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-rw-r--r--libkdegames/kgame/dialogs/kgameconnectdialog.cpp98
-rw-r--r--libkdegames/kgame/dialogs/kgameconnectdialog.h30
-rw-r--r--libkdegames/kgame/dialogs/kgamedebugdialog.cpp218
-rw-r--r--libkdegames/kgame/dialogs/kgamedebugdialog.h10
-rw-r--r--libkdegames/kgame/dialogs/kgamedialog.cpp50
-rw-r--r--libkdegames/kgame/dialogs/kgamedialog.h26
-rw-r--r--libkdegames/kgame/dialogs/kgamedialogconfig.cpp190
-rw-r--r--libkdegames/kgame/dialogs/kgamedialogconfig.h32
-rw-r--r--libkdegames/kgame/dialogs/kgameerrordialog.cpp40
-rw-r--r--libkdegames/kgame/dialogs/kgameerrordialog.h12
-rw-r--r--libkdegames/kgame/kgame.cpp122
-rw-r--r--libkdegames/kgame/kgame.h68
-rw-r--r--libkdegames/kgame/kgamechat.cpp64
-rw-r--r--libkdegames/kgame/kgamechat.h22
-rw-r--r--libkdegames/kgame/kgameerror.cpp20
-rw-r--r--libkdegames/kgame/kgameerror.h12
-rw-r--r--libkdegames/kgame/kgameio.cpp116
-rw-r--r--libkdegames/kgame/kgameio.h76
-rw-r--r--libkdegames/kgame/kgamemessage.cpp16
-rw-r--r--libkdegames/kgame/kgamemessage.h18
-rw-r--r--libkdegames/kgame/kgamenetwork.cpp98
-rw-r--r--libkdegames/kgame/kgamenetwork.h32
-rw-r--r--libkdegames/kgame/kgameprocess.cpp36
-rw-r--r--libkdegames/kgame/kgameprocess.h50
-rw-r--r--libkdegames/kgame/kgameproperty.cpp26
-rw-r--r--libkdegames/kgame/kgameproperty.h44
-rw-r--r--libkdegames/kgame/kgamepropertyarray.h72
-rw-r--r--libkdegames/kgame/kgamepropertyhandler.cpp70
-rw-r--r--libkdegames/kgame/kgamepropertyhandler.h42
-rw-r--r--libkdegames/kgame/kgamepropertylist.h54
-rw-r--r--libkdegames/kgame/kgamesequence.cpp2
-rw-r--r--libkdegames/kgame/kgamesequence.h2
-rw-r--r--libkdegames/kgame/kmessageclient.cpp74
-rw-r--r--libkdegames/kgame/kmessageclient.h46
-rw-r--r--libkdegames/kgame/kmessageio.cpp82
-rw-r--r--libkdegames/kgame/kmessageio.h70
-rw-r--r--libkdegames/kgame/kmessageserver.cpp110
-rw-r--r--libkdegames/kgame/kmessageserver.h68
-rw-r--r--libkdegames/kgame/kplayer.cpp38
-rw-r--r--libkdegames/kgame/kplayer.h30
40 files changed, 1143 insertions, 1143 deletions
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
index 4d2d90e0..575b3090 100644
--- a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
+++ b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
@@ -24,15 +24,15 @@
#include <knuminput.h>
#include <klocale.h>
-#include <qlineedit.h>
-#include <qcombobox.h>
-#include <qvbuttongroup.h>
-#include <qlayout.h>
-#include <qradiobutton.h>
-#include <qlabel.h>
+#include <tqlineedit.h>
+#include <tqcombobox.h>
+#include <tqvbuttongroup.h>
+#include <tqlayout.h>
+#include <tqradiobutton.h>
+#include <tqlabel.h>
#include <dnssd/servicebrowser.h>
-#include <qpushbutton.h>
-#include <qgrid.h>
+#include <tqpushbutton.h>
+#include <tqgrid.h>
class KGameConnectWidgetPrivate
{
@@ -46,42 +46,42 @@ class KGameConnectWidgetPrivate
}
KIntNumInput* mPort;
- QLineEdit* mHost; //KLineEdit?
- QVButtonGroup* mButtonGroup;
- QComboBox *mClientName;
- QLabel *mClientNameLabel;
+ TQLineEdit* mHost; //KLineEdit?
+ TQVButtonGroup* mButtonGroup;
+ TQComboBox *mClientName;
+ TQLabel *mClientNameLabel;
DNSSD::ServiceBrowser *mBrowser;
- QLabel *mServerNameLabel;
- QLineEdit *mServerName;
- QString mType;
+ TQLabel *mServerNameLabel;
+ TQLineEdit *mServerName;
+ TQString mType;
};
-KGameConnectWidget::KGameConnectWidget(QWidget* parent) : QWidget(parent)
+KGameConnectWidget::KGameConnectWidget(TQWidget* parent) : TQWidget(parent)
{
d = new KGameConnectWidgetPrivate;
- QVBoxLayout* vb = new QVBoxLayout(this, KDialog::spacingHint());
- d->mButtonGroup = new QVButtonGroup(this);
+ TQVBoxLayout* vb = new TQVBoxLayout(this, KDialog::spacingHint());
+ d->mButtonGroup = new TQVButtonGroup(this);
vb->addWidget(d->mButtonGroup);
- connect(d->mButtonGroup, SIGNAL(clicked(int)), this, SLOT(slotTypeChanged(int)));
- (void)new QRadioButton(i18n("Create a network game"), d->mButtonGroup);
- (void)new QRadioButton(i18n("Join a network game"), d->mButtonGroup);
+ connect(d->mButtonGroup, TQT_SIGNAL(clicked(int)), this, TQT_SLOT(slotTypeChanged(int)));
+ (void)new TQRadioButton(i18n("Create a network game"), d->mButtonGroup);
+ (void)new TQRadioButton(i18n("Join a network game"), d->mButtonGroup);
- QGrid* g = new QGrid(2, this);
+ TQGrid* g = new TQGrid(2, this);
vb->addWidget(g);
g->setSpacing(KDialog::spacingHint());
- d->mServerNameLabel = new QLabel(i18n("Game name:"), g);
- d->mServerName = new QLineEdit(g);
- d->mClientNameLabel = new QLabel(i18n("Network games:"), g);
- d->mClientName = new QComboBox(g);
- connect(d->mClientName,SIGNAL(activated(int)),SLOT(slotGameSelected(int)));
- (void)new QLabel(i18n("Port to connect to:"), g);
+ d->mServerNameLabel = new TQLabel(i18n("Game name:"), g);
+ d->mServerName = new TQLineEdit(g);
+ d->mClientNameLabel = new TQLabel(i18n("Network games:"), g);
+ d->mClientName = new TQComboBox(g);
+ connect(d->mClientName,TQT_SIGNAL(activated(int)),TQT_SLOT(slotGameSelected(int)));
+ (void)new TQLabel(i18n("Port to connect to:"), g);
d->mPort = new KIntNumInput(g);
- (void)new QLabel(i18n("Host to connect to:"), g);
- d->mHost = new QLineEdit(g);
+ (void)new TQLabel(i18n("Host to connect to:"), g);
+ d->mHost = new TQLineEdit(g);
- QPushButton *button=new QPushButton(i18n("&Start Network"), this);
- connect(button, SIGNAL(clicked()), this, SIGNAL(signalNetworkSetup()));
+ TQPushButton *button=new TQPushButton(i18n("&Start Network"), this);
+ connect(button, TQT_SIGNAL(clicked()), this, TQT_SIGNAL(signalNetworkSetup()));
vb->addWidget(button);
// Hide until type is set
d->mClientName->hide();
@@ -107,12 +107,12 @@ void KGameConnectWidget::showDnssdControls()
}
}
-void KGameConnectWidget::setType(const QString& type)
+void KGameConnectWidget::setType(const TQString& type)
{
d->mType = type;
delete d->mBrowser;
d->mBrowser = new DNSSD::ServiceBrowser(type);
- connect(d->mBrowser,SIGNAL(finished()),SLOT(slotGamesFound()));
+ connect(d->mBrowser,TQT_SIGNAL(finished()),TQT_SLOT(slotGamesFound()));
d->mBrowser->startBrowse();
showDnssdControls();
}
@@ -122,25 +122,25 @@ void KGameConnectWidget::slotGamesFound()
bool autoselect=false;
if (!d->mClientName->count()) autoselect=true;
d->mClientName->clear();
- QStringList names;
- QValueList<DNSSD::RemoteService::Ptr>::ConstIterator itEnd = d->mBrowser->services().end();
- for (QValueList<DNSSD::RemoteService::Ptr>::ConstIterator it = d->mBrowser->services().begin();
+ TQStringList names;
+ TQValueList<DNSSD::RemoteService::Ptr>::ConstIterator itEnd = d->mBrowser->services().end();
+ for (TQValueList<DNSSD::RemoteService::Ptr>::ConstIterator it = d->mBrowser->services().begin();
it!=itEnd; ++it) names << (*it)->serviceName();
d->mClientName->insertStringList(names);
if (autoselect && d->mClientName->count()) slotGameSelected(0);
}
-void KGameConnectWidget::setName(const QString& name)
+void KGameConnectWidget::setName(const TQString& name)
{
d->mServerName->setText(name);
}
-QString KGameConnectWidget::gameName() const
+TQString KGameConnectWidget::gameName() const
{
return d->mServerName->text();
}
-QString KGameConnectWidget::type() const
+TQString KGameConnectWidget::type() const
{
return d->mType;
}
@@ -160,12 +160,12 @@ KGameConnectWidget::~KGameConnectWidget()
delete d;
}
-QString KGameConnectWidget::host() const
+TQString KGameConnectWidget::host() const
{
if (d->mHost->isEnabled()) {
return d->mHost->text();
} else {
- return QString::null;
+ return TQString::null;
}
}
@@ -174,7 +174,7 @@ unsigned short int KGameConnectWidget::port() const
return d->mPort->value();
}
-void KGameConnectWidget::setHost(const QString& host)
+void KGameConnectWidget::setHost(const TQString& host)
{
d->mHost->setText(host);
}
@@ -213,11 +213,11 @@ class KGameConnectDialogPrivate
};
// buttonmask =Ok|Cancel
-KGameConnectDialog::KGameConnectDialog(QWidget* parent,int buttonmask) : KDialogBase(Plain,
+KGameConnectDialog::KGameConnectDialog(TQWidget* parent,int buttonmask) : KDialogBase(Plain,
i18n("Network Game"),buttonmask , Ok, parent, 0, true, buttonmask!=0)
{
d = new KGameConnectDialogPrivate;
- QVBoxLayout* vb = new QVBoxLayout(plainPage(), spacingHint());
+ TQVBoxLayout* vb = new TQVBoxLayout(plainPage(), spacingHint());
d->mConnect = new KGameConnectWidget(plainPage());
vb->addWidget(d->mConnect);
}
@@ -228,7 +228,7 @@ KGameConnectDialog::~KGameConnectDialog()
}
int KGameConnectDialog::initConnection( unsigned short int& port,
- QString& host, QWidget* parent, bool server)
+ TQString& host, TQWidget* parent, bool server)
{
KGameConnectDialog d(parent);
d.setHost(host);
@@ -240,14 +240,14 @@ int KGameConnectDialog::initConnection( unsigned short int& port,
}
int result = d.exec();
- if (result == QDialog::Accepted) {
+ if (result == TQDialog::Accepted) {
host = d.host();
port = d.port();
}
return result;
}
-QString KGameConnectDialog::host() const
+TQString KGameConnectDialog::host() const
{
return d->mConnect->host();
}
@@ -257,7 +257,7 @@ unsigned short int KGameConnectDialog::port() const
return d->mConnect->port();
}
-void KGameConnectDialog::setHost(const QString& host)
+void KGameConnectDialog::setHost(const TQString& host)
{
d->mConnect->setHost(host);
}
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.h b/libkdegames/kgame/dialogs/kgameconnectdialog.h
index acbf21d2..fdb0be4f 100644
--- a/libkdegames/kgame/dialogs/kgameconnectdialog.h
+++ b/libkdegames/kgame/dialogs/kgameconnectdialog.h
@@ -30,19 +30,19 @@ class KGameConnectWidget : public QWidget
{
Q_OBJECT
public:
- KGameConnectWidget(QWidget* parent);
+ KGameConnectWidget(TQWidget* parent);
virtual ~KGameConnectWidget();
/**
* @param host The host to connect to by default
**/
- void setHost(const QString& host);
+ void setHost(const TQString& host);
/**
- * @return The host to connect to or QString::null if the user wants to
+ * @return The host to connect to or TQString::null if the user wants to
* be the MASTER
**/
- QString host() const;
+ TQString host() const;
/**
* @param port The port that will be shown by default
@@ -66,24 +66,24 @@ public:
* It should be unique for application.
* @since 3.4
**/
- void setType(const QString& type);
+ void setType(const TQString& type);
/**
* @return service type
*/
- QString type() const;
+ TQString type() const;
/**
* Set game name for publishing.
* @param name Game name. Important only for server mode. If not
* set hostname will be used. In case of name conflict -2, -3 and so on will be added to name.
*/
- void setName(const QString& name);
+ void setName(const TQString& name);
/**
* @return game name.
*/
- QString gameName() const;
+ TQString gameName() const;
protected slots:
/**
@@ -108,7 +108,7 @@ private:
* @short Dialog to ask for host and port
*
* This Dialog is used to create a game. You call initConnection(port,
- * QString::null, parent, true) to create a network game (as a server)
+ * TQString::null, parent, true) to create a network game (as a server)
* or initConnection(port, host, parent) to join a network game.
*
* @author Andreas Beckermann <b_mann@gmx.de>
@@ -117,7 +117,7 @@ class KGameConnectDialog : public KDialogBase
{
Q_OBJECT
public:
- KGameConnectDialog(QWidget* parent = 0,int buttonmask=Ok|Cancel);
+ KGameConnectDialog(TQWidget* parent = 0,int buttonmask=Ok|Cancel);
virtual ~KGameConnectDialog();
/**
@@ -125,23 +125,23 @@ public:
* server game, depending on user's choice.
* @param port The port the user wants to connect to.
