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author | Mavridis Philippe <mavridisf@gmail.com> | 2022-07-18 15:19:54 +0300 |
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committer | Mavridis Philippe <mavridisf@gmail.com> | 2022-07-18 15:33:15 +0300 |
commit | 35335921e616effe1bb15c1773c69b8b0456d530 (patch) | |
tree | 54e48873c593d497c76c336d98dd51db4f8b3e82 /twin4/index.html | |
parent | c48607b919db7dd83d21668309cc0a6df4617999 (diff) | |
download | tdegames-35335921e616effe1bb15c1773c69b8b0456d530.tar.gz tdegames-35335921e616effe1bb15c1773c69b8b0456d530.zip |
Gender-neutral language
Related to TDE/tde#93
Signed-off-by: Mavridis Philippe <mavridisf@gmail.com>
Diffstat (limited to 'twin4/index.html')
-rw-r--r-- | twin4/index.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/twin4/index.html b/twin4/index.html index ea969510..1ff83bc2 100644 --- a/twin4/index.html +++ b/twin4/index.html @@ -135,7 +135,7 @@ During game only the player who is not moving can be changed. This is analogous to the yellow side. It is possible that there are two local players just as the computer can take both local players. Only one remote player is possible though. If the client does -not choose one remote player he will be asked as soon as a connection +not choose one remote player they will be asked as soon as a connection is built. It <b>does not matter</b> what colour the remote side chooses. If both remote parties choose to play the same colour the computer will handle this and transform the other players colour |