diff options
author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-07-31 19:42:31 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-07-31 19:42:31 +0000 |
commit | 576eb4299a00bc053db35414406f46372a0f70f2 (patch) | |
tree | 4c030922d533821db464af566188e7d40cc8848c /libkdegames/kgame/dialogs | |
parent | 0718336b6017d1a4fc1d626544180a5a2a29ddec (diff) | |
download | tdegames-576eb4299a00bc053db35414406f46372a0f70f2.tar.gz tdegames-576eb4299a00bc053db35414406f46372a0f70f2.zip |
Trinity Qt initial conversion
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/dialogs')
-rw-r--r-- | libkdegames/kgame/dialogs/kgameconnectdialog.cpp | 98 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgameconnectdialog.h | 30 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedebugdialog.cpp | 218 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedebugdialog.h | 10 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedialog.cpp | 50 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedialog.h | 26 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedialogconfig.cpp | 190 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedialogconfig.h | 32 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgameerrordialog.cpp | 40 | ||||
-rw-r--r-- | libkdegames/kgame/dialogs/kgameerrordialog.h | 12 |
10 files changed, 353 insertions, 353 deletions
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp index 4d2d90e0..575b3090 100644 --- a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp +++ b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp @@ -24,15 +24,15 @@ #include <knuminput.h> #include <klocale.h> -#include <qlineedit.h> -#include <qcombobox.h> -#include <qvbuttongroup.h> -#include <qlayout.h> -#include <qradiobutton.h> -#include <qlabel.h> +#include <tqlineedit.h> +#include <tqcombobox.h> +#include <tqvbuttongroup.h> +#include <tqlayout.h> +#include <tqradiobutton.h> +#include <tqlabel.h> #include <dnssd/servicebrowser.h> -#include <qpushbutton.h> -#include <qgrid.h> +#include <tqpushbutton.h> +#include <tqgrid.h> class KGameConnectWidgetPrivate { @@ -46,42 +46,42 @@ class KGameConnectWidgetPrivate } KIntNumInput* mPort; - QLineEdit* mHost; //KLineEdit? - QVButtonGroup* mButtonGroup; - QComboBox *mClientName; - QLabel *mClientNameLabel; + TQLineEdit* mHost; //KLineEdit? + TQVButtonGroup* mButtonGroup; + TQComboBox *mClientName; + TQLabel *mClientNameLabel; DNSSD::ServiceBrowser *mBrowser; - QLabel *mServerNameLabel; - QLineEdit *mServerName; - QString mType; + TQLabel *mServerNameLabel; + TQLineEdit *mServerName; + TQString mType; }; -KGameConnectWidget::KGameConnectWidget(QWidget* parent) : QWidget(parent) +KGameConnectWidget::KGameConnectWidget(TQWidget* parent) : TQWidget(parent) { d = new KGameConnectWidgetPrivate; - QVBoxLayout* vb = new QVBoxLayout(this, KDialog::spacingHint()); - d->mButtonGroup = new QVButtonGroup(this); + TQVBoxLayout* vb = new TQVBoxLayout(this, KDialog::spacingHint()); + d->mButtonGroup = new TQVButtonGroup(this); vb->addWidget(d->mButtonGroup); - connect(d->mButtonGroup, SIGNAL(clicked(int)), this, SLOT(slotTypeChanged(int))); - (void)new QRadioButton(i18n("Create a network game"), d->mButtonGroup); - (void)new QRadioButton(i18n("Join a network game"), d->mButtonGroup); + connect(d->mButtonGroup, TQT_SIGNAL(clicked(int)), this, TQT_SLOT(slotTypeChanged(int))); + (void)new TQRadioButton(i18n("Create a network game"), d->mButtonGroup); + (void)new TQRadioButton(i18n("Join a network game"), d->mButtonGroup); - QGrid* g = new QGrid(2, this); + TQGrid* g = new TQGrid(2, this); vb->addWidget(g); g->setSpacing(KDialog::spacingHint()); - d->mServerNameLabel = new QLabel(i18n("Game name:"), g); - d->mServerName = new QLineEdit(g); - d->mClientNameLabel = new QLabel(i18n("Network games:"), g); - d->mClientName = new QComboBox(g); - connect(d->mClientName,SIGNAL(activated(int)),SLOT(slotGameSelected(int))); - (void)new QLabel(i18n("Port to connect to:"), g); + d->mServerNameLabel = new TQLabel(i18n("Game name:"), g); + d->mServerName = new TQLineEdit(g); + d->mClientNameLabel = new TQLabel(i18n("Network games:"), g); + d->mClientName = new TQComboBox(g); + connect(d->mClientName,TQT_SIGNAL(activated(int)),TQT_SLOT(slotGameSelected(int))); + (void)new TQLabel(i18n("Port to connect to:"), g); d->mPort = new KIntNumInput(g); - (void)new QLabel(i18n("Host to connect to:"), g); - d->mHost = new QLineEdit(g); + (void)new TQLabel(i18n("Host to connect to:"), g); + d->mHost = new TQLineEdit(g); - QPushButton *button=new QPushButton(i18n("&Start Network"), this); - connect(button, SIGNAL(clicked()), this, SIGNAL(signalNetworkSetup())); + TQPushButton *button=new TQPushButton(i18n("&Start Network"), this); + connect(button, TQT_SIGNAL(clicked()), this, TQT_SIGNAL(signalNetworkSetup())); vb->addWidget(button); // Hide until type is set d->mClientName->hide(); @@ -107,12 +107,12 @@ void KGameConnectWidget::showDnssdControls() } } -void KGameConnectWidget::setType(const QString& type) +void KGameConnectWidget::setType(const TQString& type) { d->mType = type; delete d->mBrowser; d->mBrowser = new DNSSD::ServiceBrowser(type); - connect(d->mBrowser,SIGNAL(finished()),SLOT(slotGamesFound())); + connect(d->mBrowser,TQT_SIGNAL(finished()),TQT_SLOT(slotGamesFound())); d->mBrowser->startBrowse(); showDnssdControls(); } @@ -122,25 +122,25 @@ void KGameConnectWidget::slotGamesFound() bool autoselect=false; if (!d->mClientName->count()) autoselect=true; d->mClientName->clear(); - QStringList names; - QValueList<DNSSD::RemoteService::Ptr>::ConstIterator itEnd = d->mBrowser->services().end(); - for (QValueList<DNSSD::RemoteService::Ptr>::ConstIterator it = d->mBrowser->services().begin(); + TQStringList names; + TQValueList<DNSSD::RemoteService::Ptr>::ConstIterator itEnd = d->mBrowser->services().end(); + for (TQValueList<DNSSD::RemoteService::Ptr>::ConstIterator it = d->mBrowser->services().begin(); it!=itEnd; ++it) names << (*it)->serviceName(); d->mClientName->insertStringList(names); if (autoselect && d->mClientName->count()) slotGameSelected(0); } -void KGameConnectWidget::setName(const QString& name) +void KGameConnectWidget::setName(const TQString& name) { d->mServerName->setText(name); } -QString KGameConnectWidget::gameName() const +TQString KGameConnectWidget::gameName() const { return d->mServerName->text(); } -QString KGameConnectWidget::type() const +TQString KGameConnectWidget::type() const { return d->mType; } @@ -160,12 +160,12 @@ KGameConnectWidget::~KGameConnectWidget() delete d; } -QString KGameConnectWidget::host() const +TQString KGameConnectWidget::host() const { if (d->mHost->isEnabled()) { return d->mHost->text(); } else { - return QString::null; + return TQString::null; } } @@ -174,7 +174,7 @@ unsigned short int KGameConnectWidget::port() const return d->mPort->value(); } -void KGameConnectWidget::setHost(const QString& host) +void KGameConnectWidget::setHost(const TQString& host) { d->mHost->setText(host); } @@ -213,11 +213,11 @@ class KGameConnectDialogPrivate }; // buttonmask =Ok|Cancel -KGameConnectDialog::KGameConnectDialog(QWidget* parent,int buttonmask) : KDialogBase(Plain, +KGameConnectDialog::KGameConnectDialog(TQWidget* parent,int buttonmask) : KDialogBase(Plain, i18n("Network Game"),buttonmask , Ok, parent, 0, true, buttonmask!