* @param host The host the user wants to connect to. Will be
- * QString::null if server game is chosen
+ * TQString::null if server game is chosen
* @param parent The parent of the dialog
* @param server True to create a network game per default, false to
* join a game by default
**/
- static int initConnection(unsigned short int& port, QString& host, QWidget* parent, bool server = false);
+ static int initConnection(unsigned short int& port, TQString& host, TQWidget* parent, bool server = false);
/**
* @param host The host to connect to by default
**/
- void setHost(const QString& host);
+ void setHost(const TQString& host);
/**
- * @return The host to connect to or QString::null if the user wants to
+ * @return The host to connect to or TQString::null if the user wants to
* be the MASTER
**/
- QString host() const;
+ TQString host() const;
/**
* @param port The port that will be shown by default
diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
index b112b04c..09a35e56 100644
--- a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
+++ b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
@@ -32,11 +32,11 @@
#include <kpushbutton.h>
#include <kstdguiitem.h>
-#include <qlayout.h>
-#include <qstring.h>
-#include <qintdict.h>
-#include <qlabel.h>
-#include <qdatetime.h>
+#include <tqlayout.h>
+#include <tqstring.h>
+#include <tqintdict.h>
+#include <tqlabel.h>
+#include <tqdatetime.h>
#include <typeinfo>
@@ -85,42 +85,42 @@ public:
const KGame* mGame;
- QFrame* mGamePage;
+ TQFrame* mGamePage;
KListView* mGameProperties;
- QListViewItem* mGameAddress;
- QListViewItem* mGameId;
- QListViewItem* mGameCookie;
- QListViewItem* mGameMaster;
- QListViewItem* mGameAdmin;
- QListViewItem* mGameOffering;
- QListViewItem* mGameStatus;
- QListViewItem* mGameRunning;
- QListViewItem* mGameMaxPlayers;
- QListViewItem* mGameMinPlayers;
- QListViewItem* mGamePlayerCount;
+ TQListViewItem* mGameAddress;
+ TQListViewItem* mGameId;
+ TQListViewItem* mGameCookie;
+ TQListViewItem* mGameMaster;
+ TQListViewItem* mGameAdmin;
+ TQListViewItem* mGameOffering;
+ TQListViewItem* mGameStatus;
+ TQListViewItem* mGameRunning;
+ TQListViewItem* mGameMaxPlayers;
+ TQListViewItem* mGameMinPlayers;
+ TQListViewItem* mGamePlayerCount;
- QFrame* mPlayerPage;
+ TQFrame* mPlayerPage;
KListBox* mPlayerList;
KListView* mPlayerProperties;
- QListViewItem* mPlayerAddress;
- QListViewItem* mPlayerId;
- QListViewItem* mPlayerName;
- QListViewItem* mPlayerGroup;
- QListViewItem* mPlayerUserId;
- QListViewItem* mPlayerMyTurn;
- QListViewItem* mPlayerAsyncInput;
- QListViewItem* mPlayerKGameAddress;
- QListViewItem* mPlayerVirtual;
- QListViewItem* mPlayerActive;
- QListViewItem* mPlayerRtti;
- QListViewItem* mPlayerNetworkPriority;
-
- QFrame* mMessagePage;
+ TQListViewItem* mPlayerAddress;
+ TQListViewItem* mPlayerId;
+ TQListViewItem* mPlayerName;
+ TQListViewItem* mPlayerGroup;
+ TQListViewItem* mPlayerUserId;
+ TQListViewItem* mPlayerMyTurn;
+ TQListViewItem* mPlayerAsyncInput;
+ TQListViewItem* mPlayerKGameAddress;
+ TQListViewItem* mPlayerVirtual;
+ TQListViewItem* mPlayerActive;
+ TQListViewItem* mPlayerRtti;
+ TQListViewItem* mPlayerNetworkPriority;
+
+ TQFrame* mMessagePage;
KListView* mMessageList;
KListBox* mHideIdList;
};
-KGameDebugDialog::KGameDebugDialog(KGame* g, QWidget* parent, bool modal) :
+KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* parent, bool modal) :
KDialogBase(Tabbed, i18n("KGame Debug Dialog"), Close, Close,
parent, 0, modal, true)
{
@@ -141,8 +141,8 @@ KGameDebugDialog::~KGameDebugDialog()
void KGameDebugDialog::initGamePage()
{
d->mGamePage = addPage(i18n("Debug &KGame"));
- QVBoxLayout* topLayout = new QVBoxLayout(d->mGamePage, marginHint(), spacingHint());
- QHBoxLayout* layout = new QHBoxLayout(topLayout);
+ TQVBoxLayout* topLayout = new TQVBoxLayout(d->mGamePage, marginHint(), spacingHint());
+ TQHBoxLayout* layout = new TQHBoxLayout(topLayout);
KListView* v = new KListView(d->mGamePage);
v->addColumn(i18n("Data"));
@@ -155,38 +155,38 @@ void KGameDebugDialog::initGamePage()
d->mGameProperties->addColumn(i18n("Policy"));
layout->addWidget(d->mGameProperties);
- QPushButton* b = new QPushButton(i18n("Update"), d->mGamePage);
- connect(b, SIGNAL(pressed()), this, SLOT(slotUpdateGameData()));
+ TQPushButton* b = new TQPushButton(i18n("Update"), d->mGamePage);
+ connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdateGameData()));
topLayout->addWidget(b);
// game data
- d->mGameAddress = new QListViewItem(v, i18n("KGame Pointer"));
- d->mGameId = new QListViewItem(v, i18n("Game ID"));
- d->mGameCookie = new QListViewItem(v, i18n("Game Cookie"));
- d->mGameMaster = new QListViewItem(v, i18n("Is Master"));
- d->mGameAdmin = new QListViewItem(v, i18n("Is Admin"));
- d->mGameOffering = new QListViewItem(v, i18n("Is Offering Connections"));
- d->mGameStatus = new QListViewItem(v, i18n("Game Status"));
- d->mGameRunning = new QListViewItem(v, i18n("Game is Running"));
- d->mGameMaxPlayers = new QListViewItem(v, i18n("Maximal Players"));
- d->mGameMinPlayers = new QListViewItem(v, i18n("Minimal Players"));
- d->mGamePlayerCount = new QListViewItem(v, i18n("Players"));
+ d->mGameAddress = new TQListViewItem(v, i18n("KGame Pointer"));
+ d->mGameId = new TQListViewItem(v, i18n("Game ID"));
+ d->mGameCookie = new TQListViewItem(v, i18n("Game Cookie"));
+ d->mGameMaster = new TQListViewItem(v, i18n("Is Master"));
+ d->mGameAdmin = new TQListViewItem(v, i18n("Is Admin"));
+ d->mGameOffering = new TQListViewItem(v, i18n("Is Offering Connections"));
+ d->mGameStatus = new TQListViewItem(v, i18n("Game Status"));
+ d->mGameRunning = new TQListViewItem(v, i18n("Game is Running"));
+ d->mGameMaxPlayers = new TQListViewItem(v, i18n("Maximal Players"));
+ d->mGameMinPlayers = new TQListViewItem(v, i18n("Minimal Players"));
+ d->mGamePlayerCount = new TQListViewItem(v, i18n("Players"));
}
void KGameDebugDialog::initPlayerPage()
{
d->mPlayerPage = addPage(i18n("Debug &Players"));
- QVBoxLayout* topLayout = new QVBoxLayout(d->mPlayerPage, marginHint(), spacingHint());
- QHBoxLayout* layout = new QHBoxLayout(topLayout);
+ TQVBoxLayout* topLayout = new TQVBoxLayout(d->mPlayerPage, marginHint(), spacingHint());
+ TQHBoxLayout* layout = new TQHBoxLayout(topLayout);
//TODO: connect to the KGame signals for joined/removed players!!!
- QVBoxLayout* listLayout = new QVBoxLayout(layout);
- QLabel* listLabel = new QLabel(i18n("Available Players"), d->mPlayerPage);
+ TQVBoxLayout* listLayout = new TQVBoxLayout(layout);
+ TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage);
listLayout->addWidget(listLabel);
d->mPlayerList = new KListBox(d->mPlayerPage);
- connect(d->mPlayerList, SIGNAL(executed(QListBoxItem*)), this, SLOT(slotUpdatePlayerData(QListBoxItem*)));
+ connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*)));
listLayout->addWidget(d->mPlayerList);
- d->mPlayerList->setSizePolicy(QSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding));
+ d->mPlayerList->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding));
KListView* v = new KListView(d->mPlayerPage);
layout->addWidget(v);
@@ -199,28 +199,28 @@ void KGameDebugDialog::initPlayerPage()
d->mPlayerProperties->addColumn(i18n("Policy"));
layout->addWidget(d->mPlayerProperties);
- QPushButton* b = new QPushButton(i18n("Update"), d->mPlayerPage);
- connect(b, SIGNAL(pressed()), this, SLOT(slotUpdatePlayerList()));
+ TQPushButton* b = new TQPushButton(i18n("Update"), d->mPlayerPage);
+ connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdatePlayerList()));
topLayout->addWidget(b);
- d->mPlayerAddress = new QListViewItem(v, i18n("Player Pointer"));
- d->mPlayerId = new QListViewItem(v, i18n("Player ID"));
- d->mPlayerName = new QListViewItem(v, i18n("Player Name"));
- d->mPlayerGroup = new QListViewItem(v, i18n("Player Group"));
- d->mPlayerUserId = new QListViewItem(v, i18n("Player User ID"));
- d->mPlayerMyTurn = new QListViewItem(v, i18n("My Turn"));
- d->mPlayerAsyncInput = new QListViewItem(v, i18n("Async Input"));
- d->mPlayerKGameAddress = new QListViewItem(v, i18n("KGame Address"));
- d->mPlayerVirtual = new QListViewItem(v, i18n("Player is Virtual"));
- d->mPlayerActive = new QListViewItem(v, i18n("Player is Active"));
- d->mPlayerRtti = new QListViewItem(v, i18n("RTTI"));
- d->mPlayerNetworkPriority = new QListViewItem(v, i18n("Network Priority"));
+ d->mPlayerAddress = new TQListViewItem(v, i18n("Player Pointer"));
+ d->mPlayerId = new TQListViewItem(v, i18n("Player ID"));
+ d->mPlayerName = new TQListViewItem(v, i18n("Player Name"));
+ d->mPlayerGroup = new TQListViewItem(v, i18n("Player Group"));
+ d->mPlayerUserId = new TQListViewItem(v, i18n("Player User ID"));
+ d->mPlayerMyTurn = new TQListViewItem(v, i18n("My Turn"));
+ d->mPlayerAsyncInput = new TQListViewItem(v, i18n("Async Input"));
+ d->mPlayerKGameAddress = new TQListViewItem(v, i18n("KGame Address"));
+ d->mPlayerVirtual = new TQListViewItem(v, i18n("Player is Virtual"));
+ d->mPlayerActive = new TQListViewItem(v, i18n("Player is Active"));
+ d->mPlayerRtti = new TQListViewItem(v, i18n("RTTI"));
+ d->mPlayerNetworkPriority = new TQListViewItem(v, i18n("Network Priority"));
}
void KGameDebugDialog::initMessagePage()
{
d->mMessagePage = addPage(i18n("Debug &Messages"));
- QGridLayout* layout = new QGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint());
+ TQGridLayout* layout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint());
d->mMessageList = new KListView(d->mMessagePage);
layout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3);
d->mMessageList->addColumn(i18n("Time"));
@@ -229,21 +229,21 @@ void KGameDebugDialog::initMessagePage()
d->mMessageList->addColumn(i18n("Sender"));
d->mMessageList->addColumn(i18n("ID - Text"));
- QPushButton* hide = new QPushButton(i18n("&>>"), d->mMessagePage);
- connect(hide, SIGNAL(pressed()), this, SLOT(slotHideId()));
+ TQPushButton* hide = new TQPushButton(i18n("&>>"), d->mMessagePage);
+ connect(hide, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotHideId()));
layout->addWidget(hide, 4, 4);
- QPushButton* show = new QPushButton(i18n("&<<"), d->mMessagePage);
- connect(show, SIGNAL(pressed()), this, SLOT(slotShowId()));
+ TQPushButton* show = new TQPushButton(i18n("&<<"), d->mMessagePage);
+ connect(show, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotShowId()));
layout->addWidget(show, 6, 4);
- QLabel* l = new QLabel(i18n("Do not show IDs:"), d->mMessagePage);
+ TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage);
layout->addMultiCellWidget(l, 0, 0, 5, 6);
d->mHideIdList = new KListBox(d->mMessagePage);
layout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6);
- QPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage);
- connect(clear, SIGNAL(pressed()), this, SLOT(slotClearMessages()));
+ TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage);
+ connect(clear, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotClearMessages()));
layout->addMultiCellWidget(clear, 10, 10, 0, 6);
//TODO: "show all but..." and "show nothing but..."
}
@@ -292,12 +292,12 @@ void KGameDebugDialog::slotUpdatePlayerData()
void KGameDebugDialog::slotUpdatePlayerList()
{
- QListBoxItem* i = d->mPlayerList->firstItem();
+ TQListBoxItem* i = d->mPlayerList->firstItem();
for (; i; i = d->mPlayerList->firstItem()) {
removePlayer(i);
}
- QPtrList<KPlayer> list = *d->mGame->playerList();
+ TQPtrList<KPlayer> list = *d->mGame->playerList();
for (KPlayer* p = list.first(); p; p = list.next()) {
addPlayer(p);
}
@@ -312,26 +312,26 @@ void KGameDebugDialog::slotUpdateGameData()
clearGameData();
- QString buf;
+ TQString buf;
buf.sprintf("%p", d->mGame);
d->mGameAddress->setText(1, buf);
- d->mGameId->setText(1, QString::number(d->mGame->gameId()));
- d->mGameCookie->setText(1, QString::number(d->mGame->cookie()));
+ d->mGameId->setText(1, TQString::number(d->mGame->gameId()));
+ d->mGameCookie->setText(1, TQString::number(d->mGame->cookie()));
d->mGameMaster->setText(1, d->mGame->isMaster() ? i18n("True") : i18n("False"));
d->mGameAdmin->setText(1, d->mGame->isAdmin() ? i18n("True") : i18n("False"));
d->mGameOffering->setText(1, d->mGame->isOfferingConnections() ? i18n("True") : i18n("False"));
- d->mGameStatus->setText(1, QString::number(d->mGame->gameStatus()));
+ d->mGameStatus->setText(1, TQString::number(d->mGame->gameStatus()));
d->mGameRunning->setText(1, d->mGame->isRunning() ? i18n("True") : i18n("False"));
- d->mGameMaxPlayers->setText(1, QString::number(d->mGame->maxPlayers()));
- d->mGameMinPlayers->setText(1, QString::number(d->mGame->minPlayers()));
- d->mGamePlayerCount->setText(1, QString::number(d->mGame->playerCount()));
+ d->mGameMaxPlayers->setText(1, TQString::number(d->mGame->maxPlayers()));
+ d->mGameMinPlayers->setText(1, TQString::number(d->mGame->minPlayers()));
+ d->mGamePlayerCount->setText(1, TQString::number(d->mGame->playerCount()));
//TODO ios
KGamePropertyHandler* handler = d->mGame->dataHandler();
- QIntDictIterator<KGamePropertyBase> it(handler->dict());
+ TQIntDictIterator<KGamePropertyBase> it(handler->dict());
while (it.current()) {
- QString policy;
+ TQString policy;
switch (it.current()->policy()) {
case KGamePropertyBase::PolicyClean:
policy = i18n("Clean");
@@ -347,7 +347,7 @@ void KGameDebugDialog::slotUpdateGameData()
policy = i18n("Undefined");
break;
}
- (void) new QListViewItem(d->mGameProperties,
+ (void) new TQListViewItem(d->mGameProperties,
handler->propertyName(it.current()->id()),
handler->propertyValue(it.current()),
policy);
@@ -356,7 +356,7 @@ void KGameDebugDialog::slotUpdateGameData()
}
}
-void KGameDebugDialog::slotUpdatePlayerData(QListBoxItem* item)
+void KGameDebugDialog::slotUpdatePlayerData(TQListBoxItem* item)
{
if (!item || !d->mGame) {
return;
@@ -371,29 +371,29 @@ void KGameDebugDialog::slotUpdatePlayerData(QListBoxItem* item)
clearPlayerData();
- QString buf;
+ TQString buf;
buf.sprintf("%p", p);
d->mPlayerAddress->setText(1, buf);
- d->mPlayerId->setText(1, QString::number(p->id()));
+ d->mPlayerId->setText(1, TQString::number(p->id()));
d->mPlayerName->setText(1, p->name());
d->mPlayerGroup->setText(1, p->group());
- d->mPlayerUserId->setText(1, QString::number(p->userId()));
+ d->mPlayerUserId->setText(1, TQString::number(p->userId()));
d->mPlayerMyTurn->setText(1, p->myTurn() ? i18n("True") : i18n("False"));
d->mPlayerAsyncInput->setText(1, p->asyncInput() ? i18n("True") : i18n("False"));
buf.sprintf("%p", p->game());
d->mPlayerKGameAddress->setText(1, buf);
d->mPlayerVirtual->setText(1, p->isVirtual() ? i18n("True") : i18n("False"));
d->mPlayerActive->setText(1, p->isActive() ? i18n("True") : i18n("False"));
- d->mPlayerRtti->setText(1, QString::number(p->rtti()));
- d->mPlayerNetworkPriority->setText(1, QString::number(p->networkPriority()));
+ d->mPlayerRtti->setText(1, TQString::number(p->rtti()));
+ d->mPlayerNetworkPriority->setText(1, TQString::number(p->networkPriority()));
//TODO ios
// Properties
KGamePropertyHandler * handler = p->dataHandler();
- QIntDictIterator<KGamePropertyBase> it((handler->dict()));
+ TQIntDictIterator<KGamePropertyBase> it((handler->dict()));
while (it.current()) {
- QString policy;
+ TQString policy;
switch (it.current()->policy()) {
case KGamePropertyBase::PolicyClean:
policy = i18n("Clean");
@@ -409,7 +409,7 @@ void KGameDebugDialog::slotUpdatePlayerData(QListBoxItem* item)
policy = i18n("Undefined");
break;
}
- (void)new QListViewItem(d->mPlayerProperties,
+ (void)new TQListViewItem(d->mPlayerProperties,
handler->propertyName(it.current()->id()),
handler->propertyValue(it.current()),
policy);
@@ -431,17 +431,17 @@ void KGameDebugDialog::setKGame(const KGame* g)
d->mGame = g;
if (g) {
//TODO: connect to the KGame signals for joined/removed players!!!
- connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame()));
+ connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame()));
// connect();
- QPtrList<KPlayer> list = *d->mGame->playerList();
+ TQPtrList<KPlayer> list = *d->mGame->playerList();
for (KPlayer* p = list.first(); p; p = list.next()) {
addPlayer(p);
}
slotUpdateGameData();
- connect(d->mGame, SIGNAL(signalMessageUpdate(int, Q_UINT32, Q_UINT32)), this, SLOT(slotMessageUpdate(int, Q_UINT32, Q_UINT32)));
+ connect(d->mGame, TQT_SIGNAL(signalMessageUpdate(int, Q_UINT32, Q_UINT32)), this, TQT_SLOT(slotMessageUpdate(int, Q_UINT32, Q_UINT32)));
}
}
@@ -461,11 +461,11 @@ void KGameDebugDialog::addPlayer(KPlayer* p)
return;
}
- (void) new QListBoxText(d->mPlayerList, QString::number(p->id()));
+ (void) new TQListBoxText(d->mPlayerList, TQString::number(p->id()));
//TODO connect to signals, like deleted/removed, ...
