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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2013-01-24 13:45:16 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2013-01-24 13:45:16 -0600 |
commit | f3141fbf4b9ff6dd0f37e08aa552ab71e8f391c7 (patch) | |
tree | b312fd7d5b7a34b88941b2fc50661431637b78b4 /libtdegames/README | |
parent | 23a5c62758c4898e3afc1b8bb4c3ae78f4b526ac (diff) | |
download | tdegames-f3141fbf4b9ff6dd0f37e08aa552ab71e8f391c7.tar.gz tdegames-f3141fbf4b9ff6dd0f37e08aa552ab71e8f391c7.zip |
Rename KGlobal, KProcess, and KClipboard to avoid conflicts with KDE4
Diffstat (limited to 'libtdegames/README')
-rw-r--r-- | libtdegames/README | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libtdegames/README b/libtdegames/README index b96c1772..df28c8f6 100644 --- a/libtdegames/README +++ b/libtdegames/README @@ -19,7 +19,7 @@ Contents: of classes which are explained in the kgame docu (as soon as it is written) if you use libtdegames in your game please also add -KGlobal::locale()->insertCatalogue("libtdegames"); +TDEGlobal::locale()->insertCatalogue("libtdegames"); to main() This will add libtdegames.pot to your game and therefore all libtdegames strings get translated. |