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+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+
+#ifndef PLAYERBOX_H
+#define PLAYERBOX_H
+
+
+#include <qgroupbox.h>
+
+
+class QLabel;
+
+
+class PokerPlayer;
+class CardWidget;
+
+
+class PlayerBox : public QGroupBox
+{
+ Q_OBJECT
+
+ public:
+ PlayerBox(bool playerOne, QWidget* parent = 0, const char* name = 0);
+ ~PlayerBox();
+
+ void cardClicked(int no);
+
+ /**
+ * Show the name of the player who owns this box. Use m_player to
+ * get the name.
+ **/
+ void showName();
+
+ /**
+ * Paints the cash
+ **/
+ void showCash(); // and some more
+
+ /**
+ * Sets the player which is used e.g. by @ref showCash()
+ * @param p The guy who owns this box
+ **/
+ void setPlayer(PokerPlayer* p) { m_player = p; }
+
+ /**
+ * Hides the card nr (0 = first card)
+ *
+ * Used to let the cards blink.
+ * @param nr The number of the card which will be hidden
+ **/
+ void hideCard(int nr);
+
+ /**
+ * @param nr The number of the card (where 0 = first card)
+ * @return If the card nr shall be held
+ **/
+ bool getHeld(int nr) const;
+
+ /**
+ * shows all held labels or hides them all
+ * @param on Shows all all labels if true and hides them if false
+ **/
+ void showHelds(bool on);
+
+ /**
+ * Enables the held labels if on is true or disables them
+ * (e.g. after exchange phase) if false
+ * @param e Enables held labels if true, disables if false
+ **/
+ void setHeldEnabled(bool on);
+
+ // FIXME: Combine these two into paintCard(int nr, bool showFront);
+ /**
+ * Paints the card nr
+ * @param nr The number of the card (where 0 = first card)
+ **/
+ void paintCard(int nr);
+
+ /**
+ * Paints the deck
+ * @param nr The number of the card (where 0 = first card)
+ **/
+ void paintDeck(int nr);
+
+ /**
+ * Starts a one player game
+ * @param newCashPerRound The cash that the player has to pay every round
+ **/
+ void singlePlayerGame(int newCashPerRound);
+
+ /**
+ * Activates the held labels for this player (human player)
+ **/
+ void activateToggleHeld();
+
+ /**
+ * Begins blinking of the winning cards
+ **/
+ void blinkOn();
+
+ /**
+ * Stops blinking of the winning cards
+ **/
+ void blinkOff();
+
+ void repaintCard();
+
+
+ protected:
+ virtual void resizeEvent( QResizeEvent* e );
+
+
+ protected slots:
+ void cardClicked(CardWidget* );
+
+
+ signals:
+ void toggleHeld();
+
+ private:
+ // The player that acts on the hand.
+ PokerPlayer *m_player; // The player object.
+
+ // Properties of the game
+ bool m_singlePlayer; // True if this is the only player in the game.
+ int m_cashPerRound; // one player game only FIXME: Rename into "ante"?
+
+ // The card widgets and "held" widgets
+ CardWidget **m_cardWidgets;
+ QLabel **m_heldLabels;
+ bool m_enableHeldLabels; // True if held labels are enabled.
+
+ // The labels at the right hand side of the box.
+ QLabel *m_cashLabel;
+ QLabel *m_betLabel;
+
+
+};
+#endif
+