}
-void KGameDebugDialog::removePlayer(QListBoxItem* i)
+void KGameDebugDialog::removePlayer(TQListBoxItem* i)
{
if (!i || !d->mGame) {
return;
@@ -486,7 +486,7 @@ void KGameDebugDialog::slotMessageUpdate(int msgid, Q_UINT32 receiver, Q_UINT32
if (!showId(msgid)) {
return;
}
- QString msgidText = KGameMessage::messageId2Text(msgid);
+ TQString msgidText = KGameMessage::messageId2Text(msgid);
if (msgidText.isNull()) {
if (msgid > KGameMessage::IdUser) {
emit signalRequestIdName(msgid-KGameMessage::IdUser, true, msgidText);
@@ -497,9 +497,9 @@ void KGameDebugDialog::slotMessageUpdate(int msgid, Q_UINT32 receiver, Q_UINT32
msgidText = i18n("Unknown");
}
}
- (void) new QListViewItem( d->mMessageList, QTime::currentTime().toString(),
- QString::number(msgid), QString::number(receiver),
- QString::number(sender), msgidText);
+ (void) new TQListViewItem( d->mMessageList, TQTime::currentTime().toString(),
+ TQString::number(msgid), TQString::number(receiver),
+ TQString::number(sender), msgidText);
}
void KGameDebugDialog::slotClearMessages()
@@ -509,7 +509,7 @@ void KGameDebugDialog::slotClearMessages()
void KGameDebugDialog::slotShowId()
{
-/* QListBoxItem* i = d->mHideIdList->firstItem();
+/* TQListBoxItem* i = d->mHideIdList->firstItem();
for (; i; i = i->next()) {
if (i->selected()) {
d->mHideIdList->removeItem(i->);
@@ -530,12 +530,12 @@ void KGameDebugDialog::slotHideId()
if (!showId(msgid)) {
return;
}
- (void)new QListBoxText(d->mHideIdList, QString::number(msgid));
+ (void)new TQListBoxText(d->mHideIdList, TQString::number(msgid));
}
bool KGameDebugDialog::showId(int msgid)
{
- QListBoxItem* i = d->mHideIdList->firstItem();
+ TQListBoxItem* i = d->mHideIdList->firstItem();
for (; i; i = i->next()) {
if (i->text().toInt() == msgid) {
return false;
diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.h b/libkdegames/kgame/dialogs/kgamedebugdialog.h
index 65afc92a..57f20c34 100644
--- a/libkdegames/kgame/dialogs/kgamedebugdialog.h
+++ b/libkdegames/kgame/dialogs/kgamedebugdialog.h
@@ -35,7 +35,7 @@ class KDE_EXPORT KGameDebugDialog : public KDialogBase
{
Q_OBJECT
public:
- KGameDebugDialog(KGame* g, QWidget* parent, bool modal = false);
+ KGameDebugDialog(KGame* g, TQWidget* parent, bool modal = false);
~KGameDebugDialog();
/**
@@ -89,7 +89,7 @@ signals:
* KGameMessage::GameMessageIds couldn't be found.
* @param name The name of the msgid. You have to fill this!
**/
- void signalRequestIdName(int messageid, bool userid, QString& name);
+ void signalRequestIdName(int messageid, bool userid, TQString& name);
protected:
void clearPages();
@@ -113,7 +113,7 @@ protected:
/**
* Remove a player from the list
**/
- void removePlayer(QListBoxItem* item);
+ void removePlayer(TQListBoxItem* item);
/**
* @return Whether messages with this msgid shall be displayed or not
@@ -123,10 +123,10 @@ protected:
protected slots:
/**
* Update the data of the player specified in item
- * @param item The @ref QListBoxItem of the player to be updated. Note
+ * @param item The @ref TQListBoxItem of the player to be updated. Note
* that the text of this item MUST be the ID of the player
**/
- void slotUpdatePlayerData(QListBoxItem* item);
+ void slotUpdatePlayerData(TQListBoxItem* item);
void slotShowId();
void slotHideId();
diff --git a/libkdegames/kgame/dialogs/kgamedialog.cpp b/libkdegames/kgame/dialogs/kgamedialog.cpp
index dc564b8e..c03df4ff 100644
--- a/libkdegames/kgame/dialogs/kgamedialog.cpp
+++ b/libkdegames/kgame/dialogs/kgamedialog.cpp
@@ -18,8 +18,8 @@
Boston, MA 02110-1301, USA.
*/
-#include <qlayout.h>
-#include <qvbox.h>
+#include <tqlayout.h>
+#include <tqvbox.h>
#include <klocale.h>
@@ -48,31 +48,31 @@ public:
mGame = 0;
}
- QVBox* mGamePage;
- QVBox* mNetworkPage;
- QVBox* mMsgServerPage;// unused here?
- QVBoxLayout* mTopLayout;
+ TQVBox* mGamePage;
+ TQVBox* mNetworkPage;
+ TQVBox* mMsgServerPage;// unused here?
+ TQVBoxLayout* mTopLayout;
KGameDialogNetworkConfig* mNetworkConfig;
KGameDialogGeneralConfig* mGameConfig;
// a list of all config widgets added to this dialog
- QPtrList<KGameDialogConfig> mConfigWidgets;
+ TQPtrList<KGameDialogConfig> mConfigWidgets;
// just pointers:
KPlayer* mOwner;
KGame* mGame;
};
-KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const QString& title,
- QWidget* parent, bool modal)
+KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
+ TQWidget* parent, bool modal)
: KDialogBase(Tabbed, title, Ok|Default|Apply,
Ok, parent, 0, modal, true)
{
init(g, owner);
}
-KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const QString& title,
- QWidget* parent, long initConfigs, int chatMsgId, bool modal)
+KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
+ TQWidget* parent, long initConfigs, int chatMsgId, bool modal)
: KDialogBase(Tabbed, title, Ok|Default|Apply,
Ok, parent, 0, modal, true)
{
@@ -165,7 +165,7 @@ void KGameDialog::addMsgServerConfig(KGameDialogMsgServerConfig* msgConf)
d->mMsgServerPage = addConfigPage(msgConf, i18n("&Message Server"));
}
-void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, QVBox* parent)
+void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent)
{
if (!chat) {
return;
@@ -180,7 +180,7 @@ void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, QVBox* parent)
addConfigWidget(chat, parent);
}
-void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, QVBox* parent)
+void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent)
{
if (!c) {
return;
@@ -195,9 +195,9 @@ void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, QVBox* paren
addConfigWidget(c, parent);
}
-QVBox *KGameDialog::configPage(ConfigOptions which)
+TQVBox *KGameDialog::configPage(ConfigOptions which)
{
- QVBox *box = 0;
+ TQVBox *box = 0;
switch(which)
{
case NetworkConfig:
@@ -215,18 +215,18 @@ QVBox *KGameDialog::configPage(ConfigOptions which)
return box;
}
-QVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const QString& title)
+TQVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const TQString& title)
{
if (!widget) {
kdError(11001) << "Cannot add NULL config widget" << endl;
return 0;
}
- QVBox* page = addVBoxPage(title);
+ TQVBox* page = addVBoxPage(title);
addConfigWidget(widget, page);
return page;
}
-void KGameDialog::addConfigWidget(KGameDialogConfig* widget, QWidget* parent)
+void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* parent)
{
if (!widget) {
kdError(11001) << "Cannot add NULL config widget" << endl;
@@ -237,9 +237,9 @@ void KGameDialog::addConfigWidget(KGameDialogConfig* widget, QWidget* parent)
return;
}
// kdDebug(11001) << "reparenting widget" << endl;
- widget->reparent(parent, QPoint(0,0));
+ widget->reparent(parent, TQPoint(0,0));
d->mConfigWidgets.append(widget);
- connect(widget, SIGNAL(destroyed(QObject*)), this, SLOT(slotRemoveConfigWidget(QObject*)));
+ connect(widget, TQT_SIGNAL(destroyed(TQObject*)), this, TQT_SLOT(slotRemoveConfigWidget(TQObject*)));
if (!d->mGame) {
kdWarning(11001) << "No game has been set!" << endl;
} else {
@@ -278,7 +278,7 @@ void KGameDialog::slotDefault()
void KGameDialog::slotOk()
{
slotApply();
- QDialog::accept();
+ TQDialog::accept();
}
void KGameDialog::setOwner(KPlayer* owner)
@@ -306,9 +306,9 @@ void KGameDialog::setKGame(KGame* g)
}
if (d->mGame) {
setAdmin(d->mGame->isAdmin());
- connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame()));
- connect(d->mGame, SIGNAL(signalAdminStatusChanged(bool)),
- this, SLOT(setAdmin(bool)));
+ connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame()));
+ connect(d->mGame, TQT_SIGNAL(signalAdminStatusChanged(bool)),
+ this, TQT_SLOT(setAdmin(bool)));
}
}
@@ -340,7 +340,7 @@ void KGameDialog::submitToKGame()
}
}
-void KGameDialog::slotRemoveConfigWidget(QObject* configWidget)
+void KGameDialog::slotRemoveConfigWidget(TQObject* configWidget)
{
d->mConfigWidgets.removeRef((KGameDialogConfig*)configWidget);
}
diff --git a/libkdegames/kgame/dialogs/kgamedialog.h b/libkdegames/kgame/dialogs/kgamedialog.h
index f7a0c6e5..f3256d8a 100644
--- a/libkdegames/kgame/dialogs/kgamedialog.h
+++ b/libkdegames/kgame/dialogs/kgamedialog.h
@@ -97,8 +97,8 @@ public:
* @param parent The parent of the dialog
* @param modal Whether the dialog is modal or not
**/
- KGameDialog(KGame* g, KPlayer* owner, const QString& title,
- QWidget* parent, bool modal = false);
+ KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
+ TQWidget* parent, bool modal = false);
/**
* Create a KGameDialog with the standard configuration widgets. This
@@ -129,8 +129,8 @@ public:
* @param chatMsgId The ID of Chat messages. See KGameChat. Unused
* if initConfigs = false
**/
- KGameDialog(KGame* g, KPlayer* owner, const QString& title,
- QWidget* parent, long initConfigs = AllConfig,
+ KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
+ TQWidget* parent, long initConfigs = AllConfig,
int chatMsgId = 15432, bool modal = false);
virtual ~KGameDialog();
@@ -175,7 +175,7 @@ public:
* already added config widget. Note that the game page will be used
* if parent is 0.
**/
- void addChatWidget(KGameDialogChatConfig* chat, QVBox* parent = 0);
+ void addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent = 0);
/**
* Add a connection list to the dialog. The list consists of a
@@ -189,7 +189,7 @@ public:
* @param parent The parent of the widget. If 0 the networkConfig
* page is used.
**/
- void addConnectionList(KGameDialogConnectionConfig* c, QVBox* parent = 0);
+ void addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent = 0);
/**
* Add a new page to the dialog. The page will contain you new config
@@ -201,13 +201,13 @@ public:
* @param title The title of the newly added page.
* @return The newly added page which contains your config widget.
**/
- QVBox* addConfigPage(KGameDialogConfig* widget, const QString& title);
+ TQVBox* addConfigPage(KGameDialogConfig* widget, const TQString& title);
/**
- * @return The QVBox of the given key, The key is from ConfigOptions
+ * @return The TQVBox of the given key, The key is from ConfigOptions
* Note that not all are supported yet
**/
- QVBox *configPage(ConfigOptions which);
+ TQVBox *configPage(ConfigOptions which);
/**
* @return The default netowrk config. Note that this always returns 0 if
@@ -227,7 +227,7 @@ public:
* it to the same page. Just use the returned page of
* addConfigPage.
**/
- void addConfigWidget(KGameDialogConfig* widget, QWidget* parent);
+ void addConfigWidget(KGameDialogConfig* widget, TQWidget* parent);
/**
* Used to add the main network config widget in a new page. Use this to
@@ -275,7 +275,7 @@ protected:
protected slots:
/**
* Called when the user clicks on Ok. Calls slotApply and
- * QDialog::accept()
+ * TQDialog::accept()
**/
virtual void slotOk();
@@ -306,9 +306,9 @@ protected slots:
/**
* Remove a config widget from the widget list.
- * @see QObject::destroyed
+ * @see TQObject::destroyed
**/
- void slotRemoveConfigWidget(QObject* configWidget);
+ void slotRemoveConfigWidget(TQObject* configWidget);
private:
void init(KGame*, KPlayer*);
diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
index 27f91cd1..44eaa3c7 100644
--- a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
+++ b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
@@ -31,13 +31,13 @@
#include <klistbox.h>
#include <kmessagebox.h>
-#include <qlayout.h>
-#include <qhgroupbox.h>
-#include <qlabel.h>
-#include <qpushbutton.h>
-#include <qlineedit.h>
-#include <qvbox.h>
-#include <qptrdict.h>
+#include <tqlayout.h>
+#include <tqhgroupbox.h>
+#include <tqlabel.h>
+#include <tqpushbutton.h>
+#include <tqlineedit.h>
+#include <tqvbox.h>
+#include <tqptrdict.h>
#include "kgamedialogconfig.moc"
@@ -57,7 +57,7 @@ public:
KPlayer* mOwner;
};
-KGameDialogConfig::KGameDialogConfig(QWidget* parent) : QWidget(parent)
+KGameDialogConfig::KGameDialogConfig(TQWidget* parent) : TQWidget(parent)
{
d = new KGameDialogConfigPrivate;
}
@@ -104,42 +104,42 @@ public:
}
- // QPushButton* mInitConnection;
- QHGroupBox* mInitConnection;
- QLabel* mNetworkLabel;
- QPushButton *mDisconnectButton;
+ // TQPushButton* mInitConnection;
+ TQHGroupBox* mInitConnection;
+ TQLabel* mNetworkLabel;
+ TQPushButton *mDisconnectButton;
bool mDefaultServer;
- QString mDefaultHost;
+ TQString mDefaultHost;
unsigned short int mDefaultPort;
KGameConnectWidget *mConnect;
};
-KGameDialogNetworkConfig::KGameDialogNetworkConfig(QWidget* parent)
+KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* parent)
: KGameDialogConfig(parent)
{
// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
d = new KGameDialogNetworkConfigPrivate();
- QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toplayout");
+ TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toplayout");
- QHBoxLayout *hb = new QHBoxLayout(topLayout, KDialog::spacingHint());
+ TQHBoxLayout *hb = new TQHBoxLayout(topLayout, KDialog::spacingHint());
- d->mNetworkLabel = new QLabel(this);
+ d->mNetworkLabel = new TQLabel(this);
hb->addWidget(d->mNetworkLabel);
- d->mDisconnectButton=new QPushButton(i18n("Disconnect"),this);
- connect(d->mDisconnectButton, SIGNAL(clicked()), this, SLOT(slotExitConnection()));
+ d->mDisconnectButton=new TQPushButton(i18n("Disconnect"),this);
+ connect(d->mDisconnectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotExitConnection()));
hb->addWidget(d->mDisconnectButton);
- d->mInitConnection = new QHGroupBox(i18n("Network Configuration"), this);
+ d->mInitConnection = new TQHGroupBox(i18n("Network Configuration"), this);
topLayout->addWidget(d->mInitConnection);
d->mConnect = new KGameConnectWidget(d->mInitConnection);
- connect(d->mConnect, SIGNAL(signalNetworkSetup()), this, SLOT(slotInitConnection()));
- connect(d->mConnect, SIGNAL(signalServerTypeChanged(int)),
- this, SIGNAL(signalServerTypeChanged(int)));
+ connect(d->mConnect, TQT_SIGNAL(signalNetworkSetup()), this, TQT_SLOT(slotInitConnection()));
+ connect(d->mConnect, TQT_SIGNAL(signalServerTypeChanged(int)),
+ this, TQT_SIGNAL(signalServerTypeChanged(int)));
// Needs to be AFTER the creation of the dialogs
setConnected(false);
@@ -165,7 +165,7 @@ void KGameDialogNetworkConfig::slotInitConnection()
bool connected = false;
bool master = true;
unsigned short int port = d->mConnect->port();
- QString host = d->mConnect->host();
+ TQString host = d->mConnect->host();
if (host.isNull()) {
master = true;
@@ -180,8 +180,8 @@ void KGameDialogNetworkConfig::slotInitConnection()
}
// We need to learn about failed connections
if (game()) {
- connect(game(), SIGNAL(signalConnectionBroken()),
- this, SLOT(slotConnectionBroken()));
+ connect(game(), TQT_SIGNAL(signalConnectionBroken()),
+ this, TQT_SLOT(slotConnectionBroken()));
}
}
setConnected(connected, master);
@@ -225,7 +225,7 @@ void KGameDialogNetworkConfig::setKGame(KGame* g)
setConnected(game()->isNetwork(), game()->isMaster());
}
-void KGameDialogNetworkConfig::setDefaultNetworkInfo(const QString& host, unsigned short int port,bool server)
+void KGameDialogNetworkConfig::setDefaultNetworkInfo(const TQString& host, unsigned short int port,bool server)
{
d->mDefaultPort = port;
d->mDefaultHost = host;
@@ -240,7 +240,7 @@ void KGameDialogNetworkConfig::setDefaultNetworkInfo(const QString& host, unsign
}
}
-void KGameDialogNetworkConfig::setDiscoveryInfo(const QString& type, const QString& name)
+void KGameDialogNetworkConfig::setDiscoveryInfo(const TQString& type, const TQString& name)
{
d->mConnect->setType(type);
d->mConnect->setName(name);
@@ -256,26 +256,26 @@ public:
mName = 0;
}
- QLineEdit* mName;
+ TQLineEdit* mName;
- QVBoxLayout* mTopLayout;
+ TQVBoxLayout* mTopLayout;
};
-KGameDialogGeneralConfig::KGameDialogGeneralConfig(QWidget* parent, bool initializeGUI)
+KGameDialogGeneralConfig::KGameDialogGeneralConfig(TQWidget* parent, bool initializeGUI)
: KGameDialogConfig(parent)
{
// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
d = new KGameDialogGeneralConfigPrivate;
if (initializeGUI) {
- d->mTopLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
+ d->mTopLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
d->mTopLayout->setAutoAdd(true);
- QWidget* nameWidget = new QWidget(this);
- QHBoxLayout* l = new QHBoxLayout(nameWidget);
- QLabel* nameLabel = new QLabel(i18n("Your name:"), nameWidget);
+ TQWidget* nameWidget = new TQWidget(this);
+ TQHBoxLayout* l = new TQHBoxLayout(nameWidget);
+ TQLabel* nameLabel = new TQLabel(i18n("Your name:"), nameWidget);
l->addWidget(nameLabel);
- d->mName = new QLineEdit(nameWidget);
+ d->mName = new TQLineEdit(nameWidget);
l->addWidget(d->mName);
}
}
@@ -286,16 +286,16 @@ KGameDialogGeneralConfig::~KGameDialogGeneralConfig()
delete d;
}
-void KGameDialogGeneralConfig::setPlayerName(const QString& name)
+void KGameDialogGeneralConfig::setPlayerName(const TQString& name)
{
if (d->mName) {
d->mName->setText(name);
}
}
-QString KGameDialogGeneralConfig::playerName() const
+TQString KGameDialogGeneralConfig::playerName() const
{
- return d->mName ? d->mName->text() : QString::null;
+ return d->mName ? d->mName->text() : TQString::null;
}
void KGameDialogGeneralConfig::setOwner(KPlayer* p)
@@ -309,8 +309,8 @@ void KGameDialogGeneralConfig::setOwner(KPlayer* p)
// maybe call hide()
return;
}
- connect(owner(), SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
- this, SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
+ connect(owner(), TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
+ this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
setPlayerName(p->name());
//TODO: connect signalPropertyChanged and check for playername changes!
