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-rw-r--r--kreversi/DESIGN4
-rw-r--r--kreversi/Engine.cpp2
-rw-r--r--kreversi/Move.cpp4
-rw-r--r--kreversi/board.cpp71
-rw-r--r--kreversi/board.h11
-rw-r--r--kreversi/highscores.cpp6
-rw-r--r--kreversi/kreversi.cpp58
-rw-r--r--kreversi/kreversi.h5
-rw-r--r--kreversi/kzoommainwindow.cpp10
-rw-r--r--kreversi/kzoommainwindow.h3
-rw-r--r--kreversi/qreversigame.cpp14
-rw-r--r--kreversi/qreversigame.h13
-rw-r--r--kreversi/qreversigameview.cpp78
-rw-r--r--kreversi/qreversigameview.h30
-rw-r--r--kreversi/settings.ui54
15 files changed, 184 insertions, 179 deletions
diff --git a/kreversi/DESIGN b/kreversi/DESIGN
index d2a13202..08c329fd 100644
--- a/kreversi/DESIGN
+++ b/kreversi/DESIGN
@@ -71,9 +71,9 @@ Engine
QReversiGame
The "document" for KReversi.
- Handles a game being played and sends signals to all its views
+ Handles a game being played and sends Q_SIGNALS to all its views
when something changes. Basically, the only difference between
- this class and the more basic ReversiGame is that it sends signals
+ this class and the more basic ReversiGame is that it sends Q_SIGNALS
to the views.
Inherits: ReversiGame The actual game being played
diff --git a/kreversi/Engine.cpp b/kreversi/Engine.cpp
index c675b5b2..ce86b6bd 100644
--- a/kreversi/Engine.cpp
+++ b/kreversi/Engine.cpp
@@ -290,7 +290,7 @@ Engine::Engine() : SuperEngine(1)
// keep GUI alive
void Engine::yield()
{
- qApp->processEvents();
+ tqApp->processEvents();
}
diff --git a/kreversi/Move.cpp b/kreversi/Move.cpp
index 3916925e..14a03577 100644
--- a/kreversi/Move.cpp
+++ b/kreversi/Move.cpp
@@ -66,7 +66,7 @@ TQString SimpleMove::asString() const
if (m_x == -1)
return TQString("pass");
else
- return TQString("%1%2").arg(" ABCDEFGH"[m_x]).arg(" 12345678"[m_y]);
+ return TQString("%1%2").tqarg(" ABCDEFGH"[m_x]).tqarg(" 12345678"[m_y]);
}
@@ -114,5 +114,5 @@ bool Move::wasTurned(uint x, uint y) const
{
// findIndex returns the first index where the item is found, or -1
// if not found.
- return (m_turnedPieces.findIndex(10 * x + y) != -1);
+ return (m_turnedPieces.tqfindIndex(10 * x + y) != -1);
}
diff --git a/kreversi/board.cpp b/kreversi/board.cpp
index e0324ebd..b3f75663 100644
--- a/kreversi/board.cpp
+++ b/kreversi/board.cpp
@@ -36,7 +36,6 @@
*******************************************************************
*/
-
#include <unistd.h>
#include <tqpainter.h>
@@ -72,8 +71,8 @@ const uint CHIP_SIZE = 36;
// class KReversiBoardView
-QReversiBoardView::QReversiBoardView(TQWidget *parent, QReversiGame *krgame)
- : TQWidget(parent, "board"),
+TQReversiBoardView::TQReversiBoardView(TQWidget *tqparent, TQReversiGame *krgame)
+ : TQWidget(tqparent, "board"),
chiptype(Unloaded)
{
m_krgame = krgame;
@@ -87,7 +86,7 @@ QReversiBoardView::QReversiBoardView(TQWidget *parent, QReversiGame *krgame)
}
-QReversiBoardView::~QReversiBoardView()
+TQReversiBoardView::~TQReversiBoardView()
{
}
@@ -98,14 +97,14 @@ QReversiBoardView::~QReversiBoardView()
// Start it all up.
//
-void QReversiBoardView::start()
+void TQReversiBoardView::start()
{
updateBoard(true);
adjustSize();
}
-void QReversiBoardView::loadChips(ChipType type)
+void TQReversiBoardView::loadChips(ChipType type)
{
TQString name("pics/");
name += (type==Colored ? "chips.png" : "chips_mono.png");
@@ -124,7 +123,7 @@ void QReversiBoardView::loadChips(ChipType type)
// no animations are displayed.
//
-void QReversiBoardView::setAnimationSpeed(uint speed)
+void TQReversiBoardView::setAnimationSpeed(uint speed)
{
if (speed <= 10)
anim_speed = speed;
@@ -134,10 +133,10 @@ void QReversiBoardView::setAnimationSpeed(uint speed)
// Handle mouse clicks.
//
-void QReversiBoardView::mousePressEvent(TQMouseEvent *e)
+void TQReversiBoardView::mousePressEvent(TQMouseEvent *e)
{
// Only handle left button. No context menu.
- if ( e->button() != LeftButton ) {
+ if ( e->button() != Qt::LeftButton ) {
e->ignore();
return;
}
@@ -156,7 +155,7 @@ void QReversiBoardView::mousePressEvent(TQMouseEvent *e)
}
-void QReversiBoardView::showHint(Move move)
+void TQReversiBoardView::showHint(Move move)
{
// Only show a hint if there is a move to show.
if (move.x() == -1)
@@ -186,7 +185,7 @@ void QReversiBoardView::showHint(Move move)
// keep GUI alive while waiting
for (int dummy = 0; dummy < 5; dummy++) {
usleep(HINT_BLINKRATE / 5);
- qApp->processEvents();
+ tqApp->processEvents();
}
}
m_hintShowing = false;
@@ -202,26 +201,26 @@ void QReversiBoardView::showHint(Move move)
// end, if it is running.