=0) { d = new KGameConnectDialogPrivate; - QVBoxLayout* vb = new QVBoxLayout(plainPage(), spacingHint()); + TQVBoxLayout* vb = new TQVBoxLayout(plainPage(), spacingHint()); d->mConnect = new KGameConnectWidget(plainPage()); vb->addWidget(d->mConnect); } @@ -228,7 +228,7 @@ KGameConnectDialog::~KGameConnectDialog() } int KGameConnectDialog::initConnection( unsigned short int& port, - QString& host, QWidget* parent, bool server) + TQString& host, TQWidget* parent, bool server) { KGameConnectDialog d(parent); d.setHost(host); @@ -240,14 +240,14 @@ int KGameConnectDialog::initConnection( unsigned short int& port, } int result = d.exec(); - if (result == QDialog::Accepted) { + if (result == TQDialog::Accepted) { host = d.host(); port = d.port(); } return result; } -QString KGameConnectDialog::host() const +TQString KGameConnectDialog::host() const { return d->mConnect->host(); } @@ -257,7 +257,7 @@ unsigned short int KGameConnectDialog::port() const return d->mConnect->port(); } -void KGameConnectDialog::setHost(const QString& host) +void KGameConnectDialog::setHost(const TQString& host) { d->mConnect->setHost(host); } diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.h b/libkdegames/kgame/dialogs/kgameconnectdialog.h index acbf21d2..fdb0be4f 100644 --- a/libkdegames/kgame/dialogs/kgameconnectdialog.h +++ b/libkdegames/kgame/dialogs/kgameconnectdialog.h @@ -30,19 +30,19 @@ class KGameConnectWidget : public QWidget { Q_OBJECT public: - KGameConnectWidget(QWidget* parent); + KGameConnectWidget(TQWidget* parent); virtual ~KGameConnectWidget(); /** * @param host The host to connect to by default **/ - void setHost(const QString& host); + void setHost(const TQString& host); /** - * @return The host to connect to or QString::null if the user wants to + * @return The host to connect to or TQString::null if the user wants to * be the MASTER **/ - QString host() const; + TQString host() const; /** * @param port The port that will be shown by default @@ -66,24 +66,24 @@ public: * It should be unique for application. * @since 3.4 **/ - void setType(const QString& type); + void setType(const TQString& type); /** * @return service type */ - QString type() const; + TQString type() const; /** * Set game name for publishing. * @param name Game name. Important only for server mode. If not * set hostname will be used. In case of name conflict -2, -3 and so on will be added to name. */ - void setName(const QString& name); + void setName(const TQString& name); /** * @return game name. */ - QString gameName() const; + TQString gameName() const; protected slots: /** @@ -108,7 +108,7 @@ private: * @short Dialog to ask for host and port * * This Dialog is used to create a game. You call initConnection(port, - * QString::null, parent, true) to create a network game (as a server) + * TQString::null, parent, true) to create a network game (as a server) * or initConnection(port, host, parent) to join a network game. * * @author Andreas Beckermann <b_mann@gmx.de> @@ -117,7 +117,7 @@ class KGameConnectDialog : public KDialogBase { Q_OBJECT public: - KGameConnectDialog(QWidget* parent = 0,int buttonmask=Ok|Cancel); + KGameConnectDialog(TQWidget* parent = 0,int buttonmask=Ok|Cancel); virtual ~KGameConnectDialog(); /** @@ -125,23 +125,23 @@ public: * server game, depending on user's choice. * @param port The port the user wants to connect to. * @param host The host the user wants to connect to. Will be - * QString::null if server game is chosen + * TQString::null if server game is chosen * @param parent The parent of the dialog * @param server True to create a network game per default, false to * join a game by default **/ - static int initConnection(unsigned short int& port, QString& host, QWidget* parent, bool server = false); + static int initConnection(unsigned short int& port, TQString& host, TQWidget* parent, bool server = false); /** * @param host The host to connect to by default **/ - void setHost(const QString& host); + void setHost(const TQString& host); /** - * @return The host to connect to or QString::null if the user wants to + * @return The host to connect to or TQString::null if the user wants to * be the MASTER **/ - QString host() const; + TQString host() const; /** * @param port The port that will be shown by default diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp index b112b04c..09a35e56 100644 --- a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp +++ b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp @@ -32,11 +32,11 @@ #include <kpushbutton.h> #include <kstdguiitem.h> -#include <qlayout.h> -#include <qstring.h> -#include <qintdict.h> -#include <qlabel.h> -#include <qdatetime.h> +#include <tqlayout.h> +#include <tqstring.h> +#include <tqintdict.h> +#include <tqlabel.h> +#include <tqdatetime.h> #include <typeinfo> @@ -85,42 +85,42 @@ public: const KGame* mGame; - QFrame* mGamePage; + TQFrame* mGamePage; KListView* mGameProperties; - QListViewItem* mGameAddress; - QListViewItem* mGameId; - QListViewItem* mGameCookie; - QListViewItem* mGameMaster; - QListViewItem* mGameAdmin; - QListViewItem* mGameOffering; - QListViewItem* mGameStatus; - QListViewItem* mGameRunning; - QListViewItem* mGameMaxPlayers; - QListViewItem* mGameMinPlayers; - QListViewItem* mGamePlayerCount; + TQListViewItem* mGameAddress; + TQListViewItem* mGameId; + TQListViewItem* mGameCookie; + TQListViewItem* mGameMaster; + TQListViewItem* mGameAdmin; + TQListViewItem* mGameOffering; + TQListViewItem* mGameStatus; + TQListViewItem* mGameRunning; + TQListViewItem* mGameMaxPlayers; + TQListViewItem* mGameMinPlayers; + TQListViewItem* mGamePlayerCount; - QFrame* mPlayerPage; + TQFrame* mPlayerPage; KListBox* mPlayerList; KListView* mPlayerProperties; - QListViewItem* mPlayerAddress; - QListViewItem* mPlayerId; - QListViewItem* mPlayerName; - QListViewItem* mPlayerGroup; - QListViewItem* mPlayerUserId; - QListViewItem* mPlayerMyTurn; - QListViewItem* mPlayerAsyncInput; - QListViewItem* mPlayerKGameAddress; - QListViewItem* mPlayerVirtual; - QListViewItem* mPlayerActive; - QListViewItem* mPlayerRtti; - QListViewItem* mPlayerNetworkPriority; - - QFrame* mMessagePage; + TQListViewItem* mPlayerAddress; + TQListViewItem* mPlayerId; + TQListViewItem* mPlayerName; + TQListViewItem* mPlayerGroup; + TQListViewItem* mPlayerUserId; + TQListViewItem* mPlayerMyTurn; + TQListViewItem* mPlayerAsyncInput; + TQListViewItem* mPlayerKGameAddress; + TQListViewItem* mPlayerVirtual; + TQListViewItem* mPlayerActive; + TQListViewItem* mPlayerRtti; + TQListViewItem* mPlayerNetworkPriority; + + TQFrame* mMessagePage; KListView* mMessageList; KListBox* mHideIdList; }; -KGameDebugDialog::KGameDebugDialog(KGame* g, QWidget* parent, bool modal) : +KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* parent, bool modal) : KDialogBase(Tabbed, i18n("KGame Debug Dialog"), Close, Close, parent, 0, modal, true) { @@ -141,8 +141,8 @@ KGameDebugDialog::~KGameDebugDialog() void KGameDebugDialog::initGamePage() { d->mGamePage = addPage(i18n("Debug &KGame")); - QVBoxLayout* topLayout = new QVBoxLayout(d->mGamePage, marginHint(), spacingHint()); - QHBoxLayout* layout = new QHBoxLayout(topLayout); + TQVBoxLayout* topLayout = new TQVBoxLayout(d->mGamePage, marginHint(), spacingHint()); + TQHBoxLayout* layout = new TQHBoxLayout(topLayout); KListView* v = new KListView(d->mGamePage); v->addColumn(i18n("Data")); @@ -155,38 +155,38 @@ void KGameDebugDialog::initGamePage() d->mGameProperties->addColumn(i18n("Policy")); layout->addWidget(d->mGameProperties); - QPushButton* b = new QPushButton(i18n("Update"), d->mGamePage); - connect(b, SIGNAL(pressed()), this, SLOT(slotUpdateGameData())); + TQPushButton* b = new TQPushButton(i18n("Update"), d->mGamePage); + connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdateGameData())); topLayout->addWidget(b); // game data - d->mGameAddress = new QListViewItem(v, i18n("KGame Pointer")); - d->mGameId = new QListViewItem(v, i18n("Game ID")); - d->mGameCookie = new QListViewItem(v, i18n("Game Cookie")); - d->mGameMaster = new QListViewItem(v, i18n("Is Master")); - d->mGameAdmin = new QListViewItem(v, i18n("Is Admin")); - d->mGameOffering = new QListViewItem(v, i18n("Is Offering Connections")); - d->mGameStatus = new QListViewItem(v, i18n("Game Status")); - d->mGameRunning = new QListViewItem(v, i18n("Game is Running")); - d->mGameMaxPlayers = new QListViewItem(v, i18n("Maximal Players")); - d->mGameMinPlayers = new QListViewItem(v, i18n("Minimal Players")); - d->mGamePlayerCount = new QListViewItem(v, i18n("Players")); + d->mGameAddress = new TQListViewItem(v, i18n("KGame Pointer")); + d->mGameId = new TQListViewItem(v, i18n("Game ID")); + d->mGameCookie = new TQListViewItem(v, i18n("Game Cookie")); + d->mGameMaster = new