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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kgame/kgamechat.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/kgamechat.h')
-rw-r--r-- | libkdegames/kgame/kgamechat.h | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/libkdegames/kgame/kgamechat.h b/libkdegames/kgame/kgamechat.h new file mode 100644 index 00000000..6f7ea65d --- /dev/null +++ b/libkdegames/kgame/kgamechat.h @@ -0,0 +1,223 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001-2002 Andreas Beckermann (b_mann@gmx.de) + Copyright (C) 2001 Martin Heni (martin@heni-online.de) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#ifndef __KGAMECHAT_H__ +#define __KGAMECHAT_H__ + +#include <qstring.h> + +#include "kchatbase.h" +#include <kdemacros.h> +class KPlayer; +class KGame; +class KGamePropertyBase; + +class KGameChatPrivate; + +/** + * @short A Chat widget for KGame-based games + * + * Call @ref setFromPlayer() first - this will be used as the "from" part of + * every message you will send. Otherwise it won't work! You can also use the + * fromPlayer parameter in the constructor though... + * + * @author Andreas Beckermann <b_mann@gmx.de> + **/ +class KDE_EXPORT KGameChat : public KChatBase +{ + Q_OBJECT +public: + /** + * Construct a @ref KGame chat widget on @p game that used @p msgid for + * the chat message. The @p fromPlayer is the local player (see @ref + * setFromPlayer). + **/ + KGameChat(KGame* game, int msgid, KPlayer* fromPlayer, QWidget * parent); + + /** + * @overload + * To make use of this widget you need to call @ref setFromPlayer + * manually. + **/ + KGameChat(KGame* game, int msgId, QWidget* parent); + + /** + * @overload + * This constructs a widget that is not usable. You must call at least + * setGame, setFromPlayer and setMessageId manually. + * @since 3.2 + **/ + KGameChat(QWidget* parent); + + virtual ~KGameChat(); + + enum SendingIds { + SendToGroup = 1 + }; + + /** + * This sets the fromPlayer to @p player. The fromPlayer is the + * player that will appear as "from" when you send messages through this + * widget. + * @param player The player of this widget + **/ + void setFromPlayer(KPlayer* player); + + KPlayer* fromPlayer() const; + + /** + * Set the @ref KGame object for this chat widget. All messages will be + * sent through this object. You don't have to implement any send + * functions, just call this function, call @ref setFromPlayer and be + * done :-) + * @param g The @ref KGame object the messages will be sent through + **/ + void setKGame(KGame* g); + + KGame* game() const; + + /** + * @return The id of the messages produced by KGameChat. The id will be + * used in @ref KGame as parameter msgid in the method @ref KGame::sendMessage + **/ + int messageId() const; + + /** + * Change the message id of the chat widget. It is recommended that you + * don't use this but prefer the constructor instead, but in certain + * situations (such as using this widget in Qt designer) it may be + * useful to change the message id. + * + * See also @ref messageId + * @since 3.2 + **/ + void setMessageId(int msgid); + + /** + * reimplemented from @ref KChatBase + * @return @ref KPlayer::name() for the player set by @ref setFromPlayer + **/ + virtual const QString& fromName() const; + + +public slots: + virtual void addMessage(const QString& fromName, const QString& text) { KChatBase::addMessage(fromName, text);} + virtual void addMessage(int fromId, const QString& text); + + void slotReceiveMessage(int, const QByteArray&, Q_UINT32 receiver, Q_UINT32 sender); + +protected: + /** + * @param id The ID of the sending entry, as returned by @ref + * KChatBase::sendingEntry + * @return True if the entry "send to all" was selected, otherwise false + **/ + bool isSendToAllMessage(int id) const; + + /** + * Used to indicate whether a message shall be sent to a group of + * players. Note that this was not yet implemented when this doc was + * written so this description might be wrong. (FIXME) + * @param id The ID of the sending entry, as returned by @ref + * KChatBase::sendingEntry + * @return True if the message is meant to be sent to a group (see @ref + * KPlayer::group), e.g. if "send to my group" was selected. + **/ + bool isToGroupMessage(int id) const; + + + /** + * Used to indicate whether the message shall be sent to a single player + * only. Note that you can also call @ref isSendToAllMessage and @ref + * isToGroupMessage - if both return false it must be a player message. + * This behaviour might be changed later - so don't depend on it. + * + * See also toPlayerId + * @param id The ID of the sending entry, as returned by + * KChatBase::sendingEntry + * @return True if the message shall be sent to a special player, + * otherwise false. + **/ + bool isToPlayerMessage(int id) const; + + /** + * @param id The ID of the sending entry, as returned by + * KChatBase::sendingEntry + * @return The ID of the player (see KPlayer::id) the sending entry + * belongs to. Note that the parameter id is an id as returned by ref + * KChatBase::sendingEntry and the id this method returns is a + * KPlayer ID. If isToPlayerMessage returns false this method + * returns -1 + **/ + int playerId(int id) const; + + /** + * @param playerId The ID of the KPlayer object + * @return The ID of the sending entry (see KChatBase) or -1 if + * the player id was not found. + **/ + int sendingId(int playerId) const; + + /** + * @return True if the player with this ID was added before (see + * slotAddPlayer) + **/ + bool hasPlayer(int id) const; + + /** + * @param name The name of the added player + * @return A string that will be added as sending entry in @ref + * KChatBase. By default this is "send to name" where name is the name + * that you specify. See also KChatBase::addSendingEntry + **/ + virtual QString sendToPlayerEntry(const QString& name) const; + + +protected slots: + /** + * Unsets a KGame object that has been set using setKGame + * before. You don't have to call this - this is usually done + * automatically. + **/ + void slotUnsetKGame(); + + + void slotPropertyChanged(KGamePropertyBase*, KPlayer*); + void slotAddPlayer(KPlayer*); + void slotRemovePlayer(KPlayer*); + + /** + * Called when KPlayer::signalNetworkData is emitted. The message + * gets forwarded to slotReceiveMessage if @p me equals + * fromPlayer. + **/ + void slotReceivePrivateMessage(int msgid, const QByteArray& buffer, Q_UINT32 sender, KPlayer* me); + +protected: + virtual void returnPressed(const QString& text); + +private: + void init(KGame* g, int msgid); + +private: + KGameChatPrivate* d; +}; + +#endif |