//
-void QReversiBoardView::quitHint()
+void TQReversiBoardView::quitHint()
{
m_hintShowing = false;
}
-void QReversiBoardView::setShowLegalMoves(bool show)
+void TQReversiBoardView::setShowLegalMoves(bool show)
{
m_legalMovesShowing = show;
updateBoard(true);
}
-void QReversiBoardView::setShowMarks(bool show)
+void TQReversiBoardView::setShowMarks(bool show)
{
m_marksShowing = show;
updateBoard(true);
}
-void QReversiBoardView::setShowLastMove(bool show)
+void TQReversiBoardView::setShowLastMove(bool show)
{
m_showLastMove = show;
updateBoard(true);
@@ -237,7 +236,7 @@ void QReversiBoardView::setShowLastMove(bool show)
// NOTE: This code is quite a hack. Should make it better.
//
-void QReversiBoardView::animateChanged(Move move)
+void TQReversiBoardView::animateChanged(Move move)
{
if (anim_speed == 0)
return;
@@ -253,13 +252,13 @@ void QReversiBoardView::animateChanged(Move move)
}
-bool QReversiBoardView::isField(int row, int col) const
+bool TQReversiBoardView::isField(int row, int col) const
{
return ((0 <= row) && (row < 8) && (0 <= col) && (col < 8));
}
-void QReversiBoardView::animateChangedRow(int row, int col, int dy, int dx)
+void TQReversiBoardView::animateChangedRow(int row, int col, int dy, int dx)
{
row = row + dy;
col = col + dx;
@@ -276,7 +275,7 @@ void QReversiBoardView::animateChangedRow(int row, int col, int dy, int dx)
}
-void QReversiBoardView::rotateChip(uint row, uint col)
+void TQReversiBoardView::rotateChip(uint row, uint col)
{
// Check which direction the chip has to be rotated. If the new
// chip is white, the chip was black first, so lets begin at index
@@ -302,16 +301,16 @@ void QReversiBoardView::rotateChip(uint row, uint col)
// m_krgame->squareModified(col, row)).
//
-void QReversiBoardView::updateBoard (bool force)
+void TQReversiBoardView::updateBoard (bool force)
{
TQPainter p(this);
p.setPen(black);
// If we are showing legal moves, we have to erase the old ones
// before we can show the new ones. The easiest way to do that is
- // to repaint everything.
+ // to tqrepaint everything.
//
- // FIXME: A better way, perhaps, is to do the repainting in
+ // FIXME: A better way, perhaps, is to do the tqrepainting in
// drawPiece (which should be renamed drawSquare).
if (m_legalMovesShowing)
force = true;
@@ -403,7 +402,7 @@ void QReversiBoardView::updateBoard (bool force)
// Show legal moves on the board.
-void QReversiBoardView::showLegalMoves()
+void TQReversiBoardView::showLegalMoves()
{
TQPainter p(this);
p.setPen(black);
@@ -419,7 +418,7 @@ void QReversiBoardView::showLegalMoves()
}
-void QReversiBoardView::drawSmallCircle(int x, int y, TQPainter &p)
+void TQReversiBoardView::drawSmallCircle(int x, int y, TQPainter &p)
{
int offset = m_marksShowing ? OFFSET() : 0;
int ellipseSize = zoomedSize() / 3;
@@ -433,7 +432,7 @@ void QReversiBoardView::drawSmallCircle(int x, int y, TQPainter &p)
-TQPixmap QReversiBoardView::chipPixmap(Color color, uint size) const
+TQPixmap TQReversiBoardView::chipPixmap(Color color, uint size) const
{
return chipPixmap(CHIP_OFFSET[color], size);
}
@@ -442,7 +441,7 @@ TQPixmap QReversiBoardView::chipPixmap(Color color, uint size) const
// Get a pixmap for the chip 'i' at size 'size'.
//
-TQPixmap QReversiBoardView::chipPixmap(uint i, uint size) const
+TQPixmap TQReversiBoardView::chipPixmap(uint i, uint size) const
{
// Get the part of the 'allchips' pixmap that contains exactly that
// chip that we want to use.
@@ -458,20 +457,20 @@ TQPixmap QReversiBoardView::chipPixmap(uint i, uint size) const
}
-uint QReversiBoardView::zoomedSize() const
+uint TQReversiBoardView::zoomedSize() const
{
- return qRound(float(CHIP_SIZE) * Prefs::zoom() / 100);
+ return tqRound(float(CHIP_SIZE) * Prefs::zoom() / 100);
}
-void QReversiBoardView::drawPiece(uint row, uint col, Color color)
+void TQReversiBoardView::drawPiece(uint row, uint col, Color color)
{
int i = (color == Nobody ? -1 : int(CHIP_OFFSET[color]));
drawOnePiece(row, col, i);
}
-void QReversiBoardView::drawOnePiece(uint row, uint col, int i)
+void TQReversiBoardView::drawOnePiece(uint row, uint col, int i)
{
int px = col * zoomedSize() + 1;
int py = row * zoomedSize() + 1;
@@ -499,17 +498,17 @@ void QReversiBoardView::drawOnePiece(uint row, uint col, int i)
}
-// We got a repaint event. We make it easy for us and redraw the
+// We got a tqrepaint event. We make it easy for us and redraw the
// entire board.