TQListViewItem(v, i18n("Is Master")); + d->mGameAdmin = new TQListViewItem(v, i18n("Is Admin")); + d->mGameOffering = new TQListViewItem(v, i18n("Is Offering Connections")); + d->mGameStatus = new TQListViewItem(v, i18n("Game Status")); + d->mGameRunning = new TQListViewItem(v, i18n("Game is Running")); + d->mGameMaxPlayers = new TQListViewItem(v, i18n("Maximal Players")); + d->mGameMinPlayers = new TQListViewItem(v, i18n("Minimal Players")); + d->mGamePlayerCount = new TQListViewItem(v, i18n("Players")); } void KGameDebugDialog::initPlayerPage() { d->mPlayerPage = addPage(i18n("Debug &Players")); - QVBoxLayout* topLayout = new QVBoxLayout(d->mPlayerPage, marginHint(), spacingHint()); - QHBoxLayout* layout = new QHBoxLayout(topLayout); + TQVBoxLayout* topLayout = new TQVBoxLayout(d->mPlayerPage, marginHint(), spacingHint()); + TQHBoxLayout* layout = new TQHBoxLayout(topLayout); //TODO: connect to the KGame signals for joined/removed players!!! - QVBoxLayout* listLayout = new QVBoxLayout(layout); - QLabel* listLabel = new QLabel(i18n("Available Players"), d->mPlayerPage); + TQVBoxLayout* listLayout = new TQVBoxLayout(layout); + TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage); listLayout->addWidget(listLabel); d->mPlayerList = new KListBox(d->mPlayerPage); - connect(d->mPlayerList, SIGNAL(executed(QListBoxItem*)), this, SLOT(slotUpdatePlayerData(QListBoxItem*))); + connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*))); listLayout->addWidget(d->mPlayerList); - d->mPlayerList->setSizePolicy(QSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding)); + d->mPlayerList->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding)); KListView* v = new KListView(d->mPlayerPage); layout->addWidget(v); @@ -199,28 +199,28 @@ void KGameDebugDialog::initPlayerPage() d->mPlayerProperties->addColumn(i18n("Policy")); layout->addWidget(d->mPlayerProperties); - QPushButton* b = new QPushButton(i18n("Update"), d->mPlayerPage); - connect(b, SIGNAL(pressed()), this, SLOT(slotUpdatePlayerList())); + TQPushButton* b = new TQPushButton(i18n("Update"), d->mPlayerPage); + connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdatePlayerList())); topLayout->addWidget(b); - d->mPlayerAddress = new QListViewItem(v, i18n("Player Pointer")); - d->mPlayerId = new QListViewItem(v, i18n("Player ID")); - d->mPlayerName = new QListViewItem(v, i18n("Player Name")); - d->mPlayerGroup = new QListViewItem(v, i18n("Player Group")); - d->mPlayerUserId = new QListViewItem(v, i18n("Player User ID")); - d->mPlayerMyTurn = new QListViewItem(v, i18n("My Turn")); - d->mPlayerAsyncInput = new QListViewItem(v, i18n("Async Input")); - d->mPlayerKGameAddress = new QListViewItem(v, i18n("KGame Address")); - d->mPlayerVirtual = new QListViewItem(v, i18n("Player is Virtual")); - d->mPlayerActive = new QListViewItem(v, i18n("Player is Active")); - d->mPlayerRtti = new QListViewItem(v, i18n("RTTI")); - d->mPlayerNetworkPriority = new QListViewItem(v, i18n("Network Priority")); + d->mPlayerAddress = new TQListViewItem(v, i18n("Player Pointer")); + d->mPlayerId = new TQListViewItem(v, i18n("Player ID")); + d->mPlayerName = new TQListViewItem(v, i18n("Player Name")); + d->mPlayerGroup = new TQListViewItem(v, i18n("Player Group")); + d->mPlayerUserId = new TQListViewItem(v, i18n("Player User ID")); + d->mPlayerMyTurn = new TQListViewItem(v, i18n("My Turn")); + d->mPlayerAsyncInput = new TQListViewItem(v, i18n("Async Input")); + d->mPlayerKGameAddress = new TQListViewItem(v, i18n("KGame Address")); + d->mPlayerVirtual = new TQListViewItem(v, i18n("Player is Virtual")); + d->mPlayerActive = new TQListViewItem(v, i18n("Player is Active")); + d->mPlayerRtti = new TQListViewItem(v, i18n("RTTI")); + d->mPlayerNetworkPriority = new TQListViewItem(v, i18n("Network Priority")); } void KGameDebugDialog::initMessagePage() { d->mMessagePage = addPage(i18n("Debug &Messages")); - QGridLayout* layout = new QGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint()); + TQGridLayout* layout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint()); d->mMessageList = new KListView(d->mMessagePage); layout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3); d->mMessageList->addColumn(i18n("Time")); @@ -229,21 +229,21 @@ void KGameDebugDialog::initMessagePage() d->mMessageList->addColumn(i18n("Sender")); d->mMessageList->addColumn(i18n("ID - Text")); - QPushButton* hide = new QPushButton(i18n("&>>"), d->mMessagePage); - connect(hide, SIGNAL(pressed()), this, SLOT(slotHideId())); + TQPushButton* hide = new TQPushButton(i18n("&>>"), d->mMessagePage); + connect(hide, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotHideId())); layout->addWidget(hide, 4, 4); - QPushButton* show = new QPushButton(i18n("&<<"), d->mMessagePage); - connect(show, SIGNAL(pressed()), this, SLOT(slotShowId())); + TQPushButton* show = new TQPushButton(i18n("&<<"), d->mMessagePage); + connect(show, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotShowId())); layout->addWidget(show, 6, 4); - QLabel* l = new QLabel(i18n("Do not show IDs:"), d->mMessagePage); + TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage); layout->addMultiCellWidget(l, 0, 0, 5, 6); d->mHideIdList = new KListBox(d->mMessagePage); layout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6); - QPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage); - connect(clear, SIGNAL(pressed()), this, SLOT(slotClearMessages())); + TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage); + connect(clear, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotClearMessages())); layout->addMultiCellWidget(clear, 10, 10, 0, 6); //TODO: "show all but..." and "show nothing but..." } @@ -292,12 +292,12 @@ void KGameDebugDialog::slotUpdatePlayerData() void KGameDebugDialog::slotUpdatePlayerList() { - QListBoxItem* i = d->mPlayerList->firstItem(); + TQListBoxItem* i = d->mPlayerList->firstItem(); for (; i; i = d->mPlayerList->firstItem()) { removePlayer(i); } - QPtrList<KPlayer> list = *d->mGame->playerList(); + TQPtrList<KPlayer> list = *d->mGame->playerList(); for (KPlayer* p = list.first(); p; p = list.next()) { addPlayer(p); } @@ -312,26 +312,26 @@ void KGameDebugDialog::slotUpdateGameData() clearGameData(); - QString buf; + TQString buf; buf.sprintf("%p", d->mGame); d->mGameAddress->setText(1, buf); - d->mGameId->setText(1, QString::number(d->mGame->gameId())); - d->mGameCookie->setText(1, QString::number(d->mGame->cookie())); + d->mGameId->setText(1, TQString::number(d->mGame->gameId())); + d->mGameCookie->setText(1, TQString::number(d->mGame->cookie())); d->mGameMaster->setText(1, d->mGame->isMaster() ? i18n("True") : i18n("False")); d->mGameAdmin->setText(1, d->mGame->isAdmin() ? i18n("True") : i18n("False")); d->mGameOffering->setText(1, d->mGame->isOfferingConnections() ? i18n("True") : i18n("False")); - d->mGameStatus->setText(1, QString::number(d->mGame->gameStatus())); + d->mGameStatus->setText(1, TQString::number(d->mGame->gameStatus())); d->mGameRunning->setText(1, d->mGame->isRunning() ? i18n("True") : i18n("False")); - d->mGameMaxPlayers->setText(1, QString::number(d->mGame->maxPlayers())); - d->mGameMinPlayers->setText(1, QString::number(d->mGame->minPlayers())); - d->mGamePlayerCount->setText(1, QString::number(d->mGame->playerCount())); + d->mGameMaxPlayers->setText(1, TQString::number(d->mGame->maxPlayers())); + d->mGameMinPlayers->setText(1, TQString::number(d->mGame->minPlayers())); + d->mGamePlayerCount->setText(1, TQString::number(d->mGame->playerCount())); //TODO ios KGamePropertyHandler* handler = d->mGame->dataHandler(); - QIntDictIterator<KGamePropertyBase> it(handler->dict()); + TQIntDictIterator<KGamePropertyBase> it(handler->dict()); while (it.current()) { - QString policy; + TQString policy; switch (it.current()->policy()) { case KGamePropertyBase::PolicyClean: policy = i18n("Clean"); @@ -347,7 +347,7 @@ void KGameDebugDialog::slotUpdateGameData() policy = i18n("Undefined"); break; } - (void) new QListViewItem(d->mGameProperties, + (void) new