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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-06 15:56:37 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-06 15:56:37 -0600 |
commit | 14c49c4f56792a934bcdc4efceebbd429d858571 (patch) | |
tree | 2f302410d5a5d678bf3ff10edead70d348be6644 /libtdegames/kgame/TODO | |
parent | ab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff) | |
download | tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip |
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'libtdegames/kgame/TODO')
-rw-r--r-- | libtdegames/kgame/TODO | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/libtdegames/kgame/TODO b/libtdegames/kgame/TODO new file mode 100644 index 00000000..2f100b8a --- /dev/null +++ b/libtdegames/kgame/TODO @@ -0,0 +1,41 @@ +- 28.02.2001: Direct computer player for kpoker like games support needs to be + improved. UPDATE (01/10/06): but what is needed there? +- 05.03.2001: Documentation. I am thinking of an explaination of the + class + methods and example code for the "key" methods. A sample + implementation in a small game (like the current kdenonbeta/kgame + but with a real sense - mabye use the QT tic-tac-toe example?) + would be very great (this could be stuff of a tutorial instead of + KGame documentation) + MH: Even better idea +- 03.06.2001: can KGameNetwork::sendSystemMessage be made protected (maybe using + friends)? sendSystenMessage AND sendMessage is very confusing to + the user... +- 03.06.2001: can we translate the group of a KPlayer? Probably not as there are + no international connections possible then... maybe a group id? +- 05.06.2001: KGameDialog::saveConfig(KConfig*) might be useful (as well as + KGameDialog::loadConfig(KConfig*). Should set an own group in the + config file (setGroup("KGameDialog")). Problem: shalll network + settings be saved? Could be used for startup configuration (i.e. + load the config of the previous game) otherwise. +- 21.06.2001: KPlayerPropertyArray does not yet support at() and operator[] + assignments. Need to check whether the method from QBitArray + can be applied +- 02.04.2001: VERY DANGEROUS: property1=property2 does NOT assign the values, e.g. int + but assignes the whole property, i.e. you have then two properties with + the same id and everything is wrong + 01/09/09: FIXED! (AB) TODO: check if this behavior also appears in + KGamePropertyList and KGamePropertyArray. Althogh this should not + be the case +- 23.09.2001: does the virtual destructor make sense for KGamePropertyBase? +- 29.09.2001: GGZ integration. I (Andi) already volunteered for this - it's just + here so that I don't forget it +- 06.10.2001: add KGamePropertyHandler::setDebug(false) to clear all debug names + (and to not accept new names) of KGameProperty. Will save some + memory +- 06.10.2001: If one kicks a player (in KGameDialog) the client should be kicked + as well. Perhaps always disconnect a client when all players from + it have disappeared? +- 07.10.2001: display (List) or (Array) for KGameProperty[List|Array] in + KGameDebugDialog as value +- 08.10.2001: KGamePropertyList|KGamePropertyArray must be ported to new QT3 API + (e.g. erase instead of remove, ...) |