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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kreversi/kreversi.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kreversi/kreversi.cpp')
-rw-r--r-- | kreversi/kreversi.cpp | 841 |
1 files changed, 841 insertions, 0 deletions
diff --git a/kreversi/kreversi.cpp b/kreversi/kreversi.cpp new file mode 100644 index 00000000..b0a5ddc8 --- /dev/null +++ b/kreversi/kreversi.cpp @@ -0,0 +1,841 @@ +/* Yo Emacs, this is -*- C++ -*- + ******************************************************************* + ******************************************************************* + * + * + * KREVERSI + * + * + ******************************************************************* + * + * A Reversi (or sometimes called Othello) game + * + ******************************************************************* + * + * created 1997 by Mario Weilguni <mweilguni@sime.com> + * + ******************************************************************* + * + * This file is part of the KDE project "KREVERSI" + * + * KREVERSI is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * KREVERSI is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with KREVERSI; see the file COPYING. If not, write to + * the Free Software Foundation, 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + ******************************************************************* + */ + + +#include <unistd.h> + +#include <qlayout.h> +#include <qlabel.h> +#include <qlistbox.h> + +#include <kapplication.h> +#include <kdebug.h> +#include <kconfig.h> +#include <kstandarddirs.h> +#include <kstatusbar.h> +#include <klocale.h> +#include <kmessagebox.h> +#include <kaction.h> +#include <kstdgameaction.h> +#include <kkeydialog.h> +#include <kconfigdialog.h> +#include <knotifyclient.h> +#include <knotifydialog.h> +#include <kexthighscore.h> + +#include "Score.h" +#include "kreversi.h" + +// Automatically generated headers +#include "prefs.h" +#include "settings.h" + +#include "kreversi.moc" + + +// ================================================================ +// class KReversi + + +#ifndef PICDATA +#define PICDATA(x) \ + KGlobal::dirs()->findResource("appdata", QString("pics/") + x) +#endif + + +KReversi::KReversi() + : KZoomMainWindow(10, 300, 5, "kreversi"), + m_gameOver(false) +{ + QWidget *w; + QGridLayout *top; + + KNotifyClient::startDaemon(); + + // The game. + m_game = new QReversiGame(); + m_cheating = false; + m_gameOver = false; + m_humanColor = Black; + + // The Engine + m_engine = new Engine(); + setStrength(1); + + // The visual stuff + w = new QWidget(this); + setCentralWidget(w); + + top = new QGridLayout(w, 2, 2); + + // The reversi game view. + m_gameView = new QReversiGameView(w, m_game); + top->addMultiCellWidget(m_gameView, 0, 1, 0, 0); + + // Populate the GUI. + createKActions(); + addWidget(m_gameView); + + // Connect the signals from the game with slots of the view + // + // The only part of the view that is left in this class is the + // indicator of whose turn it is in the status bar. The rest is + // in the game view. + connect(m_game, SIGNAL(sig_newGame()), this, SLOT(showTurn())); + connect(m_game, SIGNAL(sig_move(uint, Move&)), + this, SLOT(handleMove(uint, Move&))); // Calls showTurn(). + connect(m_game, SIGNAL(sig_update()), this, SLOT(showTurn())); + connect(m_game, SIGNAL(sig_gameOver()), this, SLOT(slotGameOver())); + + // Signal that is sent when the user clicks on the board. + connect(m_gameView, SIGNAL(signalSquareClicked(int, int)), + this, SLOT(slotSquareClicked(int, int))); + + loadSettings(); + + setupGUI(); + init("popup"); + m_gameView->start(); + + slotNewGame(); +} + + +KReversi::~KReversi() +{ + delete m_game; + delete m_engine; +} + + + +// Create all KActions used in KReversi. +// + +void KReversi::createKActions() +{ + // Standard Game