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-rw-r--r--atlantik/tdeio_atlantik/tdeio_atlantik.cpp70
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diff --git a/atlantik/tdeio_atlantik/tdeio_atlantik.cpp b/atlantik/tdeio_atlantik/tdeio_atlantik.cpp
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+// Copyright (c) 2002-2004 Rob Kaper <cap@capsi.com>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// version 2 as published by the Free Software Foundation.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; see the file COPYING. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+#include <stdlib.h>
+
+#include <tqtextstream.h>
+
+#include <tdeversion.h>
+#undef KDE_3_1_FEATURES
+#ifdef TDE_MAKE_VERSION
+#if TDE_VERSION > TDE_MAKE_VERSION (3, 1, 0)
+#define KDE_3_1_FEATURES
+#endif
+#endif
+#include <tdeio/slavebase.h>
+#include <kinstance.h>
+#include <kprocess.h>
+
+#include "tdeio_atlantik.h"
+#include "libatlantic_export.h"
+
+extern "C"
+{
+ int LIBATLANTIC_EXPORT kdemain( int, char **argv )
+ {
+ TDEInstance instance( "tdeio_atlantik" );
+ AtlantikProtocol slave(argv[2], argv[3]);
+ slave.dispatchLoop();
+ return 0;
+ }
+}
+
+void AtlantikProtocol::get( const KURL& url )
+{
+ TDEProcess *proc = new TDEProcess;
+ *proc << "atlantik";
+
+#ifdef KDE_3_1_FEATURES
+ TQString host = url.hasHost() ? url.host() : TDEProcess::quote( url.queryItem("host") );
+#else
+ TQString host = url.hasHost() ? url.host() : url.queryItem("host");
+#endif
+ TQString port = TQString::number( url.port() ? url.port() : 1234 );
+ int game = url.queryItem("game").toInt();
+ TQString gameString = game ? TQString::number( game ) : TQString();
+
+ if (!host.isNull() && !port.isNull())
+ {
+ *proc << "--host" << host << "--port" << port;
+ if (!gameString.isNull())
+ *proc << "--game" << gameString;
+ }
+
+ proc->start(TDEProcess::DontCare);
+ proc->detach();
+ finished();
+}