diff options
Diffstat (limited to 'kmahjongg/kmahjongg.cpp')
-rw-r--r-- | kmahjongg/kmahjongg.cpp | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/kmahjongg/kmahjongg.cpp b/kmahjongg/kmahjongg.cpp index 7c18ed50..dd49fedd 100644 --- a/kmahjongg/kmahjongg.cpp +++ b/kmahjongg/kmahjongg.cpp @@ -57,7 +57,7 @@ int is_paused = 0; /** Constructor. */ -KMahjongg::KMahjongg( QWidget* parent, const char *name) +KMahjongg::KMahjongg( TQWidget* parent, const char *name) : KMainWindow(parent, name) { boardEditor = 0; @@ -80,37 +80,37 @@ KMahjongg::KMahjongg( QWidget* parent, const char *name) bDemoModeActive = false; - connect( bw, SIGNAL( statusTextChanged(const QString&, long) ), - SLOT( showStatusText(const QString&, long) ) ); + connect( bw, TQT_SIGNAL( statusTextChanged(const TQString&, long) ), + TQT_SLOT( showStatusText(const TQString&, long) ) ); - connect( bw, SIGNAL( tileNumberChanged(int,int,int) ), - SLOT( showTileNumber(int,int,int) ) ); + connect( bw, TQT_SIGNAL( tileNumberChanged(int,int,int) ), + TQT_SLOT( showTileNumber(int,int,int) ) ); - connect( bw, SIGNAL( demoModeChanged(bool) ), - SLOT( demoModeChanged(bool) ) ); + connect( bw, TQT_SIGNAL( demoModeChanged(bool) ), + TQT_SLOT( demoModeChanged(bool) ) ); - connect( bw, SIGNAL( gameOver(unsigned short , unsigned short)), this, - SLOT( gameOver(unsigned short , unsigned short))); + connect( bw, TQT_SIGNAL( gameOver(unsigned short , unsigned short)), this, + TQT_SLOT( gameOver(unsigned short , unsigned short))); - connect(bw, SIGNAL(gameCalculated()), - this, SLOT(timerReset())); + connect(bw, TQT_SIGNAL(gameCalculated()), + this, TQT_SLOT(timerReset())); // Make connections for the preview load dialog - connect( previewLoad, SIGNAL( boardRedraw(bool) ), - bw, SLOT( drawBoard(bool) ) ); + connect( previewLoad, TQT_SIGNAL( boardRedraw(bool) ), + bw, TQT_SLOT( drawBoard(bool) ) ); - connect( previewLoad, SIGNAL( layoutChange() ), - this, SLOT( newGame() ) ); + connect( previewLoad, TQT_SIGNAL( layoutChange() ), + this, TQT_SLOT( newGame() ) ); - connect( previewLoad, SIGNAL( loadBackground(const QString&, bool) ), - bw, SLOT(loadBackground(const QString&, bool) ) ); + connect( previewLoad, TQT_SIGNAL( loadBackground(const TQString&, bool) ), + bw, TQT_SLOT(loadBackground(const TQString&, bool) ) ); - connect( previewLoad, SIGNAL( loadTileset(const QString &) ), - bw, SLOT(loadTileset(const QString&) ) ); - connect( previewLoad, SIGNAL( loadBoard(const QString&) ), - SLOT(loadBoardLayout(const QString&) ) ); + connect( previewLoad, TQT_SIGNAL( loadTileset(const TQString &) ), + bw, TQT_SLOT(loadTileset(const TQString&) ) ); + connect( previewLoad, TQT_SIGNAL( loadBoard(const TQString&) ), + TQT_SLOT(loadBoardLayout(const TQString&) ) ); startNewGame( ); @@ -128,41 +128,41 @@ KMahjongg::~KMahjongg() void KMahjongg::setupKAction() { // game - KStdGameAction::gameNew(this, SLOT(newGame()), actionCollection()); - KStdGameAction::load(this, SLOT(loadGame()), actionCollection()); - KStdGameAction::save(this, SLOT(saveGame()), actionCollection()); - KStdGameAction::quit(this, SLOT(close()), actionCollection()); - KStdGameAction::restart(this, SLOT(restartGame()), actionCollection()); - new KAction(i18n("New Numbered Game..."), "newnum", 0, this, SLOT(startNewNumeric()), actionCollection(), "game_new_numeric"); - new KAction(i18n("Open Th&eme..."), 0, this, SLOT(openTheme()), actionCollection(), "game_open_theme"); - new KAction(i18n("Open &Tileset..."), 0, this, SLOT(openTileset()), actionCollection(), "game_open_tileset"); - new KAction(i18n("Open &Background..."), 0, this, SLOT(openBackground()), actionCollection(), "game_open_background"); - new KAction(i18n("Open La&yout..."), 0, this, SLOT(openLayout()), actionCollection(), "game_open_layout"); - new KAction(i18n("Sa&ve Theme..."), 