//
-void QReversiBoardView::paintEvent(TQPaintEvent *)
+void TQReversiBoardView::paintEvent(TQPaintEvent *)
{
updateBoard(true);
}
-void QReversiBoardView::adjustSize()
+void TQReversiBoardView::adjustSize()
{
int w = 8 * zoomedSize();
@@ -520,7 +519,7 @@ void QReversiBoardView::adjustSize()
}
-void QReversiBoardView::setPixmap(TQPixmap &pm)
+void TQReversiBoardView::setPixmap(TQPixmap &pm)
{
if ( pm.width() == 0 )
return;
@@ -531,7 +530,7 @@ void QReversiBoardView::setPixmap(TQPixmap &pm)
}
-void QReversiBoardView::setColor(const TQColor &c)
+void TQReversiBoardView::setColor(const TQColor &c)
{
bgColor = c;
bg = TQPixmap();
@@ -543,7 +542,7 @@ void QReversiBoardView::setColor(const TQColor &c)
// Load all settings that have to do with the board view, such as
// piece colors, background, animation speed, an so on.
-void QReversiBoardView::loadSettings()
+void TQReversiBoardView::loadSettings()
{
// Colors of the pieces (red/blue or black/white)
if ( Prefs::grayscale() ) {
diff --git a/kreversi/board.h b/kreversi/board.h
index f5efc739..59c9463c 100644
--- a/kreversi/board.h
+++ b/kreversi/board.h
@@ -49,18 +49,19 @@
class KConfig;
-class QReversiGame;
+class TQReversiGame;
// The class Board is the visible Reversi Board widget.
//
-class QReversiBoardView : public TQWidget {
+class TQReversiBoardView : public TQWidget {
Q_OBJECT
+ TQ_OBJECT
public:
- QReversiBoardView(TQWidget *parent, QReversiGame *game);
- ~QReversiBoardView();
+ TQReversiBoardView(TQWidget *tqparent, TQReversiGame *game);
+ ~TQReversiBoardView();
// starts all: emits some signal, so it can't be called from
// constructor
@@ -124,7 +125,7 @@ private:
private:
- QReversiGame *m_krgame; // Pointer to the game object (not owner).
+ TQReversiGame *m_krgame; // Pointer to the game object (not owner).
// The background of the board - a color and a pixmap.
TQColor bgColor;
diff --git a/kreversi/highscores.cpp b/kreversi/highscores.cpp
index 1da40d26..2c089975 100644
--- a/kreversi/highscores.cpp
+++ b/kreversi/highscores.cpp
@@ -61,7 +61,7 @@ TQString ExtManager::gameTypeLabel(uint gameType, LabelType type) const
case WW: break;
}
- return TQString::null;
+ return TQString();
}
@@ -79,7 +79,7 @@ void ExtManager::convertLegacy(uint gameType)
for (uint i = 1; i <= 10; i++) {
TQString key = "Pos" + TQString::number(i);
- TQString name = cg.config()->readEntry(key + "Name", TQString::null);
+ TQString name = cg.config()->readEntry(key + "Name", TQString());
if ( name.isEmpty() )
name = i18n("anonymous");
@@ -88,7 +88,7 @@ void ExtManager::convertLegacy(uint gameType)
if ( score==0 )
continue;
- TQString sdate = cg.config()->readEntry(key + "Date", TQString::null);
+ TQString sdate = cg.config()->readEntry(key + "Date", TQString());
TQDateTime date = TQDateTime::fromString(sdate);
Score s(Won);
diff --git a/kreversi/kreversi.cpp b/kreversi/kreversi.cpp
index d01c2f6e..0305dda9 100644
--- a/kreversi/kreversi.cpp
+++ b/kreversi/kreversi.cpp
@@ -88,7 +88,7 @@ KReversi::KReversi()
KNotifyClient::startDaemon();
// The game.
- m_game = new QReversiGame();
+ m_game = new TQReversiGame();
m_cheating = false;
m_gameOver = false;
m_humanColor = Black;
@@ -104,7 +104,7 @@ KReversi::KReversi()
top = new TQGridLayout(w, 2, 2);
// The reversi game view.
- m_gameView = new QReversiGameView(w, m_game);
+ m_gameView = new TQReversiGameView(w, m_game);
top->addMultiCellWidget(m_gameView, 0, 1, 0, 0);
// Populate the GUI.
@@ -116,15 +116,15 @@ KReversi::KReversi()
// The only part of the view that is left in this class is the
// indicator of whose turn it is in the status bar. The rest is
// in the game view.
- connect(m_game, TQT_SIGNAL(sig_newGame()), this, TQT_SLOT(showTurn()));
+ connect(m_game, TQT_SIGNAL(sig_newGame()), TQT_TQOBJECT(this), TQT_SLOT(showTurn()));
connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)),
- this, TQT_SLOT(handleMove(uint, Move&))); // Calls showTurn().
- connect(m_game, TQT_SIGNAL(sig_update()), this, TQT_SLOT(showTurn()));
- connect(m_game, TQT_SIGNAL(sig_gameOver()), this, TQT_SLOT(slotGameOver()));
+ TQT_TQOBJECT(this), TQT_SLOT(handleMove(uint, Move&))); // Calls showTurn().
+ connect(m_game, TQT_SIGNAL(sig_update()), TQT_TQOBJECT(this), TQT_SLOT(showTurn()));
+ connect(m_game, TQT_SIGNAL(sig_gameOver()), TQT_TQOBJECT(this), TQT_SLOT(slotGameOver()));
// Signal that is sent when the user clicks on the board.
connect(m_gameView, TQT_SIGNAL(signalSquareClicked(int, int)),
- this, TQT_SLOT(slotSquareClicked(int, int)));
+ TQT_TQOBJECT(this), TQT_SLOT(slotSquareClicked(int, int)));
loadSettings();
@@ -150,38 +150,38 @@ KReversi::~KReversi()
void KReversi::createKActions()
{
// Standard Game Actions.
- KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(),
+ KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(slotNewGame()), actionCollection(),
"game_new");
- KStdGameAction::load(this, TQT_SLOT(slotOpenGame()), actionCollection());
- KStdGameAction::save(this, TQT_SLOT(slotSave()), actionCollection());
- KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
- KStdGameAction::hint(this, TQT_SLOT(slotHint()), actionCollection(),
+ KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(slotOpenGame()), actionCollection());
+ KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(slotSave()), actionCollection());
+ KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
+ KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(slotHint()), actionCollection(),
"game_hint");
- KStdGameAction::undo(this, TQT_SLOT(slotUndo()), actionCollection(),
+ KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(slotUndo()), actionCollection(),
"game_undo");
// Non-standard Game Actions: Stop, Continue, Switch sides
- stopAction = new KAction(i18n("&Stop Thinking"), "game_stop", Qt::Key_Escape,
- this, TQT_SLOT(slotInterrupt()), actionCollection(),
+ stopAction = new KAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape,
+ TQT_TQOBJECT(this), TQT_SLOT(slotInterrupt()), actionCollection(),
"game_stop");
continueAction = new KAction(i18n("&Continue Thinking"), "reload", 0,
- this, TQT_SLOT(slotContinue()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(slotContinue()), actionCollection(),
"game_continue");
new KAction(i18n("S&witch Sides"), 0, 0,
- this, TQT_SLOT(slotSwitchSides()), actionCollection(),
+ TQT_TQOBJECT(this), TQT_SLOT(slotSwitchSides()), actionCollection(),
"game_switch_sides");
// Some more standard game actions: Highscores, Settings.
- KStdGameAction::highscores(this, TQT_SLOT(showHighScoreDialog()), actionCollection());
- KStdAction::preferences(this, TQT_SLOT(slotEditSettings()), actionCollection());
+ KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScoreDialog()), actionCollection());
+ KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(slotEditSettings()), actionCollection());
// Actions for the view(s).
showLastMoveAction = new KToggleAction(i18n("Show Last Move"), "lastmoves", 0,
- this, TQT_SLOT(slotShowLastMove()),
+ TQT_TQOBJECT(this), TQT_SLOT(slotShowLastMove()),
actionCollection(),
"show_last_move");
showLegalMovesAction = new KToggleAction(i18n("Show Legal Moves"), "legalmoves", 0,
- this, TQT_SLOT(slotShowLegalMoves()),
+ TQT_TQOBJECT(this), TQT_SLOT(slotShowLegalMoves()),
actionCollection(),
"show_legal_moves");
}
@@ -200,7 +200,7 @@ void KReversi::setStrength(uint strength)
// FIXME: 7 should be MAXSTRENGTH or something similar.
Q_ASSERT( 1 <= strength && strength <= 7 );
- strength = QMAX(QMIN(strength, 7), 1);
+ strength = TQMAX(TQMIN(strength, 7), 1);
m_engine->setStrength(strength);
if (m_lowestStrength < strength)
m_lowestStrength = strength;
@@ -329,9 +329,9 @@ void KReversi::slotUndo()
}
if (m_game->toMove() == computerColor()) {
- // Must repaint so that the new move is not shown before the old
+ // Must tqrepaint so that the new move is not shown before the old
// one is removed on the screen.
- m_gameView->repaint();
+ m_gameView->tqrepaint();
computerMakeMove();
}
else
@@ -392,7 +392,7 @@ void KReversi::slotSwitchSides()
if (m_game->moveNumber() != 0) {
int res = KMessageBox::warningContinueCancel(this,
i18n("If you switch side, your score will not be added to the highscores."),
- TQString::null, TQString::null, "switch_side_warning");
+ TQString(), TQString(), "switch_side_warning");
if ( res==KMessageBox::Cancel )
return;
@@ -609,21 +609,21 @@ void KReversi::showGameOver(Color color)
if ( color == Nobody ) {
KNotifyClient::event(winId(), "draw", i18n("Draw!"));
TQString s = i18n("Game is drawn!\n\nYou : %1\nComputer: %2")
- .arg(human).arg(computer);
+ .tqarg(human).tqarg(computer);
KMessageBox::information(this, s, i18n("Game Ended"));
score.setType(KExtHighscore::Draw);
}
else if ( humanColor() == color ) {
KNotifyClient::event(winId(), "won", i18n("Game won!"));
TQString s = i18n("Congratulations, you have won!\n\nYou : %1\nComputer: %2")
- .arg(human).arg(computer);
+ .tqarg(human).tqarg(computer);
KMessageBox::information(this, s, i18n("Game Ended"));
score.setType(KExtHighscore::Won);
}
else {
KNotifyClient::event(winId(), "lost", i18n("Game lost!"));
TQString s = i18n("You have lost the game!\n\nYou : %1\nComputer: %2")
- .arg(human).arg(computer);
+ .tqarg(human).tqarg(computer);
KMessageBox::information(this, s, i18n("Game Ended"));
score.setType(KExtHighscore::Lost);
}
@@ -755,7 +755,7 @@ void KReversi::slotEditSettings()
Settings *general = new Settings(0, "General");
dialog->addPage(general, i18n("General"), "package_settings");
- connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings()));
+ connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(loadSettings()));
dialog->show();
}
diff --git a/kreversi/kreversi.h b/kreversi/kreversi.h
index f8ea3bb6..1be7069d 100644
--- a/kreversi/kreversi.h
+++ b/kreversi/kreversi.h
@@ -59,6 +59,7 @@ class KAction;
class KReversi : public KZoomMainWindow
{
Q_OBJECT
+ TQ_OBJECT
public:
@@ -157,7 +158,7 @@ private:
KToggleAction *showLegalMovesAction;
// The game itself and game properties
- QReversiGame *m_game; // The main document - the game
+ TQReversiGame *m_game; // The main document - the game
Color m_humanColor; // The Color of the human player.
bool m_gameOver; // True if the game is over
@@ -170,7 +171,7 @@ private:
Engine *m_engine; // The AI that creates the computers moves.
