diff options
Diffstat (limited to 'kbackgammon/kbg.cpp')
-rw-r--r-- | kbackgammon/kbg.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/kbackgammon/kbg.cpp b/kbackgammon/kbg.cpp index dcb82e72..0b51b056 100644 --- a/kbackgammon/kbg.cpp +++ b/kbackgammon/kbg.cpp @@ -96,45 +96,45 @@ KBg::KBg() /* * Create all actions needed by the application */ - newAction = KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(openNew()), actionCollection()); + newAction = KStdGameAction::gameNew(this, TQT_SLOT(openNew()), actionCollection()); newAction->setEnabled(false); - KStdGameAction::print(TQT_TQOBJECT(this), TQT_SLOT(print()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); + KStdGameAction::print(this, TQT_SLOT(print()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); TQStringList list; for (int i = 0; i < MaxEngine; i++) list.append(engineString[i]); - engineSet = new TDESelectAction(i18n("&Engine"), 0, TQT_TQOBJECT(this), TQT_SLOT(setupEngine()), actionCollection(), + engineSet = new TDESelectAction(i18n("&Engine"), 0, this, TQT_SLOT(setupEngine()), actionCollection(), "move_engine"); engineSet->setItems(list); // AB: what the heck has this to do with redisplay? perhaps use reload instead? - loadAction = KStdAction::redisplay(TQT_TQOBJECT(this), TQT_SLOT(load()), actionCollection(), "move_load"); + loadAction = KStdAction::redisplay(this, TQT_SLOT(load()), actionCollection(), "move_load"); loadAction->setEnabled(false); - undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection()); + undoAction = KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); undoAction->setEnabled(false); - redoAction = KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection()); + redoAction = KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection()); redoAction->setEnabled(false); - rollAction = KStdGameAction::roll(TQT_TQOBJECT(this), TQT_SLOT(roll()), actionCollection()); + rollAction = KStdGameAction::roll(this, TQT_SLOT(roll()), actionCollection()); rollAction->setEnabled(false); - endAction = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SLOT(done()), actionCollection()); + endAction = KStdGameAction::endTurn(this, TQT_SLOT(done()), actionCollection()); endAction->setEnabled(false); cubeAction = new TDEAction(i18n("Double Cube"), TQIconSet(kapp->iconLoader()->loadIcon (PROG_NAME "-double.xpm", TDEIcon::Toolbar)), - 0, TQT_TQOBJECT(this), TQT_SLOT(cube()), actionCollection(), "move_cube"); + 0, this, TQT_SLOT(cube()), actionCollection(), "move_cube"); cubeAction->setEnabled(false); - KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection()); - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(setupDlg()), actionCollection()); - KStdAction::saveOptions(TQT_TQOBJECT(this), TQT_SLOT(saveConfig()), actionCollection()); + KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(setupDlg()), actionCollection()); + KStdAction::saveOptions(this, TQT_SLOT(saveConfig()), actionCollection()); TDEPopupMenu *p = (new TDEActionMenu(i18n("&Backgammon on the Web"), actionCollection(), "help_www"))->popupMenu(); - (new TDEAction(helpTopic[FIBSHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwFIBS()), + (new TDEAction(helpTopic[FIBSHome][0], 0, this, TQT_SLOT(wwwFIBS()), actionCollection(), "help_www_fibs"))->plug(p); - (new TDEAction(helpTopic[RuleHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwRule()), + (new TDEAction(helpTopic[RuleHome][0], 0, this, TQT_SLOT(wwwRule()), actionCollection(), "help_www_rule"))->plug(p); /* @@ -148,7 +148,7 @@ KBg::KBg() actionCmdLine->setAutoSized(true); cmdLine->completionObject()->setOrder(TDECompletion::Weighted); - connect(cmdLine, TQT_SIGNAL(returnPressed(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(handleCmd(const TQString &))); + connect(cmdLine, TQT_SIGNAL(returnPressed(const TQString &)), this, TQT_SLOT(handleCmd(const TQString &))); /* * Done with the actions, create the XML-defined parts of the * user interface @@ -274,7 +274,7 @@ void KBg::setupEngine() newAction->setEnabled(engine[currEngine]->haveNewGame()); // engine -> this - connect(engine[currEngine], TQT_SIGNAL(statText(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(updateCaption(const TQString &))); + connect(engine[currEngine], TQT_SIGNAL(statText(const TQString &)), this, TQT_SLOT(updateCaption(const TQString &))); connect(engine[currEngine], TQT_SIGNAL(infoText(const TQString &)), status, TQT_SLOT(write(const TQString &))); connect(engine[currEngine], TQT_SIGNAL(allowCommand(int, bool)), this, TQT_SLOT(allowCommand(int, bool))); @@ -616,10 +616,10 @@ void KBg::setupDlg() */ connect(nb, TQT_SIGNAL(okClicked()), this, TQT_SLOT(setupOk())); connect(nb, TQT_SIGNAL(applyClicked()), this, TQT_SLOT(setupOk())); - connect(nb, TQT_SIGNAL(cancelClicked()), TQT_TQOBJECT(this), TQT_SLOT(setupCancel())); + connect(nb, TQT_SIGNAL(cancelClicked()), this, TQT_SLOT(setupCancel())); connect(nb, TQT_SIGNAL(defaultClicked()),this, TQT_SLOT(setupDefault())); - connect(nb, TQT_SIGNAL(finished()), TQT_TQOBJECT(this), TQT_SLOT(setupDone())); + connect(nb, TQT_SIGNAL(finished()), this, TQT_SLOT(setupDone())); nb->resize(nb->minimumSize()); nb->show(); |