}
@@ -373,29 +373,29 @@ public:
noMaster = 0;
}
- QVBoxLayout* senderLayout;
- QHBoxLayout* localLayout;
+ TQVBoxLayout* senderLayout;
+ TQHBoxLayout* localLayout;
- QPushButton* changeMaxClients;
- QPushButton* changeAdmin;
- QPushButton* removeClient;
- QLabel* noAdmin;
+ TQPushButton* changeMaxClients;
+ TQPushButton* changeAdmin;
+ TQPushButton* removeClient;
+ TQLabel* noAdmin;
- QLabel* noMaster;
+ TQLabel* noMaster;
};
// TODO: change ADMIN ID, remove CLIENTS, change MAXCLIENTS
// we do everything here with QPushButtons as we want to wait a moment before
// continuing - the message must be sent over network first
-KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(QWidget* parent)
+KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(TQWidget* parent)
: KGameDialogConfig(parent)
{
d = new KGameDialogMsgServerConfigPrivate;
- QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
- d->senderLayout = new QVBoxLayout(topLayout);
- d->localLayout = new QHBoxLayout(topLayout);
+ TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
+ d->senderLayout = new TQVBoxLayout(topLayout);
+ d->localLayout = new TQHBoxLayout(topLayout);
}
KGameDialogMsgServerConfig::~KGameDialogMsgServerConfig()
@@ -408,7 +408,7 @@ void KGameDialogMsgServerConfig::setKGame(KGame* g)
{
KGameDialogConfig::setKGame(g);
//TODO display the ID of the admin if we aren't
- // connect(g, SIGNAL(signalAdminChanged(int)), this, SLOT(slotChangeIsAdmin(int)));//TODO
+ // connect(g, TQT_SIGNAL(signalAdminChanged(int)), this, TQT_SLOT(slotChangeIsAdmin(int)));//TODO
if (!game()) {
// we cannot do anything without a KGame object!
setAdmin(false);
@@ -430,17 +430,17 @@ void KGameDialogMsgServerConfig::slotChangeMaxClients()
return;
}
int max;
-// edit->setText(QString::number()); // current max clients! //TODO
+// edit->setText(TQString::number()); // current max clients! //TODO
- QDialog* dialog = new QDialog();
+ TQDialog* dialog = new TQDialog();
dialog->setCaption(i18n("Maximal Number of Clients"));
- QHBoxLayout* l = new QHBoxLayout(dialog, KDialog::marginHint(), KDialog::spacingHint());
+ TQHBoxLayout* l = new TQHBoxLayout(dialog, KDialog::marginHint(), KDialog::spacingHint());
l->setAutoAdd(true);
- (void) new QLabel(i18n("Maximal number of clients (-1 = infinite):"), dialog);
- QLineEdit* edit = new QLineEdit(dialog);//TODO: use KIntNumInput
-// edit->setText(QString::number(max)); // current max clients! //TODO
- if (dialog->exec() == QDialog::Accepted) {
+ (void) new TQLabel(i18n("Maximal number of clients (-1 = infinite):"), dialog);
+ TQLineEdit* edit = new TQLineEdit(dialog);//TODO: use KIntNumInput
+// edit->setText(TQString::number(max)); // current max clients! //TODO
+ if (dialog->exec() == TQDialog::Accepted) {
bool ok;
max = edit->text().toInt(&ok);
if (ok) {
@@ -487,12 +487,12 @@ void KGameDialogMsgServerConfig::setAdmin(bool a)
delete d->noAdmin;
d->noAdmin = 0;
}
- d->changeMaxClients = new QPushButton(i18n("Change Maximal Number of Clients"), this);
- connect(d->changeMaxClients, SIGNAL(pressed()), this, SLOT(slotChangeMaxClients()));
- d->changeAdmin = new QPushButton(i18n("Change Admin"), this);
- connect(d->changeAdmin, SIGNAL(pressed()), this, SLOT(slotChangeAdmin()));
- d->removeClient = new QPushButton(i18n("Remove Client with All Players"), this);
- connect(d->removeClient, SIGNAL(pressed()), this, SLOT(slotRemoveClient()));
+ d->changeMaxClients = new TQPushButton(i18n("Change Maximal Number of Clients"), this);
+ connect(d->changeMaxClients, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotChangeMaxClients()));
+ d->changeAdmin = new TQPushButton(i18n("Change Admin"), this);
+ connect(d->changeAdmin, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotChangeAdmin()));
+ d->removeClient = new TQPushButton(i18n("Remove Client with All Players"), this);
+ connect(d->removeClient, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotRemoveClient()));
d->senderLayout->addWidget(d->changeMaxClients);
d->senderLayout->addWidget(d->changeAdmin);
d->senderLayout->addWidget(d->removeClient);
@@ -509,7 +509,7 @@ void KGameDialogMsgServerConfig::setAdmin(bool a)
delete d->removeClient;
d->removeClient = 0;
}
- d->noAdmin = new QLabel(i18n("Only the admin can configure the message server!"), this);
+ d->noAdmin = new TQLabel(i18n("Only the admin can configure the message server!"), this);
d->senderLayout->addWidget(d->noAdmin);
}
}
@@ -520,7 +520,7 @@ void KGameDialogMsgServerConfig::setHasMsgServer(bool has)
if (!has) {
// delete all inputs
if (!d->noMaster) {
- d->noMaster = new QLabel(i18n("You don't own the message server"), this);
+ d->noMaster = new TQLabel(i18n("You don't own the message server"), this);
d->localLayout->addWidget(d->noMaster);
}
return;
@@ -547,13 +547,13 @@ public:
KGameChat* mChat;
};
-KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, QWidget* parent)
+KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, TQWidget* parent)
: KGameDialogConfig(parent)
{
d = new KGameDialogChatConfigPrivate;
- QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
+ TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
topLayout->setAutoAdd(true);
- QHGroupBox* b = new QHGroupBox(i18n("Chat"), this);
+ TQHGroupBox* b = new TQHGroupBox(i18n("Chat"), this);
d->mChat = new KGameChat(0, chatMsgId, b);
}
@@ -595,18 +595,18 @@ public:
mPlayerBox = 0;
}
- QPtrDict<KPlayer> mItem2Player;
+ TQPtrDict<KPlayer> mItem2Player;
KListBox* mPlayerBox;
};
-KGameDialogConnectionConfig::KGameDialogConnectionConfig(QWidget* parent)
+KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* parent)
: KGameDialogConfig(parent)
{
//TODO: prevent player to ban himself
d = new KGameDialogConnectionConfigPrivate;
- QVBoxLayout* topLayout = new QVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
+ TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
topLayout->setAutoAdd(true);
- QHGroupBox* b = new QHGroupBox(i18n("Connected Players"), this);
+ TQHGroupBox* b = new TQHGroupBox(i18n("Connected Players"), this);
d->mPlayerBox = new KListBox(b);
setMinimumHeight(100);
}
@@ -627,10 +627,10 @@ void KGameDialogConnectionConfig::setKGame(KGame* g)
slotClearPlayers();
if (game()) {
// react to changes in KGame::playerList()
- connect(game(), SIGNAL(signalPlayerJoinedGame(KPlayer*)),
- this, SLOT(slotPlayerJoinedGame(KPlayer*)));
- connect(game(), SIGNAL(signalPlayerLeftGame(KPlayer*)),
- this, SLOT(slotPlayerLeftGame(KPlayer*)));
+ connect(game(), TQT_SIGNAL(signalPlayerJoinedGame(KPlayer*)),
+ this, TQT_SLOT(slotPlayerJoinedGame(KPlayer*)));
+ connect(game(), TQT_SIGNAL(signalPlayerLeftGame(KPlayer*)),
+ this, TQT_SLOT(slotPlayerLeftGame(KPlayer*)));
KGame::KGamePlayerList l = *game()->playerList();
for (KPlayer* p = l.first(); p; p = l.next()) {
@@ -650,21 +650,21 @@ void KGameDialogConnectionConfig::setAdmin(bool a)
return;
}
if (admin()) {
- disconnect(game(), SIGNAL(executed(QListBoxItem*)), this, 0);
+ disconnect(game(), TQT_SIGNAL(executed(TQListBoxItem*)), this, 0);
}
KGameDialogConfig::setAdmin(a);
if (admin()) {
- connect(d->mPlayerBox, SIGNAL(executed(QListBoxItem*)), this,
- SLOT(slotKickPlayerOut(QListBoxItem*)));
+ connect(d->mPlayerBox, TQT_SIGNAL(executed(TQListBoxItem*)), this,
+ TQT_SLOT(slotKickPlayerOut(TQListBoxItem*)));
}
}
-QListBoxItem* KGameDialogConnectionConfig::item(KPlayer* p) const
+TQListBoxItem* KGameDialogConnectionConfig::item(KPlayer* p) const
{
- QPtrDictIterator<KPlayer> it(d->mItem2Player);
+ TQPtrDictIterator<KPlayer> it(d->mItem2Player);
while (it.current()) {
if (it.current() == p) {
- return (QListBoxItem*)it.currentKey();
+ return (TQListBoxItem*)it.currentKey();
}
++it;
}
@@ -673,7 +673,7 @@ QListBoxItem* KGameDialogConnectionConfig::item(KPlayer* p) const
void KGameDialogConnectionConfig::slotClearPlayers()
{
- QPtrDictIterator<KPlayer> it(d->mItem2Player);
+ TQPtrDictIterator<KPlayer> it(d->mItem2Player);
while (it.current()) {
slotPlayerLeftGame(it.current());
++it;
@@ -700,12 +700,12 @@ void KGameDialogConnectionConfig::slotPlayerJoinedGame(KPlayer* p)
return;
}
kdDebug(11001) << k_funcinfo << ": add player " << p->id() << endl;
- QListBoxText* t = new QListBoxText(p->name());
+ TQListBoxText* t = new TQListBoxText(p->name());
d->mItem2Player.insert(t, p);
d->mPlayerBox->insertItem(t);
- connect(p, SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
- this, SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
+ connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
+ this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
}
@@ -722,7 +722,7 @@ void KGameDialogConnectionConfig::slotPlayerLeftGame(KPlayer* p)
}
-void KGameDialogConnectionConfig::slotKickPlayerOut(QListBoxItem* item)
+void KGameDialogConnectionConfig::slotKickPlayerOut(TQListBoxItem* item)
{
kdDebug(11001) << "kick player out" << endl;
KPlayer* p = d->mItem2Player[item];
@@ -744,7 +744,7 @@ void KGameDialogConnectionConfig::slotKickPlayerOut(QListBoxItem* item)
}
if (KMessageBox::questionYesNo(this, i18n("Do you want to ban player \"%1\" from the game?").arg(
- p->name()), QString::null, i18n("Ban Player"), i18n("Do Not Ban")) == KMessageBox::Yes) {
+ p->name()), TQString::null, i18n("Ban Player"), i18n("Do Not Ban")) == KMessageBox::Yes) {
kdDebug(11001) << "will remove player " << p << endl;
game()->removePlayer(p);
// d->mPlayerBox->removeItem(d->mPlayerBox->index(item)); // should be done by signalPlayerLeftGame
@@ -756,15 +756,15 @@ void KGameDialogConnectionConfig::slotKickPlayerOut(QListBoxItem* item)
void KGameDialogConnectionConfig::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* player)
{
if(prop->id() == KGamePropertyBase::IdName) {
- QListBoxText* old = 0;
- QPtrDictIterator<KPlayer> it(d->mItem2Player);
+ TQListBoxText* old = 0;
+ TQPtrDictIterator<KPlayer> it(d->mItem2Player);
while (it.current() && !old) {
if (it.current() == player) {
- old = (QListBoxText*)it.currentKey();
+ old = (TQListBoxText*)it.currentKey();
}
++it;
}
- QListBoxText* t = new QListBoxText(player->name());
+ TQListBoxText* t = new TQListBoxText(player->name());
d->mPlayerBox->changeItem(t, d->mPlayerBox->index(old));
d->mItem2Player.remove(old);
d->mItem2Player.insert(t, player);
diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.h b/libkdegames/kgame/dialogs/kgamedialogconfig.h
index b7d30b23..e1b592af 100644
--- a/libkdegames/kgame/dialogs/kgamedialogconfig.h
+++ b/libkdegames/kgame/dialogs/kgamedialogconfig.h
@@ -28,7 +28,7 @@
#ifndef __KGAMEDIALOGCONFIG_H__
#define __KGAMEDIALOGCONFIG_H__
-#include <qwidget.h>
+#include <tqwidget.h>
#include <kdemacros.h>
class QGridLayout;
@@ -52,7 +52,7 @@ class KDE_EXPORT KGameDialogConfig : public QWidget
{
Q_OBJECT
public:
- KGameDialogConfig(QWidget* parent = 0);
+ KGameDialogConfig(TQWidget* parent = 0);
virtual ~KGameDialogConfig();
/**
@@ -137,7 +137,7 @@ private:
*
* It currently contains a line edit for the name of the player only. You can
* add widgets by using the KGameDialogGeneralConfig as parent parameter as it
- * uses QLayout::autoAdd == true.
+ * uses TQLayout::autoAdd == true.
* @author Andreas Beckermann <b_mann@gmx.de>
**/
class KGameDialogGeneralConfigPrivate;
@@ -151,7 +151,7 @@ public:
*
* If you just want to add more widgets you can just create your widgets
* with the KGameDialogGeneralConfig as parent as it uses
- * QLayout::setAutoAdd(true).
+ * TQLayout::setAutoAdd(true).
*
* @param parent Parent widget for this dialog.
* @param initializeGUI If you really don't want to use the
@@ -160,7 +160,7 @@ public:
* will exist anymore.
*
**/
- KGameDialogGeneralConfig(QWidget* parent = 0, bool initializeGUI = true);
+ KGameDialogGeneralConfig(TQWidget* parent = 0, bool initializeGUI = true);
virtual ~KGameDialogGeneralConfig();
/**
@@ -199,9 +199,9 @@ protected slots:
void slotPropertyChanged(KGamePropertyBase*, KPlayer*);
protected:
- void setPlayerName(const QString& name);
+ void setPlayerName(const TQString& name);
- QString playerName() const;
+ TQString playerName() const;
private:
KGameDialogGeneralConfigPrivate* d;
@@ -212,7 +212,7 @@ class KDE_EXPORT KGameDialogNetworkConfig : public KGameDialogConfig
{
Q_OBJECT
public:
- KGameDialogNetworkConfig(QWidget* parent = 0);
+ KGameDialogNetworkConfig(TQWidget* parent = 0);
virtual ~KGameDialogNetworkConfig();
@@ -238,7 +238,7 @@ public:
* @param port The default port to connect to / listen on
* @param host The default host to connect to
**/
- void setDefaultNetworkInfo(const QString& host, unsigned short int port,bool server=true);
+ void setDefaultNetworkInfo(const TQString& host, unsigned short int port,bool server=true);
/**
* Set service type that will be published or browsed for and game name that will be displayed in
@@ -248,7 +248,7 @@ public:
* @param type Service type (something like _kwin4._tcp). It should be unique for application.