// Widgets
- QReversiGameView *m_gameView; // The board widget.
+ TQReversiGameView *m_gameView; // The board widget.
};
diff --git a/kreversi/kzoommainwindow.cpp b/kreversi/kzoommainwindow.cpp
index 56f46742..dc2820fe 100644
--- a/kreversi/kzoommainwindow.cpp
+++ b/kreversi/kzoommainwindow.cpp
@@ -34,11 +34,11 @@ KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step,
installEventFilter(this);
m_zoomInAction =
- KStdAction::zoomIn(this, TQT_SLOT(zoomIn()), actionCollection());
+ KStdAction::zoomIn(TQT_TQOBJECT(this), TQT_SLOT(zoomIn()), actionCollection());
m_zoomOutAction =
- KStdAction::zoomOut(this, TQT_SLOT(zoomOut()), actionCollection());
+ KStdAction::zoomOut(TQT_TQOBJECT(this), TQT_SLOT(zoomOut()), actionCollection());
m_menu =
- KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection());
+ KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection());
}
@@ -65,7 +65,7 @@ void KZoomMainWindow::addWidget(TQWidget *widget)
{
widget->adjustSize();
- TQWidget *tlw = widget->topLevelWidget();
+ TQWidget *tlw = widget->tqtopLevelWidget();
KZoomMainWindow *zm =
static_cast<KZoomMainWindow *>(tlw->qt_cast("KZoomMainWindow"));
@@ -84,7 +84,7 @@ void KZoomMainWindow::widgetDestroyed()
bool KZoomMainWindow::eventFilter(TQObject *o, TQEvent *e)
{
if ( e->type()==TQEvent::LayoutHint )
- setFixedSize(minimumSize()); // because K/QMainWindow
+ setFixedSize(tqminimumSize()); // because K/TQMainWindow
// does not manage fixed central widget
// with hidden menubar...
return KMainWindow::eventFilter(o, e);
diff --git a/kreversi/kzoommainwindow.h b/kreversi/kzoommainwindow.h
index 73acd539..a27b61a4 100644
--- a/kreversi/kzoommainwindow.h
+++ b/kreversi/kzoommainwindow.h
@@ -47,6 +47,7 @@ class KToggleAction;
class KZoomMainWindow : public KMainWindow
{
Q_OBJECT
+ TQ_OBJECT
public:
/** Constructor. */
KZoomMainWindow(uint minZoom, uint maxZoom, uint zoomStep,
@@ -54,7 +55,7 @@ public:
/** Add a widget to be managed i.e. the adjustSize() method of the
* widget is called whenever the zoom is changed.
- * This function assumes that the topLevelWidget() is the KZoomMainWindow.
+ * This function assumes that the tqtopLevelWidget() is the KZoomMainWindow.
*/
static void addWidget(TQWidget *widget);
diff --git a/kreversi/qreversigame.cpp b/kreversi/qreversigame.cpp
index 3e940ca2..d126789a 100644
--- a/kreversi/qreversigame.cpp
+++ b/kreversi/qreversigame.cpp
@@ -41,21 +41,21 @@
// ================================================================
-// class QReversiGame
+// class TQReversiGame
-QReversiGame::QReversiGame(TQObject *parent)
- : TQObject(parent), Game()
+TQReversiGame::TQReversiGame(TQObject *tqparent)
+ : TQObject(tqparent), Game()
{
}
-QReversiGame::~QReversiGame()
+TQReversiGame::~TQReversiGame()
{
}
-void QReversiGame::newGame()
+void TQReversiGame::newGame()
{
Game::newGame();
@@ -63,7 +63,7 @@ void QReversiGame::newGame()
}
-bool QReversiGame::doMove(Move move)
+bool TQReversiGame::doMove(Move move)
{
bool retval = Game::doMove(move);
if (!retval)
@@ -78,7 +78,7 @@ bool QReversiGame::doMove(Move move)
}
-bool QReversiGame::undoMove()
+bool TQReversiGame::undoMove()
{
bool retval = Game::undoMove();
diff --git a/kreversi/qreversigame.h b/kreversi/qreversigame.h
index b4dcb19b..875d2c07 100644
--- a/kreversi/qreversigame.h
+++ b/kreversi/qreversigame.h
@@ -36,8 +36,8 @@
*******************************************************************
*/
-#ifndef __QREVERSIGAME__H__
-#define __QREVERSIGAME__H__
+#ifndef __TQREVERSIGAME__H__
+#define __TQREVERSIGAME__H__
#include <tqwidget.h>
#include <tqpixmap.h>
@@ -52,7 +52,7 @@ class KConfig;
// The main document class in the reversi program. The thing that
-// makes this a QReversiGame instead of just a ReversiGame is that it
+// makes this a TQReversiGame instead of just a ReversiGame is that it
// emits signals that can be used to update a view.
