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-rw-r--r--klines/klines.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/klines/klines.cpp b/klines/klines.cpp
index be076db9..39cf4b71 100644
--- a/klines/klines.cpp
+++ b/klines/klines.cpp
@@ -80,7 +80,7 @@ KLines::KLines()
statusBar()->insertItem(i18n(" Level: "), 0, 1);
statusBar()->setItemAlignment(0, AlignVCenter | AlignLeft);
- initKAction();
+ initTDEAction();
connect(&demoTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(slotDemo()));
@@ -100,9 +100,9 @@ KLines::~KLines()
}
/*
- Init KAction objects (menubar, toolbar, shortcuts)
+ Init TDEAction objects (menubar, toolbar, shortcuts)
*/
-void KLines::initKAction()
+void KLines::initTDEAction()
{
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(startGame()), actionCollection());
act_demo = KStdGameAction::demo(TQT_TQOBJECT(this), TQT_SLOT(startDemo()), actionCollection());
@@ -110,10 +110,10 @@ void KLines::initKAction()
KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(viewHighScore()), actionCollection());
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
endTurnAction = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SLOT(makeTurn()), actionCollection());
- showNextAction = new KToggleAction(i18n("&Show Next"), KShortcut(CTRL+Key_P),
+ showNextAction = new TDEToggleAction(i18n("&Show Next"), TDEShortcut(CTRL+Key_P),
TQT_TQOBJECT(this), TQT_SLOT(switchPrompt()), actionCollection(), "options_show_next");
showNextAction->setCheckedState(i18n("Hide Next"));
- showNumberedAction = new KToggleAction(i18n("&Use Numbered Balls"), KShortcut(),
+ showNumberedAction = new TDEToggleAction(i18n("&Use Numbered Balls"), TDEShortcut(),
TQT_TQOBJECT(this), TQT_SLOT(switchNumbered()), actionCollection(), "options_show_numbered");
undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection());
@@ -128,13 +128,13 @@ void KLines::initKAction()
showNumberedAction->setChecked(Prefs::numberedBalls());
lPrompt->setPrompt(Prefs::showNext());
- (void)new KAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(lsb), TQT_SLOT(moveLeft()), actionCollection(), "left");
- (void)new KAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(lsb), TQT_SLOT(moveRight()), actionCollection(), "right");
- (void)new KAction(i18n("Move Up"), Key_Up, TQT_TQOBJECT(lsb), TQT_SLOT(moveUp()), actionCollection(), "up");
- (void)new KAction(i18n("Move Down"), Key_Down, TQT_TQOBJECT(lsb), TQT_SLOT(moveDown()), actionCollection(), "down");
- (void)new KAction(i18n("Move Ball"), Key_Space, TQT_TQOBJECT(lsb), TQT_SLOT(placePlayerBall()), actionCollection(), "place_ball");
+ (void)new TDEAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(lsb), TQT_SLOT(moveLeft()), actionCollection(), "left");
+ (void)new TDEAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(lsb), TQT_SLOT(moveRight()), actionCollection(), "right");
+ (void)new TDEAction(i18n("Move Up"), Key_Up, TQT_TQOBJECT(lsb), TQT_SLOT(moveUp()), actionCollection(), "up");
+ (void)new TDEAction(i18n("Move Down"), Key_Down, TQT_TQOBJECT(lsb), TQT_SLOT(moveDown()), actionCollection(), "down");
+ (void)new TDEAction(i18n("Move Ball"), Key_Space, TQT_TQOBJECT(lsb), TQT_SLOT(placePlayerBall()), actionCollection(), "place_ball");
- setupGUI( KMainWindow::Save | Keys | StatusBar | Create );
+ setupGUI( TDEMainWindow::Save | Keys | StatusBar | Create );
}
void KLines::startGame()
@@ -421,7 +421,7 @@ void KLines::focusOutEvent(TQFocusEvent *ev)
demoTimer.stop();
statusBar()->changeItem(i18n(" Level: %1").arg(i18n("Tutorial - Paused")), 0);
}
- KMainWindow::focusOutEvent(ev);
+ TDEMainWindow::focusOutEvent(ev);
}
void KLines::focusInEvent(TQFocusEvent *ev)
@@ -431,7 +431,7 @@ void KLines::focusInEvent(TQFocusEvent *ev)
statusBar()->changeItem(i18n(" Level: %1").arg(levelStr), 0);
slotDemo();
}
- KMainWindow::focusInEvent(ev);
+ TDEMainWindow::focusInEvent(ev);
}
void KLines::stopGame()
@@ -581,5 +581,5 @@ void KLines::keyPressEvent(TQKeyEvent *e)
startGame();
return;
}
- KMainWindow::keyPressEvent(e);
+ TDEMainWindow::keyPressEvent(e);
}