Actions. + KStdGameAction::gameNew(this, SLOT(slotNewGame()), actionCollection(), + "game_new"); + KStdGameAction::load(this, SLOT(slotOpenGame()), actionCollection()); + KStdGameAction::save(this, SLOT(slotSave()), actionCollection()); + KStdGameAction::quit(this, SLOT(close()), actionCollection()); + KStdGameAction::hint(this, SLOT(slotHint()), actionCollection(), + "game_hint"); + KStdGameAction::undo(this, SLOT(slotUndo()), actionCollection(), + "game_undo"); + + // Non-standard Game Actions: Stop, Continue, Switch sides + stopAction = new KAction(i18n("&Stop Thinking"), "game_stop", Qt::Key_Escape, + this, SLOT(slotInterrupt()), actionCollection(), + "game_stop"); + continueAction = new KAction(i18n("&Continue Thinking"), "reload", 0, + this, SLOT(slotContinue()), actionCollection(), + "game_continue"); + new KAction(i18n("S&witch Sides"), 0, 0, + this, SLOT(slotSwitchSides()), actionCollection(), + "game_switch_sides"); + + // Some more standard game actions: Highscores, Settings. + KStdGameAction::highscores(this, SLOT(showHighScoreDialog()), actionCollection()); + KStdAction::preferences(this, SLOT(slotEditSettings()), actionCollection()); + + // Actions for the view(s). + showLastMoveAction = new KToggleAction(i18n("Show Last Move"), "lastmoves", 0, + this, SLOT(slotShowLastMove()), + actionCollection(), + "show_last_move"); + showLegalMovesAction = new KToggleAction(i18n("Show Legal Moves"), "legalmoves", 0, + this, SLOT(slotShowLegalMoves()), + actionCollection(), + "show_legal_moves"); +} + + +// ---------------------------------------------------------------- +// Methods for the engine + + +// Set the strength for the engine. We keep track of the lowest +// strength that was used during a game and if the user wins, this is +// the strength that we will store in the highscore file. + +void KReversi::setStrength(uint strength) +{ + // FIXME: 7 should be MAXSTRENGTH or something similar. + Q_ASSERT( 1 <= strength && strength <= 7 ); + + strength = QMAX(QMIN(strength, 7), 1); + m_engine->setStrength(strength); + if (m_lowestStrength < strength) + m_lowestStrength = strength; + KExtHighscore::setGameType(m_lowestStrength-1); +} + + +// ---------------------------------------------------------------- +// Slots for KActions + + +// A slot that is called when the user wants a new game. +// + +void KReversi::slotNewGame() +{ + // If already playing, ask the player if he wants to abort the old game. + if ( isPlaying() ) { + if (KMessageBox + ::warningYesNo(0, + i18n("You are already running an unfinished game. " + "If you abort the old game to start a new one, " + "the old game will be registered as a loss in " + "the highscore file.\n" + "What do you want to do?"), + i18n("Abort Current Game?"), + i18n("Abort Old Game"), + i18n("Continue Old Game")) == KMessageBox::No) + return; + + KExtHighscore::submitScore(KExtHighscore::Lost, this); + } + + m_gameOver = false; + m_cheating = false; + + m_game->newGame(); + m_competitiveGame = Prefs::competitiveGameChoice(); + m_lowestStrength = strength(); + //kdDebug() << "Competitive: " << m_competitiveGame << endl; + + // Set the state to waiting for the humans move. + setState(Ready); + + // Black always makes first move. + if (m_humanColor == White) + computerMakeMove(); +} + + +// Open an earlier saved game from the config file. +// +// FIXME: Should give a choice to load from an ordinary file (SGF?) +// + +void KReversi::slotOpenGame() +{ + KConfig *config = kapp->config(); + config->setGroup("Savegame"); + + if (loadGame(config)) + Prefs::setSkill(m_engine->strength()); + m_gameView->setHumanColor(humanColor()); +} + + +// Save a game to the config file. +// +// FIXME: Should give a choice to save as an ordinary file (SGF?) +// + +void KReversi::slotSave() +{ + KConfig *config = kapp->config(); + config->setGroup("Savegame"); + saveGame(config); + + KMessageBox::information(this, i18n("Game saved.")); +} + + +void KReversi::slotHint() +{ + Move move; + + if (state() != Ready) + return; + + setState(Thinking); + move = m_engine->computeMove(m_game, m_competitiveGame); + + setState(Hint); + m_gameView->showHint(move); + + setState(Ready); +} + + +// Takes back last set of moves +// + +void KReversi::slotUndo() +{ + if (state() != Ready) + return; + + // Can't undo anything if no moves are made. + if (m_game->moveNumber() == 0) + return; + + // Undo all moves of the same color as the last one. + Color last_color = m_game->lastMove().color(); + while (m_game->moveNumber() != 0 + && last_color == m_game->lastMove().color()) { + m_game->undoMove(); + m_gameView->removeMove(m_game->moveNumber()); + } + + // Take back one more move. + if (m_game->moveNumber() > 0) { + m_game->undoMove(); + m_gameView->removeMove(m_game->moveNumber()); + + // FIXME: Call some method in m_gameView. + m_gameView->setCurrentMove(m_game->moveNumber() - 1); + } + + if (m_game->toMove() == computerColor()) { + // Must repaint so that the new move is not shown before the old + // one is removed on the screen. + m_gameView->repaint(); + computerMakeMove(); + } + else + m_gameView->update(); +} + + +// Interrupt thinking of game engine. +// + +void KReversi::slotInterrupt() +{ + m_engine->setInterrupt(TRUE); + + // Indicate that the computer was interrupted. + showTurn(); +} + + +// Continues a move if it was interrupted earlier. +// + +void KReversi::slotContinue() +{ + if (interrupted()) + computerMakeMove(); +} + + +// Turn on or off showing of legal moves in the board view. + +void KReversi::slotShowLastMove() +{ + m_gameView->setShowLastMove(showLastMoveAction->isChecked()); +} + + +// Turn on or off showing of legal moves in the board view. + +void KReversi::slotShowLegalMoves() +{ + m_gameView->setShowLegalMoves(showLegalMovesAction->isChecked()); +} + + +void KReversi::slotSwitchSides() +{ + if (state() != Ready) + return; + + if (interrupted()) { + KMessageBox::information(this, i18n("You cannot switch sides in the middle of the computer's move."), + i18n("Notice")); + return; + } + + // It's ok to change sides before the first move. + if (m_game->moveNumber() != 0) { + int res = KMessageBox::warningContinueCancel(this, + i18n("If you switch side, your score will not be added to the highscores."), + QString::null, QString::null, "switch_side_warning"); + if ( res==KMessageBox::Cancel ) + return; + + m_cheating = true; + } + + m_humanColor = opponent(m_humanColor); + + // Update the human color in the window. + m_gameView->setHumanColor(m_humanColor); + + kapp->processEvents(); + computerMakeMove(); +} + + +// ---------------------------------------------------------------- +// Slots for the game IO + + +// Handle mouse clicks. +// + +void KReversi::slotSquareClicked(int row, int col) +{ + // Can't move when it is the computers turn. + if ( interrupted() ) { + illegalMove(); + return; + } + + if (state() == Ready) + humanMakeMove(row, col); + else if (state() == Hint) { + m_gameView->quitHint(); + setState(Ready); + } + else + illegalMove(); +} + + +// ---------------------------------------------------------------- +// Slots for the game view + + +// Show the move in the move view. +// FIXME: Move this to the gameview. + +void KReversi::handleMove(uint /*moveno*/, Move& /*move*/) +{ + showTurn(); +} + + +// A slot that is called when it is time to show whose turn it is. +// + +void KReversi::showTurn() +{ + showTurn(m_game->toMove()); +} + +void KReversi::showTurn(Color color) +{ + // If we are not playing, do nothing. + if (m_gameOver) + return; + + if (color == humanColor()) + statusBar()->message(i18n("Your turn")); + else if (color == computerColor()) { + QString message = i18n("Computer's turn"); + + // We can't use the interrupted() test here since we might be in a + // middle state when called from slotInterrupt(). + if (m_state == Thinking) + message += i18n(" (interrupted)"); + statusBar()->message(message); + } + else + statusBar()->clear(); +} + + +// A slot that is called when the game ends. +// + +void KReversi::slotGameOver() +{ + uint black = m_game->score(Black); + uint white = m_game->score(White); + + setState(Ready); + + if (black > white) + showGameOver(Black); + else if (black < white) + showGameOver(White); + else + showGameOver(Nobody); + + showTurn(Nobody); +} + + +// ---------------------------------------------------------------- +// Private methods + + +// Handle the humans move. +// + +void KReversi::humanMakeMove(int row, int col) +{ + if (state() != Ready) + return; + + Color color = m_game->toMove(); + + // Create a move from the mouse click and see if it is legal. + // If it is, then make a human move. + Move move(color, col + 1, row + 1); + if (m_game->moveIsLegal(move)) { + // Do the move. The view is automatically updated. + m_game->doMove(move); + + if (!m_game->moveIsAtAllPossible()) { + setState(Ready); + slotGameOver(); + return; + } + + if (color != m_game->toMove()) + computerMakeMove(); + } else + illegalMove(); +} + + +// Make a computer move. +// + +void KReversi::computerMakeMove() +{ + MoveList moves; + + // Check if the computer can move. + Color color = m_game->toMove(); + Color opponent = ::opponent(color); + + if (!m_game->moveIsPossible(color)) + return; + + // Make computer moves until the human can play or until the game is over. + setState(Thinking); + do { + Move move; + + if (!m_game->moveIsAtAllPossible()) { + setState(Ready); + slotGameOver(); + return; + } + + move = m_engine->computeMove(m_game, m_competitiveGame); + if (move.x() == -1) { + setState(Ready); + return; + } + usleep(300000); // Pretend we have to think hard. + + // Do the move on the board. The view is automatically updated. + //playSound("click.wav"); + m_game->doMove(move); + } while (!m_game->moveIsPossible(opponent)); + + setState(Ready); + + if (!m_game->moveIsAtAllPossible()) { + slotGameOver(); + return; + } +} + + +// Handle an attempt to make an illegal move by the human. + +void KReversi::illegalMove() +{ + KNotifyClient::event(winId(), "illegal_move", i18n("Illegal move")); +} + + +// Show things when the game is over. +// + +void KReversi::showGameOver(Color color) +{ + // If the game already was over, do nothing. + if (m_gameOver) + return; + + statusBar()->message(i18n("End of game")); + + // Get the scores. + uint human = m_game->score(humanColor()); + uint computer = m_game->score(computerColor()); + + KExtHighscore::Score score; + score.setScore(m_game->score(humanColor())); + + // Show the winner in a messagebox. + if ( color == Nobody ) { + KNotifyClient::event(winId(), "draw", i18n("Draw!")); + QString s = i18n("Game is drawn!\n\nYou : %1\nComputer: %2") + .arg(human).arg(computer); + KMessageBox::information(this, s, i18n("Game Ended")); + score.setType(KExtHighscore::Draw); + } + else if ( humanColor() == color ) { + KNotifyClient::event(winId(), "won", i18n("Game won!")); + QString s = i18n("Congratulations, you have won!\n\nYou : %1\nComputer: %2") + .arg(human).arg(computer); + KMessageBox::information(this, s, i18n("Game Ended")); + score.setType(KExtHighscore::Won); + } + else { + KNotifyClient::event(winId(), "lost", i18n("Game lost!")); + QString s = i18n("You have lost the game!\n\nYou : %1\nComputer: %2") + .arg(human).arg(computer); + KMessageBox::information(this, s, i18n("Game Ended")); + score.setType(KExtHighscore::Lost); + } + + // Store the result in the highscore file if no cheating was done, + // and only if the game was competitive. + if (!m_cheating && m_competitiveGame) { + KExtHighscore::submitScore(score, this); + } + + m_gameOver = true; +} + + +// Saves the game in the config file. +// +// Only one game at a time can be saved. +// + +void KReversi::saveGame(KConfig *config) +{ + // Stop thinking. + slotInterrupt(); + + // Write the data to the config file. + config->writeEntry("State", state()); + config->writeEntry("Strength", strength()); + config->writeEntry("Competitive", (int) m_competitiveGame); + config->writeEntry("HumanColor", (int) m_humanColor); + + // Write the moves