* @since 3.4
**/
- void setDiscoveryInfo(const QString& type, const QString& name=QString::null);
+ void setDiscoveryInfo(const TQString& type, const TQString& name=TQString::null);
signals:
/**
@@ -278,7 +278,7 @@ class KGameDialogMsgServerConfig : public KGameDialogConfig
{
Q_OBJECT
public:
- KGameDialogMsgServerConfig(QWidget* parent = 0);
+ KGameDialogMsgServerConfig(TQWidget* parent = 0);
virtual ~KGameDialogMsgServerConfig();
virtual void submitToKGame(KGame*, KPlayer*) {}
@@ -311,7 +311,7 @@ class KGameDialogChatConfig : public KGameDialogConfig
{
Q_OBJECT
public:
- KGameDialogChatConfig(int chatMsgId, QWidget* parent = 0);
+ KGameDialogChatConfig(int chatMsgId, TQWidget* parent = 0);
virtual ~KGameDialogChatConfig();
virtual void setKGame(KGame* g);
@@ -332,7 +332,7 @@ class KGameDialogConnectionConfig : public KGameDialogConfig
{
Q_OBJECT
public:
- KGameDialogConnectionConfig(QWidget* parent = 0);
+ KGameDialogConnectionConfig(TQWidget* parent = 0);
virtual ~KGameDialogConnectionConfig();
virtual void setKGame(KGame* g);
@@ -344,12 +344,12 @@ public:
protected:
/**
* @param p A player
- * @return The QListBoxItem that belongs to the player @p p
+ * @return The TQListBoxItem that belongs to the player @p p
**/
- QListBoxItem* item(KPlayer* p) const;
+ TQListBoxItem* item(KPlayer* p) const;
protected slots:
- void slotKickPlayerOut(QListBoxItem* item);
+ void slotKickPlayerOut(TQListBoxItem* item);
void slotPropertyChanged(KGamePropertyBase* prop, KPlayer* p);
void slotPlayerLeftGame(KPlayer* p);
void slotPlayerJoinedGame(KPlayer* p);
diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.cpp b/libkdegames/kgame/dialogs/kgameerrordialog.cpp
index 1750892c..7c3b0509 100644
--- a/libkdegames/kgame/dialogs/kgameerrordialog.cpp
+++ b/libkdegames/kgame/dialogs/kgameerrordialog.cpp
@@ -37,7 +37,7 @@ public:
const KGame* mGame;
};
-KGameErrorDialog::KGameErrorDialog(QWidget* parent) : QObject(parent)
+KGameErrorDialog::KGameErrorDialog(TQWidget* parent) : TQObject(parent)
{
d = new KGameErrorDialogPrivate;
}
@@ -52,15 +52,15 @@ void KGameErrorDialog::setKGame(const KGame* g)
slotUnsetKGame();
d->mGame = g;
- connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame()));
+ connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame()));
// the error signals:
- connect(d->mGame, SIGNAL(signalNetworkErrorMessage(int, QString)),
- this, SLOT(slotError(int, QString)));
- connect(d->mGame, SIGNAL(signalConnectionBroken()),
- this, SLOT(slotServerConnectionLost()));
- connect(d->mGame, SIGNAL(signalClientDisconnected(Q_UINT32,bool)),
- this, SLOT(slotClientConnectionLost(Q_UINT32,bool)));
+ connect(d->mGame, TQT_SIGNAL(signalNetworkErrorMessage(int, TQString)),
+ this, TQT_SLOT(slotError(int, TQString)));
+ connect(d->mGame, TQT_SIGNAL(signalConnectionBroken()),
+ this, TQT_SLOT(slotServerConnectionLost()));
+ connect(d->mGame, TQT_SIGNAL(signalClientDisconnected(Q_UINT32,bool)),
+ this, TQT_SLOT(slotClientConnectionLost(Q_UINT32,bool)));
}
void KGameErrorDialog::slotUnsetKGame()
@@ -71,51 +71,51 @@ void KGameErrorDialog::slotUnsetKGame()
d->mGame = 0;
}
-void KGameErrorDialog::error(const QString& errorText, QWidget* parent)
+void KGameErrorDialog::error(const TQString& errorText, TQWidget* parent)
{ KMessageBox::error(parent, errorText); }
void KGameErrorDialog::slotServerConnectionLost()
{
// TODO: add IP/port of the server
- QString message = i18n("Connection to the server has been lost!");
- error(message, (QWidget*)parent());
+ TQString message = i18n("Connection to the server has been lost!");
+ error(message, (TQWidget*)parent());
}
void KGameErrorDialog::slotClientConnectionLost(Q_UINT32 /*id*/,bool)
{
//TODO: add IP/port of the client
- QString message;
+ TQString message;
// if (c) {
// message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").arg(c->id()).arg(c->IP());
// } else {
// message = i18n("Connection to client has been lost!");
// }
message = i18n("Connection to client has been lost!");
- error(message, (QWidget*)parent());
+ error(message, (TQWidget*)parent());
}
-void KGameErrorDialog::slotError(int errorNo, QString text)
+void KGameErrorDialog::slotError(int errorNo, TQString text)
{
- QString message = i18n("Received a network error!\nError number: %1\nError message: %2").arg(errorNo).arg(text);
- error(message, (QWidget*)parent());
+ TQString message = i18n("Received a network error!\nError number: %1\nError message: %2").arg(errorNo).arg(text);
+ error(message, (TQWidget*)parent());
}
-void KGameErrorDialog::connectionError(QString s)
+void KGameErrorDialog::connectionError(TQString s)
{
- QString message;
+ TQString message;
if (s.isNull()) {
message = i18n("No connection could be created.");
} else {
message = i18n("No connection could be created.\nThe error message was:\n%1").arg(s);
}
- error(message, (QWidget*)parent());
+ error(message, (TQWidget*)parent());
}
// should become the real dialog - currently we just use messageboxes
// -> maybe unused forever
-KGameErrorMessageDialog::KGameErrorMessageDialog(QWidget* parent)
+KGameErrorMessageDialog::KGameErrorMessageDialog(TQWidget* parent)
: KDialogBase(Plain, i18n("Error"), Ok, Ok, parent, 0, true, true)
{
}
diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.h b/libkdegames/kgame/dialogs/kgameerrordialog.h
index c1dbd1ca..3883399b 100644
--- a/libkdegames/kgame/dialogs/kgameerrordialog.h
+++ b/libkdegames/kgame/dialogs/kgameerrordialog.h
@@ -40,7 +40,7 @@ class KGameErrorDialog : public QObject
{
Q_OBJECT
public:
- KGameErrorDialog(QWidget* parent);
+ KGameErrorDialog(TQWidget* parent);
~KGameErrorDialog();
/**
@@ -55,12 +55,12 @@ public:
* KGame couldn't establish a connection. Use this if
* KGame::initConnection returns false
* @param s A string that describes the error further (like port is
- * already in use). Will be ignored if QString::null
+ * already in use). Will be ignored if TQString::null
**/
- void connectionError(QString s = QString::null);
+ void connectionError(TQString s = TQString::null);
public slots:
- void slotError(int error, QString text);
+ void slotError(int error, TQString text);
/**
* The connection to the @ref KMessageServer has been lost
@@ -87,7 +87,7 @@ public slots:
void slotUnsetKGame();
protected:
- void error(const QString& errorText, QWidget* parent = 0);
+ void error(const TQString& errorText, TQWidget* parent = 0);
private:
KGameErrorDialogPrivate* d;
@@ -104,7 +104,7 @@ class KGameErrorMessageDialog : public KDialogBase
{
Q_OBJECT
public:
- KGameErrorMessageDialog(QWidget* parent);
+ KGameErrorMessageDialog(TQWidget* parent);
~KGameErrorMessageDialog();
private:
diff --git a/libkdegames/kgame/kgame.cpp b/libkdegames/kgame/kgame.cpp
index 101dbfcc..ff215837 100644
--- a/libkdegames/kgame/kgame.cpp
+++ b/libkdegames/kgame/kgame.cpp
@@ -36,10 +36,10 @@
#include <stdio.h>
#include <assert.h>
-#include <qbuffer.h>
-#include <qtimer.h>
-#include <qptrqueue.h>
-#include <qfile.h>
+#include <tqbuffer.h>
+#include <tqtimer.h>
+#include <tqptrqueue.h>
+#include <tqfile.h>
#include <klocale.h>
#include <krandomsequence.h>
@@ -60,7 +60,7 @@ public:
}
int mUniquePlayerNumber;
- QPtrQueue<KPlayer> mAddPlayerList;// this is a list of to-be-added players. See addPlayer() docu
+ TQPtrQueue<KPlayer> mAddPlayerList;// this is a list of to-be-added players. See addPlayer() docu
KRandomSequence* mRandom;
KGame::GamePolicy mPolicy;
KGameSequence* mGameSequence;
@@ -76,12 +76,12 @@ public:
KGamePropertyInt mMaxPlayer;
KGamePropertyUInt mMinPlayer;
KGamePropertyInt mGameStatus; // Game running?
- QValueList<int> mInactiveIdList;
+ TQValueList<int> mInactiveIdList;
};
// ------------------- GAME CLASS --------------------------
-KGame::KGame(int cookie,QObject* parent) : KGameNetwork(cookie,parent)
+KGame::KGame(int cookie,TQObject* parent) : KGameNetwork(cookie,parent)
{
kdDebug(11001) << k_funcinfo << " - " << this << ", sizeof(KGame)=" << sizeof(KGame) << endl;
d = new KGamePrivate;
@@ -89,8 +89,8 @@ KGame::KGame(int cookie,QObject* parent) : KGameNetwork(cookie,parent)
d->mProperties = new KGamePropertyHandler(this);
d->mProperties->registerHandler(KGameMessage::IdGameProperty,
- this,SLOT(sendProperty(int, QDataStream&, bool* )),
- SLOT(emitSignal(KGamePropertyBase *)));
+ this,TQT_SLOT(sendProperty(int, TQDataStream&, bool* )),
+ TQT_SLOT(emitSignal(KGamePropertyBase *)));
d->mMaxPlayer.registerData(KGamePropertyBase::IdMaxPlayer, this, i18n("MaxPlayers"));
d->mMaxPlayer.setLocal(-1); // Infinite
d->mMinPlayer.registerData(KGamePropertyBase::IdMinPlayer, this, i18n("MinPlayers"));
@@ -101,20 +101,20 @@ KGame::KGame(int cookie,QObject* parent) : KGameNetwork(cookie,parent)
d->mRandom = new KRandomSequence;
d->mRandom->setSeed(0);
- connect(this, SIGNAL(signalClientConnected(Q_UINT32)),
- this, SLOT(slotClientConnected(Q_UINT32)));
- connect(this, SIGNAL(signalClientDisconnected(Q_UINT32,bool)),
- this, SLOT(slotClientDisconnected(Q_UINT32,bool)));
- connect(this, SIGNAL(signalConnectionBroken()),
- this, SLOT(slotServerDisconnected()));
+ connect(this, TQT_SIGNAL(signalClientConnected(Q_UINT32)),
+ this, TQT_SLOT(slotClientConnected(Q_UINT32)));
+ connect(this, TQT_SIGNAL(signalClientDisconnected(Q_UINT32,bool)),
+ this, TQT_SLOT(slotClientDisconnected(Q_UINT32,bool)));
+ connect(this, TQT_SIGNAL(signalConnectionBroken()),
+ this, TQT_SLOT(slotServerDisconnected()));
setGameSequence(new KGameSequence());
// BL: FIXME This signal does no longer exist. When we are merging
// MH: super....and how do I find out about the lost conenction now?
// KGame and KGameNetwork, this could be improved!
-// connect(this,SIGNAL(signalConnectionLost(KGameClient *)),
-// this,SLOT(slotConnectionLost(KGameClient *)));
+// connect(this,TQT_SIGNAL(signalConnectionLost(KGameClient *)),
+// this,TQT_SLOT(slotConnectionLost(KGameClient *)));
}
KGame::~KGame()
@@ -159,27 +159,27 @@ void KGame::deleteInactivePlayers()
}
}
-bool KGame::load(QString filename,bool reset)
+bool KGame::load(TQString filename,bool reset)
{
if (filename.isNull())
{
return false;
}
- QFile f(filename);
+ TQFile f(filename);
if (!f.open(IO_ReadOnly))
{
return false;
}
- QDataStream s( &f );
+ TQDataStream s( &f );
load(s,reset);
f.close();
return true;
}
-bool KGame::load(QDataStream &stream,bool reset)
+bool KGame::load(TQDataStream &stream,bool reset)
{ return loadgame(stream, false,reset); }
-bool KGame::loadgame(QDataStream &stream, bool network,bool resetgame)
+bool KGame::loadgame(TQDataStream &stream, bool network,bool resetgame)
{
// Load Game Data
@@ -264,27 +264,27 @@ bool KGame::loadgame(QDataStream &stream, bool network,bool resetgame)
return true;
}
-bool KGame::save(QString filename,bool saveplayers)
+bool KGame::save(TQString filename,bool saveplayers)
{
if (filename.isNull())
{
return false;
}
- QFile f(filename);
+ TQFile f(filename);
if (!f.open(IO_WriteOnly))
{
return false;
}
- QDataStream s( &f );
+ TQDataStream s( &f );
save(s,saveplayers);
f.close();
return true;
}
-bool KGame::save(QDataStream &stream,bool saveplayers)
+bool KGame::save(TQDataStream &stream,bool saveplayers)
{ return savegame(stream, false,saveplayers); }
-bool KGame::savegame(QDataStream &stream,bool /*network*/,bool saveplayers)
+bool KGame::savegame(TQDataStream &stream,bool /*network*/,bool saveplayers)
{
// Save Game Data
@@ -320,7 +320,7 @@ bool KGame::savegame(QDataStream &stream,bool /*network*/,bool saveplayers)
return true;
}
-void KGame::savePlayer(QDataStream &stream,KPlayer* p)
+void KGame::savePlayer(TQDataStream &stream,KPlayer* p)
{
// this could be in KGameMessage as well
stream << (Q_INT32)p->rtti();
@@ -329,7 +329,7 @@ void KGame::savePlayer(QDataStream &stream,KPlayer* p)
p->save(stream);
}
-void KGame::savePlayers(QDataStream &stream, KGamePlayerList *list)
+void KGame::savePlayers(TQDataStream &stream, KGamePlayerList *list)
{
if (!list)
{
@@ -351,7 +351,7 @@ KPlayer *KGame::createPlayer(int /*rtti*/,int /*io*/,bool /*isvirtual*/)
kdWarning(11001) << " No user defined player created. Creating default KPlayer. This crashes if you have overwritten KPlayer!!!! " << endl;
return new KPlayer;
}
-KPlayer *KGame::loadPlayer(QDataStream& stream,bool isvirtual)
+KPlayer *KGame::loadPlayer(TQDataStream& stream,bool isvirtual)
{
Q_INT32 rtti,id,iovalue;
stream >> rtti >> id >> iovalue;
@@ -385,14 +385,14 @@ KPlayer *KGame::loadPlayer(QDataStream& stream,bool isvirtual)
KPlayer * KGame::findPlayer(Q_UINT32 id) const
{
- for (QPtrListIterator<KPlayer> it(d->mPlayerList); it.current(); ++it)
+ for (TQPtrListIterator<KPlayer> it(d->mPlayerList); it.current(); ++it)
{
if (it.current()->id() == id)
{
return it.current();
}
}
- for (QPtrListIterator<KPlayer> it(d->mInactivePlayerList); it.current(); ++it)
+ for (TQPtrListIterator<KPlayer> it(d->mInactivePlayerList); it.current(); ++it)
{
if (it.current()->id() == id)
{
@@ -438,8 +438,8 @@ void KGame::addPlayer(KPlayer* newplayer)
kdDebug(11001) << k_funcinfo << "player " << newplayer << " already has an id: " << newplayer->id() << endl;
}
- QByteArray buffer;
- QDataStream stream(buffer,IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer,IO_WriteOnly);
// We distinguis here what policy we have
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
@@ -706,7 +706,7 @@ KRandomSequence* KGame::random() const
{ return d->mRandom; }
-bool KGame::sendPlayerInput(QDataStream &msg, KPlayer *player, Q_UINT32 sender)
+bool KGame::sendPlayerInput(TQDataStream &msg, KPlayer *player, Q_UINT32 sender)
{
if (!player)
{
@@ -724,7 +724,7 @@ bool KGame::sendPlayerInput(QDataStream &msg, KPlayer *player, Q_UINT32 sender)
return true;
}
-bool KGame::systemPlayerInput(QDataStream &msg, KPlayer *player, Q_UINT32 sender)
+bool KGame::systemPlayerInput(TQDataStream &msg, KPlayer *player, Q_UINT32 sender)
{
if (!player)
{
@@ -780,7 +780,7 @@ KPlayer * KGame::playerInputFinished(KPlayer *player)
player->setTurn(false); // in turn based games we have to switch off input now
if (gameSequence())
{
- QTimer::singleShot(0,this,SLOT(prepareNext()));
+ TQTimer::singleShot(0,this,TQT_SLOT(prepareNext()));
}
}
return player;
@@ -840,7 +840,7 @@ void KGame::setGameStatus(int status)
d->mGameStatus = status;
}
-void KGame::networkTransmission(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender, Q_UINT32 /*clientID*/)
+void KGame::networkTransmission(TQDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender, Q_UINT32 /*clientID*/)
{//clientID is unused
// message targets a playerobject. If we find it we forward the message to the
// player. Otherwise we proceed here and hope the best that the user processes
