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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kshisen/ChangeLog
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+2004-05-14 Benjamin Meyer (v.1.5.1)
+ * Moved settings into a KConfigXT dialog.
+
+2003-05-23 Dave Corrie <kde@davecorrie.com> (v.1.4.90)
+
+ * GUI cleanup
+ * Double-buffer painting
+ * Replaced paused pixmap with i18n-friendly text
+ * Code cleanup
+ * Added 'Prefer Unscaled Tiles' feature
+ * Removed 'Is Game Solvable?' feature (it didn't work). It
+ will be re-instated when a suitable algorithm is present
+ * Fix bug 53893: Gravity should be applied before calculating hints
+
+2002-11-27 Dave Corrie <kde@davecorrie.com> (v.1.4.1)
+
+ In conjunction with Jason Lane:
+
+ * Move tile handling (loading/scaling/highlighting etc) into
+ separate class (class TileSet)
+ * Permit resize of playing window
+ * TODO: game startup optimization, double buffering, remove
+ paused icon (not i18n friendly)
+
+2002-08-01 Dave Corrie <kde@davecorrie.com> (v.1.4)
+
+ Recent changes of note. (Does not list all the changes that
+ happened in the last three years!)
+
+ * [Andreas Beckermann] make keybindings configurable
+ * [Jason Lane] statusbar shows number of tiles remaining
+ * [Jason Lane] smoothScale tiles when shrinking
+ * [Jason Lane] remove need for separate tile mask pixmap
+ * [Jason Lane] reset "cheat mode" flag when changing board
+ size or difficulty level
+ * unicode names are now shown correctly in highscore table
+ * improved speed of layout calculation
+ * reduced flicker when highlighting/unhighlighting tiles
+ * cache current tile scale value
+ * FINALLY fix undo/redo in gravity mode
+
+1999-06-19 Mario Weilguni <mweilguni@kde.org> (v.1.3)
+
+ * tiles now have a mask, better drawing
+ * pausing games is now possible, but the pixmap should
+ be i18n'ed by some means
+ * fixed undo/redo in combination with gravity
+ * fixed a mysterious undo bug in combination with gravity
+ * prepared for 2.0 (hopefully)
+
+1999-04-09 Mario Weilguni <mweilguni@kde.org> (v.1.2.2)
+
+ * fixed another bug in writeHighscore
+
+1999-04-04 Mario Weilguni <mweilguni@kde.org> (v.1.2.1)
+
+ * replace all locale->translate with i18n
+ * fixed a bug in the writeHighscore method
+
+1999-03-31 Mario Weilguni <mweilguni@kde.org> (v.1.2)
+
+ * added gravity.
+ * TODO: gravity and the check for unsolvable games do not work
+ together
+ * fixed menu accelerator
+
+1999-01-03 Mario Weilguni <mweilguni@kde.org> (v.1.1)
+
+ * some board sizes did not match the entry shown in the
+ menu. Fixed.
+ * fixed a few warnings with egcs
+ * removed my initial highscore
+
+1998-07-17 Mario Weilguni <mweilguni@kde.org>
+
+ * moved to version 1.0 (itīs stable enough now)
+
+1998-04-10 Mario Weilguni <mweilguni@kde.org>
+
+ * better highscore management. highscores are now score-based, not
+ time based
+ * board.cpp: fixed some bugs
+ * the game doesnīt ask anymore for a name if the score
+ is not good enough for the hall of fame
+
+0.2.1:
+ * [Robert Williams] Added getHelpMenu()
+ * [Robert Williams] Added version.h
+
+0.2: added this changelog
+
+ fixed a bug in the pathfinder (reported and fixed
+ by Stephane Alnet <alnet@u-picardie.fr>)
+
+ fixed a bug in the Board::lighten() function on 8-bit
+ displays. Reported by Marc Diefenbruch
+ <md@filesvr1.informatik.uni-essen.de>
+
+ Added a "Hall of Fame", mostly taken from kreversi.
+
+ Added "About Qt" to keep the Trolls happy
+
+ Fixed that "player-has-won-and-must-go-to-the-bathroom"-bug
+ (the elapsed time was taken after getPlayerName() instead
+ of taking it before)
+
+ Fixed that "game-starts-before-midnight-and-ends-after-midnight"
+ bug. This will allow games with a duration up to 68 years,
+ hopefully enough for the common player. The first player who
+ breaks this limit should contact me in the year 2065; I will send
+ him 20 bottles of Austrian beer ("Murauer") :-)
+
+0.1: initial release