of the game to the config object. This object + // saves itself all at once so we don't have to write the moves + // to the file ourselves. + config->writeEntry("NumberOfMoves", m_game->moveNumber()); + for (uint i = 0; i < m_game->moveNumber(); i++) { + Move move = m_game->move(i); + + QString moveString; + QString idx; + + moveString.sprintf("%d %d %d", move.x(), move.y(), (int) move.color()); + idx.sprintf("Move_%d", i + 1); + config->writeEntry(idx, moveString); + } + + // Actually write the data to file. + config->sync(); + + // Continue with the move if applicable. + slotContinue(); +} + + +// Loads the game. Only one game at a time can be saved. + +bool KReversi::loadGame(KConfig *config) +{ + slotInterrupt(); // stop thinking + + uint nmoves = config->readNumEntry("NumberOfMoves", 0); + if (nmoves==0) + return false; + + m_game->newGame(); + uint movenumber = 1; + while (nmoves--) { + // Read one move. + QString idx; + idx.sprintf("Move_%d", movenumber++); + + QStringList s = config->readListEntry(idx, ' '); + uint x = (*s.at(0)).toUInt(); + uint y = (*s.at(1)).toUInt(); + Color color = (Color)(*s.at(2)).toInt(); + + Move move(color, x, y); + m_game->doMove(move); + } + + m_humanColor = (Color) config->readNumEntry("HumanColor"); + m_competitiveGame = (bool) config->readNumEntry("Competitive"); + + m_gameView->updateBoard(TRUE); + setState(State(config->readNumEntry("State"))); + setStrength(config->readNumEntry("Strength", 1)); + + if (interrupted()) + slotContinue(); + else { + // Computer makes first move. + if (m_humanColor != m_game->toMove()) + computerMakeMove(); + } + + return true; +} + + +// ---------------------------------------------------------------- + + +void KReversi::saveProperties(KConfig *c) +{ + saveGame(c); +} + + +void KReversi::readProperties(KConfig *config) { + loadGame(config); + m_gameOver = false; + m_cheating = false; // FIXME: Is this true? It isn't saved. +} + + +void KReversi::showHighScoreDialog() +{ + KExtHighscore::show(this); +} + + +void KReversi::slotEditSettings() +{ + // If we are already editing the settings, then do nothing. + if (KConfigDialog::showDialog("settings")) + return; + + KConfigDialog *dialog = new KConfigDialog(this, "settings", Prefs::self(), + KDialogBase::Swallow); + Settings *general = new Settings(0, "General"); + + dialog->addPage(general, i18n("General"), "package_settings"); + connect(dialog, SIGNAL(settingsChanged()), this, SLOT(loadSettings())); + dialog->show(); +} + + +void KReversi::configureNotifications() +{ + KNotifyDialog::configure(this); +} + + +void KReversi::loadSettings() +{ + m_humanColor = (Color) Prefs::humanColor(); + setStrength(Prefs::skill()); + + // m_competitiveGame is set at the start of a game and can only be + // downgraded during the game, never upgraded. + if ( !Prefs::competitiveGameChoice() ) + m_competitiveGame = false; + + m_gameView->loadSettings(); + + // Update the color of the human and the computer. + m_gameView->setHumanColor(humanColor()); +} + + +bool KReversi::isPlaying() const +{ + return ( m_game->moveNumber() != 0 && !m_gameOver ); +} + + +void KReversi::setState(State newState) +{ + m_state = newState; + + if (m_state == Thinking){ + kapp->setOverrideCursor(waitCursor); + stopAction->setEnabled(true); + } + else { + kapp->restoreOverrideCursor(); + stopAction->setEnabled(false); + } + + continueAction->setEnabled(interrupted()); +} + + +bool KReversi::queryExit() +{ + if ( isPlaying() ) + KExtHighscore::submitScore(KExtHighscore::Lost, this); + + return KZoomMainWindow::queryExit(); +} + + +void KReversi::writeZoomSetting(uint zoom) +{ + Prefs::setZoom(zoom); + Prefs::writeConfig(); +} + + +uint KReversi::readZoomSetting() const +{ + return Prefs::zoom(); +} + + +void KReversi::writeMenubarVisibleSetting(bool visible) +{ + Prefs::setMenubarVisible(visible); + Prefs::writeConfig(); +} + + +bool KReversi::menubarVisibleSetting() const +{ + return Prefs::menubarVisible(); +} |