diff options
Diffstat (limited to 'kolf/kolf.cpp')
-rw-r--r-- | kolf/kolf.cpp | 246 |
1 files changed, 123 insertions, 123 deletions
diff --git a/kolf/kolf.cpp b/kolf/kolf.cpp index 33155b6a..696ddc72 100644 --- a/kolf/kolf.cpp +++ b/kolf/kolf.cpp @@ -19,21 +19,21 @@ #include <kstdgameaction.h> #include <kstdguiitem.h> -#include <qcolor.h> -#include <qevent.h> -#include <qfile.h> -#include <qobject.h> -#include <qmap.h> -#include <qpoint.h> -#include <qtimer.h> -#include <qptrlist.h> -#include <qpixmap.h> -#include <qpixmapcache.h> -#include <qfileinfo.h> -#include <qstring.h> -#include <qstringlist.h> -#include <qlayout.h> -#include <qwidget.h> +#include <tqcolor.h> +#include <tqevent.h> +#include <tqfile.h> +#include <tqobject.h> +#include <tqmap.h> +#include <tqpoint.h> +#include <tqtimer.h> +#include <tqptrlist.h> +#include <tqpixmap.h> +#include <tqpixmapcache.h> +#include <tqfileinfo.h> +#include <tqstring.h> +#include <tqstringlist.h> +#include <tqlayout.h> +#include <tqwidget.h> #include <stdlib.h> @@ -62,10 +62,10 @@ Kolf::Kolf() obj = new ObjectList; initPlugins(); - filename = QString::null; - dummy = new QWidget(this); + filename = TQString::null; + dummy = new TQWidget(this); setCentralWidget(dummy); - layout = new QGridLayout(dummy, 3, 1); + layout = new TQGridLayout(dummy, 3, 1); resize(420, 480); } @@ -79,75 +79,75 @@ Kolf::~Kolf() void Kolf::initGUI() { - newAction = KStdGameAction::gameNew(this, SLOT(newGame()), actionCollection()); - newAction->setText(newAction->text() + QString("...")); + newAction = KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); + newAction->setText(newAction->text() + TQString("...")); - endAction = KStdGameAction::end(this, SLOT(closeGame()), actionCollection()); - printAction = KStdGameAction::print(this, SLOT(print()), actionCollection()); + endAction = KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection()); + printAction = KStdGameAction::print(this, TQT_SLOT(print()), actionCollection()); - (void) KStdGameAction::quit(this, SLOT(close()), actionCollection()); - saveAction = KStdAction::save(this, SLOT(save()), actionCollection(), "game_save"); + (void) KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + saveAction = KStdAction::save(this, TQT_SLOT(save()), actionCollection(), "game_save"); saveAction->setText(i18n("Save &Course")); - saveAsAction = KStdAction::saveAs(this, SLOT(saveAs()), actionCollection(), "game_save_as"); + saveAsAction = KStdAction::saveAs(this, TQT_SLOT(saveAs()), actionCollection(), "game_save_as"); saveAsAction->setText(i18n("Save &Course As...")); - saveGameAction = new KAction(i18n("&Save Game"), 0, this, SLOT(saveGame()), actionCollection(), "savegame"); - saveGameAsAction = new KAction(i18n("&Save Game As..."), 0, this, SLOT(saveGameAs()), actionCollection(), "savegameas"); + saveGameAction = new KAction(i18n("&Save Game"), 0, this, TQT_SLOT(saveGame()), actionCollection(), "savegame"); + saveGameAsAction = new KAction(i18n("&Save Game As..."), 0, this, TQT_SLOT(saveGameAs()), actionCollection(), "savegameas"); - loadGameAction = KStdGameAction::load(this, SLOT(loadGame()), actionCollection()); + loadGameAction = KStdGameAction::load(this, TQT_SLOT(loadGame()), actionCollection()); loadGameAction->setText(i18n("Load Saved Game...")); - highScoreAction = KStdGameAction::highscores(this, SLOT(showHighScores()), actionCollection()); + highScoreAction = KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection()); - editingAction = new KToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, this, SLOT(emptySlot()), actionCollection(), "editing"); - newHoleAction = new KAction(i18n("&New"), "filenew", CTRL+SHIFT+Key_N, this, SLOT(emptySlot()), actionCollection(), "newhole"); - clearHoleAction = new KAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, this, SLOT(emptySlot()), actionCollection(), "clearhole"); - resetHoleAction = new KAction(i18n("&Reset"), CTRL+Key_R, this, SLOT(emptySlot()), actionCollection(), "resethole"); - undoShotAction = KStdAction::undo(this, SLOT(emptySlot()), actionCollection(), "undoshot"); + editingAction = new KToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, this, TQT_SLOT(emptySlot()), actionCollection(), "editing"); + newHoleAction = new KAction(i18n("&New"), "filenew", CTRL+SHIFT+Key_N, this, TQT_SLOT(emptySlot()), actionCollection(), "newhole"); + clearHoleAction = new KAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, this, TQT_SLOT(emptySlot()), actionCollection(), "clearhole"); + resetHoleAction = new KAction(i18n("&Reset"), CTRL+Key_R, this, TQT_SLOT(emptySlot()), actionCollection(), "resethole"); + undoShotAction = KStdAction::undo(this, TQT_SLOT(emptySlot()), actionCollection(), "undoshot"); undoShotAction->setText(i18n("&Undo Shot")); - //replayShotAction = new KAction(i18n("&Replay Shot"), 0, this, SLOT(emptySlot()), actionCollection(), "replay"); + //replayShotAction = new KAction(i18n("&Replay Shot"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "replay"); - holeAction = new KListAction(i18n("Switch to Hole"), 0, this, SLOT(emptySlot()), actionCollection(), "switchhole"); - nextAction = new KAction(i18n("&Next Hole"), "forward", KStdAccel::shortcut(KStdAccel::Forward), this, SLOT(emptySlot()), actionCollection(), "nexthole"); - prevAction = new KAction(i18n("&Previous Hole"), "back", KStdAccel::shortcut(KStdAccel::Back), this, SLOT(emptySlot()), actionCollection(), "prevhole"); - firstAction = new KAction(i18n("&First Hole"), "gohome", KStdAccel::shortcut(KStdAccel::Home), this, SLOT(emptySlot()), actionCollection(), "firsthole"); - lastAction = new KAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, this, SLOT(emptySlot()), actionCollection(), "lasthole"); - randAction = new KAction(i18n("&Random Hole"), "goto", 0, this, SLOT(emptySlot()), actionCollection(), "randhole"); + holeAction = new KListAction(i18n("Switch to Hole"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "switchhole"); + nextAction = new KAction(i18n("&Next Hole"), "forward", KStdAccel::shortcut(KStdAccel::Forward), this, TQT_SLOT(emptySlot()), actionCollection(), "nexthole"); + prevAction = new KAction(i18n("&Previous Hole"), "back", KStdAccel::shortcut(KStdAccel::Back), this, TQT_SLOT(emptySlot()), actionCollection(), "prevhole"); + firstAction = new KAction(i18n("&First Hole"), "gohome", KStdAccel::shortcut(KStdAccel::Home), this, TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); + lastAction = new KAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, this, TQT_SLOT(emptySlot()), actionCollection(), "lasthole"); + randAction = new KAction(i18n("&Random Hole"), "goto", 0, this, TQT_SLOT(emptySlot()), actionCollection(), "randhole"); - useMouseAction = new KToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, this, SLOT(emptySlot()), actionCollection(), "usemouse"); + useMouseAction = new KToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "usemouse"); useMouseAction->setCheckedState(i18n("Disable &Mouse for Moving Putter")); - connect(useMouseAction, SIGNAL(toggled(bool)), this, SLOT(useMouseChanged(bool))); + connect(useMouseAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useMouseChanged(bool))); KConfig *config = kapp->config(); config->setGroup("Settings"); useMouseAction->setChecked(config->readBoolEntry("useMouse", true)); - useAdvancedPuttingAction = new KToggleAction(i18n("Enable &Advanced Putting"), 0, this, SLOT(emptySlot()), actionCollection(), "useadvancedputting"); + useAdvancedPuttingAction = new KToggleAction(i18n("Enable &Advanced Putting"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); useAdvancedPuttingAction->setCheckedState(i18n("Disable &Advanced Putting")); - connect(useAdvancedPuttingAction, SIGNAL(toggled(bool)), this, SLOT(useAdvancedPuttingChanged(bool))); + connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useAdvancedPuttingChanged(bool))); useAdvancedPuttingAction->setChecked(config->readBoolEntry("useAdvancedPutting", false)); - showInfoAction = new KToggleAction(i18n("Show &Info"), "info", CTRL+Key_I, this, SLOT(emptySlot()), actionCollection(), "showinfo"); + showInfoAction = new KToggleAction(i18n("Show &Info"), "info", CTRL+Key_I, this, TQT_SLOT(emptySlot()), actionCollection(), "showinfo"); showInfoAction->setCheckedState(i18n("Hide &Info")); - connect(showInfoAction, SIGNAL(toggled(bool)), this, SLOT(showInfoChanged(bool))); + connect(showInfoAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showInfoChanged(bool))); showInfoAction->setChecked(config->readBoolEntry("showInfo", false)); - showGuideLineAction = new KToggleAction(i18n("Show Putter &Guideline"), 0, this, SLOT(emptySlot()), actionCollection(), "showguideline"); + showGuideLineAction = new KToggleAction(i18n("Show Putter &Guideline"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "showguideline"); showGuideLineAction->setCheckedState(i18n("Hide Putter &Guideline")); - connect(showGuideLineAction, SIGNAL(toggled(bool)), this, SLOT(showGuideLineChanged(bool))); + connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showGuideLineChanged(bool))); showGuideLineAction->setChecked(config->readBoolEntry("showGuideLine", true)); - KToggleAction *act=new KToggleAction(i18n("Enable All Dialog Boxes"), 0, this, SLOT(enableAllMessages()), actionCollection(), "enableAll"); + KToggleAction *act=new KToggleAction(i18n("Enable All Dialog Boxes"), 0, this, TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll"); act->setCheckedState(i18n("Disable All Dialog Boxes")); - soundAction = new KToggleAction(i18n("Play &Sounds"), 0, this, SLOT(emptySlot()), actionCollection(), "sound"); - connect(soundAction, SIGNAL(toggled(bool)), this, SLOT(soundChanged(bool))); + soundAction = new KToggleAction(i18n("Play &Sounds"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "sound"); + connect(soundAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(soundChanged(bool))); soundAction->setChecked(config->readBoolEntry("sound", true)); - (void) new KAction(i18n("&Reload Plugins"), 0, this, SLOT(initPlugins()), actionCollection(), "reloadplugins"); - (void) new KAction(i18n("Show &Plugins"), 0, this, SLOT(showPlugins()), actionCollection(), "showplugins"); + (void) new KAction(i18n("&Reload Plugins"), 0, this, TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins"); + (void) new KAction(i18n("Show &Plugins"), 0, this, TQT_SLOT(showPlugins()), actionCollection(), "showplugins"); - aboutAction = new KAction(i18n("&About Course"), 0, this, SLOT(emptySlot()), actionCollection(), "aboutcourse"); - tutorialAction = new KAction(i18n("&Tutorial"), 0, this, SLOT(tutorial()), actionCollection(), "tutorial"); + aboutAction = new KAction(i18n("&About Course"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse"); + tutorialAction = new KAction(i18n("&Tutorial"), 0, this, TQT_SLOT(tutorial()), actionCollection(), "tutorial"); statusBar(); setupGUI(); @@ -169,7 +169,7 @@ void Kolf::startNewGame() if (loadedGame.isNull()) { dialog = new NewGameDialog(filename.isNull(), dummy, "New Game Dialog"); - if (dialog->exec() != QDialog::Accepted) + if (dialog->exec() != TQDialog::Accepted) goto end; } @@ -202,7 +202,7 @@ void Kolf::startNewGame() if (isTutorial) filename = KGlobal::dirs()->findResource("appdata", "tutorial.kolf"); else - filename = config.readEntry("Course", QString::null); + filename = config.readEntry("Course", TQString::null); if (filename.isNull()) return; @@ -223,40 +223,40 @@ void Kolf::startNewGame() game = new KolfGame(obj, &players, filename, dummy); game->setStrict(competition); - connect(game, SIGNAL(newHole(int)), scoreboard, SLOT(newHole(int))); - connect(game, SIGNAL(scoreChanged(int, int, int)), scoreboard, SLOT(setScore(int, int, int))); - connect(game, SIGNAL(parChanged(int, int)), scoreboard, SLOT(parChanged(int, int))); - connect(game, SIGNAL(modifiedChanged(bool)), this, SLOT(updateModified(bool))); - connect(game, SIGNAL(newPlayersTurn(Player *)), this, SLOT(newPlayersTurn(Player *))); - connect(game, SIGNAL(holesDone()), this, SLOT(gameOver())); - connect(game, SIGNAL(checkEditing()), this, SLOT(checkEditing())); - connect(game, SIGNAL(editingStarted()), this, SLOT(editingStarted())); - connect(game, SIGNAL(editingEnded()), this, SLOT(editingEnded())); - connect(game, SIGNAL(inPlayStart()), this, SLOT(inPlayStart())); - connect(game, SIGNAL(inPlayEnd()), this, SLOT(inPlayEnd())); - connect(game, SIGNAL(maxStrokesReached(const QString &)), this, SLOT(maxStrokesReached(const QString &))); - connect(game, SIGNAL(largestHole(int)), this, SLOT(updateHoleMenu(int))); - connect(game, SIGNAL(titleChanged(const QString &)), this, SLOT(titleChanged(const QString &))); - connect(game, SIGNAL(newStatusText(const QString &)), this, SLOT(newStatusText(const QString &))); - connect(game, SIGNAL(currentHole(int)), this, SLOT(setCurrentHole(int))); - connect(holeAction, SIGNAL(activated(const QString &)), game, SLOT(switchHole(const QString &))); - connect(nextAction, SIGNAL(activated()), game, SLOT(nextHole())); - connect(prevAction, SIGNAL(activated()), game, SLOT(prevHole())); - connect(firstAction, SIGNAL(activated()), game, SLOT(firstHole())); - connect(lastAction, SIGNAL(activated()), game, SLOT(lastHole())); - connect(randAction, SIGNAL(activated()), game, SLOT(randHole())); - connect(editingAction, SIGNAL(activated()), game, SLOT(toggleEditMode())); - connect(newHoleAction, SIGNAL(activated()), game, SLOT(addNewHole())); - connect(clearHoleAction, SIGNAL(activated()), game, SLOT(clearHole())); - connect(resetHoleAction, SIGNAL(activated()), game, SLOT(resetHole())); - connect(undoShotAction, SIGNAL(activated()), game, SLOT(undoShot())); - //connect(replayShotAction, SIGNAL(activated()), game, SLOT(replay())); - connect(aboutAction, SIGNAL(activated()), game, SLOT(showInfoDlg())); - connect(useMouseAction, SIGNAL(toggled(bool)), game, SLOT(setUseMouse(bool))); - connect(useAdvancedPuttingAction, SIGNAL(toggled(bool)), game, SLOT(setUseAdvancedPutting(bool))); - connect(soundAction, SIGNAL(toggled(bool)), game, SLOT(setSound(bool))); - connect(showGuideLineAction, SIGNAL(toggled(bool)), game, SLOT(setShowGuideLine(bool))); - connect(showInfoAction, SIGNAL(toggled(bool)), game, SLOT(setShowInfo(bool))); + connect(game, TQT_SIGNAL(newHole(int)), scoreboard, TQT_SLOT(newHole(int))); + connect(game, TQT_SIGNAL(scoreChanged(int, int, int)), scoreboard, TQT_SLOT(setScore(int, int, int))); + connect(game, TQT_SIGNAL(parChanged(int, int)), scoreboard, TQT_SLOT(parChanged(int, int))); + connect(game, TQT_SIGNAL(modifiedChanged(bool)), this, TQT_SLOT(updateModified(bool))); + connect(game, TQT_SIGNAL(newPlayersTurn(Player *)), this, TQT_SLOT(newPlayersTurn(Player *))); + connect(game, TQT_SIGNAL(holesDone()), this, TQT_SLOT(gameOver())); + connect(game, TQT_SIGNAL(checkEditing()), this, TQT_SLOT(checkEditing())); + connect(game, TQT_SIGNAL(editingStarted()), this, TQT_SLOT(editingStarted())); + connect(game, TQT_SIGNAL(editingEnded()), this, TQT_SLOT(editingEnded())); + connect(game, TQT_SIGNAL(inPlayStart()), this, TQT_SLOT(inPlayStart())); + connect(game, TQT_SIGNAL(inPlayEnd()), this, TQT_SLOT(inPlayEnd())); + connect(game, TQT_SIGNAL(maxStrokesReached(const TQString &)), this, TQT_SLOT(maxStrokesReached(const TQString &))); + connect(game, TQT_SIGNAL(largestHole(int)), this, TQT_SLOT(updateHoleMenu(int))); + connect(game, TQT_SIGNAL(titleChanged(const TQString &)), this, TQT_SLOT(titleChanged(const TQString &))); + connect(game, TQT_SIGNAL(newStatusText(const TQString &)), this, TQT_SLOT(newStatusText(const TQString &))); + connect(game, TQT_SIGNAL(currentHole(int)), this, TQT_SLOT(setCurrentHole(int))); + connect(holeAction, TQT_SIGNAL(activated(const TQString &)), game, TQT_SLOT(switchHole(const TQString &))); + connect(nextAction, TQT_SIGNAL(activated()), game, TQT_SLOT(nextHole())); + connect(prevAction, TQT_SIGNAL(activated()), game, TQT_SLOT(prevHole())); + connect(firstAction, TQT_SIGNAL(activated()), game, TQT_SLOT(firstHole())); + connect(lastAction, TQT_SIGNAL(activated()), game, TQT_SLOT(lastHole())); + connect(randAction, TQT_SIGNAL(activated()), game, TQT_SLOT(randHole())); + connect(editingAction, TQT_SIGNAL(activated()), game, TQT_SLOT(toggleEditMode())); + connect(newHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(addNewHole())); + connect(clearHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(clearHole())); + connect(resetHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(resetHole())); + connect(undoShotAction, TQT_SIGNAL(activated()), game, TQT_SLOT(undoShot())); + //connect(replayShotAction, TQT_SIGNAL(activated()), game, TQT_SLOT(replay())); + connect(aboutAction, TQT_SIGNAL(activated()), game, TQT_SLOT(showInfoDlg())); + connect(useMouseAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setUseMouse(bool))); + connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setUseAdvancedPutting(bool))); + connect(soundAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setSound(bool))); + connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setShowGuideLine(bool))); + connect(showInfoAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setShowInfo(bool))); game->setUseMouse(useMouseAction->isChecked()); game->setUseAdvancedPutting(useAdvancedPuttingAction->isChecked()); @@ -299,23 +299,23 @@ void Kolf::startNewGame() void