TQListViewItem(d->mGameProperties, handler->propertyName(it.current()->id()), handler->propertyValue(it.current()), policy); @@ -356,7 +356,7 @@ void KGameDebugDialog::slotUpdateGameData() } } -void KGameDebugDialog::slotUpdatePlayerData(QListBoxItem* item) +void KGameDebugDialog::slotUpdatePlayerData(TQListBoxItem* item) { if (!item || !d->mGame) { return; @@ -371,29 +371,29 @@ void KGameDebugDialog::slotUpdatePlayerData(QListBoxItem* item) clearPlayerData(); - QString buf; + TQString buf; buf.sprintf("%p", p); d->mPlayerAddress->setText(1, buf); - d->mPlayerId->setText(1, QString::number(p->id())); + d->mPlayerId->setText(1, TQString::number(p->id())); d->mPlayerName->setText(1, p->name()); d->mPlayerGroup->setText(1, p->group()); - d->mPlayerUserId->setText(1, QString::number(p->userId())); + d->mPlayerUserId->setText(1, TQString::number(p->userId())); d->mPlayerMyTurn->setText(1, p->myTurn() ? i18n("True") : i18n("False")); d->mPlayerAsyncInput->setText(1, p->asyncInput() ? i18n("True") : i18n("False")); buf.sprintf("%p", p->game()); d->mPlayerKGameAddress->setText(1, buf); d->mPlayerVirtual->setText(1, p->isVirtual() ? i18n("True") : i18n("False")); d->mPlayerActive->setText(1, p->isActive() ? i18n("True") : i18n("False")); - d->mPlayerRtti->setText(1, QString::number(p->rtti())); - d->mPlayerNetworkPriority->setText(1, QString::number(p->networkPriority())); + d->mPlayerRtti->setText(1, TQString::number(p->rtti())); + d->mPlayerNetworkPriority->setText(1, TQString::number(p->networkPriority())); //TODO ios // Properties KGamePropertyHandler * handler = p->dataHandler(); - QIntDictIterator<KGamePropertyBase> it((handler->dict())); + TQIntDictIterator<KGamePropertyBase> it((handler->dict())); while (it.current()) { - QString policy; + TQString policy; switch (it.current()->policy()) { case KGamePropertyBase::PolicyClean: policy = i18n("Clean"); @@ -409,7 +409,7 @@ void KGameDebugDialog::slotUpdatePlayerData(QListBoxItem* item) policy = i18n("Undefined"); break; } - (void)new QListViewItem(d->mPlayerProperties, + (void)new TQListViewItem(d->mPlayerProperties, handler->propertyName(it.current()->id()), handler->propertyValue(it.current()), policy); @@ -431,17 +431,17 @@ void KGameDebugDialog::setKGame(const KGame* g) d->mGame = g; if (g) { //TODO: connect to the KGame signals for joined/removed players!!! - connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame())); + connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); // connect(); - QPtrList<KPlayer> list = *d->mGame->playerList(); + TQPtrList<KPlayer> list = *d->mGame->playerList(); for (KPlayer* p = list.first(); p; p = list.next()) { addPlayer(p); } slotUpdateGameData(); - connect(d->mGame, SIGNAL(signalMessageUpdate(int, Q_UINT32, Q_UINT32)), this, SLOT(slotMessageUpdate(int, Q_UINT32, Q_UINT32))); + connect(d->mGame, TQT_SIGNAL(signalMessageUpdate(int, Q_UINT32, Q_UINT32)), this, TQT_SLOT(slotMessageUpdate(int, Q_UINT32, Q_UINT32))); } } @@ -461,11 +461,11 @@ void KGameDebugDialog::addPlayer(KPlayer* p) return; } - (void) new QListBoxText(d->mPlayerList, QString::number(p->id())); + (void) new TQListBoxText(d->mPlayerList, TQString::number(p->id())); //TODO connect to signals, like deleted/removed, ... } -void KGameDebugDialog::removePlayer(QListBoxItem* i) +void KGameDebugDialog::removePlayer(TQListBoxItem* i) { if (!i || !d->mGame) { return; @@ -486,7 +486,7 @@ void KGameDebugDialog::slotMessageUpdate(int msgid, Q_UINT32 receiver, Q_UINT32 if (!showId(msgid)) { return; } - QString msgidText = KGameMessage::messageId2Text(msgid); + TQString msgidText = KGameMessage::messageId2Text(msgid); if (msgidText.isNull()) { if (msgid > KGameMessage::IdUser) { emit signalRequestIdName(msgid-KGameMessage::IdUser, true, msgidText); @@ -497,9 +497,9 @@ void KGameDebugDialog::slotMessageUpdate(int msgid, Q_UINT32 receiver, Q_UINT32 msgidText = i18n("Unknown"); } } - (void) new QListViewItem( d->mMessageList, QTime::currentTime().toString(), - QString::number(msgid), QString::number(receiver), - QString::number(sender), msgidText); + (void) new TQListViewItem( d->mMessageList, TQTime::currentTime().toString(), + TQString::number(msgid), TQString::number(receiver), + TQString::number(sender), msgidText); } void KGameDebugDialog::slotClearMessages() @@ -509,7 +509,7 @@ void KGameDebugDialog::slotClearMessages() void KGameDebugDialog::slotShowId() { -/* QListBoxItem* i = d->mHideIdList->firstItem(); +/* TQListBoxItem* i = d->mHideIdList->firstItem(); for (; i; i = i->next()) { if (i->selected()) { d->mHideIdList->removeItem(i->); @@ -530,12 +530,12 @@ void KGameDebugDialog::slotHideId() if (!showId(msgid)) { return; } - (void)new QListBoxText(d->mHideIdList, QString::number(msgid)); + (void)new TQListBoxText(d->mHideIdList, TQString::number(msgid)); } bool KGameDebugDialog::showId(int msgid) { - QListBoxItem* i = d->mHideIdList->firstItem(); + TQListBoxItem* i = d->mHideIdList->firstItem(); for (; i; i = i->next()) { if (i->text().toInt() == msgid) { return false; diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.h b/libkdegames/kgame/dialogs/kgamedebugdialog.h index 65afc92a..57f20c34 100644 --- a/libkdegames/kgame/dialogs/kgamedebugdialog.h +++ b/libkdegames/kgame/dialogs/kgamedebugdialog.h @@ -35,7 +35,7 @@ class KDE_EXPORT KGameDebugDialog : public KDialogBase { Q_OBJECT public: - KGameDebugDialog(KGame* g, QWidget* parent, bool modal = false); + KGameDebugDialog(KGame* g, TQWidget* parent, bool modal = false); ~KGameDebugDialog(); /** @@ -89,7 +89,7 @@ signals: * KGameMessage::GameMessageIds couldn't be found. * @param name The name of the msgid. You have to fill this! **/ - void signalRequestIdName(int messageid, bool userid, QString& name); + void signalRequestIdName(int messageid, bool userid, TQString& name); protected: void clearPages(); @@ -113,7 +113,7 @@ protected: /** * Remove a player from the list **/ - void removePlayer(QListBoxItem* item); + void removePlayer(TQListBoxItem* item); /** * @return Whether messages with this msgid shall be displayed or not @@ -123,10 +123,10 @@ protected: protected slots: /** * Update the data of the player specified in item - * @param item The @ref QListBoxItem of the player to be updated. Note + * @param item The @ref TQListBoxItem of the player to be updated. Note * that the text of this item MUST be the ID of the player **/ - void slotUpdatePlayerData(QListBoxItem* item); + void slotUpdatePlayerData(TQListBoxItem* item); void slotShowId(); void slotHideId(); diff --git a/libkdegames/kgame/dialogs/kgamedialog.cpp b/libkdegames/kgame/dialogs/kgamedialog.cpp index dc564b8e..c03df4ff 100644 --- a/libkdegames/kgame/dialogs/kgamedialog.cpp +++ b/libkdegames/kgame/dialogs/kgamedialog.cpp @@ -18,8 +18,8 @@ Boston, MA 02110-1301, USA. */ -#include <qlayout.h> -#include <qvbox.h> +#include <tqlayout.h> +#include <tqvbox.h> #include <klocale.h> @@ -48,31 +48,31 @@ public: mGame = 0; } - QVBox* mGamePage; - QVBox* mNetworkPage; - QVBox* mMsgServerPage;// unused here? - QVBoxLayout* mTopLayout; + TQVBox* mGamePage; + TQVBox* mNetworkPage; + TQVBox* mMsgServerPage;// unused here? + TQVBoxLayout* mTopLayout; KGameDialogNetworkConfig* mNetworkConfig; KGameDialogGeneralConfig* mGameConfig; // a list of all config widgets added to this dialog - QPtrList<KGameDialogConfig> mConfigWidgets; + TQPtrList<KGameDialogConfig> mConfigWidgets; // just pointers: KPlayer* mOwner; KGame* mGame; }; -KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const QString& title, - QWidget* parent, bool modal) +KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title, + TQWidget* parent, bool modal) : KDialogBase(Tabbed, title, Ok|Default|Apply, Ok, parent, 0, modal, true) { init(g, owner); } -KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const QString& title, - QWidget* parent, long initConfigs, int chatMsgId, bool modal) +KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title, + TQWidget* parent, long initConfigs, int chatMsgId, bool modal) : KDialogBase(Tabbed, title, Ok|Default|Apply, Ok, parent, 0, modal, true) { @@ -165,7 +165,7 @@ void KGameDialog::addMsgServerConfig(KGameDialogMsgServerConfig* msgConf) d->mMsgServerPage = addConfigPage(msgConf, i18n("&Message Server")); } -void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, QVBox* parent) +void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent) { if (!chat) { return; @@ -180,7 +180,7 @@ void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, QVBox* parent) addConfigWidget(chat, parent); } -void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, QVBox* parent) +void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent) { if (!c) { return; @@ -195,9 +195,9 @@ void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, QVBox* paren addConfigWidget(c, parent); } -QVBox *KGameDialog::configPage(ConfigOptions which) +TQVBox *KGameDialog::configPage(ConfigOptions which) { - QVBox *box = 0; + TQVBox *box = 0; switch(which) { case NetworkConfig: @@ -215,18 +215,18 @@ QVBox *KGameDialog::configPage(ConfigOptions which) return box; } -QVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const QString& title) +TQVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const TQString& title) { if (!widget) { kdError(11001) << "Cannot add NULL config widget" << endl; return 0; } - QVBox* page = addVBoxPage(title); + TQVBox* page = addVBoxPage(title); addConfigWidget(widget, page); return page; } -void KGameDialog::addConfigWidget(KGameDialogConfig* widget, QWidget* parent) +void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* parent) { if (!widget) { kdError(11001) << "Cannot add NULL config widget" << endl; @@ -237,9 +237,9 @@ void KGameDialog::addConfigWidget(KGameDialogConfig* widget, QWidget* parent) return; } // kdDebug(11001) << "reparenting widget" << endl; - widget->reparent(parent, QPoint(0,0)); + widget->reparent(parent, TQPoint(0,0)); d->mConfigWidgets.append(widget); - connect(widget, SIGNAL(destroyed(QObject*)), this, SLOT(slotRemoveConfigWidget(QObject*))); + connect(widget, TQT_SIGNAL(destroyed(TQObject*)), this, TQT_SLOT(slotRemoveConfigWidget(TQObject*))); if (!d->mGame) { kdWarning(11001) << "No game has been set!" << endl; } else { @@ -278,7 +278,7 @@ void KGameDialog::slotDefault() void KGameDialog::slotOk() { slotApply(); - QDialog::accept(); + TQDialog::accept(); } void KGameDialog::setOwner(KPlayer* owner) @@ -306,9 +306,9 @@ void KGameDialog::setKGame(KGame* g) } if (d->mGame) { setAdmin(d->mGame->isAdmin()); - connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame())); - connect(d->mGame, SIGNAL(signalAdminStatusChanged(bool)), - this, SLOT(setAdmin(bool))); + connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); + connect(d->mGame, TQT_SIGNAL(signalAdminStatusChanged(bool)), + this, TQT_SLOT(setAdmin(bool))); } } @@ -340,7 +340,7 @@ void KGameDialog::submitToKGame() } } -void KGameDialog::slotRemoveConfigWidget(QObject* configWidget) +void KGameDialog::slotRemoveConfigWidget(TQObject* configWidget) { d->mConfigWidgets.removeRef((KGameDialogConfig*)configWidget); } diff --git a/libkdegames/kgame/dialogs/kgamedialog.h b/libkdegames/kgame/dialogs/kgamedialog.h index f7a0c6e5..f3256d8a 100644 --- a/libkdegames/kgame/dialogs/kgamedialog.h +++ b/libkdegames/kgame/dialogs/kgamedialog.h @@ -97,8 +97,8 @@ public: * @param parent The parent of the dialog * @param modal Whether the dialog is modal or not **/ - KGameDialog(KGame* g, KPlayer* owner, const QString& title, - QWidget* parent, bool modal = false); + KGameDialog(KGame* g, KPlayer* owner, const TQString& title, + TQWidget* parent, bool modal = false); /** * Create a KGameDialog with the standard configuration widgets. This @@ -129,8 +129,8 @@ public: * @param chatMsgId The ID of Chat messages. See KGameChat. Unused * if initConfigs = false **/ - KGameDialog(KGame* g, KPlayer* owner, const QString& title, - QWidget* parent, long initConfigs = AllConfig, + KGameDialog(KGame* g, KPlayer* owner, const TQString& title, + TQWidget* parent, long initConfigs = AllConfig, int chatMsgId = 15432, bool modal = false); virtual ~KGameDialog(); @@ -175,7 +175,7 @@ public: * already added config widget. Note that the game page will be used * if parent is 0. **/ - void addChatWidget(KGameDialogChatConfig* chat, QVBox* parent = 0); + void addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent = 0); /** * Add a connection list to the dialog. The list consists of a @@ -189,7 +189,7 @@ public: * @param parent The parent of the widget. If 0 the networkConfig * page is used. **/ - void addConnectionList(KGameDialogConnectionConfig* c, QVBox* parent = 0); + void addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent = 0); /** * Add a new page to the dialog. The page will contain you new config @@ -201,13 +201,13 @@ public: * @param title The title of the newly added page. * @return The newly added page which contains your config widget. **/ - QVBox* addConfigPage(KGameDialogConfig* widget, const QString& title); + TQVBox* addConfigPage(KGameDialogConfig* widget, const TQString& title); /** - * @return The QVBox of the given key, The key is from ConfigOptions + * @return The TQVBox of the given key, The key is from ConfigOptions * Note that not all are supported yet **/ - QVBox *configPage(ConfigOptions which); + TQVBox *configPage(ConfigOptions which); /** * @return The default netowrk config. Note that this always returns 0 if @@ -227,7 +227,7 @@ public: * it to the same page. Just use the returned page of * addConfigPage. **/ - void addConfigWidget(KGameDialogConfig* widget, QWidget* parent); + void addConfigWidget(KGameDialogConfig* widget, TQWidget* parent); /** * Used to add the main network config widget in a new page. Use this to @@ -275,7 +275,7 @@ protected: protected slots: /** * Called when the user clicks on Ok. Calls slotApply and - * QDialog::accept() + * TQDialog::accept() **/ virtual void slotOk(); @@ -306,9 +306,9 @@ protected slots: /** * Remove a config widget from the widget list. - * @see QObject::destroyed + * @see TQObject::destroyed **/ - void slotRemoveConfigWidget(QObject* configWidget); + void slotRemoveConfigWidget(TQObject* configWidget); private: void init(KGame*, KPlayer*); diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp index 27f91cd1..44eaa3c7 100644 --- a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp +++ b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp @@ -31,13 +31,13 @@ #include <klistbox.h> #include <kmessagebox.h> -#include <qlayout.h> -#include <qhgroupbox.h> -#include <qlabel.h> -#include <qpushbutton.h> -#include <qlineedit.h> -#include <qvbox.h> -#include <qptrdict.h> +#include <tqlayout.h> +#include <tqhgroupbox.h> +#include <tqlabel.h> +#include <tqpushbutton.h> +#include <tqlineedit.h> +#include <tqvbox.h> +#include <tqptrdict.h> #include "kgamedialogconfig.moc" @@ -57,7 +57,7 @@ public: KPlayer* mOwner; }; -KGameDialogConfig::KGameDialogConfig(QWidget* parent) : QWidget(parent) +KGameDialogConfig::KGameDialogConfig(TQWidget* parent) : TQWidget(parent) { d = new KGameDialogConfigPrivate; } @@ -104,42 +104,42 @@ public: } - // QPushButton* mInitConnection; - QHGroupBox* mInitConnection; - QLabel* mNetworkLabel; - QPushButton *mDisconnectButton; + // TQPushButton* mInitConnection; + TQHGroupBox* mInitConnection; + TQLabel* mNetworkLabel; + TQPushButton *mDisconnectButton; bool mDefaultServer; - QString mDefaultHost; + TQString mDefaultHost; unsigned short int mDefaultPort; KGameConnectWidget *mConnect; }; -KGameDialogNetworkConfig::KGameDialogNetworkConfig(QWidget* parent) +KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* parent) : KGameDialogConfig(parent) { // kdDebug(11001) << k_funcinfo << ": this=" << this << endl; d = new KGameDialogNetworkConfigPrivate(); - QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toplayout"); + TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toplayout"); - QHBoxLayout *hb = new QHBoxLayout(topLayout, KDialog::spacingHint()); + TQHBoxLayout *hb = new TQHBoxLayout(topLayout, KDialog::spacingHint()); - d->mNetworkLabel = new