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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-02-01 15:12:46 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-02-01 15:12:46 -0600
commit58a97ed3af5e4df6c4a58d043b0c267bd97056a9 (patch)
tree5a2fde6842fd422cae2d8670d382be965098cc32 /kreversi/TODO
parent2ce15ee76fd2d9d18a63c035a0f5b00b94c60cdc (diff)
downloadtdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.tar.gz
tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.zip
Rename a number of classes to enhance compatibility with KDE4
Diffstat (limited to 'kreversi/TODO')
-rw-r--r--kreversi/TODO2
1 files changed, 1 insertions, 1 deletions
diff --git a/kreversi/TODO b/kreversi/TODO
index 4e81f5d1..e3b13243 100644
--- a/kreversi/TODO
+++ b/kreversi/TODO
@@ -46,7 +46,7 @@ Next
1. Fix a ReversiGame (formerly known as Game) DONE
- Clean it up. (Only store the moves).
- Add a few necessary methods.
- 2. Move all the slots for KActions to kreversi.cpp DONE
+ 2. Move all the slots for TDEActions to kreversi.cpp DONE
3. Move the ownership of the engine and the game to kreversi. DONE
4. Create a new class QReversiGame, that inherits ReversiGame DONE
and sends a lot of signals.