//
// Signals:
@@ -62,12 +62,13 @@ class KConfig;
// gameOver()
//
-class QReversiGame : public TQObject, public Game {
+class TQReversiGame : public TQObject, public Game {
Q_OBJECT
+ TQ_OBJECT
public:
- QReversiGame(TQObject *parent = 0);
- ~QReversiGame();
+ TQReversiGame(TQObject *tqparent = 0);
+ ~TQReversiGame();
// Methods dealing with the game
void newGame();
diff --git a/kreversi/qreversigameview.cpp b/kreversi/qreversigameview.cpp
index e9104398..e6a17cbf 100644
--- a/kreversi/qreversigameview.cpp
+++ b/kreversi/qreversigameview.cpp
@@ -71,8 +71,8 @@
// class StatusWidget
-StatusWidget::StatusWidget(const TQString &text, TQWidget *parent)
- : TQWidget(parent, "status_widget")
+StatusWidget::StatusWidget(const TQString &text, TQWidget *tqparent)
+ : TQWidget(tqparent, "status_widget")
{
TQHBoxLayout *hbox = new TQHBoxLayout(this, 0, KDialog::spacingHint());
TQLabel *label;
@@ -119,11 +119,11 @@ void StatusWidget::setScore(uint s)
// ================================================================
-// class QReversiGameView
+// class TQReversiGameView
-QReversiGameView::QReversiGameView(TQWidget *parent, QReversiGame *game)
- : TQWidget(parent, "gameview")
+TQReversiGameView::TQReversiGameView(TQWidget *tqparent, TQReversiGame *game)
+ : TQWidget(tqparent, "gameview")
{
// Store a pointer to the game.
m_game = game;
@@ -147,39 +147,39 @@ QReversiGameView::QReversiGameView(TQWidget *parent, QReversiGame *game)
}
-QReversiGameView::~QReversiGameView()
+TQReversiGameView::~TQReversiGameView()
{
}
// Create the entire view. Only called once from the constructor.
-void QReversiGameView::createView()
+void TQReversiGameView::createView()
{
- TQGridLayout *layout = new TQGridLayout(this, 4, 2);
+ TQGridLayout *tqlayout = new TQGridLayout(this, 4, 2);
// The board
- m_boardView = new QReversiBoardView(this, m_game);
+ m_boardView = new TQReversiBoardView(this, m_game);
m_boardView->loadSettings(); // Load the pixmaps used in the status widgets.
- layout->addMultiCellWidget(m_boardView, 0, 3, 0, 0);
+ tqlayout->addMultiCellWidget(m_boardView, 0, 3, 0, 0);
// The status widgets
- m_blackStatus = new StatusWidget(TQString::null, this);
- m_blackStatus->setPixmap(m_boardView->chipPixmap(Black, 20));
- layout->addWidget(m_blackStatus, 0, 1);
- m_whiteStatus = new StatusWidget(TQString::null, this);
- m_whiteStatus->setPixmap(m_boardView->chipPixmap(White, 20));
- layout->addWidget(m_whiteStatus, 1, 1);
+ m_blacktqStatus = new StatusWidget(TQString(), this);
+ m_blacktqStatus->setPixmap(m_boardView->chipPixmap(Black, 20));
+ tqlayout->addWidget(m_blacktqStatus, 0, 1);
+ m_whitetqStatus = new StatusWidget(TQString(), this);
+ m_whitetqStatus->setPixmap(m_boardView->chipPixmap(White, 20));
+ tqlayout->addWidget(m_whitetqStatus, 1, 1);
// The "Moves" label
TQLabel *movesLabel = new TQLabel( i18n("Moves"), this);
- movesLabel->setAlignment(AlignCenter);
- layout->addWidget(movesLabel, 2, 1);
+ movesLabel->tqsetAlignment(AlignCenter);
+ tqlayout->addWidget(movesLabel, 2, 1);
// The list of moves.
m_movesView = new TQListBox(this, "moves");
m_movesView->setMinimumWidth(150);
- layout->addWidget(m_movesView, 3, 1);
+ tqlayout->addWidget(m_movesView, 3, 1);
}
@@ -189,17 +189,17 @@ void QReversiGameView::createView()
// Recieves the sig_newGame signal from the game.
-void QReversiGameView::newGame()
+void TQReversiGameView::newGame()
{
m_boardView->updateBoard(true);
m_movesView->clear();
- updateStatus();
+ updatetqStatus();
}
// Recieves the sig_move signal from the game.
-void QReversiGameView::moveMade(uint moveNum, Move &move)
+void TQReversiGameView::moveMade(uint moveNum, Move &move)
{
//FIXME: Error checks.
TQString colorsWB[] = {
@@ -213,10 +213,10 @@ void QReversiGameView::moveMade(uint moveNum, Move &move)
// Insert the new move in the listbox and mark it as the current one.
m_movesView->insertItem(TQString("%1. %2 %3")
- .arg(moveNum)
- .arg(Prefs::grayscale() ? colorsWB[move.color()]
+ .tqarg(moveNum)
+ .tqarg(Prefs::grayscale() ? colorsWB[move.color()]
: colorsRB[move.color()])
- .arg(move.asString()));
+ .tqarg(move.asString()));
m_movesView->setCurrentItem(moveNum - 1);
m_movesView->ensureCurrentVisible();
@@ -225,33 +225,33 @@ void QReversiGameView::moveMade(uint moveNum, Move &move)
m_boardView->updateBoard();
// Update the score.
- updateStatus();
+ updatetqStatus();
}
// Recieves the sig_update signal from the game, and can be called
// whenever a total update of the view is required.
-void QReversiGameView::updateView()
+void TQReversiGameView::updateView()
{
m_boardView->updateBoard(true);
updateMovelist();
- updateStatus();
+ updatetqStatus();
}
// Only updates the status widgets (score).
