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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kreversi/board.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kreversi/board.cpp')
-rw-r--r-- | kreversi/board.cpp | 576 |
1 files changed, 576 insertions, 0 deletions
diff --git a/kreversi/board.cpp b/kreversi/board.cpp new file mode 100644 index 00000000..9d367a38 --- /dev/null +++ b/kreversi/board.cpp @@ -0,0 +1,576 @@ +/* Yo Emacs, this -*- C++ -*- + ******************************************************************* + ******************************************************************* + * + * + * KREVERSI + * + * + ******************************************************************* + * + * A Reversi (or sometimes called Othello) game + * + ******************************************************************* + * + * created 1997 by Mario Weilguni <mweilguni@sime.com> + * + ******************************************************************* + * + * This file is part of the KDE project "KREVERSI" + * + * KREVERSI is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * KREVERSI is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with KREVERSI; see the file COPYING. If not, write to + * the Free Software Foundation, 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + ******************************************************************* + */ + + +#include <unistd.h> + +#include <qpainter.h> +#include <qfont.h> + +#include <kapplication.h> +#include <kstandarddirs.h> +#include <kconfig.h> +#include <knotifyclient.h> +#include <klocale.h> +#include <kexthighscore.h> +#include <kdebug.h> + +#include "board.h" +#include "prefs.h" +#include "Engine.h" +#include "qreversigame.h" + + +#ifndef PICDATA +#define PICDATA(x) KGlobal::dirs()->findResource("appdata", QString("pics/")+ x) +#endif + +const uint HINT_BLINKRATE = 250000; +const uint ANIMATION_DELAY = 3000; +const uint CHIP_OFFSET[NbColors] = { 24, 1 }; +const uint CHIP_SIZE = 36; + +#define OFFSET() (zoomedSize() * 3 / 4) + + +// ================================================================ +// class KReversiBoardView + + +QReversiBoardView::QReversiBoardView(QWidget *parent, QReversiGame *krgame) + : QWidget(parent, "board"), + chiptype(Unloaded) +{ + m_krgame = krgame; + + m_marksShowing = true; + m_legalMovesShowing = false; + m_legalMoves.clear(); + + m_showLastMove = false; + m_lastMoveShown = SimpleMove(); +} + + +QReversiBoardView::~QReversiBoardView() +{ +} + + +// ---------------------------------------------------------------- + + +// Start it all up. +// + +void QReversiBoardView::start() +{ + updateBoard(true); + adjustSize(); +} + + +void QReversiBoardView::loadChips(ChipType type) +{ + QString name("pics/"); + name += (type==Colored ? "chips.png" : "chips_mono.png"); + + QString s = KGlobal::dirs()->findResource("appdata", name); + bool ok = allchips.load(s); + + Q_ASSERT( ok && allchips.width()==CHIP_SIZE*5 + && allchips.height()==CHIP_SIZE*5 ); + chiptype = type; + update(); +} + + +// Negative speed is allowed. If speed is negative, +// no animations are displayed. +// + +void QReversiBoardView::setAnimationSpeed(uint speed) +{ + if (speed <= 10) + anim_speed = speed; +} + + +// Handle mouse clicks. +// + +void QReversiBoardView::mousePressEvent(QMouseEvent *e) +{ + // Only handle left button. No context menu. + if ( e->button() != LeftButton ) { + e->ignore(); + return; + } + + int offset = m_marksShowing ? OFFSET() : 0; + int px = e->pos().x()- 1 - offset; + int py = e->pos().y()- 1 - offset; + + if (px < 0 || px >= 8 * (int) zoomedSize() + || py < 0 || py >= 8 * (int) zoomedSize()) { + e->ignore(); + return; + } + + emit signalSquareClicked(py / zoomedSize(), px / zoomedSize()); +} + + +void QReversiBoardView::showHint(Move move) +{ + // Only show a hint if there is a move to show. + if (move.x() == -1) + return; + + // Blink with a piece at the location where the hint move points. + // + // The isVisible condition has been added so that when the player + // was viewing a hint and quits the game window, the game doesn't + // still have to do all this looping and directly ends. + QPainter p(this); + p.setPen(black); + m_hintShowing = true; + for (int flash = 0; + flash < 100 && m_hintShowing && isVisible(); + flash++) + { + if (flash & 1) { + // FIXME: Draw small circle if showLegalMoves is turned on. + drawPiece(move.y() - 1, move.x() - 1, Nobody); + if (m_legalMovesShowing) + drawSmallCircle(move.x(), move.y(), p); + } + else + drawPiece(move.y() - 1, move.x() - 1, m_krgame->toMove()); + + // keep GUI alive while waiting + for (int dummy = 0; dummy < 5; dummy++) { + usleep(HINT_BLINKRATE / 5); + qApp->processEvents(); + } + } + m_hintShowing = false; + + // Draw the empty square again. + drawPiece(move.y() - 1, move.x() - 1, m_krgame->color(move.x(), move.y())); + if (m_legalMovesShowing) + drawSmallCircle(move.x(), move.y(), p); +} + + +// Set the member m_hintShowing to false. This will make showHint() +// end, if it is running. +// + +void QReversiBoardView::quitHint() +{ + m_hintShowing = false; +} + + +void QReversiBoardView::setShowLegalMoves(bool show) +{ + m_legalMovesShowing = show; + updateBoard(true); +} + +void QReversiBoardView::setShowMarks(bool show) +{ + m_marksShowing = show; + updateBoard(true); +} + + +void QReversiBoardView::setShowLastMove(bool show) +{ + m_showLastMove = show; + updateBoard(true); +} + + +// ================================================================ +// Functions related to drawing/painting + + +// Flash all pieces which are turned. +// +// NOTE: This code is quite a hack. Should make it better. +// + +void QReversiBoardView::animateChanged(Move move) +{ + if (anim_speed == 0) + return; + + // Draw the new piece. + drawPiece(move.y() - 1, move.x() - 1, move.color()); + + // Animate row by row in all directions. + for (int dx = -1; dx < 2; dx++) + for (int dy = -1; dy < 2; dy++) + if ((dx != 0) || (dy != 0)) + animateChangedRow(move.y() - 1, move.x() - 1, dy, dx); +} + + +bool QReversiBoardView::isField(int row, int col) const +{ + return ((0 <= row) && (row < 8) && (0 <= col) && (col < 8)); +} + + +void QReversiBoardView::animateChangedRow(int row, int col, int dy, int dx) +{ + row = row + dy; + col = col + dx; + while (isField(row, col)) { + if (m_krgame->wasTurned(col+1, row+1)) { + KNotifyClient::event(winId(), "click", i18n("Click")); + rotateChip(row, col); + } else + return; + + col += dx; + row += dy; + } +} + + +void QReversiBoardView::rotateChip(uint row, uint col) +{ + // Check which direction the chip has to be rotated. If the new + // chip is white, the chip was black first, so lets begin at index + // 1, otherwise it was white. + Color color = m_krgame->color(col+1, row+1); + uint from = CHIP_OFFSET[opponent(color)]; + uint end = CHIP_OFFSET[color]; + int delta = (color==White ? 