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Diffstat (limited to 'kenolaba/BoardWidget.cpp')
-rw-r--r-- | kenolaba/BoardWidget.cpp | 1027 |
1 files changed, 1027 insertions, 0 deletions
diff --git a/kenolaba/BoardWidget.cpp b/kenolaba/BoardWidget.cpp new file mode 100644 index 00000000..9d420cc3 --- /dev/null +++ b/kenolaba/BoardWidget.cpp @@ -0,0 +1,1027 @@ +/* Implementation of class BoardWidget + * + * This class handles rendering of a Board to a KDE/QT widget, + * shows moves (with a timer) and manages input of moves + * + * Josef Weidendorfer, 9/97 + */ + +#include <qbitmap.h> +#include <qpainter.h> +#include <qcursor.h> + +#include <klocale.h> +#include <kdebug.h> + +#ifdef HAVE_KIR +#include <kimgrender.h> +#endif + +#include "Board.h" +#include "BoardWidget.h" + +/* Cursors */ +#include "bitmaps/Arrow1" +#include "bitmaps/Arrow1Mask" +#include "bitmaps/Arrow2" +#include "bitmaps/Arrow2Mask" +#include "bitmaps/Arrow3" +#include "bitmaps/Arrow3Mask" +#include "bitmaps/Arrow4" +#include "bitmaps/Arrow4Mask" +#include "bitmaps/Arrow5" +#include "bitmaps/Arrow5Mask" +#include "bitmaps/Arrow6" +#include "bitmaps/Arrow6Mask" + +BoardWidget::BoardWidget(Board& b, QWidget *parent, const char *name) + : BallWidget(10,9,parent, name), board(b) +{ + pList =0; + gettingMove = false; + editMode = false; + renderMode = false; + +#ifdef HAVE_KIR + m_backRenderer = KIRManager::attach( this, "Background" ); + connect( m_backRenderer, SIGNAL(rendered()), + this, SLOT(drawBoard()) ); +#endif + + /* setup cursors */ + +#define createCursor(bitmap,name) \ + static QBitmap bitmap(bitmap##_width, bitmap##_height, \ + (unsigned char *) bitmap##_bits, TRUE); \ + static QBitmap bitmap##Mask(bitmap##Mask_width, bitmap##Mask_height, \ + (unsigned char *) bitmap##Mask_bits, TRUE); \ + name = new QCursor(bitmap, bitmap##Mask, bitmap##_x_hot, bitmap##_y_hot); + + createCursor(Arrow1, arrow[1]); + createCursor(Arrow2, arrow[2]); + createCursor(Arrow3, arrow[3]); + createCursor(Arrow4, arrow[4]); + createCursor(Arrow5, arrow[5]); + createCursor(Arrow6, arrow[6]); + + setCursor(crossCursor); + + // boardColor = new QColor("lightblue"); + boardColor = new QColor(backgroundColor()); + redColor = new QColor("red2"); + yellowColor = new QColor("yellow2"); + redHColor = new QColor("orange"); + yellowHColor = new QColor("green"); + + initBalls(); + + updatePosition(); +} + +BoardWidget::~BoardWidget() +{ + for(int i=1; i<7; i++) + if (arrow[i] != 0) + delete arrow[i]; + +#ifdef HAVE_KIR + if (m_backRenderer != 0) + delete m_backRenderer; +#endif + delete boardColor; + delete redColor; + delete yellowColor; + delete redHColor; + delete yellowHColor; + +} + +void BoardWidget::configure() +{ +#ifdef HAVE_KIR + if (m_backRenderer != 0) { + m_backRenderer->setup(); + m_backRenderer->manager()->saveModules(); + } +#endif +} + + +void BoardWidget::createPos(int pos, int i, int j, Ball* b) +{ + int x=(465*(2*(i)-(j))/9); + int y=(500*19*(j)/100); + createBallPosition(pos, x,y, b); +} + +void BoardWidget::initBalls() +{ + n2 = new Ball( *yellowColor ); + h2 = new Ball( *yellowHColor ); + d2 = new Ball( *yellowHColor, 3.14/2 ); + + n1 = new Ball( *redColor ); + h1 = new Ball( *redHColor ); + d1 = new Ball( *redHColor, 3.14/2 ); + + // e = new Ball( white,0,0 ); + // e->setSpecials(.6,.85,.75); + + createBlending(1,10,h1,n1); + createBlending(2,10,h1,d1); + createBlending(3,10,h2,n2); + createBlending(4,10,h2,d2); + + int