-void QReversiGameView::updateStatus()
+void TQReversiGameView::updatetqStatus()
{
- m_blackStatus->setScore(m_game->score(Black));
- m_whiteStatus->setScore(m_game->score(White));
+ m_blacktqStatus->setScore(m_game->score(Black));
+ m_whitetqStatus->setScore(m_game->score(White));
}
// Only updates the status board.
-void QReversiGameView::updateBoard(bool force)
+void TQReversiGameView::updateBoard(bool force)
{
m_boardView->updateBoard(force);
}
@@ -260,7 +260,7 @@ void QReversiGameView::updateBoard(bool force)
// Only updates the movelist. This method regenerates the list from
// scratch.
-void QReversiGameView::updateMovelist()
+void TQReversiGameView::updateMovelist()
{
// FIXME: NYI
}
@@ -270,7 +270,7 @@ void QReversiGameView::updateMovelist()
// access to the internal board view.
//
-void QReversiGameView::squareClicked(int row, int col)
+void TQReversiGameView::squareClicked(int row, int col)
{
emit signalSquareClicked(row, col);
}
@@ -280,17 +280,17 @@ void QReversiGameView::squareClicked(int row, int col)
// Other public methods.
-void QReversiGameView::setHumanColor(Color color)
+void TQReversiGameView::setHumanColor(Color color)
{
m_humanColor = color;
if (color == Black) {
- m_blackStatus->setText(i18n("You"));
- m_whiteStatus->setText("");
+ m_blacktqStatus->setText(i18n("You"));
+ m_whitetqStatus->setText("");
}
else {
- m_blackStatus->setText("");
- m_whiteStatus->setText(i18n("You"));
+ m_blacktqStatus->setText("");
+ m_whitetqStatus->setText(i18n("You"));
}
}
diff --git a/kreversi/qreversigameview.h b/kreversi/qreversigameview.h
index 97cc1738..628c4637 100644
--- a/kreversi/qreversigameview.h
+++ b/kreversi/qreversigameview.h
@@ -36,8 +36,8 @@
*******************************************************************
*/
-#ifndef __QREVERSIGAMEVIEW__H__
-#define __QREVERSIGAMEVIEW__H__
+#ifndef __TQREVERSIGAMEVIEW__H__
+#define __TQREVERSIGAMEVIEW__H__
#include <tqlistbox.h>
@@ -52,15 +52,16 @@ class KConfig;
class TQLabel;
-class QReversiGame;
+class TQReversiGame;
-class StatusWidget : public QWidget
+class StatusWidget : public TQWidget
{
Q_OBJECT
+ TQ_OBJECT
public:
- StatusWidget(const TQString &text, TQWidget *parent);
+ StatusWidget(const TQString &text, TQWidget *tqparent);
void setText(const TQString &string);
void setPixmap(const TQPixmap &pixmap);
@@ -75,13 +76,14 @@ private:
// The main game view
-class QReversiGameView : public TQWidget {
+class TQReversiGameView : public TQWidget {
Q_OBJECT
+ TQ_OBJECT
public:
- QReversiGameView(TQWidget *parent, QReversiGame *game);
- ~QReversiGameView();
+ TQReversiGameView(TQWidget *tqparent, TQReversiGame *game);
+ ~TQReversiGameView();
// Proxy methods for the board view
void showHint(Move move) { m_boardView->showHint(move); }
@@ -102,7 +104,7 @@ public:
void insertMove(TQString moveString) { m_movesView->insertItem(moveString); }
void removeMove(int moveNum) {
m_movesView->removeItem(moveNum);
- updateStatus();
+ updatetqStatus();
}
void setCurrentMove(int moveNum) {
m_movesView->setCurrentItem(moveNum);
@@ -127,7 +129,7 @@ public slots:
void moveMade(uint moveNum, Move &move);
void updateView(); // Update the entire view.
- void updateStatus(); // Update the status widgets (score)
+ void updatetqStatus(); // Update the status widgets (score)
void updateBoard(bool force = FALSE); // Update the board.
void updateMovelist(); // Update the move list.
@@ -144,15 +146,15 @@ private:
private:
// Pointer to the game we are displaying
- QReversiGame *m_game; // Pointer to the game object (not owner).
+ TQReversiGame *m_game; // Pointer to the game object (not owner).
Color m_humanColor;
// Widgets in the view.
