diff options
Diffstat (limited to 'libkdegames/kgame/dialogs/kgamedialogconfig.h')
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedialogconfig.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.h b/libkdegames/kgame/dialogs/kgamedialogconfig.h index b7d30b23..e1b592af 100644 --- a/libkdegames/kgame/dialogs/kgamedialogconfig.h +++ b/libkdegames/kgame/dialogs/kgamedialogconfig.h @@ -28,7 +28,7 @@ #ifndef __KGAMEDIALOGCONFIG_H__ #define __KGAMEDIALOGCONFIG_H__ -#include <qwidget.h> +#include <tqwidget.h> #include <kdemacros.h> class QGridLayout; @@ -52,7 +52,7 @@ class KDE_EXPORT KGameDialogConfig : public QWidget { Q_OBJECT public: - KGameDialogConfig(QWidget* parent = 0); + KGameDialogConfig(TQWidget* parent = 0); virtual ~KGameDialogConfig(); /** @@ -137,7 +137,7 @@ private: * * It currently contains a line edit for the name of the player only. You can * add widgets by using the KGameDialogGeneralConfig as parent parameter as it - * uses QLayout::autoAdd == true. + * uses TQLayout::autoAdd == true. * @author Andreas Beckermann <b_mann@gmx.de> **/ class KGameDialogGeneralConfigPrivate; @@ -151,7 +151,7 @@ public: * * If you just want to add more widgets you can just create your widgets * with the KGameDialogGeneralConfig as parent as it uses - * QLayout::setAutoAdd(true). + * TQLayout::setAutoAdd(true). * * @param parent Parent widget for this dialog. * @param initializeGUI If you really don't want to use the @@ -160,7 +160,7 @@ public: * will exist anymore. * **/ - KGameDialogGeneralConfig(QWidget* parent = 0, bool initializeGUI = true); + KGameDialogGeneralConfig(TQWidget* parent = 0, bool initializeGUI = true); virtual ~KGameDialogGeneralConfig(); /** @@ -199,9 +199,9 @@ protected slots: void slotPropertyChanged(KGamePropertyBase*, KPlayer*); protected: - void setPlayerName(const QString& name); + void setPlayerName(const TQString& name); - QString playerName() const; + TQString playerName() const; private: KGameDialogGeneralConfigPrivate* d; @@ -212,7 +212,7 @@ class KDE_EXPORT KGameDialogNetworkConfig : public KGameDialogConfig { Q_OBJECT public: - KGameDialogNetworkConfig(QWidget* parent = 0); + KGameDialogNetworkConfig(TQWidget* parent = 0); virtual ~KGameDialogNetworkConfig(); @@ -238,7 +238,7 @@ public: * @param port The default port to connect to / listen on * @param host The default host to connect to **/ - void setDefaultNetworkInfo(const QString& host, unsigned short int port,bool server=true); + void setDefaultNetworkInfo(const TQString& host, unsigned short int port,bool server=true); /** * Set service type that will be published or browsed for and game name that will be displayed in @@ -248,7 +248,7 @@ public: * @param type Service type (something like _kwin4._tcp). It should be unique for application. * @since 3.4 **/ - void setDiscoveryInfo(const QString& type, const QString& name=QString::null); + void setDiscoveryInfo(const TQString& type, const TQString& name=TQString::null); signals: /** @@ -278,7 +278,7 @@ class KGameDialogMsgServerConfig : public KGameDialogConfig { Q_OBJECT public: - KGameDialogMsgServerConfig(QWidget* parent = 0); + KGameDialogMsgServerConfig(TQWidget* parent = 0); virtual ~KGameDialogMsgServerConfig(); virtual void submitToKGame(KGame*, KPlayer*) {} @@ -311,7 +311,7 @@ class KGameDialogChatConfig : public KGameDialogConfig { Q_OBJECT public: - KGameDialogChatConfig(int chatMsgId, QWidget* parent = 0); + KGameDialogChatConfig(int chatMsgId, TQWidget* parent = 0); virtual ~KGameDialogChatConfig(); virtual void setKGame(KGame* g); @@ -332,7 +332,7 @@ class KGameDialogConnectionConfig : public KGameDialogConfig { Q_OBJECT public: - KGameDialogConnectionConfig(QWidget* parent = 0); + KGameDialogConnectionConfig(TQWidget* parent = 0); virtual ~KGameDialogConnectionConfig(); virtual void setKGame(KGame* g); @@ -344,12 +344,12 @@ public: protected: /** * @param p A player - * @return The QListBoxItem that belongs to the player @p p + * @return The TQListBoxItem that belongs to the player @p p **/ - QListBoxItem* item(KPlayer* p) const; + TQListBoxItem* item(KPlayer* p) const; protected slots: - void slotKickPlayerOut(QListBoxItem* item); + void slotKickPlayerOut(TQListBoxItem* item); void slotPropertyChanged(KGamePropertyBase* prop, KPlayer* p); void slotPlayerLeftGame(KPlayer* p); void slotPlayerJoinedGame(KPlayer* p); |