@@ -1033,7 +1033,7 @@ void KGame::networkTransmission(QDataStream &stream, int msgid, Q_UINT32 receive
<< endl;
}
kdDebug(11001) << k_funcinfo << ": User data msgid " << msgid << endl;
- emit signalNetworkData(msgid - KGameMessage::IdUser,((QBuffer*)stream.device())->readAll(),receiver,sender);
+ emit signalNetworkData(msgid - KGameMessage::IdUser,((TQBuffer*)stream.device())->readAll(),receiver,sender);
}
break;
}
@@ -1043,14 +1043,14 @@ void KGame::networkTransmission(QDataStream &stream, int msgid, Q_UINT32 receive
// called by the IdSetupGameContinue Message - MASTER SIDE
// Here the master needs to decide which players can take part at the game
// and which will be deactivated
-void KGame::setupGameContinue(QDataStream& stream, Q_UINT32 sender)
+void KGame::setupGameContinue(TQDataStream& stream, Q_UINT32 sender)
{
KPlayer *player;
Q_INT32 cnt;
int i;
stream >> cnt;
- QValueList<int> inactivateIds;
+ TQValueList<int> inactivateIds;
KGamePlayerList newPlayerList;
newPlayerList.setAutoDelete(true);
@@ -1135,7 +1135,7 @@ void KGame::setupGameContinue(QDataStream& stream, Q_UINT32 sender)
kdDebug(11001) << "Alltogether deactivated " << inactivateIds.count() << " players" << endl;
- QValueList<int>::Iterator it;
+ TQValueList<int>::Iterator it;
for ( it = inactivateIds.begin(); it != inactivateIds.end(); ++it )
{
int pid=*it;
@@ -1143,7 +1143,7 @@ void KGame::setupGameContinue(QDataStream& stream, Q_UINT32 sender)
}
// Now deactivate the network players from the inactivateId list
- //QValueList<int>::Iterator it;
+ //TQValueList<int>::Iterator it;
for ( it = inactivateIds.begin(); it != inactivateIds.end(); ++it )
{
int pid=*it;
@@ -1182,8 +1182,8 @@ void KGame::setupGameContinue(QDataStream& stream, Q_UINT32 sender)
}
// Save the game over the network
- QByteArray bufferS;
- QDataStream streamS(bufferS,IO_WriteOnly);
+ TQByteArray bufferS;
+ TQDataStream streamS(bufferS,IO_WriteOnly);
// Save game over netowrk and save players
savegame(streamS,true,true);
sendSystemMessage(streamS,KGameMessage::IdGameLoad,sender);
@@ -1197,8 +1197,8 @@ void KGame::setupGameContinue(QDataStream& stream, Q_UINT32 sender)
// Client needs to prepare for network transfer
void KGame::setupGame(Q_UINT32 sender)
{
- QByteArray bufferS;
- QDataStream streamS(bufferS,IO_WriteOnly);
+ TQByteArray bufferS;
+ TQDataStream streamS(bufferS,IO_WriteOnly);
// Deactivate all players
KGamePlayerList mTmpList(d->mPlayerList); // we need copy otherwise the removal crashes
@@ -1207,7 +1207,7 @@ void KGame::setupGame(Q_UINT32 sender)
streamS << cnt;
- QPtrListIterator<KPlayer> it(mTmpList);
+ TQPtrListIterator<KPlayer> it(mTmpList);
KPlayer *player;
while (it.current())
{
@@ -1356,7 +1356,7 @@ void KGame::slotClientDisconnected(Q_UINT32 clientID,bool /*broken*/) // server
// TODO remove players from removed game
for (unsigned int idx=0;idx<d->mInactiveIdList.count();idx++)
{
- QValueList<int>::Iterator it1 = d->mInactiveIdList.at(idx);
+ TQValueList<int>::Iterator it1 = d->mInactiveIdList.at(idx);
player = findPlayer(*it1);
if (((int)playerCount() < maxPlayers() || maxPlayers() < 0) && player && KGameMessage::rawGameId(*it1) != clientID)
{
@@ -1382,8 +1382,8 @@ void KGame::negotiateNetworkGame(Q_UINT32 clientID)
return ;
}
- QByteArray buffer;
- QDataStream streamGS(buffer,IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream streamGS(buffer,IO_WriteOnly);
// write Game setup specific data
//streamGS << (Q_INT32)maxPlayers();
@@ -1396,7 +1396,7 @@ void KGame::negotiateNetworkGame(Q_UINT32 clientID)
sendSystemMessage(streamGS, KGameMessage::IdSetupGame, clientID);
}
-bool KGame::sendGroupMessage(const QByteArray &msg, int msgid, Q_UINT32 sender, const QString& group)
+bool KGame::sendGroupMessage(const TQByteArray &msg, int msgid, Q_UINT32 sender, const TQString& group)
{
// AB: group must not be i18n'ed!! we should better use an id for group and use
// a groupName() for the name // FIXME
@@ -1411,13 +1411,13 @@ bool KGame::sendGroupMessage(const QByteArray &msg, int msgid, Q_UINT32 sender,
return true;
}
-bool KGame::sendGroupMessage(const QDataStream &msg, int msgid, Q_UINT32 sender, const QString& group)
-{ return sendGroupMessage(((QBuffer*)msg.device())->buffer(), msgid, sender, group); }
+bool KGame::sendGroupMessage(const TQDataStream &msg, int msgid, Q_UINT32 sender, const TQString& group)
+{ return sendGroupMessage(((TQBuffer*)msg.device())->buffer(), msgid, sender, group); }
-bool KGame::sendGroupMessage(const QString& msg, int msgid, Q_UINT32 sender, const QString& group)
+bool KGame::sendGroupMessage(const TQString& msg, int msgid, Q_UINT32 sender, const TQString& group)
{
- QByteArray buffer;
- QDataStream stream(buffer, IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer, IO_WriteOnly);
stream << msg;
return sendGroupMessage(stream, msgid, sender, group);
}
@@ -1425,10 +1425,10 @@ bool KGame::sendGroupMessage(const QString& msg, int msgid, Q_UINT32 sender, con
bool KGame::addProperty(KGamePropertyBase* data)
{ return dataHandler()->addProperty(data); }
-bool KGame::sendPlayerProperty(int msgid, QDataStream& s, Q_UINT32 playerId)
+bool KGame::sendPlayerProperty(int msgid, TQDataStream& s, Q_UINT32 playerId)
{ return sendSystemMessage(s, msgid, playerId); }
-void KGame::sendProperty(int msgid, QDataStream& stream, bool* sent)
+void KGame::sendProperty(int msgid, TQDataStream& stream, bool* sent)
{
bool s = sendSystemMessage(stream, msgid);
if (s)
@@ -1459,11 +1459,11 @@ void KGame::setPolicy(GamePolicy p,bool recursive)
dataHandler()->setPolicy((KGamePropertyBase::PropertyPolicy)p,false);
// Set all KPLayer (active or inactive) property policy
- for (QPtrListIterator<KPlayer> it(d->mPlayerList); it.current(); ++it)
+ for (TQPtrListIterator<KPlayer> it(d->mPlayerList); it.current(); ++it)
{
it.current()->dataHandler()->setPolicy((KGamePropertyBase::PropertyPolicy)p,false);
}
- for (QPtrListIterator<KPlayer> it(d->mInactivePlayerList); it.current(); ++it)
+ for (TQPtrListIterator<KPlayer> it(d->mInactivePlayerList); it.current(); ++it)
{
it.current()->dataHandler()->setPolicy((KGamePropertyBase::PropertyPolicy)p,false);
}
diff --git a/libkdegames/kgame/kgame.h b/libkdegames/kgame/kgame.h
index 37d8d974..85a8356c 100644
--- a/libkdegames/kgame/kgame.h
+++ b/libkdegames/kgame/kgame.h
@@ -23,9 +23,9 @@
#ifndef __KGAME_H_
#define __KGAME_H_
-#include <qstring.h>
-#include <qptrlist.h>
-#include <qvaluelist.h>
+#include <tqstring.h>
+#include <tqptrlist.h>
+#include <tqvaluelist.h>
#include "kgamenetwork.h"
#include <kdemacros.h>
@@ -64,7 +64,7 @@ class KDE_EXPORT KGame : public KGameNetwork
Q_OBJECT
public:
- typedef QPtrList<KPlayer> KGamePlayerList;
+ typedef TQPtrList<KPlayer> KGamePlayerList;
/**
* The policy of the property. This can be PolicyClean (setVale uses
@@ -100,7 +100,7 @@ public:
* game in load/save and network operations. Change this between
* games.
*/
- KGame(int cookie=42,QObject* parent=0);
+ KGame(int cookie=42,TQObject* parent=0);
/**
* Destructs the game
@@ -282,19 +282,19 @@ public:
* Called by KPlayer to send a player input to the
* KMessageServer.
**/
- virtual bool sendPlayerInput(QDataStream &msg,KPlayer *player,Q_UINT32 sender=0);
+ virtual bool sendPlayerInput(TQDataStream &msg,KPlayer *player,Q_UINT32 sender=0);
/**
* Called when a player input arrives from KMessageServer.
*
- * Calls prepareNext (using QTimer::singleShot) if gameOver()
+ * Calls prepareNext (using TQTimer::singleShot) if gameOver()
* returns 0. This function should normally not be used outside KGame.
* It could be made non-virtual,protected in a later version. At the
* moment it is a virtual function to give you more control over KGame.
*
* For documentation see playerInput.
**/
- virtual bool systemPlayerInput(QDataStream &msg,KPlayer *player,Q_UINT32 sender=0);
+ virtual bool systemPlayerInput(TQDataStream &msg,KPlayer *player,Q_UINT32 sender=0);
/**
* This virtual function is called if the KGame needs to create a new player.
@@ -337,7 +337,7 @@ public:
*
* @return true?
*/
- virtual bool load(QDataStream &stream,bool reset=true);
+ virtual bool load(TQDataStream &stream,bool reset=true);
/**
* Same as above function but with different parameters
@@ -347,7 +347,7 @@ public:
*
* @return true?
**/
- virtual bool load(QString filename,bool reset=true);
+ virtual bool load(TQString filename,bool reset=true);
/**
* Save a game to a file OR to network. Otherwise the same as
@@ -358,7 +358,7 @@ public:
*
* @return true?
*/
- virtual bool save(QDataStream &stream,bool saveplayers=true);
+ virtual bool save(TQDataStream &stream,bool saveplayers=true);
/**
* Same as above function but with different parameters
@@ -368,7 +368,7 @@ public:
*
* @return true?
**/
- virtual bool save(QString filename,bool saveplayers=true);
+ virtual bool save(TQString filename,bool saveplayers=true);
/**
* Resets the game, i.e. puts it into a state where everything
@@ -403,7 +403,7 @@ public:
/**
* This is called by KPlayer::sendProperty only! Internal function!
**/
- bool sendPlayerProperty(int msgid, QDataStream& s, Q_UINT32 playerId);
+ bool sendPlayerProperty(int msgid, TQDataStream& s, Q_UINT32 playerId);
/**
* This function allows to find the pointer to a player
@@ -435,10 +435,10 @@ public:
* @param group the group of the receivers
* @return true if worked
*/
- bool sendGroupMessage(const QByteArray& msg, int msgid, Q_UINT32 sender, const QString& group);
- bool sendGroupMessage(const QDataStream &msg, int msgid, Q_UINT32 sender, const QString& group);
- bool sendGroupMessage(int msg, int msgid, Q_UINT32 sender, const QString& group);
- bool sendGroupMessage(const QString& msg, int msgid, Q_UINT32 sender, const QString& group);
+ bool sendGroupMessage(const TQByteArray& msg, int msgid, Q_UINT32 sender, const TQString& group);
+ bool sendGroupMessage(const TQDataStream &msg, int msgid, Q_UINT32 sender, const TQString& group);
+ bool sendGroupMessage(int msg, int msgid, Q_UINT32 sender, const TQString& group);
+ bool sendGroupMessage(const TQString& msg, int msgid, Q_UINT32 sender, const TQString& group);
/**
* This will either forward an incoming message to a specified player
@@ -458,7 +458,7 @@ public:
* @param sender
* @param clientID the client from which we received the transmission - hardly used
**/
- virtual void networkTransmission(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender, Q_UINT32 clientID);
+ virtual void networkTransmission(TQDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender, Q_UINT32 clientID);
/**
* Returns a pointer to the KGame property handler
@@ -469,7 +469,7 @@ protected slots:
/**
* Called by KGamePropertyHandler only! Internal function!
**/
- void sendProperty(int msgid, QDataStream& stream, bool* sent);
+ void sendProperty(int msgid, TQDataStream& stream, bool* sent);
/**
* Called by KGamePropertyHandler only! Internal function!
@@ -539,7 +539,7 @@ signals:
*
* @param stream the load stream
*/
- void signalLoadPrePlayers(QDataStream &stream);
+ void signalLoadPrePlayers(TQDataStream &stream);
/**
* The game will be loaded from the given stream. Load from here
@@ -548,7 +548,7 @@ signals:
*
* @param stream the load stream
*/
- void signalLoad(QDataStream &stream);
+ void signalLoad(TQDataStream &stream);
/**
* The game will be saved to the given stream. Fill this with data
@@ -563,7 +563,7 @@ signals:
*
* @param stream the save stream
**/
- void signalSavePrePlayers(QDataStream &stream);
+ void signalSavePrePlayers(TQDataStream &stream);
/**
* The game will be saved to the given stream. Fill this with data
@@ -572,7 +572,7 @@ signals:
*
* @param stream the save stream
*/
- void signalSave(QDataStream &stream);
+ void signalSave(TQDataStream &stream);
/**
* Is emmited if a game with a different version cookie is loaded.
@@ -585,7 +585,7 @@ signals:
* @param cookie - the saved cookie. It differs from KGame::cookie()
* @param result - set this to true if you managed to load the game
*/
- void signalLoadError(QDataStream &stream,bool network,int cookie, bool &result);
+ void signalLoadError(TQDataStream &stream,bool network,int cookie, bool &result);
/**
* We got an user defined update message. This is usually done
@@ -593,7 +593,7 @@ signals:
* own methods and has to syncronise them over the network.
* Reaction to this is usually a call to a KGame function.
*/
- void signalNetworkData(int msgid,const QByteArray& buffer, Q_UINT32 receiver, Q_UINT32 sender);
+ void signalNetworkData(int msgid,const TQByteArray& buffer, Q_UINT32 receiver, Q_UINT32 sender);
/**
* We got an network message. this can be used to notify us that something
@@ -686,7 +686,7 @@ protected:
* and then manually call @ref playerInputFinished to resume it.
* Example:
* \code
- * bool MyClass::playerInput(QDataStream &msg,KPlayer *player)
+ * bool MyClass::playerInput(TQDataStream &msg,KPlayer *player)
* {
* Q_INT32 move;
* msg >> move;
@@ -700,7 +700,7 @@ protected:
* @param player the player who did the move
* @return true - input ready, false: input manual
*/
- virtual bool playerInput(QDataStream &msg,KPlayer *player)=0;
+ virtual bool playerInput(TQDataStream &msg,KPlayer *player)=0;
/**
@@ -752,7 +752,7 @@ protected:
**/
virtual void newPlayersJoin(KGamePlayerList *oldplayer,
KGamePlayerList *newplayer,
- QValueList<int> &inactivate) {
+ TQValueList<int> &inactivate) {
Q_UNUSED( oldplayer );
Q_UNUSED( newplayer );
Q_UNUSED( inactivate );
@@ -766,7 +766,7 @@ protected:
* @param list the optional list is the player list to be saved, default is playerList()
*
**/
- void savePlayers(QDataStream &stream,KGamePlayerList *list=0);
+ void savePlayers(TQDataStream &stream,KGamePlayerList *list=0);
/**
* Prepare a player for being added. Put all data about a player into the
@@ -778,7 +778,7 @@ protected:
* @param stream is the stream to add the player
* @param player The player to add
**/
- void savePlayer(QDataStream& stream,KPlayer* player);
+ void savePlayer(TQDataStream& stream,KPlayer* player);
/**
* Load the player list from a stream. Used for network game and load/save.
@@ -788,7 +788,7 @@ protected:
* @param isvirtual will set the virtual flag true/false
*
**/
- KPlayer *loadPlayer(QDataStream& stream,bool isvirtual=false);
+ KPlayer *loadPlayer(TQDataStream& stream,bool isvirtual=false);
/**
@@ -872,7 +872,7 @@ protected:
*
* @return true?
*/
- virtual bool loadgame(QDataStream &stream, bool network, bool reset);
+ virtual bool loadgame(TQDataStream &stream, bool network, bool reset);
/**
* Save a game, to file OR network. Internal.
@@ -883,7 +883,7 @@ protected:
*
* @return true?