- QReversiBoardView *m_boardView;
+ TQReversiBoardView *m_boardView;
TQListBox *m_movesView;
- StatusWidget *m_blackStatus;
- StatusWidget *m_whiteStatus;
+ StatusWidget *m_blacktqStatus;
+ StatusWidget *m_whitetqStatus;
};
diff --git a/kreversi/settings.ui b/kreversi/settings.ui
index b7c59ff5..f9dc2031 100644
--- a/kreversi/settings.ui
+++ b/kreversi/settings.ui
@@ -1,10 +1,10 @@
<!DOCTYPE UI><UI version="3.3" stdsetdef="1">
<class>Settings</class>
-<widget class="QWidget">
+<widget class="TQWidget">
<property name="name">
<cstring>Settings</cstring>
</property>
- <property name="geometry">
+ <property name="tqgeometry">
<rect>
<x>0</x>
<y>0</y>
@@ -25,7 +25,7 @@
<property name="spacing">
<number>0</number>
</property>
- <widget class="QFrame">
+ <widget class="TQFrame">
<property name="name">
<cstring>frame3</cstring>
</property>
@@ -52,14 +52,14 @@
<property name="sizeType">
<enum>Expanding</enum>
</property>
- <property name="sizeHint">
+ <property name="tqsizeHint">
<size>
<width>20</width>
<height>20</height>
</size>
</property>
</spacer>
- <widget class="QCheckBox" row="0" column="0">
+ <widget class="TQCheckBox" row="0" column="0">
<property name="name">
<cstring>kcfg_Grayscale</cstring>
</property>
@@ -67,7 +67,7 @@
<string>&amp;Grayscale chips</string>
</property>
</widget>
- <widget class="QButtonGroup" row="0" column="1" rowspan="2" colspan="1">
+ <widget class="TQButtonGroup" row="0" column="1" rowspan="2" colspan="1">
<property name="name">
<cstring>kcfg_CompetitiveGameChoice</cstring>
</property>
@@ -78,7 +78,7 @@
<property name="name">
<cstring>unnamed</cstring>
</property>
- <widget class="QRadioButton">
+ <widget class="TQRadioButton">
<property name="name">
<cstring>CasualGameChoice</cstring>
</property>
@@ -92,7 +92,7 @@
<bool>true</bool>
</property>
</widget>
- <widget class="QRadioButton">
+ <widget class="TQRadioButton">
<property name="name">
<cstring>CompetitiveGameChoice</cstring>
</property>
@@ -105,7 +105,7 @@
</widget>
</vbox>
</widget>
- <widget class="QGroupBox" row="2" column="1">
+ <widget class="TQGroupBox" row="2" column="1">
<property name="name">
<cstring>skillGroup</cstring>
</property>
@@ -116,7 +116,7 @@
<property name="name">
<cstring>unnamed</cstring>
</property>
- <widget class="QSlider" row="0" column="0" rowspan="1" colspan="3">
+ <widget class="TQSlider" row="0" column="0" rowspan="1" colspan="3">
<property name="name">
<cstring>kcfg_skill</cstring>
</property>
@@ -136,42 +136,42 @@
<enum>NoMarks</enum>
</property>
</widget>
- <widget class="QLabel" row="1" column="0">
+ <widget class="TQLabel" row="1" column="0">
<property name="name">
<cstring>Beginner</cstring>
</property>
<property name="text">
<string>Beginner</string>
</property>
- <property name="alignment">
+ <property name="tqalignment">
<set>AlignVCenter|AlignLeft</set>
</property>
</widget>
- <widget class="QLabel" row="1" column="2">
+ <widget class="TQLabel" row="1" column="2">
<property name="name">
<cstring>Expert</cstring>
</property>
<property name="text">
<string>Expert</string>
</property>
- <property name="alignment">
+ <property name="tqalignment">
<set>AlignVCenter|AlignRight</set>
</property>
</widget>
- <widget class="QLabel" row="1" column="1">
+ <widget class="TQLabel" row="1" column="1">
<property name="name">
<cstring>Average</cstring>
</property>
<property name="text">
<string>Average</string>
</property>
- <property name="alignment">
+ <property name="tqalignment">
<set>AlignCenter</set>
</property>
</widget>
</grid>
</widget>
- <widget class="QGroupBox" row="2" column="0">
+ <widget class="TQGroupBox" row="2" column="0">
<property name="name">
<cstring>groupBox2</cstring>
</property>
@@ -182,29 +182,29 @@
<property name="name">
<cstring>unnamed</cstring>
</property>
- <widget class="QLabel" row="1" column="0">
+ <widget class="TQLabel" row="1" column="0">
<property name="name">
<cstring>textLabel1</cstring>
</property>
<property name="text">
<string>Slow</string>
</property>
- <property name="alignment">
+ <property name="tqalignment">
<set>AlignVCenter|AlignLeft</set>
</property>
</widget>
- <widget class="QLabel" row="1" column="1">
+ <widget class="TQLabel" row="1" column="1">
<property name="name">
<cstring>textLabel3</cstring>
</property>
<property name="text">
<string>Fast</string>
</property>
- <property name="alignment">
+ <property name="tqalignment">
<set>AlignVCenter|AlignRight</set>
</property>
</widget>
- <widget class="QSlider" row="0" column="0" rowspan="1" colspan="2">
+ <widget class="TQSlider" row="0" column="0" rowspan="1" colspan="2">
<property name="name">
<cstring>kcfg_AnimationSpeed</cstring>
</property>
@@ -229,7 +229,7 @@
</widget>
</grid>
</widget>
- <widget class="QCheckBox" row="1" column="0">
+ <widget class="TQCheckBox" row="1" column="0">
<property name="name">
<cstring>kcfg_Animation</cstring>
</property>
@@ -240,7 +240,7 @@
<bool>true</bool>
</property>
</widget>
- <widget class="QButtonGroup" row="3" column="0" rowspan="1" colspan="2">
+ <widget class="TQButtonGroup" row="3" column="0" rowspan="1" colspan="2">
<property name="name">
<cstring>kcfg_BackgroundImageChoice</cstring>
</property>
@@ -251,7 +251,7 @@
<property name="name">
<cstring>unnamed</cstring>
</property>
- <widget class="QRadioButton" row="0" column="0">
+ <widget class="TQRadioButton" row="0" column="0">
<property name="name">
<cstring>BackgroundColorChoice</cstring>
</property>
@@ -264,7 +264,7 @@
<cstring>kcfg_BackgroundImage</cstring>
</property>
</widget>
- <widget class="QRadioButton" row="1" column="0">
+ <widget class="TQRadioButton" row="1" column="0">
<property name="name">
<cstring>BackgroundImageChoice</cstring>
</property>
@@ -319,7 +319,7 @@
<slot>setEnabled(bool)</slot>
</connection>
</connections>
-<layoutdefaults spacing="6" margin="11"/>
+<tqlayoutdefaults spacing="6" margin="11"/>
<includehints>
<includehint>kurlrequester.h</includehint>
<includehint>klineedit.h</includehint>