i,j,pos; + for(j=-4;j<5;j++) + for(i= ((j>0)?j-4:-4) ; i< ((j<0)?5+j:5) ;i++) { + pos=60+j*11+i; + createPos(pos, i,j, 0); + } + + pos = 0; + /* the outer marks of color1 */ + for(i=0;i<3;i++) createPos(pos++, -6, i-4, 0 ); + for(i=0;i<3;i++) createPos(pos++, 2+i, i-4, 0 ); + + /* the outer marks of color2 */ + for(i=0;i<3;i++) createPos(pos++, 6, 4-i, 0 ); + for(i=0;i<3;i++) createPos(pos++, -2-i, 4-i, 0 ); +} + +void BoardWidget::resizeEvent(QResizeEvent *e) +{ + drawBoard(); + BallWidget::resizeEvent(e); +} + +void BoardWidget::moveEvent(QMoveEvent*) +{ + drawBoard(); +} + +void BoardWidget::paintEvent(QPaintEvent *) +{ + if (renderMode) { + pm = boardPM; + BallWidget::paint(&pm); + } + else + draw(); + bitBlt(this, 0, 0, &pm); +} + + +void drawShadedHexagon(QPainter *p, int x, int y, int r, int lineWidth, + const QColorGroup& g, bool sunken) +{ + int dx=r/2, dy=(r*87)/100; + int y1=y-dy, y2=y+dy; + int i; + + QPen oldPen = p->pen(); + + p->setPen(sunken ? g.midlight() : g.dark()); + + for(i=0; i<lineWidth; i++) { + p->drawLine( x-i+dx, y-dy, x+2*dx-i, y); + p->drawLine( x+2*dx-i, y, x-i+dx, y+dy); + p->drawLine( x-i+dx, y1+i, x+i-dx, y1+i); + } + + p->setPen(sunken ? g.dark() : g.midlight()); + + for(i=0; i<lineWidth; i++) { + p->drawLine( x+i-dx, y-dy, x+i-2*dx, y); + p->drawLine( x+i-2*dx, y, x+i-dx, y+dy); + p->drawLine( x-i+dx, y2-i, x+i-dx, y2-i); + } + + p->setPen(oldPen); +} + + +void drawColor(QPainter *p, int x, int y, int r, QColor* c) +{ + QColor w("white"); + QPalette pal(*c); + + QPen oldPen = p->pen(); + QBrush oldBrush = p->brush(); + + p->setBrush(pal.active().dark()); + p->setPen(pal.active().dark()); + p->drawEllipse( x-r - 10,y-r +5, 2*r,2*r); + + p->setBrush(pal.active().mid()); + p->setPen(pal.active().mid()); + p->drawEllipse( x-r,y-r, 2*r,2*r); + + p->setBrush(pal.active().light()); + p->setPen(pal.active().light()); + p->drawEllipse( x-r/3, y-r/3, 4*r/3,4*r/3); + + p->setBrush(w); + p->setPen(w); + p->drawEllipse( x+r/3, y+r/3, r/3,r/3); + + p->setPen(oldPen); + p->setBrush(oldBrush); +} + + +void BoardWidget::drawBoard() +{ + boardPM.resize(width(), height()); + boardPM.fill(this, 0,0); + +#ifndef HAVE_KIR + QColorGroup g = QPalette( *boardColor ).active(); + QColorGroup g2 = QWidget::colorGroup(); + + int boardSize = width() *10/12; + if (boardSize > height()) boardSize = height(); + + QPainter p; + p.begin(&boardPM); + p.setBrush(g2.brush(QColorGroup::Mid)); + + QWMatrix m; + QPoint cp = rect().center(); + m.translate(cp.x(), cp.y()); + m.scale(boardSize/1100.0, boardSize/1000.0); + + m.rotate(0); + + p.setWorldMatrix(m); + + /* draw field */ + + int i,j; + + QPointArray a; + int dx=520 /2, dy=(520 *87)/100; + a.setPoints(6, -dx,-dy, dx,-dy, 2*dx,0, dx,dy, -dx,dy, -2*dx,0 ); + p.drawPolygon(a); + + drawShadedHexagon(&p, 0,0, 505, 1, g, false); + drawShadedHexagon(&p, 0,0, 512, 3, g, true); + drawShadedHexagon(&p, 0,0, 525, 5, g2, true); + +#define xpos(i,j) (495*(2*(i)-(j))/9) +#define ypos(j) (500*19*(j)/100) + + for(j=-4;j<5;j++) + for(i= ((j>0)?j-4:-4) ; i< ((j<0)?5+j:5) ;i++) { + int x=xpos(i,j); + int y=ypos(j); + + drawShadedHexagon(&p, x,y, 50, 2, g, true); + drawShadedHexagon(&p, x,y, 30, 1, g, false); + } + p.end(); +#endif + draw(); +} + +void BoardWidget::renderBalls(bool r) +{ + renderMode=r; + draw(); +} + +void