Kolf::newGame() { isTutorial = false; - filename = QString::null; + filename = TQString::null; startNewGame(); } void Kolf::tutorial() { - QString newfilename = KGlobal::dirs()->findResource("appdata", "tutorial.kolfgame"); + TQString newfilename = KGlobal::dirs()->findResource("appdata", "tutorial.kolfgame"); if (newfilename.isNull()) return; - filename = QString::null; + filename = TQString::null; loadedGame = newfilename; isTutorial = true; startNewGame(); - loadedGame = QString::null; + loadedGame = TQString::null; } void Kolf::closeGame() @@ -327,12 +327,12 @@ void Kolf::closeGame() game->pause(); } - filename = QString::null; + filename = TQString::null; editingEnded(); delete game; game = 0; - loadedGame = QString::null; + loadedGame = TQString::null; editingAction->setChecked(false); setEditingEnabled(false); @@ -353,10 +353,10 @@ void Kolf::closeGame() loadGameAction->setEnabled(true); tutorialAction->setEnabled(true); - titleChanged(QString::null); + titleChanged(TQString::null); updateModified(false); - QTimer::singleShot(100, this, SLOT(createSpacer())); + TQTimer::singleShot(100, this, TQT_SLOT(createSpacer())); } void Kolf::createSpacer() @@ -386,14 +386,14 @@ void Kolf::gameOver() int curScore = 1; // names of people who had the lowest score - QStringList names; + TQStringList names; HighScoreList highScores; int scoreBoardIndex = 1; while (curScore != 0) { - QString curName; + TQString curName; // name taken as a reference and filled out curScore = scoreboard->total(scoreBoardIndex, curName); @@ -430,7 +430,7 @@ void Kolf::gameOver() { if (names.count() > 1) { - QString winners = names.join(i18n(" and ")); + TQString winners = names.join(i18n(" and ")); KMessageBox::information(this, i18n("%1 tied").arg(winners)); } else @@ -448,13 +448,13 @@ void Kolf::gameOver() CourseInfo courseInfo; game->courseInfo(courseInfo, game->curFilename()); - scoreDialog->setConfigGroup(courseInfo.untranslatedName + QString(" Highscores")); + scoreDialog->setConfigGroup(courseInfo.untranslatedName + TQString(" Highscores")); for (HighScoreList::Iterator it = highScores.begin(); it != highScores.end(); ++it) { KScoreDialog::FieldInfo info; info[KScoreDialog::Name] = (*it).name; - info[KScoreDialog::Custom1] = QString::number(curPar); + info[KScoreDialog::Custom1] = TQString::number(curPar); scoreDialog->addScore((*it).score, info, false, true); } @@ -463,7 +463,7 @@ void Kolf::gameOver() scoreDialog->show(); } - QTimer::singleShot(700, this, SLOT(closeGame())); + TQTimer::singleShot(700, this, TQT_SLOT(closeGame())); } void Kolf::showHighScores() @@ -474,7 +474,7 @@ void Kolf::showHighScores() CourseInfo courseInfo; game->courseInfo(courseInfo, game->curFilename()); - scoreDialog->setConfigGroup(courseInfo.untranslatedName + QString(" Highscores")); + scoreDialog->setConfigGroup(courseInfo.untranslatedName + TQString(" Highscores")); scoreDialog->setComment(i18n("High Scores for %1").arg(courseInfo.name)); scoreDialog->show(); } @@ -495,7 +495,7 @@ void Kolf::save() void Kolf::saveAs() { - QString newfilename = KFileDialog::getSaveFileName(":kourses", "application/x-kourse", this, i18n("Pick Kolf Course to Save To")); + TQString newfilename = KFileDialog::getSaveFileName(":kourses", "application/x-kourse", this, i18n("Pick Kolf Course to Save To")); if (!newfilename.isNull()) { filename = newfilename; @@ -507,7 +507,7 @@ void Kolf::saveAs() void Kolf::saveGameAs() { - QString newfilename = KFileDialog::getSaveFileName(":savedkolf", "application/x-kolf", this, i18n("Pick Saved Game to Save To")); + TQString newfilename = KFileDialog::getSaveFileName(":savedkolf", "application/x-kolf", this, i18n("Pick Saved Game to Save To")); if (newfilename.isNull()) return; @@ -537,7 +537,7 @@ void Kolf::saveGame() void Kolf::loadGame() { - loadedGame = KFileDialog::getOpenFileName(":savedkolf", QString::fromLatin1("application/x-kolf"), this, i18n("Pick Kolf Saved Game")); + loadedGame = KFileDialog::getOpenFileName(":savedkolf", TQString::fromLatin1("application/x-kolf"), this, i18n("Pick Kolf Saved Game")); if (loadedGame.isNull()) return; @@ -549,11 +549,11 @@ void Kolf::loadGame() // called by main for commmand line files void Kolf::openURL(KURL url) { - QString target; + TQString target; if (KIO::NetAccess::download(url, target, this)) { isTutorial = false; - QString mimeType = KMimeType::findByPath(target)->name(); + TQString mimeType = KMimeType::findByPath(target)->name(); if (mimeType == "application/x-kourse") filename = target; else if (mimeType == "application/x-kolf") @@ -564,7 +564,7 @@ void Kolf::openURL(KURL url) return; } - QTimer::singleShot(10, this, SLOT(startNewGame())); + TQTimer::singleShot(10, this, TQT_SLOT(startNewGame())); } else closeGame(); @@ -582,7 +582,7 @@ void Kolf::newPlayersTurn(Player *player) scoreboard->setCurrentCell(player->id() - 1, game->currentHole() - 1); } -void Kolf::newStatusText(const QString &text) +void Kolf::newStatusText(const TQString &text) { if (text.isEmpty()) statusBar()->message(tempStatusBarText); @@ -594,10 +594,10 @@ void Kolf::editingStarted() { delete editor; editor = new Editor(obj, dummy, "Editor"); - connect(editor, SIGNAL(addNewItem(Object *)), game, SLOT(addNewObject(Object *))); - connect(editor, SIGNAL(changed()), game, SLOT(setModified())); - connect(editor, SIGNAL(addNewItem(Object *)), this, SLOT(setHoleFocus())); - connect(game, SIGNAL(newSelectedItem(CanvasItem *)), editor, SLOT(setItem(CanvasItem *))); + connect(editor, TQT_SIGNAL(addNewItem(Object *)), game, TQT_SLOT(addNewObject(Object *))); + connect(editor, TQT_SIGNAL(changed()), game, TQT_SLOT(setModified())); + connect(editor, TQT_SIGNAL(addNewItem(Object *)), this, TQT_SLOT(setHoleFocus())); + connect(game, TQT_SIGNAL(newSelectedItem(CanvasItem *)), editor, TQT_SLOT(setItem(CanvasItem *))); scoreboard->hide(); @@ -641,16 +641,16 @@ void Kolf::inPlayEnd() setHoleMovementEnabled(true); } -void Kolf::maxStrokesReached(const QString &name) +void Kolf::maxStrokesReached(const TQString &name) { KMessageBox::sorry(this, i18n("%1's score has reached the maximum for this hole.").arg(name)); } void Kolf::updateHoleMenu(int largest) { - QStringList items; + TQStringList items; for (int i = 1; i <= largest; ++i) - items.append(QString::number(i)); + items.append(TQString::number(i)); // setItems for some reason enables the action bool shouldbe = holeAction->isEnabled(); @@ -711,7 +711,7 @@ void Kolf::updateModified(bool mod) titleChanged(title); } -void Kolf::titleChanged(const QString &newTitle) +void Kolf::titleChanged(const TQString &newTitle) { title = newTitle; setCaption(title, courseModified); @@ -785,7 +785,7 @@ void Kolf::initPlugins() void Kolf::showPlugins() { - QString text = QString("<h2>%1</h2><ol>").arg(i18n("Currently Loaded Plugins")); + TQString text = TQString("<h2>%1</h2><ol>").arg(i18n("Currently Loaded Plugins")); Object *object = 0; for (object = plugins.first(); object; object = plugins.next()) { |