QLabel(this); + d->mNetworkLabel = new TQLabel(this); hb->addWidget(d->mNetworkLabel); - d->mDisconnectButton=new QPushButton(i18n("Disconnect"),this); - connect(d->mDisconnectButton, SIGNAL(clicked()), this, SLOT(slotExitConnection())); + d->mDisconnectButton=new TQPushButton(i18n("Disconnect"),this); + connect(d->mDisconnectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotExitConnection())); hb->addWidget(d->mDisconnectButton); - d->mInitConnection = new QHGroupBox(i18n("Network Configuration"), this); + d->mInitConnection = new TQHGroupBox(i18n("Network Configuration"), this); topLayout->addWidget(d->mInitConnection); d->mConnect = new KGameConnectWidget(d->mInitConnection); - connect(d->mConnect, SIGNAL(signalNetworkSetup()), this, SLOT(slotInitConnection())); - connect(d->mConnect, SIGNAL(signalServerTypeChanged(int)), - this, SIGNAL(signalServerTypeChanged(int))); + connect(d->mConnect, TQT_SIGNAL(signalNetworkSetup()), this, TQT_SLOT(slotInitConnection())); + connect(d->mConnect, TQT_SIGNAL(signalServerTypeChanged(int)), + this, TQT_SIGNAL(signalServerTypeChanged(int))); // Needs to be AFTER the creation of the dialogs setConnected(false); @@ -165,7 +165,7 @@ void KGameDialogNetworkConfig::slotInitConnection() bool connected = false; bool master = true; unsigned short int port = d->mConnect->port(); - QString host = d->mConnect->host(); + TQString host = d->mConnect->host(); if (host.isNull()) { master = true; @@ -180,8 +180,8 @@ void KGameDialogNetworkConfig::slotInitConnection() } // We need to learn about failed connections if (game()) { - connect(game(), SIGNAL(signalConnectionBroken()), - this, SLOT(slotConnectionBroken())); + connect(game(), TQT_SIGNAL(signalConnectionBroken()), + this, TQT_SLOT(slotConnectionBroken())); } } setConnected(connected, master); @@ -225,7 +225,7 @@ void KGameDialogNetworkConfig::setKGame(KGame* g) setConnected(game()->isNetwork(), game()->isMaster()); } -void KGameDialogNetworkConfig::setDefaultNetworkInfo(const QString& host, unsigned short int port,bool server) +void KGameDialogNetworkConfig::setDefaultNetworkInfo(const TQString& host, unsigned short int port,bool server) { d->mDefaultPort = port; d->mDefaultHost = host; @@ -240,7 +240,7 @@ void KGameDialogNetworkConfig::setDefaultNetworkInfo(const QString& host, unsign } } -void KGameDialogNetworkConfig::setDiscoveryInfo(const QString& type, const QString& name) +void KGameDialogNetworkConfig::setDiscoveryInfo(const TQString& type, const TQString& name) { d->mConnect->setType(type); d->mConnect->setName(name); @@ -256,26 +256,26 @@ public: mName = 0; } - QLineEdit* mName; + TQLineEdit* mName; - QVBoxLayout* mTopLayout; + TQVBoxLayout* mTopLayout; }; -KGameDialogGeneralConfig::KGameDialogGeneralConfig(QWidget* parent, bool initializeGUI) +KGameDialogGeneralConfig::KGameDialogGeneralConfig(TQWidget* parent, bool initializeGUI) : KGameDialogConfig(parent) { // kdDebug(11001) << k_funcinfo << ": this=" << this << endl; d = new KGameDialogGeneralConfigPrivate; if (initializeGUI) { - d->mTopLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint()); + d->mTopLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint()); d->mTopLayout->setAutoAdd(true); - QWidget* nameWidget = new QWidget(this); - QHBoxLayout* l = new QHBoxLayout(nameWidget); - QLabel* nameLabel = new QLabel(i18n("Your name:"), nameWidget); + TQWidget* nameWidget = new TQWidget(this); + TQHBoxLayout* l = new TQHBoxLayout(nameWidget); + TQLabel* nameLabel = new TQLabel(i18n("Your name:"), nameWidget); l->addWidget(nameLabel); - d->mName = new QLineEdit(nameWidget); + d->mName = new TQLineEdit(nameWidget); l->addWidget(d->mName); } } @@ -286,16 +286,16 @@ KGameDialogGeneralConfig::~KGameDialogGeneralConfig() delete d; } -void KGameDialogGeneralConfig::setPlayerName(const QString& name) +void KGameDialogGeneralConfig::setPlayerName(const TQString& name) { if (d->mName) { d->mName->setText(name); } } -QString KGameDialogGeneralConfig::playerName() const +TQString KGameDialogGeneralConfig::playerName() const { - return d->mName ? d->mName->text() : QString::null; + return d->mName ? d->mName->text() : TQString::null; } void KGameDialogGeneralConfig::setOwner(KPlayer* p) @@ -309,8 +309,8 @@ void KGameDialogGeneralConfig::setOwner(KPlayer* p) // maybe call hide() return; } - connect(owner(), SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), - this, SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); + connect(owner(), TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), + this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); setPlayerName(p->name()); //TODO: connect signalPropertyChanged and check for playername changes! } @@ -373,29 +373,29 @@ public: noMaster = 0; } - QVBoxLayout* senderLayout; - QHBoxLayout* localLayout; + TQVBoxLayout* senderLayout; + TQHBoxLayout* localLayout; - QPushButton* changeMaxClients; - QPushButton* changeAdmin; - QPushButton* removeClient; - QLabel* noAdmin; + TQPushButton* changeMaxClients; + TQPushButton* changeAdmin; + TQPushButton* removeClient; + TQLabel* noAdmin; - QLabel* noMaster; + TQLabel* noMaster; }; // TODO: change ADMIN ID, remove CLIENTS, change MAXCLIENTS // we do everything here with QPushButtons as we want to wait a moment before // continuing - the message must be sent over network first -KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(QWidget* parent) +KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(TQWidget* parent) : KGameDialogConfig(parent) { d = new KGameDialogMsgServerConfigPrivate; - QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint()); - d->senderLayout = new QVBoxLayout(topLayout); - d->localLayout = new QHBoxLayout(topLayout); + TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint()); + d->senderLayout = new TQVBoxLayout(topLayout); + d->localLayout = new TQHBoxLayout(topLayout); } KGameDialogMsgServerConfig::~KGameDialogMsgServerConfig() @@ -408,7 +408,7 @@ void KGameDialogMsgServerConfig::setKGame(KGame* g) { KGameDialogConfig::setKGame(g); //TODO display the ID of the admin if we aren't - // connect(g, SIGNAL(signalAdminChanged(int)), this, SLOT(slotChangeIsAdmin(int)));//TODO + // connect(g, TQT_SIGNAL(signalAdminChanged(int)), this, TQT_SLOT(slotChangeIsAdmin(int)));//TODO if (!game()) { // we cannot do anything without a KGame object! setAdmin(false); @@ -430,17 +430,17 @@ void KGameDialogMsgServerConfig::slotChangeMaxClients() return; } int max; -// edit->setText(QString::number()); // current max clients! //TODO +// edit->setText(TQString::number()); // current max clients! //TODO - QDialog* dialog = new QDialog(); + TQDialog* dialog = new TQDialog(); dialog->setCaption(i18n("Maximal Number of Clients")); - QHBoxLayout* l = new QHBoxLayout(dialog, KDialog::marginHint(), KDialog::spacingHint()); + TQHBoxLayout* l = new TQHBoxLayout(dialog, KDialog::marginHint(), KDialog::spacingHint()); l->setAutoAdd(true); - (void) new QLabel(i18n("Maximal number of clients (-1 = infinite):"), dialog); - QLineEdit* edit = new QLineEdit(dialog);//TODO: use KIntNumInput -// edit->setText(QString::number(max)); // current max clients! //TODO - if (dialog->exec() == QDialog::Accepted) { + (void) new TQLabel(i18n("Maximal number of clients (-1 = infinite):"), dialog); + TQLineEdit* edit = new TQLineEdit(dialog);//TODO: use KIntNumInput +// edit->setText(TQString::number(max)); // current max clients! //TODO + if (dialog->exec() == TQDialog::Accepted) { bool ok; max = edit->text().toInt(&ok); if (ok) { @@ -487,12 +487,12 @@ void KGameDialogMsgServerConfig::setAdmin(bool a) delete d->noAdmin; d->noAdmin = 0; } - d->changeMaxClients = new QPushButton(i18n("Change Maximal Number of Clients"), this); - connect(d->changeMaxClients, SIGNAL(pressed()), this, SLOT(slotChangeMaxClients())); - d->changeAdmin = new QPushButton(i18n("Change Admin"), this); - connect(d->changeAdmin, SIGNAL(pressed()), this, SLOT(slotChangeAdmin())); - d->removeClient = new QPushButton(i18n("Remove Client with All Players"), this); - connect(d->removeClient, SIGNAL(pressed()), this, SLOT(slotRemoveClient())); + d->changeMaxClients = new TQPushButton(i18n("Change Maximal Number of Clients"), this); + connect(d->changeMaxClients, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotChangeMaxClients())); + d->changeAdmin = new TQPushButton(i18n("Change Admin"), this); + connect(d->changeAdmin, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotChangeAdmin())); + d->removeClient = new TQPushButton(i18n("Remove Client with All Players"), this); + connect(d->removeClient, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotRemoveClient())); d->senderLayout->addWidget(d->changeMaxClients); d->senderLayout->addWidget(d->changeAdmin); d->senderLayout->addWidget(d->removeClient); @@ -509,7 +509,7 @@ void KGameDialogMsgServerConfig::setAdmin(bool a) delete d->removeClient; d->removeClient = 0; } - d->noAdmin = new QLabel(i18n("Only the admin can configure the message server!"), this); + d->noAdmin = new TQLabel(i18n("Only the admin can configure the message server!"), this); d->senderLayout->addWidget(d->noAdmin); } } @@ -520,7 +520,7 @@ void KGameDialogMsgServerConfig::setHasMsgServer(bool has) if (!has) { // delete all inputs if (!d->noMaster) { - d->noMaster = new QLabel(i18n("You don't own the message server"), this); + d->noMaster = new TQLabel(i18n("You don't own the message server"), this); d->localLayout->addWidget(d->noMaster); } return; @@ -547,13 +547,13 @@ public: KGameChat* mChat; }; -KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, QWidget* parent) +KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, TQWidget* parent) : KGameDialogConfig(parent) { d = new KGameDialogChatConfigPrivate; - QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint()); + TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint()); topLayout->setAutoAdd(true); - QHGroupBox* b = new QHGroupBox(i18n("Chat"), this); + TQHGroupBox* b = new TQHGroupBox(i18n("Chat"), this); d->mChat = new KGameChat(0, chatMsgId, b); } @@ -595,18 +595,18 @@ public: mPlayerBox = 0; } - QPtrDict<KPlayer> mItem2Player; + TQPtrDict<KPlayer> mItem2Player; KListBox* mPlayerBox; }; -KGameDialogConnectionConfig::KGameDialogConnectionConfig(QWidget* parent) +KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* parent) : KGameDialogConfig(parent) { //TODO: prevent player to ban himself d = new KGameDialogConnectionConfigPrivate; - QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint()); + TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint()); topLayout->setAutoAdd(true); - QHGroupBox* b = new QHGroupBox(i18n("Connected Players"), this); + TQHGroupBox* b = new TQHGroupBox(i18n("Connected Players"), this); d->mPlayerBox = new KListBox(b); setMinimumHeight(100); } @@ -627,10 +627,10 @@ void KGameDialogConnectionConfig::setKGame(KGame* g) slotClearPlayers(); if (game()) { // react to changes in KGame::playerList() - connect(game(), SIGNAL(signalPlayerJoinedGame(KPlayer*)), - this, SLOT(slotPlayerJoinedGame(KPlayer*))); - connect(game(), SIGNAL(signalPlayerLeftGame(KPlayer*)), - this, SLOT(slotPlayerLeftGame(KPlayer*))); + connect(game(), TQT_SIGNAL(signalPlayerJoinedGame(KPlayer*)), + this, TQT_SLOT(slotPlayerJoinedGame(KPlayer*))); + connect(game(), TQT_SIGNAL(signalPlayerLeftGame(KPlayer*)), + this, TQT_SLOT(slotPlayerLeftGame(KPlayer*))); KGame::KGamePlayerList l = *game()->playerList(); for (KPlayer* p = l.first(); p; p = l.next()) { @@ -650,21 +650,21 @@ void KGameDialogConnectionConfig::setAdmin(bool a) return; } if (admin()) { - disconnect(game(), SIGNAL(executed(QListBoxItem*)), this, 0); + disconnect(game(), TQT_SIGNAL(executed(TQListBoxItem*)), this, 0); } KGameDialogConfig::setAdmin(a); if (admin()) { - connect(d->mPlayerBox, SIGNAL(executed(QListBoxItem*)), this, - SLOT(slotKickPlayerOut(QListBoxItem*))); + connect(d->mPlayerBox, TQT_SIGNAL(executed(TQListBoxItem*)), this, + TQT_SLOT(slotKickPlayerOut(TQListBoxItem*))); } } -QListBoxItem* KGameDialogConnectionConfig::item(KPlayer* p) const +TQListBoxItem* KGameDialogConnectionConfig::item(KPlayer* p) const { - QPtrDictIterator<KPlayer> it(d->mItem2Player); + TQPtrDictIterator<KPlayer> it(d->mItem2Player); while (it.current()) { if (it.current() == p) { - return (QListBoxItem*)it.currentKey(); + return (TQListBoxItem*)it.currentKey(); } ++it; } @@ -673,7 +673,7 @@ QListBoxItem* KGameDialogConnectionConfig::item(KPlayer* p) const void KGameDialogConnectionConfig::slotClearPlayers() { - QPtrDictIterator<KPlayer> it(d->mItem2Player); + TQPtrDictIterator<KPlayer> it(d->mItem2Player); while (it.current()) { slotPlayerLeftGame(it.current()); ++it; @@ -700,12 +700,12 @@ void KGameDialogConnectionConfig::slotPlayerJoinedGame(KPlayer* p) return; } kdDebug(11001) << k_funcinfo << ": add player " << p->id() << endl; - QListBoxText* t = new QListBoxText(p->name()); + TQListBoxText* t = new TQListBoxText(p->name()); d->mItem2Player.insert(t, p); d->mPlayerBox->insertItem(t); - connect(p, SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), - this, SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); + connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), + this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); } @@ -722,7 +722,7 @@ void KGameDialogConnectionConfig::slotPlayerLeftGame(KPlayer* p) } -void KGameDialogConnectionConfig::slotKickPlayerOut(QListBoxItem* item) +void KGameDialogConnectionConfig::slotKickPlayerOut(TQListBoxItem* item) { kdDebug(11001) << "kick player out" << endl; KPlayer* p = d->mItem2Player[item]; @@ -744,7 +744,7 @@ void KGameDialogConnectionConfig::slotKickPlayerOut(QListBoxItem* item) } if (KMessageBox::questionYesNo(this, i18n("Do you want to ban player \"%1\" from the game?").arg( - p->name()), QString::null, i18n("Ban Player"), i18n("Do Not Ban")) == KMessageBox::Yes) { + p->name()), TQString::null, i18n("Ban Player"), i18n("Do Not Ban")) == KMessageBox::Yes) { kdDebug(11001) << "will remove player " << p << endl; game()->removePlayer(p); // d->mPlayerBox->removeItem(d->mPlayerBox->index(item)); // should be done by signalPlayerLeftGame @@ -756,15 +756,15 @@ void KGameDialogConnectionConfig::slotKickPlayerOut(QListBoxItem* item) void KGameDialogConnectionConfig::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* player) { if(prop->id() == KGamePropertyBase::IdName) { - QListBoxText* old = 0; - QPtrDictIterator<KPlayer> it(d->mItem2Player); + TQListBoxText* old = 0; + TQPtrDictIterator<KPlayer> it(d->mItem2Player); while (it.current() && !old) { if (it.current() == player) { - old = (QListBoxText*)it.currentKey(); + old = (TQListBoxText*)it.currentKey(); } ++it; } - QListBoxText* t = new QListBoxText(player->name()); + TQListBoxText* t = new TQListBoxText(player->name()); d->mPlayerBox->changeItem(t, d->mPlayerBox->index(old)); d->mItem2Player.remove(old); d->mItem2Player.insert(t, player); diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.h b/libkdegames/kgame/dialogs/kgamedialogconfig.h index b7d30b23..e1b592af 100644 --- a/libkdegames/kgame/dialogs/kgamedialogconfig.h +++ b/libkdegames/kgame/dialogs/kgamedialogconfig.h @@ -28,7 +28,7 @@ #ifndef __KGAMEDIALOGCONFIG_H__ #define __KGAMEDIALOGCONFIG_H__ -#include <qwidget.h> +#include <tqwidget.h> #include <kdemacros.h> class QGridLayout; @@ -52,7 +52,7 @@ class KDE_EXPORT KGameDialogConfig : public QWidget { Q_OBJECT public: - KGameDialogConfig(QWidget* parent = 0); + KGameDialogConfig(TQWidget* parent = 0); virtual ~KGameDialogConfig(); /** @@ -137,7 +137,7 @@ private: * * It currently contains a line edit for the name of the player only. You can * add widgets by using the KGameDialogGeneralConfig as parent parameter as it - * uses QLayout::autoAdd == true. + * uses TQLayout::autoAdd == true. * @author Andreas Beckermann <b_mann@gmx.de> **/ class KGameDialogGeneralConfigPrivate; @@ -151,7 +151,7 @@ public: * * If you just want to add more widgets you can just create your widgets * with the KGameDialogGeneralConfig as parent as it uses - * QLayout::setAutoAdd(true). + * TQLayout::setAutoAdd(true). * * @param parent