BoardWidget::updateBalls() +{ + int i,j; + + for(j=-4;j<5;j++) + for(i= ((j>0)?j-4:-4) ; i< ((j<0)?5+j:5) ;i++) { + int pos = 60+j*11+i; + int w=field[60+j*11+i]; + + if (w==Board::color1) { + if (positions[pos]->def != n1) { + positions[pos]->def= n1; + startAnimation(pos,1, ANIMATION_FORWARD); + } + else { + stopAnimation(pos); + } + } + else if (w==Board::color1bright) + startAnimation(pos,2,ANIMATION_LOOP); + else if (w==Board::color2) { + if (positions[pos]->def != n2) { + positions[pos]->def= n2; + startAnimation(pos,3,ANIMATION_FORWARD); + } + else { + stopAnimation(pos); + } + } + else if (w==Board::color2bright) + startAnimation(pos,4,ANIMATION_LOOP); + else if (w==Board::free) { + positions[pos]->def= 0; + positions[pos]->actAnimation = 0; + // stopAnimation(pos); + } + } + + for(i=0;i<6;i++) + positions[i]->def= ((14-color1Count)>i && color1Count>0) ? n1:0; + + for(i=6;i<12;i++) + positions[i]->def= ((14-color2Count)>i-6 && color2Count>0) ? n2:0; + +} + +void BoardWidget::draw() +{ + if (boardPM.isNull()) + return; + + pm = boardPM; + + if (renderMode) { + updateBalls(); + repaint(false); + return; + } + + int boardSize = width() *10/12; + if (boardSize > height()) boardSize = height(); + + QPainter p; + p.begin(&pm); + p.setBrush(foregroundColor()); + + QWMatrix m; + QPoint cp = rect().center(); + m.translate(cp.x(), cp.y()); + m.scale(boardSize/1100.0, boardSize/1000.0); + + m.rotate(0); + + p.setWorldMatrix(m); + + /* draw fields */ + + int i,j; + + for(j=-4;j<5;j++) + for(i= ((j>0)?j-4:-4) ; i< ((j<0)?5+j:5) ;i++) { + int x=xpos(i,j); + int y=ypos(j); + int w=field[60+j*11+i]; + + if (w==Board::color1) + drawColor(&p, x,y, 35, redColor ); + else if (w==Board::color1bright) + drawColor(&p, x,y, 35, redHColor ); + else if (w==Board::color2) + drawColor(&p, x,y, 35, yellowColor ); + else if (w==Board::color2bright) + drawColor(&p, x,y, 35, yellowHColor ); + } + + if (color1Count >0) { + /* the outer marks of color1 */ + if (color1Count <12) { + for(i=11; i>8 && i>color1Count ;i--) + drawColor(&p, xpos(12-i,7-i)+55, ypos(7-i), 35, redColor ); + } + for(i=14; i>11 && i>color1Count ;i--) + drawColor(&p, xpos(-6,10-i)+55, ypos(10-i), 35, redColor ); + + /* the outer marks of color2 */ + if (color2Count <12) { + for(i=11; i>8 && i>color2Count ;i--) + drawColor(&p, xpos(i-12,i-7)-55, ypos(i-7), 35, yellowColor); + } + for(i=14; i>11 && i>color2Count ;i--) + drawColor(&p, xpos(6,i-10)-55, ypos(i-10), 35, yellowColor); + } + p.end(); + bitBlt(this, 0, 0, &pm); +} + +/** updatePosition + * + * Update my position with that of the <board> member. + * If <updateGUI> is true, draw widget + */ +void BoardWidget::updatePosition(bool updateGUI) +{ + for(int i=0; i<Board::AllFields;i++) + field[i] = board[i]; + color1Count = board.getColor1Count(); + color2Count = board.getColor2Count(); + color = board.actColor(); + boardOK = true; + + if (updateGUI) draw(); +} + + +bool BoardWidget::setEditMode(bool mode) +{ + if (editMode == false && mode==true) { + editMode = true; + } + else if (editMode == true && mode == false) { + editMode = false; + + for(int i=0; i<Board::AllFields;i++) + board.setField( i, field[i]); + board.setColor1Count(color1Count); + board.setColor2Count(color2Count); + + } + return editMode; +} + + +void BoardWidget::clearPosition() +{ + for(int i=0; i<Board::AllFields;i++) + field[i] = 0; + color1Count = color2Count = 