0, this, SLOT(saveTheme()), actionCollection(), "game_save_theme"); + KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); + KStdGameAction::load(this, TQT_SLOT(loadGame()), actionCollection()); + KStdGameAction::save(this, TQT_SLOT(saveGame()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::restart(this, TQT_SLOT(restartGame()), actionCollection()); + new KAction(i18n("New Numbered Game..."), "newnum", 0, this, TQT_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric"); + new KAction(i18n("Open Th&eme..."), 0, this, TQT_SLOT(openTheme()), actionCollection(), "game_open_theme"); + new KAction(i18n("Open &Tileset..."), 0, this, TQT_SLOT(openTileset()), actionCollection(), "game_open_tileset"); + new KAction(i18n("Open &Background..."), 0, this, TQT_SLOT(openBackground()), actionCollection(), "game_open_background"); + new KAction(i18n("Open La&yout..."), 0, this, TQT_SLOT(openLayout()), actionCollection(), "game_open_layout"); + new KAction(i18n("Sa&ve Theme..."), 0, this, TQT_SLOT(saveTheme()), actionCollection(), "game_save_theme"); // originally "file" ends here - KStdGameAction::hint(bw, SLOT(helpMove()), actionCollection()); - new KAction(i18n("Shu&ffle"), "reload", 0, bw, SLOT(shuffle()), actionCollection(), "move_shuffle"); - demoAction = KStdGameAction::demo(this, SLOT(demoMode()), actionCollection()); - showMatchingTilesAction = new KToggleAction(i18n("Show &Matching Tiles"), 0, this, SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles"); + KStdGameAction::hint(bw, TQT_SLOT(helpMove()), actionCollection()); + new KAction(i18n("Shu&ffle"), "reload", 0, bw, TQT_SLOT(shuffle()), actionCollection(), "move_shuffle"); + demoAction = KStdGameAction::demo(this, TQT_SLOT(demoMode()), actionCollection()); + showMatchingTilesAction = new KToggleAction(i18n("Show &Matching Tiles"), 0, this, TQT_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles"); showMatchingTilesAction->setCheckedState(i18n("Hide &Matching Tiles")); showMatchingTilesAction->setChecked(Prefs::showMatchingTiles()); bw->setShowMatch( Prefs::showMatchingTiles() ); - KStdGameAction::highscores(this, SLOT(showHighscores()), actionCollection()); - pauseAction = KStdGameAction::pause(this, SLOT(pause()), actionCollection()); + KStdGameAction::highscores(this, TQT_SLOT(showHighscores()), actionCollection()); + pauseAction = KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection()); // TODO: store the background ; open on startup // TODO: same about layout // TODO: same about theme // move - undoAction = KStdGameAction::undo(this, SLOT(undo()), actionCollection()); - redoAction = KStdGameAction::redo(this, SLOT(redo()), actionCollection()); + undoAction = KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); + redoAction = KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection()); // edit - new KAction(i18n("&Board Editor"), 0, this, SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor"); + new KAction(i18n("&Board Editor"), 0, this, TQT_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor"); // settings - KStdAction::preferences(this, SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); setupGUI(); } @@ -177,18 +177,18 @@ void KMahjongg::setupStatusBar() // as compilation), in case someone comes up with a better fix. // pStatusBar->setInsertOrder( KStatusBar::RightToLeft ); - tilesLeftLabel= new QLabel("Removed: 0000/0000", statusBar()); - tilesLeftLabel->setFrameStyle( QFrame::Panel | QFrame::Sunken ); + tilesLeftLabel= new TQLabel("Removed: 0000/0000", statusBar()); + tilesLeftLabel->setFrameStyle( TQFrame::Panel | TQFrame::Sunken ); statusBar()->addWidget(tilesLeftLabel, tilesLeftLabel->sizeHint().width(), ID_STATUS_GAME); - gameNumLabel = new QLabel("Game: 000000000000000000000", statusBar()); - gameNumLabel->setFrameStyle( QFrame::Panel | QFrame::Sunken ); + gameNumLabel = new TQLabel("Game: 000000000000000000000", statusBar()); + gameNumLabel->setFrameStyle( TQFrame::Panel | TQFrame::Sunken ); statusBar()->addWidget(gameNumLabel, gameNumLabel->sizeHint().width(), ID_STATUS_TILENUMBER); - statusLabel= new QLabel("Kmahjongg", statusBar()); - statusLabel->setFrameStyle( QFrame::Panel | QFrame::Sunken ); + statusLabel= new TQLabel("Kmahjongg", statusBar()); + statusLabel->setFrameStyle( TQFrame::Panel | TQFrame::Sunken ); statusBar()->addWidget(statusLabel, statusLabel->sizeHint().width(), ID_STATUS_MESSAGE); // pStatusBar->setAlignment( ID_STATUS_TILENUMBER, AlignCenter ); @@ -198,7 +198,7 @@ void KMahjongg::setDisplayedWidth() { bw->setDisplayedWidth(); /* setFixedSize( bw->size() + - QSize( 2, (!statusBar()->isHidden() ? statusBar()->height() : 0) + TQSize( 2, (!statusBar()->isHidden() ? statusBar()->height() : 0) + 2 + menuBar()->height() ) ); toolBar()->setFixedWidth(bw->width());*/ toolBar()->alignItemRight( ID_GAME_TIMER, true ); @@ -238,8 +238,8 @@ void KMahjongg::showSettings(){ KConfigDialog *dialog = new KConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow); dialog->addPage(new Settings(0, "General"), i18n("General"), "package_settings"); - connect(dialog, SIGNAL(settingsChanged()), bw, SLOT(loadSettings())); - connect(dialog, SIGNAL(settingsChanged()), this, SLOT(setDisplayedWidth())); + connect(dialog, TQT_SIGNAL(settingsChanged()), bw, TQT_SLOT(loadSettings())); + connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(setDisplayedWidth())); dialog->show(); } @@ -394,10 +394,10 @@ void KMahjongg::gameOver( } // --------------------------------------------------------- -void KMahjongg::showStatusText( const QString &msg, long board ) +void KMahjongg::showStatusText( const TQString &msg, long board ) { statusLabel->setText(msg); - QString str = i18n("Game number: %1").arg(board); + TQString str = i18n("Game number: %1").arg(board); gameNumLabel->setText(str); } @@ -406,8 +406,8 @@ void KMahjongg::showStatusText( const QString &msg, long board ) void KMahjongg::showTileNumber( int iMaximum, int iCurrent, int iLeft ) { // Hmm... seems iCurrent is the number of remaining tiles, not removed ... - //QString szBuffer = i18n("Removed: %1/%2").arg(iCurrent).arg(iMaximum); - QString szBuffer = i18n("Removed: %1/%2 Combinations left: %3").arg(iMaximum-iCurrent).arg(iMaximum).arg(iLeft); + //TQString szBuffer = i18n("Removed: %1/%2").arg(iCurrent).arg(iMaximum); + TQString szBuffer = i18n("Removed: %1/%2 Combinations left: %3").arg(iMaximum-iCurrent).arg(iMaximum).arg(iLeft); tilesLeftLabel->setText(szBuffer); // Update here since undo allow is effected by demo mode @@ -445,7 +445,7 @@ void KMahjongg::demoModeChanged( bool bActive) } } -void KMahjongg::loadBoardLayout(const QString &file) { +void KMahjongg::loadBoardLayout(const TQString &file) { bw->loadBoardLayout(file); } @@ -458,7 +458,7 @@ void KMahjongg::tileSizeChanged() { void KMahjongg::loadGame() { GAMEDATA in; char buffer[1024]; - QString fname; + TQString fname; // Get the name of the file to load KURL url = KFileDialog::getOpenURL( NULL, "*.kmgame", this, i18n("Load Game" ) ); @@ -469,7 +469,7 @@ void KMahjongg::loadGame() { KIO::NetAccess::download( url, fname, this ); // open the file for reading - FILE *outFile = fopen( QFile::encodeName(fname), "r"); + FILE *outFile = fopen( TQFile::encodeName(fname), "r"); if (outFile == NULL) { KMessageBox::sorry(this, i18n("Could not read from file. Aborting.")); @@ -537,7 +537,7 @@ void KMahjongg::saveGame() { return; } - FILE *outFile = fopen( QFile::encodeName(url.path()), "w"); + FILE *outFile = fopen( TQFile::encodeName(url.path()), "w"); if (outFile == NULL) { KMessageBox::sorry(this, i18n("Could not write to file. Aborting.")); |