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Diffstat (limited to 'ksmiletris/gamewindow.h')
-rw-r--r-- | ksmiletris/gamewindow.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/ksmiletris/gamewindow.h b/ksmiletris/gamewindow.h new file mode 100644 index 00000000..54e637a0 --- /dev/null +++ b/ksmiletris/gamewindow.h @@ -0,0 +1,63 @@ +/**************************************************************** +Copyright (c) 1998 Sandro Sigala <ssigala@globalnet.it>. +All rights reserved. + +Permission to use, copy, modify, and distribute this software +and its documentation for any purpose and without fee is hereby +granted, provided that the above copyright notice appear in all +copies and that both that the copyright notice and this +permission notice and warranty disclaimer appear in supporting +documentation, and that the name of the author not be used in +advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +The author disclaim all warranties with regard to this +software, including all implied warranties of merchantability +and fitness. In no event shall the author be liable for any +special, indirect or consequential damages or any damages +whatsoever resulting from loss of use, data or profits, whether +in an action of contract, negligence or other tortious action, +arising out of or in connection with the use or performance of +this software. +****************************************************************/ + +#ifndef GAMEWINDOW_H +#define GAMEWINDOW_H + +#include <kmainwindow.h> + +#include "ksmiletris.h" + +class KMenuBar; +class QPopupMenu; +class GameWidget; +class KStatusBar; + +class GameWindow : public KMainWindow { + Q_OBJECT + +public: + GameWindow(QWidget *parent=0, const char *name=0); + +public slots: + void menu_newGame(); + void menu_pause(); + void menu_endGame(); + void menu_highScores(); + void menu_pieces(); + void menu_sounds(); + + void updateStats(int level, int points); + void gameOver(); + //void movedMenu(menuPosition); + +private: + //enum menuPosition { Top, Bottom, Floating }; // hack + //KMenuBar *menu; + + KStatusBar *status; + GameWidget *game; + QString m_player; +}; + +#endif // !GAMEWINDOW_H |