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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kchat.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kchat.h')
-rw-r--r-- | libkdegames/kchat.h | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/libkdegames/kchat.h b/libkdegames/kchat.h new file mode 100644 index 00000000..db479bc0 --- /dev/null +++ b/libkdegames/kchat.h @@ -0,0 +1,147 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ +#ifndef __KCHAT_H__ +#define __KCHAT_H__ + +#include <qstring.h> + +#include "kchatbase.h" +#include <kdemacros.h> + +class KChatPrivate; + +/** + * @short A chat widget for non-KGame games + * + * Docu is TODO + * + * @author Andreas Beckermann <b_mann@gmx.de> + **/ +class KDE_EXPORT KChat : public KChatBase +{ + Q_OBJECT +public: + /** + * @param parent The parent widget for this widget. + * @param twoPlayerGame If true the combo box where the player can + * choose to send to a single player or to all players will not be added + * as you will hardly need it in 2-player games. + **/ + KChat(QWidget* parent, bool twoPlayerGame = false); + + virtual ~KChat(); + + /** + * Equivalent to player(fromId()) + * @return The name that will be shown for messages from this widget. + * That is the string from @ref setFromNickname + **/ + virtual const QString& fromName() const; + + /** + * This sets the name that will be shown on all chat widgets if this + * widget sends a message. See signalSendMessage + * @param name The name of the player owning this widget + **/ + void setFromNickname(const QString& name); + +// TODO: +// void setPlayerList(QIntDict<QString>);// use this for non-KGame use + + /** + * Adds a player nickname. + * @return The unique ID of the player + **/ + int addPlayer(const QString& nick); + + /** + * Removes all players with this nickname. Better don't use this as it + * will remove *all* players with this nickname. Save the id instead and + * call removePlayer(id) + * @param nick The nickname of the removed players + **/ + void removePlayer(const QString& nick); + + /** + * Removes the player with this id, as returned by @ref addPlayer + * @param id The id of the player to be removed + **/ + void removePlayer(int id); + + + /** + * @return true if the messages which will be sent from here will be + * added automatically using @ref KChatBase::addMessage. See also @ref + * setAutoAddMessages + **/ + bool autoAddMessages() const; + + /** + * Usually the messages which will be sent from here (see @ref + * signalSendMessage) are added autmatically to this widget. But under + * some circumstances that would be very unhandy. So you can deactivate + * this behaviour here and call @ref KChatBase::addMessage yourself + * @param add If true (default) messages sent from here will be added + * automatically. Otherwise you will have to add them yourself + **/ + void setAutoAddMessages(bool add); + + /** + * @return The nickname of the player which belongs to this id + **/ + const QString& player(int id) const; + + /** + * @return The ID that belongs to the local player. + * @see setFromNickname + **/ + int fromId() const; + + +signals: + /** + * This signal is emitted when the player wants to send a message. + * + * The message is added automatically using @ref KChatBase::addMessage if @ref + * autoAddMessages is enabled. + * @param id The id of the player who sends the message - see + * setFromNickname and player + * @param msg The message itself + **/ + void signalSendMessage(int id, const QString& msg); + +protected: + /** + * This emits @ref signalSendMessage and, if @ref autoAddMessages is + * true, calls @ref KChatBase::addMessage + **/ + virtual void returnPressed(const QString&); + + /** + * The Id of the next player. Incremented after every call. + **/ + int uniqueId(); + +private: + void init(); + + KChatPrivate* d; +}; + +#endif |