*/
- virtual bool savegame(QDataStream &stream, bool network,bool saveplayers);
+ virtual bool savegame(TQDataStream &stream, bool network,bool saveplayers);
private:
//AB: this is to hide the "receiver" parameter from the user. It shouldn't be
@@ -913,7 +913,7 @@ private:
/**
* Helping function - game negotiation
**/
- void setupGameContinue(QDataStream& msg, Q_UINT32 sender);
+ void setupGameContinue(TQDataStream& msg, Q_UINT32 sender);
/**
* Removes a player from all lists, removes the @ref KGame pointer from the
diff --git a/libkdegames/kgame/kgamechat.cpp b/libkdegames/kgame/kgamechat.cpp
index 16ec7c18..ddc1bd66 100644
--- a/libkdegames/kgame/kgamechat.cpp
+++ b/libkdegames/kgame/kgamechat.cpp
@@ -29,8 +29,8 @@
#include <klocale.h>
#include <kdebug.h>
-#include <qmap.h>
-#include <qintdict.h>
+#include <tqmap.h>
+#include <tqintdict.h>
//FIXME:
#define FIRST_ID 2 // first id, that is free of use, aka not defined above
@@ -51,24 +51,24 @@ public:
int mMessageId;
- QIntDict<KPlayer> mIndex2Player;
+ TQIntDict<KPlayer> mIndex2Player;
- QMap<int, int> mSendId2PlayerId;
+ TQMap<int, int> mSendId2PlayerId;
int mToMyGroup; // just as the above - but for the group, not for players
};
-KGameChat::KGameChat(KGame* g, int msgid, QWidget* parent) : KChatBase(parent)
+KGameChat::KGameChat(KGame* g, int msgid, TQWidget* parent) : KChatBase(parent)
{
init(g, msgid);
}
-KGameChat::KGameChat(KGame* g, int msgid, KPlayer* fromPlayer, QWidget* parent) : KChatBase(parent)
+KGameChat::KGameChat(KGame* g, int msgid, KPlayer* fromPlayer, TQWidget* parent) : KChatBase(parent)
{
init(g, msgid);
setFromPlayer(fromPlayer);
}
-KGameChat::KGameChat(QWidget* parent) : KChatBase(parent)
+KGameChat::KGameChat(TQWidget* parent) : KChatBase(parent)
{
init(0, -1);
}
@@ -88,7 +88,7 @@ void KGameChat::init(KGame* g, int msgId)
setKGame(g);
}
-void KGameChat::addMessage(int fromId, const QString& text)
+void KGameChat::addMessage(int fromId, const TQString& text)
{
if (!d->mGame) {
kdWarning(11001) << "no KGame object has been set" << endl;
@@ -105,7 +105,7 @@ void KGameChat::addMessage(int fromId, const QString& text)
}
}
-void KGameChat::returnPressed(const QString& text)
+void KGameChat::returnPressed(const TQString& text)
{
if (!d->mFromPlayer) {
kdWarning(11001) << k_funcinfo << ": You must set a player first!" << endl;
@@ -123,7 +123,7 @@ void KGameChat::returnPressed(const QString& text)
if (isToGroupMessage(id)) {
// note: there is currently no support for other groups than the players
// group! It might be useful to send to other groups, too
- QString group = d->mFromPlayer->group();
+ TQString group = d->mFromPlayer->group();
kdDebug(11001) << "send to group " << group << endl;
int sender = d->mFromPlayer->id();
d->mGame->sendGroupMessage(text, messageId(), sender, group);
@@ -164,7 +164,7 @@ bool KGameChat::isToPlayerMessage(int id) const
{
return d->mSendId2PlayerId.contains(id); }
-QString KGameChat::sendToPlayerEntry(const QString& name) const
+TQString KGameChat::sendToPlayerEntry(const TQString& name) const
{ return i18n("Send to %1").arg(name); }
int KGameChat::playerId(int id) const
@@ -178,7 +178,7 @@ int KGameChat::playerId(int id) const
int KGameChat::sendingId(int playerId) const
{
- QMap<int, int>::Iterator it;
+ TQMap<int, int>::Iterator it;
for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) {
if (it.data() == playerId) {
return it.key();
@@ -187,8 +187,8 @@ int KGameChat::sendingId(int playerId) const
return -1;
}
-const QString& KGameChat::fromName() const
-{ return d->mFromPlayer ? d->mFromPlayer->name() : QString::null; }
+const TQString& KGameChat::fromName() const
+{ return d->mFromPlayer ? d->mFromPlayer->name() : TQString::null; }
bool KGameChat::hasPlayer(int id) const
{
@@ -227,15 +227,15 @@ void KGameChat::setKGame(KGame* g)
d->mGame = g;
if (d->mGame) {
- connect(d->mGame, SIGNAL(signalPlayerJoinedGame(KPlayer*)),
- this, SLOT(slotAddPlayer(KPlayer*)));
- connect(d->mGame, SIGNAL(signalPlayerLeftGame(KPlayer*)),
- this, SLOT(slotRemovePlayer(KPlayer*)));
- connect(d->mGame, SIGNAL(signalNetworkData(int, const QByteArray&, Q_UINT32, Q_UINT32)),
- this, SLOT(slotReceiveMessage(int, const QByteArray&, Q_UINT32, Q_UINT32)));
- connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame()));
-
- QPtrList<KPlayer> playerList = *d->mGame->playerList();
+ connect(d->mGame, TQT_SIGNAL(signalPlayerJoinedGame(KPlayer*)),
+ this, TQT_SLOT(slotAddPlayer(KPlayer*)));
+ connect(d->mGame, TQT_SIGNAL(signalPlayerLeftGame(KPlayer*)),
+ this, TQT_SLOT(slotRemovePlayer(KPlayer*)));
+ connect(d->mGame, TQT_SIGNAL(signalNetworkData(int, const TQByteArray&, Q_UINT32, Q_UINT32)),
+ this, TQT_SLOT(slotReceiveMessage(int, const TQByteArray&, Q_UINT32, Q_UINT32)));
+ connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame()));
+
+ TQPtrList<KPlayer> playerList = *d->mGame->playerList();
for (int unsigned i = 0; i < playerList.count(); i++) {
slotAddPlayer(playerList.at(i));
}
@@ -261,7 +261,7 @@ void KGameChat::slotUnsetKGame()
}
disconnect(d->mGame, 0, this, 0);
removeSendingEntry(d->mToMyGroup);
- QMap<int, int>::Iterator it;
+ TQMap<int, int>::Iterator it;
for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) {
removeSendingEntry(it.data());
}
@@ -281,10 +281,10 @@ void KGameChat::slotAddPlayer(KPlayer* p)
int sendingId = nextId();
addSendingEntry(comboBoxItem(p->name()), sendingId);
d->mSendId2PlayerId.insert(sendingId, p->id());
- connect(p, SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
- this, SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
- connect(p, SIGNAL(signalNetworkData(int, const QByteArray&, Q_UINT32, KPlayer*)),
- this, SLOT(slotReceivePrivateMessage(int, const QByteArray&, Q_UINT32, KPlayer*)));
+ connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
+ this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
+ connect(p, TQT_SIGNAL(signalNetworkData(int, const TQByteArray&, Q_UINT32, KPlayer*)),
+ this, TQT_SLOT(slotReceivePrivateMessage(int, const TQByteArray&, Q_UINT32, KPlayer*)));
}
void KGameChat::slotRemovePlayer(KPlayer* p)
@@ -317,7 +317,7 @@ void KGameChat::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* player)
}
}
-void KGameChat::slotReceivePrivateMessage(int msgid, const QByteArray& buffer, Q_UINT32 sender, KPlayer* me)
+void KGameChat::slotReceivePrivateMessage(int msgid, const TQByteArray& buffer, Q_UINT32 sender, KPlayer* me)
{
if (!me || me != fromPlayer()) {
kdDebug() << k_funcinfo << "nope - not for us!" << endl;
@@ -326,14 +326,14 @@ void KGameChat::slotReceivePrivateMessage(int msgid, const QByteArray& buffer, Q
slotReceiveMessage(msgid, buffer, me->id(), sender);
}
-void KGameChat::slotReceiveMessage(int msgid, const QByteArray& buffer, Q_UINT32 , Q_UINT32 sender)
+void KGameChat::slotReceiveMessage(int msgid, const TQByteArray& buffer, Q_UINT32 , Q_UINT32 sender)
{
- QDataStream msg(buffer, IO_ReadOnly);
+ TQDataStream msg(buffer, IO_ReadOnly);
if (msgid != messageId()) {
return;
}
- QString text;
+ TQString text;
msg >> text;
addMessage(sender, text);
diff --git a/libkdegames/kgame/kgamechat.h b/libkdegames/kgame/kgamechat.h
index 6f7ea65d..effcca22 100644
--- a/libkdegames/kgame/kgamechat.h
+++ b/libkdegames/kgame/kgamechat.h
@@ -21,7 +21,7 @@
#ifndef __KGAMECHAT_H__
#define __KGAMECHAT_H__
-#include <qstring.h>
+#include <tqstring.h>
#include "kchatbase.h"
#include <kdemacros.h>
@@ -49,14 +49,14 @@ public:
* the chat message. The @p fromPlayer is the local player (see @ref
* setFromPlayer).
**/
- KGameChat(KGame* game, int msgid, KPlayer* fromPlayer, QWidget * parent);
+ KGameChat(KGame* game, int msgid, KPlayer* fromPlayer, TQWidget * parent);
/**
* @overload
* To make use of this widget you need to call @ref setFromPlayer
* manually.
**/
- KGameChat(KGame* game, int msgId, QWidget* parent);
+ KGameChat(KGame* game, int msgId, TQWidget* parent);
/**
* @overload
@@ -64,7 +64,7 @@ public:
* setGame, setFromPlayer and setMessageId manually.
* @since 3.2
**/
- KGameChat(QWidget* parent);
+ KGameChat(TQWidget* parent);
virtual ~KGameChat();
@@ -114,14 +114,14 @@ public:
* reimplemented from @ref KChatBase
* @return @ref KPlayer::name() for the player set by @ref setFromPlayer
**/
- virtual const QString& fromName() const;
+ virtual const TQString& fromName() const;
public slots:
- virtual void addMessage(const QString& fromName, const QString& text) { KChatBase::addMessage(fromName, text);}
- virtual void addMessage(int fromId, const QString& text);
+ virtual void addMessage(const TQString& fromName, const TQString& text) { KChatBase::addMessage(fromName, text);}
+ virtual void addMessage(int fromId, const TQString& text);
- void slotReceiveMessage(int, const QByteArray&, Q_UINT32 receiver, Q_UINT32 sender);
+ void slotReceiveMessage(int, const TQByteArray&, Q_UINT32 receiver, Q_UINT32 sender);
protected:
/**
@@ -187,7 +187,7 @@ protected:
* KChatBase. By default this is "send to name" where name is the name
* that you specify. See also KChatBase::addSendingEntry
**/
- virtual QString sendToPlayerEntry(const QString& name) const;
+ virtual TQString sendToPlayerEntry(const TQString& name) const;
protected slots:
@@ -208,10 +208,10 @@ protected slots:
* gets forwarded to slotReceiveMessage if @p me equals
* fromPlayer.
**/
- void slotReceivePrivateMessage(int msgid, const QByteArray& buffer, Q_UINT32 sender, KPlayer* me);
+ void slotReceivePrivateMessage(int msgid, const TQByteArray& buffer, Q_UINT32 sender, KPlayer* me);
protected:
- virtual void returnPressed(const QString& text);
+ virtual void returnPressed(const TQString& text);
private:
void init(KGame* g, int msgid);
diff --git a/libkdegames/kgame/kgameerror.cpp b/libkdegames/kgame/kgameerror.cpp
index 93f40f93..eb98a797 100644
--- a/libkdegames/kgame/kgameerror.cpp
+++ b/libkdegames/kgame/kgameerror.cpp
@@ -26,33 +26,33 @@
#include <klocale.h>
-QByteArray KGameError::errVersion(int remoteVersion)
+TQByteArray KGameError::errVersion(int remoteVersion)
{
- QByteArray b;
- QDataStream s(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream s(b, IO_WriteOnly);
s << (Q_INT32)KGameMessage::version();
s << (Q_INT32)remoteVersion;
return b;
}
-QByteArray KGameError::errCookie(int localCookie, int remoteCookie)
+TQByteArray KGameError::errCookie(int localCookie, int remoteCookie)
{
- QByteArray b;
- QDataStream s(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream s(b, IO_WriteOnly);
s << (Q_INT32)localCookie;
s << (Q_INT32)remoteCookie;
return b;
}
-QString KGameError::errorText(int errorCode, const QByteArray& message)
+TQString KGameError::errorText(int errorCode, const TQByteArray& message)
{
- QDataStream s(message, IO_ReadOnly);
+ TQDataStream s(message, IO_ReadOnly);
return errorText(errorCode, s);
}
-QString KGameError::errorText(int errorCode, QDataStream& s)
+TQString KGameError::errorText(int errorCode, TQDataStream& s)
{
- QString text;
+ TQString text;
switch (errorCode) {
case Cookie:
{
diff --git a/libkdegames/kgame/kgameerror.h b/libkdegames/kgame/kgameerror.h
index 2916e891..071737cc 100644
--- a/libkdegames/kgame/kgameerror.h
+++ b/libkdegames/kgame/kgameerror.h
@@ -23,7 +23,7 @@
#ifndef __KGAMEERROR_H_
#define __KGAMEERROR_H_
-#include <qstring.h>
+#include <tqstring.h>
class KGameError
@@ -40,19 +40,19 @@ public:
/**
* Generate an error message with Erorr Code = ErrCookie
**/
- static QByteArray errCookie(int localCookie, int remoteCookie);
- static QByteArray errVersion(int remoteVersion);
+ static TQByteArray errCookie(int localCookie, int remoteCookie);
+ static TQByteArray errVersion(int remoteVersion);
/**
- * Create an erorr text using a QDataStream (QByteArray) which was
+ * Create an erorr text using a TQDataStream (TQByteArray) which was
* created using @ref KGameError. This is the opposite function to all
* the errXYZ() function (e.g. @ref errVersion).
* You want to use this to generate the message that shall be
* displayed to the user.
* @return an error message
**/
- static QString errorText(int errorCode, QDataStream& message);
- static QString errorText(int errorCode, const QByteArray& message);
+ static TQString errorText(int errorCode, TQDataStream& message);
+ static TQString errorText(int errorCode, const TQByteArray& message);
};
diff --git a/libkdegames/kgame/kgameio.cpp b/libkdegames/kgame/kgameio.cpp
index 9b3a55e8..7183d5d3 100644
--- a/libkdegames/kgame/kgameio.cpp
+++ b/libkdegames/kgame/kgameio.cpp
@@ -30,20 +30,20 @@
#include <kdebug.h>
-#include <qwidget.h>
-#include <qbuffer.h>
-#include <qtimer.h>
+#include <tqwidget.h>
+#include <tqbuffer.h>
+#include <tqtimer.h>
#include <stdlib.h>
// ----------------------- Generic IO -------------------------
-KGameIO::KGameIO() : QObject(0,0)
+KGameIO::KGameIO() : TQObject(0,0)
{
kdDebug(11001) << k_funcinfo << ": this=" << this << ", sizeof(this)" << sizeof(KGameIO) << endl;
mPlayer = 0;
}
-KGameIO::KGameIO(KPlayer* player) : QObject(0,0)
+KGameIO::KGameIO(KPlayer* player) : TQObject(0,0)
{
kdDebug(11001) << k_funcinfo << ": this=" << this << ", sizeof(this)" << sizeof(KGameIO) << endl;
mPlayer = 0;
@@ -76,12 +76,12 @@ void KGameIO::notifyTurn(bool b)
return;
}
bool sendit=false;
- QByteArray buffer;
- QDataStream stream(buffer, IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer, IO_WriteOnly);
emit signalPrepareTurn(stream, b, this, &sendit);
if (sendit)
{
- QDataStream ostream(buffer,IO_ReadOnly);
+ TQDataStream ostream(buffer,IO_ReadOnly);
Q_UINT32 sender = player()->id(); // force correct sender
kdDebug(11001) << "Prepare turn sendInput" << endl;
sendInput(ostream, true, sender);
@@ -97,7 +97,7 @@ KGame* KGameIO::game() const
return player()->game();
}
-bool KGameIO::sendInput(QDataStream& s, bool transmit, Q_UINT32 sender)
+bool KGameIO::sendInput(TQDataStream& s, bool transmit, Q_UINT32 sender)
{
if (!player())
{
@@ -117,7 +117,7 @@ void KGameIO::Debug()
// ----------------------- Key IO ---------------------------
-KGameKeyIO::KGameKeyIO(QWidget *parent)
+KGameKeyIO::KGameKeyIO(TQWidget *parent)
: KGameIO()
{
if (parent)
@@ -137,7 +137,7 @@ KGameKeyIO::~KGameKeyIO()
int KGameKeyIO::rtti() const { return KeyIO; }
-bool KGameKeyIO::eventFilter( QObject *o, QEvent *e )
+bool KGameKeyIO::eventFilter( TQObject *o, TQEvent *e )
{
if (!player())
{
@@ -145,16 +145,16 @@ bool KGameKeyIO::eventFilter( QObject *o, QEvent *e )
}
// key press/release
- if ( e->type() == QEvent::KeyPress ||
- e->type() == QEvent::KeyRelease )
+ if ( e->type() == TQEvent::KeyPress ||
+ e->type() == TQEvent::KeyRelease )
{
- QKeyEvent *k = (QKeyEvent*)e;
+ TQKeyEvent *k = (TQKeyEvent*)e;
// kdDebug(11001) << "KGameKeyIO " << this << " key press/release " << k->key() << endl ;
- QByteArray buffer;
- QDataStream stream(buffer,IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer,IO_WriteOnly);
bool eatevent=false;
emit signalKeyEvent(this,stream,k,&eatevent);
- QDataStream msg(buffer,IO_ReadOnly);
+ TQDataStream msg(buffer,IO_ReadOnly);
if (eatevent && sendInput(msg))
{
@@ -162,12 +162,12 @@ bool KGameKeyIO::eventFilter( QObject *o, QEvent *e )
}
return false; // do not eat otherwise
}
- return QObject::eventFilter( o, e ); // standard event processing
+ return TQObject::eventFilter( o, e ); // standard event processing
}
// ----------------------- Mouse IO ---------------------------
-KGameMouseIO::KGameMouseIO(QWidget *parent,bool trackmouse)
+KGameMouseIO::KGameMouseIO(TQWidget *parent,bool trackmouse)
: KGameIO()
{
if (parent)
@@ -195,11 +195,11 @@ void KGameMouseIO::setMouseTracking(bool b)
{
if (parent())
{
- ((QWidget*)parent())->setMouseTracking(b);
+ ((TQWidget*)parent())->setMouseTracking(b);
}
}
-bool KGameMouseIO::eventFilter( QObject *o, QEvent *e )
+bool KGameMouseIO::eventFilter( TQObject *o, TQEvent *e )
{
if (!player())
{
@@ -208,28 +208,28 @@ bool KGameMouseIO::eventFilter( QObject *o, QEvent *e )
// kdDebug(11001) << "KGameMouseIO " << this << endl ;
// mouse action
- if ( e->type() == QEvent::MouseButtonPress ||
- e->type() == QEvent::MouseButtonRelease ||
- e->type() == QEvent::MouseButtonDblClick ||
- e->type() == QEvent::Wheel ||
- e->type() == QEvent::MouseMove
