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diff --git a/kwin4/index.html b/kwin4/index.html deleted file mode 100644 index 13d28255..00000000 --- a/kwin4/index.html +++ /dev/null @@ -1,213 +0,0 @@ -<HTML> -<HEAD> -<META HTTP-ETQUIV="Content-Type" CONTENT="text/html";> - -<TITLE>Four wins manual</TITLE> -</HEAD> -<BODY LINK="#0000ff" VLINK="#800080" TEXT="#000000" BGCOLOR="#ffffff"> - - -<h1> Four wins</h1> -</B> </FONT><P> </P> -<B> How do you play "four wins" ? </B> - -<P> -Four wins is a game for two player. -Each player is represented by a colour (yellow and red). -The goal of the game is to get four connected pieces of your -colour into a row, column or any diagonal. -This is done by placing one of your pieces into any of the -seven columns. -A piece will begin to fill a column from the bottom, i.e. it -will fall down until it reaches the ground level or another stone. -After a move is done it is the turn of the other player. This is -repeated until the game is over, i.e. one of the players has -four pieces in a row, column or diagonal or no more moves are possbile -because the board is filled. -</P> - -<p> <p> -<B> The board </B> -<P>The board is separated into three regions.</P> - -<UL> -<LI>The game board:<BR> -It is constructed out of 7x6 fields which will be filled from bottom -to top. The fields are marked in the colour of the player who made the -current move.<BR> -On top of each column a coloured arrow shows were the last piece had been -put. -<br> -</LI> -<LI>The status display:<BR> -The status display shows which player colour starts and which colour is -played by whom (player,computer,remote connection). It further shows the -level of the computer opponent, the number of moves done as well as the -computer calculated chance of winning. This chance is calculated only if -the computer opponent makes a move. A positive number means that the player -has an advantage, a negative number means that the computer thinks -he is better. -<br> -</LI> -<LI>The table display:<BR> -Here the number of won, lost and drawn games is noted for both player. -Also the number of aborted games (Brk) and the sum of games is shown. -<br> -</LI> -</UL> - -<p> <p> -<B> The File menu</B> -<P> - -<UL> -<LI>New game<BR> -Start a new game. <br> -</LI> -<LI>End Game<BR> -Immediately end a game. This will raise the break counter in the statistics -by one.<br> -</LI> -<LI>Statistics<BR> -Show the all time statistic of all games. This will be saved, -but can be cleared in this menu as well.<br> -</LI> -<LI>Send remote message...:<BR> -Opens a dialog window which lets you send a message to a remote player. -<br> -</LI> -<LI>Hint<BR> -The computer will calculate the best possible move and mark it with a small -circle on the board. -How good the move is depends on the level of the computer.<br> -</LI> -<LI>Exit<BR> -Exit the program and save all statistical data -<br> -</LI> -</UL> - - - -<p> <p> -<B>The Edit menu</b> -<P> - -<UL> -<LI>Undo move<BR> -Undo the last move. If the previous player is played by the computer -two moves are taken back so that it is the player's turn again.<br> -</LI> -<LI>Redo move<BR> -Replay a move which had been undone. -<br> -</LI> -</UL> - -<p> <p> -<B>The View menu</b> -<P> - -<UL> -<LI>Show statusbar<BR> -Displays the status bar -<br> -</LI> -</UL> - - -<p> <p> -<B> The Options menu </b> -<p> -<UL> -<LI>Startcolour<BR> -Determines which colour has the first move.<br> -</LI> -<LI>Yellow played by<BR> -Choose here who shall play for the yellow side. This can either be -the local player, the computer or a remote player. Connecting to -a remote host will pop up a conenction dialog which is explained -later.<br> -During game only the player who is not moving can be changed. -<br> -</LI> -<LI>Red played by<BR> -This is analogous to the yellow side. It is possible that there are -two local players just as the computer can take both local players. -Only one remote player is possible though. If the client does -not choose one remote player he will be asked as soon as a connection -is built. It <b>does not matter</b> what colour the remote side -chooses. If both remote parties choose to play the same colour the -computer will handle this and transform the other players colour -appropriately! -<br> -</LI> -<LI>Level<BR> -The level determines who well the computr plays. A higher level makes -the computer play better but think longer. For levels larger than 5 or 6 -you need a fast computer! -<br> -</LI> -<LI>Change Names<BR> -Change the names of the two players. The names will be saved and reloaded -in the next game! -<br> -</LI> -<LI>Network server<BR> -If this menu item is selected your computer tries to behave as -game network server. This is of course only of any importance if -you are doing a network game. -Only the computer acting as server will be able to start a new game -or transfer a started game to the client's side. -<br> -If both computers want to be server or none of them it is randomly -selected. -<br> -</LI> -</UL> - -<p> <p> -<B> The Help menu </B> - <P>This menu displays the help text as well as information -about the program and the operation system.</P> - - -<p> <p> -<B> Remote connections </B> -<P> - -It is possible to play the game over a network connection -with another computer. To do so both player on both computers -have to select one colour played by a human player and the -other by the remote player. Who chooses which colour does not -matter. It even does not matter if both choose to play the same -colour as this will transparentely be interchanged by the game. -<p> -One of the computers will act as game server. Only this one can -start a nbew network game. Also all its game data will be transfered -to the client computer. This includes games already in play - this -means a remote player can join a game already begun. Who will be -server can be selected by the <i>network server</i> menu item in -the options menu. If both choose to be server or client the game -randomly selects one. -<p> - -When a network connection is build you are ask to enter a remote -host and a port. The port can usually just been left untouched. But -if you now what you do replace it by another number, which has to -be the same in both player games of course. The hostname should be -the name of the remote host to which you are connecting. Only one -of the two players has to supply a hostname, the other one need not -to, but can. -<p> - - - -<P> - -<p> -<hr> -<B>Author: </B> -<P>© 1995-2000 Martin Heni (martin@heni-online.de)</P> -<FONT SIZE=2></FONT></BODY> -</HTML> |