0; +} + +void BoardWidget::showMove(const Move& mm, int step, bool updateGUI) +{ + int f, dir, dir2; + int opponentNew, colorNew; + bool afterMove; + static Move lastMove; + Move m; + + if (boardOK) { + /* board ok means: board has the normal state + * (e.g. no highlighting) + */ + if (step == 0) + return; /* nothing to be done */ + } + boardOK = (step == 0) ? true:false; + + if (step == 0) + m = lastMove; + else { + m = lastMove = mm; + } + + if (color == Board::color1) { + colorNew = (step<2) ? Board::color1 : + (step>2) ? Board::color1bright:Board::free; + opponentNew = (step<2) ? Board::color2 : Board::color2bright; + } + else { + colorNew = (step<2) ? Board::color2 : + (step>2) ? Board::color2bright:Board::free; + opponentNew = (step<2) ? Board::color1 : Board::color1bright; + } + + afterMove = (step == 1) || (step == 4); + + f = m.field; + dir = Board::fieldDiffOfDir(m.direction); + + /* first field */ + field[f] = afterMove ? Board::free : colorNew; + + switch(m.type) { + case Move::out2: /* (c c c o o |) */ + field[f + dir] = colorNew; + field[f + 2*dir] = colorNew; + field[f + 3*dir] = afterMove ? colorNew : opponentNew; + field[f + 4*dir] = opponentNew; + break; + case Move::out1with3: /* (c c c o |) */ + field[f + dir] = colorNew; + field[f + 2*dir] = colorNew; + field[f + 3*dir] = afterMove ? colorNew : opponentNew; + break; + case Move::move3: /* (c c c .) */ + field[f + dir] = colorNew; + field[f + 2*dir] = colorNew; + field[f + 3*dir] = afterMove ? colorNew : Board::free; + break; + case Move::out1with2: /* (c c o |) */ + field[f + dir] = colorNew; + field[f + 2*dir] = afterMove ? colorNew : opponentNew; + break; + case Move::move2: /* (c c .) */ + field[f + dir] = colorNew; + field[f + 2*dir] = afterMove ? colorNew : Board::free; + break; + case Move::push2: /* (c c c o o .) */ + field[f + dir] = colorNew; + field[f + 2*dir] = colorNew; + field[f + 3*dir] = afterMove ? colorNew : opponentNew; + field[f + 4*dir] = opponentNew; + field[f + 5*dir] = afterMove ? opponentNew : Board::free; + break; + case Move::left3: + dir2 = Board::fieldDiffOfDir(m.direction-1); + field[f+dir2] = afterMove ? colorNew : Board::free; + field[f+=dir] = afterMove ? Board::free : colorNew; + field[f+dir2] = afterMove ? colorNew : Board::free; + field[f+=dir] = afterMove ? Board::free : colorNew; + field[f+dir2] = afterMove ? colorNew : Board::free; + break; + case Move::right3: + dir2 = Board::fieldDiffOfDir(m.direction+1); + field[f+dir2] = afterMove ? colorNew : Board::free; + field[f+=dir] = afterMove ? Board::free : colorNew; + field[f+dir2] = afterMove ? colorNew : Board::free; + field[f+=dir] = afterMove ? Board::free : colorNew; + field[f+dir2] = afterMove ? colorNew : Board::free; + break; + case Move::push1with3: /* (c c c o .) => (. c c c o) */ + field[f + dir] = colorNew; + field[f + 2*dir] = colorNew; + field[f + 3*dir] = afterMove ? colorNew : opponentNew; + field[f + 4*dir] = afterMove ? opponentNew : Board::free; + break; + case Move::push1with2: /* (c c o .) => (. c c o) */ + field[f + dir] = colorNew; + field[f + 2*dir] = afterMove ? colorNew : opponentNew; + field[f + 3*dir] = afterMove ? opponentNew : Board::free; + break; + case Move::left2: + dir2 = Board::fieldDiffOfDir(m.direction-1); + field[f+dir2] = afterMove ? colorNew : Board::free; + field[f+=dir] = afterMove ? Board::free : colorNew; + field[f+dir2] = afterMove ? colorNew : Board::free; + break; + case Move::right2: + dir2 = Board::fieldDiffOfDir(m.direction+1); + field[f+dir2] = afterMove ? colorNew : Board::free; + field[f+=dir] = afterMove ? Board::free : colorNew; + field[f+dir2] = afterMove ? colorNew : Board::free; + break; + case Move::move1: /* (c .) => (. c) */ + field[f + dir] = afterMove ? colorNew : Board::free; + break; + default: + break; + } + + if (updateGUI) + draw(); +} + +void BoardWidget::showStart(const Move& m, int step, bool updateGUI) +{ + int f, dir; + int colorNew; + + if (boardOK) { + /* board ok means: board has the normal state before move */ + if (step == 0) + return; /* nothing to be done */ + } + boardOK = (step == 0) ? true:false; + + if (color == Board::color1) + colorNew = (step==0) ? Board::color1 : Board::color1bright; + else + colorNew = (step==0) ? Board::color2 : Board::color2bright; + + f = m.field; + + /* first field */ + field[f] = colorNew; + + switch(m.type) { + case Move::left3: + case Move::right3: + dir = Board::fieldDiffOfDir(m.direction); + field[f + dir] = colorNew; + field[f + 2*dir] = colorNew; + break; + case Move::left2: + case Move::right2: + dir = Board::fieldDiffOfDir(m.direction); + field[f + dir] = colorNew; + default: + break; + } + + if (updateGUI) + draw(); +} + + +void BoardWidget::choseMove(MoveList *pl) +{ + if (!gettingMove && pl != 0) { + pList = pl; + gettingMove = true; + mbDown = false; + actValue = - board.calcEvaluation(); + kdDebug(12011) << "Chose Move..." << endl; + } +} + + +/* returns position of point (xx,yy) + */ +int BoardWidget::positionOf(int xx, int yy) +{ + int boardSize = QMIN( width()*10/12, height() ); + int x = (1000 * (xx- (width()-boardSize)/2)) / boardSize; + int y = (1000 * (yy- (height()-boardSize)/2)) / boardSize; + + /* + kdDebug(12011) << "(" << xx << "," << yy << ") -> (" + << x << "," << y << ")" << endl; + */ + + y = (y-2)/47; + if (y < 2 || y > 18) return 0; + x= ((x+25)/25+ (y-10) )/2; + if (y < 10 && ((x < 2) || (x > 8+y) )) return 0; + if (y >= 10 && ((x < y-8) || (x > 18) )) return 0; + + return 22*y + x; +} + + +bool isBetweenFields(int pos) +{ + bool res = ( ((pos%2) == 1) || ( ((pos/22)%2) == 1) ); + // kdDebug(12011) << "Pos " << pos << " is between fields: " << res << endl; + return res; +} + +int fieldOf(int pos) +{ + int f = 11*(pos/44) + (pos%22)/2; + // kdDebug(12011) << "Field1 of pos " << pos << " is " << f << endl; + return f; +} + +int field2Of(int pos) +{ + int y = pos/22, x = pos%22; + int f2 = 0, f1 = 11*(y/2) + (x/2); + + if ( (y%2) == 0) { + /* exact on row */ + if ( (x%2) != 0) { + /* horizontial between fields */ + f2 = f1+1; + } + } + else { + /* vertical between fields */ + f2 = f1 + ( ((x%2)==0) ? 11:12 ); + } + + // kdDebug(12011) << "Field2 of pos " << pos << " is " << f2 << endl; + return f2; +} + + +/* get direction depending on difference of positions */ +int directionOfPosDiff(int d) +{ + if (d>0) { + return ((d<21) ? Move::Right : + ((d%22) == 0) ? Move::LeftDown : + ((d%23) == 0) ? Move::RightDown : 0); + } + else if (d<0) { + return ((d>-21) ? Move::Left : + ((d%23) == 0) ? Move::LeftUp : + ((d%22) == 0) ? Move::RightUp : 0); + } + return 0; +} + +int directionOfFieldDiff(int d) +{ + if (d>0) { + return ((d<10) ? Move::Right : + ((d%11) == 0) ? Move::LeftDown : + ((d%12) == 0) ? Move::RightDown : 0); + } + else if (d<0) { + return ((d>-10) ? Move::Left : + ((d%12) == 0) ? Move::LeftUp : + ((d%11) == 0) ? Move::RightUp : 0); + } + return 0; +} + +/* Check if <pos> is a valid start position for a allowed move + * If yes, set + * <startField>, <actMove> and <startType> + */ +bool BoardWidget::isValidStart(int pos, bool midPressed) +{ + bool res = false; + int f1 = fieldOf(pos); + + startField = f1; + + if (isBetweenFields(pos)) { + int f2 = field2Of(pos); + + actMove = Move(f1, directionOfFieldDiff( f2-f1 ), Move::none); + res = pList->isElement(actMove, MoveList::start2); + if (!res) { + startField = f2; + actMove = Move(f2, directionOfFieldDiff( f1-f2 ), Move::none); + res = pList->isElement(actMove, MoveList::start2); + } + startType = MoveList::start2; + return res; + } + + if (midPressed) { + startType = MoveList::start3; + + /* Check all 6 directions */ + for(int dir=1;dir<7;dir++) { + actMove = Move(f1 - Board::fieldDiffOfDir(dir), dir, Move::none ); + if (pList->isElement(actMove, startType)) + return true; + } + /* if we don't find a side move3 fall trough to normal moves... */ + } + + startType = MoveList::start1; + actMove = Move(f1, 0, Move::none); + res = pList->isElement(actMove, startType); + + return res; +} + + +/* Check if <pos> is a valid end position for a move + * regarding <startPos> + * If yes, set <actMove> + */ +bool BoardWidget::isValidEnd(int pos) +{ + int dir = directionOfPosDiff(pos - startPos); + Move m; + + if (dir == 0) return false; + + switch(startType) { + case MoveList::start1: + m = Move(startField, dir, Move::none); + if (!pList->isElement(m, startType)) + return false; + break; + + case MoveList::start2: + { + int f1 = fieldOf(startPos); + int f2 = field2Of(startPos); + int dir2 = directionOfFieldDiff( f2-f1 ); + int dir3 = directionOfFieldDiff( f1-f2 ); + + switch((dir2-dir+6)%6) { + case 1: + m = Move(f1, dir2, Move::left2); + break; + case 2: + m = Move(f2, dir3, Move::right2); + break; + case 4: + m = Move(f2, dir3, Move::left2); + break; + case 5: + m = Move(f1, dir2, Move::right2); + break; + default: + return false; + } + if (!pList->isElement(m, startType)) + return false; + + break; + } + case MoveList::start3: + { + int rightDir = (dir%6)+1; + m = Move( startField - Board::fieldDiffOfDir(rightDir), rightDir, Move::left3 ); + if (!pList->isElement(m, startType)) { + int leftDir = ((dir-2)%6)+1; + m = Move( startField - Board::fieldDiffOfDir(leftDir), leftDir, Move::right3 ); + if (!pList->isElement(m, startType)) + return false; + } + } + break; + } + + actMove = m; + shownDirection = dir; + return true; +} + + + +void BoardWidget::mousePressEvent( QMouseEvent* pEvent ) +{ + int pos = positionOf( pEvent->x(), pEvent->y() ); + int f = fieldOf(pos); + + if (pEvent->button() == RightButton) { + emit rightButtonPressed(f, pEvent->globalPos()); + return; + } + + if (!gettingMove && !editMode) { + return; + } + mbDown = true; + + + if (editMode) { + editColor = (pEvent->button() == MidButton) ? + Board::color2 : Board::color1; + int newColor = (pEvent->button() == MidButton) ? + Board::color2bright : Board::color1bright; + + if (field[f] == Board::free) { + field[f] = newColor; + } + else if (field[f] == Board::color1) { + if (editColor == Board::color1) { + editColor = Board::free; + newColor = Board::color1bright; + } + field[f] = newColor; + } + else if (field[f] == Board::color2) { + if (editColor == Board::color2) { + editColor = Board::free; + newColor = Board::color2bright; + } + field[f] = newColor; + } + else { + editColor = Board::out; + } + + oldPos = pos; + draw(); + return; + } + + startValid = isValidStart(pos, (pEvent->button() == MidButton)); + kdDebug(12011) << "Start pos " << pos << " is valid: " << startValid << endl; + // actMove.print(); + + if (!startValid) return; + startPos = oldPos = pos; + + showStart(actMove,1); + startShown = true; + + QString tmp; + actValue = - board.calcEvaluation(); + tmp = i18n("Board value: %1").arg(actValue); + emit updateSpy(tmp); +} + + +void BoardWidget::mouseMoveEvent( QMouseEvent* pEvent ) +{ + if ((!gettingMove && !editMode) || !mbDown) return; + + int pos = positionOf( pEvent->x(), pEvent->y() ); + if (pos == oldPos) return; + oldPos = pos; + + if (editMode) { + int f = fieldOf(pos); + if (field[f] != Board::out && field[f] != editColor) { + int newColor = (editColor == Board::color1) ? Board::color1bright : + (editColor == Board::color2) ? Board::color2bright : + (field[f] == Board::color1) ? Board::color1bright : + (field[f] == Board::color2) ? Board::color2bright : field[f]; + field[f] = newColor; + draw(); + } + return; + } + + if (!startValid) { + /* We haven't a valid move yet. Check if we are over a valid start */ + + startValid = isValidStart(pos, (pEvent->button() == MidButton)); + kdDebug(12011) << "Start pos " << pos << " is valid: " << startValid << endl; + // actMove.print(); + + if (!startValid) return; + startPos = oldPos = pos; + + showStart(actMove,1); + startShown = true; + + QString tmp; + actValue = - board.calcEvaluation(); + tmp = i18n("Board value: %1").arg(actValue); + emit updateSpy(tmp); + return; + } + + /* restore board */ + updatePosition(); + startShown = false; + + if (isValidEnd(pos)) { + // actMove.print(); + + board.playMove(actMove); + int v = board.calcEvaluation(); + board.takeBack(); + + QString tmp; + tmp.sprintf("%+d", v-actValue); + QString str = QString("%1 : %2").arg(actMove.name()).arg(tmp); + emit updateSpy(str); + + showMove(actMove,3); + setCursor(*arrow[shownDirection]); + } + else { + QString tmp; + + setCursor(crossCursor); + if (pos == startPos) { + showStart(actMove,1); + startShown = true; + tmp = i18n("Board value: %1").arg(actValue); + } + else + draw(); + emit updateSpy(tmp); + } +} + + +void BoardWidget::mouseReleaseEvent( QMouseEvent* pEvent ) +{ + if (!gettingMove && !editMode) return; + mbDown = false; + + if (editMode) { + int i; + + // printf("Releasing..."); + for(i=0; i<Board::AllFields;i++) + if (field[i] == Board::color1bright || + field[i] == Board::color2bright) { + //printf(" Found %d\n",i); + field[i] = editColor; + } + + for(i=0; i<Board::AllFields;i++) + board.setField( i, field[i]); + + int vState = board.validState(); // set color1/2Count + color1Count = board.getColor1Count(); + color2Count = board.getColor2Count(); + + draw(); + + emit edited(vState); + return; + } + + if (!startValid) return; + + int pos = positionOf( pEvent->x(), pEvent->y() ); + if (isValidEnd(pos)) { + // actMove.print(); + startValid = false; + setCursor(crossCursor); + gettingMove = false; + emit moveChoosen(actMove); + return; + } + + updatePosition(true); + startValid = false; + setCursor(crossCursor); + + QString tmp; + emit updateSpy(tmp); +} + +QSize BoardWidget::sizeHint() const +{ + return QSize(400, 350); +} + +#include "BoardWidget.moc" |