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Diffstat (limited to 'kreversi/qreversigame.h')
-rw-r--r-- | kreversi/qreversigame.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/kreversi/qreversigame.h b/kreversi/qreversigame.h new file mode 100644 index 00000000..d1712832 --- /dev/null +++ b/kreversi/qreversigame.h @@ -0,0 +1,101 @@ +/* Yo Emacs, this -*- C++ -*- + ******************************************************************* + ******************************************************************* + * + * + * KREVERSI + * + * + ******************************************************************* + * + * A Reversi (or sometimes called Othello) game + * + ******************************************************************* + * + * created 2005 by Inge Wallin <inge@lysator.liu.se> + * + ******************************************************************* + * + * This file is part of the KDE project "KREVERSI" + * + * KREVERSI is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * KREVERSI is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with KREVERSI; see the file COPYING. If not, write to + * the Free Software Foundation, 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + ******************************************************************* + */ + +#ifndef __QREVERSIGAME__H__ +#define __QREVERSIGAME__H__ + +#include <qwidget.h> +#include <qpixmap.h> + +#include "Position.h" +#include "Game.h" +#include "Move.h" + + +class KConfig; + + + +// The main document class in the reversi program. The thing that +// makes this a QReversiGame instead of just a ReversiGame is that it +// emits signals that can be used to update a view. +// +// Signals: +// updateBoard() +// score() +// turn(Color) +// gameOver() +// + +class QReversiGame : public QObject, public Game { + Q_OBJECT + + public: + QReversiGame(QObject *parent = 0); + ~QReversiGame(); + + // Methods dealing with the game + void newGame(); + bool doMove(Move move); + bool undoMove(); +#if 0 + void loadSettings(); + + bool loadGame(KConfig *, bool noupdate = FALSE); + void saveGame(KConfig *); +#endif + + signals: + void sig_newGame(); + void sig_move(uint, Move&); // A move has just been done. + void sig_update(); // Some other change than a move has been done + // Example: loadFile(), undoMove(); + void sig_gameOver(); // The game is over. + + // FIXME: To be removed: + //void updateBoard(); + //void sig_score(); + //void turn(Color); + +private: + // No members. +}; + + +#endif + |