Parent widget for this dialog. * @param initializeGUI If you really don't want to use the @@ -160,7 +160,7 @@ public: * will exist anymore. * **/ - KGameDialogGeneralConfig(QWidget* parent = 0, bool initializeGUI = true); + KGameDialogGeneralConfig(TQWidget* parent = 0, bool initializeGUI = true); virtual ~KGameDialogGeneralConfig(); /** @@ -199,9 +199,9 @@ protected slots: void slotPropertyChanged(KGamePropertyBase*, KPlayer*); protected: - void setPlayerName(const QString& name); + void setPlayerName(const TQString& name); - QString playerName() const; + TQString playerName() const; private: KGameDialogGeneralConfigPrivate* d; @@ -212,7 +212,7 @@ class KDE_EXPORT KGameDialogNetworkConfig : public KGameDialogConfig { Q_OBJECT public: - KGameDialogNetworkConfig(QWidget* parent = 0); + KGameDialogNetworkConfig(TQWidget* parent = 0); virtual ~KGameDialogNetworkConfig(); @@ -238,7 +238,7 @@ public: * @param port The default port to connect to / listen on * @param host The default host to connect to **/ - void setDefaultNetworkInfo(const QString& host, unsigned short int port,bool server=true); + void setDefaultNetworkInfo(const TQString& host, unsigned short int port,bool server=true); /** * Set service type that will be published or browsed for and game name that will be displayed in @@ -248,7 +248,7 @@ public: * @param type Service type (something like _kwin4._tcp). It should be unique for application. * @since 3.4 **/ - void setDiscoveryInfo(const QString& type, const QString& name=QString::null); + void setDiscoveryInfo(const TQString& type, const TQString& name=TQString::null); signals: /** @@ -278,7 +278,7 @@ class KGameDialogMsgServerConfig : public KGameDialogConfig { Q_OBJECT public: - KGameDialogMsgServerConfig(QWidget* parent = 0); + KGameDialogMsgServerConfig(TQWidget* parent = 0); virtual ~KGameDialogMsgServerConfig(); virtual void submitToKGame(KGame*, KPlayer*) {} @@ -311,7 +311,7 @@ class KGameDialogChatConfig : public KGameDialogConfig { Q_OBJECT public: - KGameDialogChatConfig(int chatMsgId, QWidget* parent = 0); + KGameDialogChatConfig(int chatMsgId, TQWidget* parent = 0); virtual ~KGameDialogChatConfig(); virtual void setKGame(KGame* g); @@ -332,7 +332,7 @@ class KGameDialogConnectionConfig : public KGameDialogConfig { Q_OBJECT public: - KGameDialogConnectionConfig(QWidget* parent = 0); + KGameDialogConnectionConfig(TQWidget* parent = 0); virtual ~KGameDialogConnectionConfig(); virtual void setKGame(KGame* g); @@ -344,12 +344,12 @@ public: protected: /** * @param p A player - * @return The QListBoxItem that belongs to the player @p p + * @return The TQListBoxItem that belongs to the player @p p **/ - QListBoxItem* item(KPlayer* p) const; + TQListBoxItem* item(KPlayer* p) const; protected slots: - void slotKickPlayerOut(QListBoxItem* item); + void slotKickPlayerOut(TQListBoxItem* item); void slotPropertyChanged(KGamePropertyBase* prop, KPlayer* p); void slotPlayerLeftGame(KPlayer* p); void slotPlayerJoinedGame(KPlayer* p); diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.cpp b/libkdegames/kgame/dialogs/kgameerrordialog.cpp index 1750892c..7c3b0509 100644 --- a/libkdegames/kgame/dialogs/kgameerrordialog.cpp +++ b/libkdegames/kgame/dialogs/kgameerrordialog.cpp @@ -37,7 +37,7 @@ public: const KGame* mGame; }; -KGameErrorDialog::KGameErrorDialog(QWidget* parent) : QObject(parent) +KGameErrorDialog::KGameErrorDialog(TQWidget* parent) : TQObject(parent) { d = new KGameErrorDialogPrivate; } @@ -52,15 +52,15 @@ void KGameErrorDialog::setKGame(const KGame* g) slotUnsetKGame(); d->mGame = g; - connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame())); + connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); // the error signals: - connect(d->mGame, SIGNAL(signalNetworkErrorMessage(int, QString)), - this, SLOT(slotError(int, QString))); - connect(d->mGame, SIGNAL(signalConnectionBroken()), - this, SLOT(slotServerConnectionLost())); - connect(d->mGame, SIGNAL(signalClientDisconnected(Q_UINT32,bool)), - this, SLOT(slotClientConnectionLost(Q_UINT32,bool))); + connect(d->mGame, TQT_SIGNAL(signalNetworkErrorMessage(int, TQString)), + this, TQT_SLOT(slotError(int, TQString))); + connect(d->mGame, TQT_SIGNAL(signalConnectionBroken()), + this, TQT_SLOT(slotServerConnectionLost())); + connect(d->mGame, TQT_SIGNAL(signalClientDisconnected(Q_UINT32,bool)), + this, TQT_SLOT(slotClientConnectionLost(Q_UINT32,bool))); } void KGameErrorDialog::slotUnsetKGame() @@ -71,51 +71,51 @@ void KGameErrorDialog::slotUnsetKGame() d->mGame = 0; } -void KGameErrorDialog::error(const QString& errorText, QWidget* parent) +void KGameErrorDialog::error(const TQString& errorText, TQWidget* parent) { KMessageBox::error(parent, errorText); } void KGameErrorDialog::slotServerConnectionLost() { // TODO: add IP/port of the server - QString message = i18n("Connection to the server has been lost!"); - error(message, (QWidget*)parent()); + TQString message = i18n("Connection to the server has been lost!"); + error(message, (TQWidget*)parent()); } void KGameErrorDialog::slotClientConnectionLost(Q_UINT32 /*id*/,bool) { //TODO: add IP/port of the client - QString message; + TQString message; // if (c) { // message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").arg(c->id()).arg(c->IP()); // } else { // message = i18n("Connection to client has been lost!"); // } message = i18n("Connection to client has been lost!"); - error(message, (QWidget*)parent()); + error(message, (TQWidget*)parent()); } -void KGameErrorDialog::slotError(int errorNo, QString text) +void KGameErrorDialog::slotError(int errorNo, TQString text) { - QString message = i18n("Received a network error!\nError number: %1\nError message: %2").arg(errorNo).arg(text); - error(message, (QWidget*)parent()); + TQString message = i18n("Received a network error!\nError number: %1\nError message: %2").arg(errorNo).arg(text); + error(message, (TQWidget*)parent()); } -void KGameErrorDialog::connectionError(QString s) +void KGameErrorDialog::connectionError(TQString s) { - QString message; + TQString message; if (s.isNull()) { message = i18n("No connection could be created."); } else { message = i18n("No connection could be created.\nThe error message was:\n%1").arg(s); } - error(message, (QWidget*)parent()); + error(message, (TQWidget*)parent()); } // should become the real dialog - currently we just use messageboxes // -> maybe unused forever -KGameErrorMessageDialog::KGameErrorMessageDialog(QWidget* parent) +KGameErrorMessageDialog::KGameErrorMessageDialog(TQWidget* parent) : KDialogBase(Plain, i18n("Error"), Ok, Ok, parent, 0, true, true) { } diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.h b/libkdegames/kgame/dialogs/kgameerrordialog.h index c1dbd1ca..3883399b 100644 --- a/libkdegames/kgame/dialogs/kgameerrordialog.h +++ b/libkdegames/kgame/dialogs/kgameerrordialog.h @@ -40,7 +40,7 @@ class KGameErrorDialog : public QObject { Q_OBJECT public: - KGameErrorDialog(QWidget* parent); + KGameErrorDialog(TQWidget* parent); ~KGameErrorDialog(); /** @@ -55,12 +55,12 @@ public: * KGame couldn't establish a connection. Use this if * KGame::initConnection returns false * @param s A string that describes the error further (like port is - * already in use). Will be ignored if QString::null + * already in use). Will be ignored if TQString::null **/ - void connectionError(QString s = QString::null); + void connectionError(TQString s = TQString::null); public slots: - void slotError(int error, QString text); + void slotError(int error, TQString text); /** * The connection to the @ref KMessageServer has been lost @@ -87,7 +87,7 @@ public slots: void slotUnsetKGame(); protected: - void error(const QString& errorText, QWidget* parent = 0); + void error(const TQString& errorText, TQWidget* parent = 0); private: KGameErrorDialogPrivate* d; @@ -104,7 +104,7 @@ class KGameErrorMessageDialog : public KDialogBase { Q_OBJECT public: - KGameErrorMessageDialog(QWidget* parent); + KGameErrorMessageDialog(TQWidget* parent); ~KGameErrorMessageDialog(); private: |