1 : -1); + + from += delta; + end -= delta; + + for (uint i = from; i != end; i += delta) { + drawOnePiece(row, col, i); + kapp->flushX(); // FIXME: use QCanvas to avoid flicker... + usleep(ANIMATION_DELAY * anim_speed); + } +} + + +// Redraw the board. If 'force' is true, redraw everything, otherwise +// only redraw those squares that have changed (marked by +// m_krgame->squareModified(col, row)). +// + +void QReversiBoardView::updateBoard (bool force) +{ + QPainter p(this); + p.setPen(black); + + // If we are showing legal moves, we have to erase the old ones + // before we can show the new ones. The easiest way to do that is + // to repaint everything. + // + // FIXME: A better way, perhaps, is to do the repainting in + // drawPiece (which should be renamed drawSquare). + if (m_legalMovesShowing) + force = true; + + // Draw the squares of the board. + for (uint row = 0; row < 8; row++) + for (uint col = 0; col < 8; col++) + if ( force || m_krgame->squareModified(col + 1, row + 1) ) { + Color color = m_krgame->color(col + 1, row + 1); + drawPiece(row, col, color); + } + + // Draw a border around the board. + int offset = m_marksShowing ? OFFSET() : 0; + p.drawRect(0 + offset, 0 + offset, + 8 * zoomedSize() + 2, 8 * zoomedSize() + 2); + + // Draw letters and numbers if appropriate. + if (m_marksShowing) { + QFont font("Sans Serif", zoomedSize() / 2 - 6); + font.setWeight(QFont::DemiBold); + QFontMetrics metrics(font); + + p.setFont(font); + uint charHeight = metrics.ascent(); + for (uint i = 0; i < 8; i++) { + QChar letter = "ABCDEFGH"[i]; + QChar number = "12345678"[i]; + uint charWidth = metrics.charWidth("ABCDEFGH", i); + + // The horizontal letters + p.drawText(offset + i * zoomedSize() + (zoomedSize() - charWidth) / 2, + offset - charHeight / 2 + 2, + QString(letter)); + p.drawText(offset + i * zoomedSize() + (zoomedSize() - charWidth) / 2, + offset + 8 * zoomedSize() + offset - charHeight / 2 + 2, + QString(letter)); + + // The vertical numbers + p.drawText((offset - charWidth) / 2 + 2, + offset + (i + 1) * zoomedSize() - charHeight / 2 + 2, + QString(number)); + p.drawText(offset + 8 * zoomedSize() + (offset - charWidth) / 2 + 2, + offset + (i + 1) * zoomedSize() - charHeight / 2 + 2, + QString(number)); + } + } + + // Show legal moves. + if (m_legalMovesShowing) + showLegalMoves(); + + // Show last move + int ellipseSize = zoomedSize() / 3; + SimpleMove lastMove = m_krgame->lastMove(); + if (m_showLastMove && lastMove.x() != -1) { + // Remove the last shown last move. + int col = m_lastMoveShown.x(); + int row = m_lastMoveShown.y(); + if (col != -1 && row != -1) { + if (lastMove.x() != col || lastMove.y() != row) { + //kdDebug() << "Redrawing piece at [" << col << "," << row + // << "] with color " << m_krgame->color(col, row) + // << endl; + drawPiece(row - 1, col - 1, m_krgame->color(col, row)); + } + } + + p.setPen(yellow); + p.setBackgroundColor(yellow); + p.setBrush(SolidPattern); + + //kdDebug() << "Marking last move at [" + // << lastMove.x() << "," << lastMove.y() << "]" + // << endl; + int px = offset + (lastMove.x() - 1) * zoomedSize() + zoomedSize() / 2; + int py = offset + (lastMove.y() - 1) * zoomedSize() + zoomedSize() / 2; + p.drawEllipse(px - ellipseSize / 2 + 1, py - ellipseSize / 2 + 1, + ellipseSize - 1, ellipseSize - 1); + + m_lastMoveShown = lastMove; + + p.setPen(black); + p.setBackgroundColor(black); + p.setBrush(NoBrush); + } +} + + +// Show legal moves on the board. + +void QReversiBoardView::showLegalMoves() +{ + QPainter p(this); + p.setPen(black); + + // Get the legal moves in the current position. + Color toMove = m_krgame->toMove(); + MoveList moves = m_krgame->position().generateMoves(toMove); + + // Show the moves on the board. + MoveList::iterator it; + for (it = moves.begin(); it != moves.end(); ++it) + drawSmallCircle((*it).x(), (*it).y(), p); +} + + +void QReversiBoardView::drawSmallCircle(int x, int y, QPainter &p) +{ + int offset = m_marksShowing ? OFFSET() : 0; + int ellipseSize = zoomedSize() / 3; + + int px = offset + (x - 1) * zoomedSize() + zoomedSize() / 2; + int py = offset + (y - 1) * zoomedSize() + zoomedSize() / 2; + + p.drawEllipse(px - ellipseSize / 2, py - ellipseSize / 2, + ellipseSize, ellipseSize); +} + + + +QPixmap QReversiBoardView::chipPixmap(Color color, uint size) const +{ + return chipPixmap(CHIP_OFFSET[color], size); +} + + +// Get a pixmap for the chip 'i' at size 'size'. +// + +QPixmap QReversiBoardView::chipPixmap(uint i, uint size) const +{ + // Get the part of the 'allchips' pixmap that contains exactly that + // chip that we want to use. + QPixmap pix(CHIP_SIZE, CHIP_SIZE); + copyBlt(&pix, 0, 0, &allchips, (i%5) * CHIP_SIZE, (i/5) * CHIP_SIZE, + CHIP_SIZE, CHIP_SIZE); + + // Resize (scale) the pixmap to the desired size. + QWMatrix wm3; + wm3.scale(float(size)/CHIP_SIZE, float(size)/CHIP_SIZE); + + return pix.xForm(wm3); +} + + +uint QReversiBoardView::zoomedSize() const +{ + return qRound(float(CHIP_SIZE) * Prefs::zoom() / 100); +} + + +void QReversiBoardView::drawPiece(uint row, uint col, Color color) +{ + int i = (color == Nobody ? -1 : int(CHIP_OFFSET[color])); + drawOnePiece(row, col, i); +} + + +void QReversiBoardView::drawOnePiece(uint row, uint col, int i) +{ + int px = col * zoomedSize() + 1; + int py = row * zoomedSize() + 1; + QPainter p(this); + + // Draw either a background pixmap or a background color to the square. + int offset = m_marksShowing ? OFFSET() : 0; + if (bg.width()) + p.drawTiledPixmap(px + offset, py + offset, + zoomedSize(), zoomedSize(), bg, px, py); + else + p.fillRect(px + offset, py + offset, + zoomedSize(), zoomedSize(), bgColor); + + // Draw a black border around the square. + p.setPen(black); + p.drawRect(px + offset, py + offset, zoomedSize(), zoomedSize()); + + // If no piece on the square, i.e. only the background, then return here... + if ( i == -1 ) + return; + + // ...otherwise finally draw the piece on the square. + p.drawPixmap(px + offset, py + offset, chipPixmap(i, zoomedSize())); +} + + +// We got a repaint event. We make it easy for us and redraw the +// entire board. +// + +void QReversiBoardView::paintEvent(QPaintEvent *) +{ + updateBoard(true); +} + + +void QReversiBoardView::adjustSize() +{ + int w = 8 * zoomedSize(); + + if (m_marksShowing) + w += 2 * OFFSET(); + + setFixedSize(w + 2, w + 2); +} + + +void QReversiBoardView::setPixmap(QPixmap &pm) +{ + if ( pm.width() == 0 ) + return; + + bg = pm; + update(); + setErasePixmap(pm); +} + + +void QReversiBoardView::setColor(const QColor &c) +{ + bgColor = c; + bg = QPixmap(); + update(); + setEraseColor(c); +} + + +// Load all settings that have to do with the board view, such as +// piece colors, background, animation speed, an so on. + +void QReversiBoardView::loadSettings() +{ + // Colors of the pieces (red/blue or black/white) + if ( Prefs::grayscale() ) { + if (chiptype != Grayscale) + loadChips(Grayscale); + } + else { + if (chiptype != Colored) + loadChips(Colored); + } + + // Animation speed. + if ( !Prefs::animation() ) + setAnimationSpeed(0); + else + setAnimationSpeed(10 - Prefs::animationSpeed()); + + // Background + if ( Prefs::backgroundImageChoice() ) { + QPixmap pm( Prefs::backgroundImage() ); + if (!pm.isNull()) + setPixmap(pm); + } else { + setColor( Prefs::backgroundColor() ); + } +} + + +#include "board.moc" + |