+ if ( e->type() == TQEvent::MouseButtonPress ||
+ e->type() == TQEvent::MouseButtonRelease ||
+ e->type() == TQEvent::MouseButtonDblClick ||
+ e->type() == TQEvent::Wheel ||
+ e->type() == TQEvent::MouseMove
)
{
- QMouseEvent *k = (QMouseEvent*)e;
+ TQMouseEvent *k = (TQMouseEvent*)e;
// kdDebug(11001) << "KGameMouseIO " << this << endl ;
- QByteArray buffer;
- QDataStream stream(buffer,IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer,IO_WriteOnly);
bool eatevent=false;
emit signalMouseEvent(this,stream,k,&eatevent);
// kdDebug(11001) << "################# eatevent=" << eatevent << endl;
- QDataStream msg(buffer,IO_ReadOnly);
+ TQDataStream msg(buffer,IO_ReadOnly);
if (eatevent && sendInput(msg))
{
return eatevent;
}
return false; // do not eat otherwise
}
- return QObject::eventFilter( o, e ); // standard event processing
+ return TQObject::eventFilter( o, e ); // standard event processing
}
@@ -249,7 +249,7 @@ public:
};
// ----------------------- Process IO ---------------------------
-KGameProcessIO::KGameProcessIO(const QString& name)
+KGameProcessIO::KGameProcessIO(const TQString& name)
: KGameIO()
{
kdDebug(11001) << k_funcinfo << ": this=" << this << ", sizeof(this)=" << sizeof(KGameProcessIO) << endl;
@@ -266,12 +266,12 @@ KGameProcessIO::KGameProcessIO(const QString& name)
//kdDebug(11001) << "================= KMEssage SetSErver ==================== " << endl;
//d->mMessageClient->setServer(d->mMessageServer);
kdDebug(11001) << "================= KMEssage: Connect ==================== " << endl;
- //connect(d->mMessageClient, SIGNAL(broadcastReceived(const QByteArray&, Q_UINT32)),
- // this, SLOT(clientMessage(const QByteArray&, Q_UINT32)));
- //connect(d->mMessageClient, SIGNAL(forwardReceived(const QByteArray&, Q_UINT32, const QValueList <Q_UINT32> &)),
- // this, SLOT(clientMessage(const QByteArray&, Q_UINT32, const QValueList <Q_UINT32> &)));
- connect(d->mProcessIO, SIGNAL(received(const QByteArray&)),
- this, SLOT(receivedMessage(const QByteArray&)));
+ //connect(d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, Q_UINT32)),
+ // this, TQT_SLOT(clientMessage(const TQByteArray&, Q_UINT32)));
+ //connect(d->mMessageClient, TQT_SIGNAL(forwardReceived(const TQByteArray&, Q_UINT32, const TQValueList <Q_UINT32> &)),
+ // this, TQT_SLOT(clientMessage(const TQByteArray&, Q_UINT32, const TQValueList <Q_UINT32> &)));
+ connect(d->mProcessIO, TQT_SIGNAL(received(const TQByteArray&)),
+ this, TQT_SLOT(receivedMessage(const TQByteArray&)));
//kdDebug(11001) << "Our client is id="<<d->mMessageClient->id() << endl;
}
@@ -300,8 +300,8 @@ void KGameProcessIO::initIO(KPlayer *p)
{
KGameIO::initIO(p);
// Send 'hello' to process
- QByteArray buffer;
- QDataStream stream(buffer, IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer, IO_WriteOnly);
Q_INT16 id = p->userId();
stream << id;
@@ -326,8 +326,8 @@ void KGameProcessIO::notifyTurn(bool b)
return;
}
bool sendit=true;
- QByteArray buffer;
- QDataStream stream(buffer,IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer,IO_WriteOnly);
stream << (Q_INT8)b;
emit signalPrepareTurn(stream,b,this,&sendit);
if (sendit)
@@ -338,17 +338,17 @@ void KGameProcessIO::notifyTurn(bool b)
}
}
-void KGameProcessIO::sendSystemMessage(QDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender)
+void KGameProcessIO::sendSystemMessage(TQDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender)
{
sendAllMessages(stream, msgid, receiver, sender, false);
}
-void KGameProcessIO::sendMessage(QDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender)
+void KGameProcessIO::sendMessage(TQDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender)
{
sendAllMessages(stream, msgid, receiver, sender, true);
}
-void KGameProcessIO::sendAllMessages(QDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender, bool usermsg)
+void KGameProcessIO::sendAllMessages(TQDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender, bool usermsg)
{
kdDebug(11001) << "==============> KGameProcessIO::sendMessage (usermsg="<<usermsg<<")" << endl;
// if (!player()) return ;
@@ -361,10 +361,10 @@ void KGameProcessIO::sendAllMessages(QDataStream &stream,int msgid, Q_UINT32 rec
kdDebug(11001) << "=============* ProcessIO (" << msgid << "," << receiver << "," << sender << ") ===========" << endl;
- QByteArray buffer;
- QDataStream ostream(buffer,IO_WriteOnly);
- QBuffer *device=(QBuffer *)stream.device();
- QByteArray data=device->buffer();;
+ TQByteArray buffer;
+ TQDataStream ostream(buffer,IO_WriteOnly);
+ TQBuffer *device=(TQBuffer *)stream.device();
+ TQByteArray data=device->buffer();;
KGameMessage::createHeader(ostream,sender,receiver,msgid);
// ostream.writeRawBytes(data.data()+device->at(),data.size()-device->at());
@@ -377,10 +377,10 @@ void KGameProcessIO::sendAllMessages(QDataStream &stream,int msgid, Q_UINT32 rec
}
}
-//void KGameProcessIO::clientMessage(const QByteArray& receiveBuffer, Q_UINT32 clientID, const QValueList <Q_UINT32> &recv)
-void KGameProcessIO::receivedMessage(const QByteArray& receiveBuffer)
+//void KGameProcessIO::clientMessage(const TQByteArray& receiveBuffer, Q_UINT32 clientID, const TQValueList <Q_UINT32> &recv)
+void KGameProcessIO::receivedMessage(const TQByteArray& receiveBuffer)
{
- QDataStream stream(receiveBuffer,IO_ReadOnly);
+ TQDataStream stream(receiveBuffer,IO_ReadOnly);
int msgid;
Q_UINT32 sender;
Q_UINT32 receiver;
@@ -391,10 +391,10 @@ void KGameProcessIO::receivedMessage(const QByteArray& receiveBuffer)
// Cut out the header part...to not confuse network code
- QBuffer *buf=(QBuffer *)stream.device();
- QByteArray newbuffer;
+ TQBuffer *buf=(TQBuffer *)stream.device();
+ TQByteArray newbuffer;
newbuffer.setRawData(buf->buffer().data()+buf->at(),buf->size()-buf->at());
- QDataStream ostream(newbuffer,IO_ReadOnly);
+ TQDataStream ostream(newbuffer,IO_ReadOnly);
kdDebug(11001) << "Newbuffer size=" << newbuffer.size() << endl;
@@ -443,7 +443,7 @@ public:
int mPauseCounter;
- QTimer* mAdvanceTimer;
+ TQTimer* mAdvanceTimer;
};
KGameComputerIO::KGameComputerIO() : KGameIO()
@@ -488,8 +488,8 @@ int KGameComputerIO::reactionPeriod() const
void KGameComputerIO::setAdvancePeriod(int ms)
{
stopAdvancePeriod();
- d->mAdvanceTimer = new QTimer(this);
- connect(d->mAdvanceTimer, SIGNAL(timeout()), this, SLOT(advance()));
+ d->mAdvanceTimer = new TQTimer(this);
+ connect(d->mAdvanceTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(advance()));
d->mAdvanceTimer->start(ms);
}
diff --git a/libkdegames/kgame/kgameio.h b/libkdegames/kgame/kgameio.h
index 4d7e0f5b..82b84740 100644
--- a/libkdegames/kgame/kgameio.h
+++ b/libkdegames/kgame/kgameio.h
@@ -23,8 +23,8 @@
#ifndef __KGAMEIO_H__
#define __KGAMEIO_H__
-#include <qstring.h>
-#include <qobject.h>
+#include <tqstring.h>
+#include <tqobject.h>
#include <kdemacros.h>
class KPlayer;
class KGame;
@@ -128,7 +128,7 @@ public:
/**
* Send an input message using @ref KPlayer::forwardInput
**/
- bool sendInput(QDataStream& stream, bool transmit = true, Q_UINT32 sender = 0);
+ bool sendInput(TQDataStream& stream, bool transmit = true, Q_UINT32 sender = 0);
signals:
/**
@@ -147,7 +147,7 @@ signals:
*
* Example:
* \code
- * void GameWindow::slotPrepareTurn(QDataStream &stream,bool b,KGameIO *input,bool * )
+ * void GameWindow::slotPrepareTurn(TQDataStream &stream,bool b,KGameIO *input,bool * )
* {
* KPlayer *player=input->player();
* if (!player->myTurn()) return ;
@@ -162,7 +162,7 @@ signals:
* @param send set this to true to send the generated move using @ref
* sendInput
**/
- void signalPrepareTurn(QDataStream & stream, bool turn, KGameIO *io, bool * send);
+ void signalPrepareTurn(TQDataStream & stream, bool turn, KGameIO *io, bool * send);
private:
@@ -193,13 +193,13 @@ public:
* \code
* KGameKeyIO *input;
* input=new KGameKeyIO(myWidget);
- * connect(input,SIGNAL(signalKeyEvent(KGameIO *,QDataStream &,QKeyEvent *,bool *)),
- * this,SLOT(slotKeyInput(KGameIO *,QDataStream &,QKeyEvent *,bool *)));
+ * connect(input,TQT_SIGNAL(signalKeyEvent(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)),
+ * this,TQT_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)));
* \endcode
*
* @param parent The parents widget whose keyboard events * should be grabbed
*/
- KGameKeyIO(QWidget *parent);
+ KGameKeyIO(TQWidget *parent);
virtual ~KGameKeyIO();
/**
@@ -228,16 +228,16 @@ signals:
*
* @param io the IO device we belong to
* @param stream the stream where we write our move into
- * @param m The QKeyEvent we can evaluate
+ * @param m The TQKeyEvent we can evaluate
* @param eatevent set this to true if we processed the event
*/
- void signalKeyEvent(KGameIO *io,QDataStream &stream,QKeyEvent *m,bool *eatevent);
+ void signalKeyEvent(KGameIO *io,TQDataStream &stream,TQKeyEvent *m,bool *eatevent);
protected:
/**
* Internal method to process the events
*/
- bool eventFilter( QObject *o, QEvent *e );
+ bool eventFilter( TQObject *o, TQEvent *e );
};
/**
@@ -258,14 +258,14 @@ public:
* \code
* KGameMouseIO *input;
* input=new KGameMouseIO(mView);
- * connect(input,SIGNAL(signalMouseEvent(KGameIO *,QDataStream &,QMouseEvent *,bool *)),
- * this,SLOT(slotMouseInput(KGameIO *,QDataStream &,QMouseEvent *,bool *)));
+ * connect(input,TQT_SIGNAL(signalMouseEvent(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)),
+ * this,TQT_SLOT(slotMouseInput(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)));
* \endcode
*
* @param parent The widget whose events should be captured
* @param trackmouse enables mouse tracking (gives mouse move events)
*/
- KGameMouseIO(QWidget *parent,bool trackmouse=false);
+ KGameMouseIO(TQWidget *parent,bool trackmouse=false);
virtual ~KGameMouseIO();
/**
@@ -298,16 +298,16 @@ signals:
*
* @param io the IO device we belong to
* @param stream the stream where we write our move into
- * @param m The QMouseEvent we can evaluate
+ * @param m The TQMouseEvent we can evaluate
* @param eatevent set this to true if we processed the event
*/
- void signalMouseEvent(KGameIO *io,QDataStream &stream,QMouseEvent *m,bool *eatevent);
+ void signalMouseEvent(KGameIO *io,TQDataStream &stream,TQMouseEvent *m,bool *eatevent);
protected:
/**
* Internal event filter
*/
- bool eventFilter( QObject *o, QEvent *e );
+ bool eventFilter( TQObject *o, TQEvent *e );
};
@@ -332,15 +332,15 @@ public:
* \code
* KGameProcessIO *input;
* input=new KGameProcessIO(executable_file);
- * connect(input,SIGNAL(signalPrepareTurn(QDataStream &,bool,KGameIO *,bool *)),
- * this,SLOT(slotPrepareTurn(QDataStream &,bool,KGameIO *,bool *)));
- * connect(input,SIGNAL(signalProcessQuery(QDataStream &,KGameProcessIO *)),
- * this,SLOT(slotProcessQuery(QDataStream &,KGameProcessIO *)));
+ * connect(input,TQT_SIGNAL(signalPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)),
+ * this,TQT_SLOT(slotPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)));
+ * connect(input,TQT_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)),
+ * this,TQT_SLOT(slotProcessQuery(TQDataStream &,KGameProcessIO *)));
* \endcode
*
* @param name the filename of the process to start
*/
- KGameProcessIO(const QString& name);
+ KGameProcessIO(const TQString& name);
/**
* Deletes the process input devices
@@ -364,7 +364,7 @@ public:
* @param receiver - not used
* @param sender - who send the message
*/
- void sendMessage(QDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender);
+ void sendMessage(TQDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender);
/**
* Send a system message to the process. This is analogous to the sendMessage
@@ -376,7 +376,7 @@ public:
* @param receiver - not used
* @param sender - who send the message
*/
- void sendSystemMessage(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender);
+ void sendSystemMessage(TQDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender);
/**
* Init this device by setting the player and e.g. sending an
@@ -403,13 +403,13 @@ public:
/**
* Internal ~ombined function for all message handling
**/
- void sendAllMessages(QDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender, bool usermsg);
+ void sendAllMessages(TQDataStream &stream,int msgid, Q_UINT32 receiver, Q_UINT32 sender, bool usermsg);
protected slots:
/**
* Internal message handler to receive data from the process
*/
- void receivedMessage(const QByteArray& receiveBuffer);
+ void receivedMessage(const TQByteArray& receiveBuffer);
signals:
@@ -423,20 +423,20 @@ signals:
*
* Example:
* \code
- * void GameWindow::slotProcessQuery(QDataStream &stream,KGameProcessIO *reply)
+ * void GameWindow::slotProcessQuery(TQDataStream &stream,KGameProcessIO *reply)
* {
* int no;
* stream >> no; // We assume the process sends us an integer question numner
* if (no==1) // but YOU have to do this in the process player
* {
- * QByteArray buffer;
- * QDataStream out(buffer,IO_WriteOnly);
+ * TQByteArray buffer;
+ * TQDataStream out(buffer,IO_WriteOnly);
* reply->sendSystemMessage(out,4242,0,0); // lets reply something...
* }
* }
* \endcode
*/
- void signalProcessQuery(QDataStream &stream,KGameProcessIO *me);
+ void signalProcessQuery(TQDataStream &stream,KGameProcessIO *me);
/**
* Signal generated when the computer player is added.
@@ -448,7 +448,7 @@ signals:
* @param p the player itself
* @param send set this to false if no move should be generated
*/
- void signalIOAdded(KGameIO *game,QDataStream &stream,KPlayer *p,bool *send);
+ void signalIOAdded(KGameIO *game,TQDataStream &stream,KPlayer *p,bool *send);
protected:
@@ -497,7 +497,7 @@ public:
int reactionPeriod() const;
/**
- * Start a QTimer which calls advance every @p ms milli seconds.
+ * Start a TQTimer which calls advance every @p ms milli seconds.
**/
void setAdvancePeriod(int ms);
@@ -525,18 +525,18 @@ public:
public slots:
/**
- * Works kind of similar to QCanvas::advance. Increase the internal
+ * Works kind of similar to TQCanvas::advance. Increase the internal
* advance counter. If @p reactionPeriod is reached the counter is set back to
* 0 and @ref signalReaction is emitted. This is when the player is meant
* to do something (move its units or so).
*
- * This is very useful if you use QCanvas as you can use this in your
- * QCanvas::advance call. The advantage is that if you change the speed
- * of the game (i.e. change QCanvas::setAdvancePeriod) the computer
+ * This is very useful if you use TQCanvas as you can use this in your
+ * TQCanvas::advance call. The advantage is that if you change the speed
+ * of the game (i.e. change TQCanvas::setAdvancePeriod) the computer
* player gets slower as well.
*
- * If you don't use QCanvas you can use setAdvancePeriod to get
- * the same result. Alternatively you can just use a QTimer.
+ * If you don't use TQCanvas you can use setAdvancePeriod to get
+ * the same result. Alternatively you can just use a TQTimer.
*
**/
virtual void advance();
diff --git a/libkdegames/kgame/kgamemessage.cpp b/libkdegames/kgame/kgamemessage.cpp
index 6464d407..228708e9 100644
--- a/libkdegames/kgame/kgamemessage.cpp
+++ b/libkdegames/kgame/kgamemessage.cpp
@@ -60,38 +60,38 @@ bool KGameMessage::isGame(Q_UINT32 msgid)
}
-void KGameMessage::createHeader(QDataStream &msg,Q_UINT32 sender,Q_UINT32 receiver,int msgid)
+void KGameMessage::createHeader(TQDataStream &msg,Q_UINT32 sender,Q_UINT32 receiver,int msgid)
{
msg << (Q_INT16)sender << (Q_INT16)receiver << (Q_INT16)msgid;
}
-void KGameMessage::extractHeader(QDataStream &msg,Q_UINT32 &sender,Q_UINT32 &receiver,int &msgid)
+void KGameMessage::extractHeader(TQDataStream &msg,Q_UINT32 &sender,Q_UINT32 &receiver,int &msgid)
{
Q_INT16 d3,d4,d5;
msg >> d3 >> d4 >> d5;
sender=d3;receiver=d4;msgid=d5;
}
-void KGameMessage::createPropertyHeader(QDataStream &msg,int id)
+void KGameMessage::createPropertyHeader(TQDataStream &msg,int id)
{
msg << (Q_INT16)id;
}
-void KGameMessage::extractPropertyHeader(QDataStream &msg,int &id)
+void KGameMessage::extractPropertyHeader(TQDataStream &msg,int &id)
{
Q_INT16 d1;
msg >> d1;
id=d1;
}
-void KGameMessage::createPropertyCommand(QDataStream &msg,int cmdid,int pid,int cmd)
+void KGameMessage::createPropertyCommand(TQDataStream &msg,int cmdid,int pid,int cmd)
{
createPropertyHeader(msg,cmdid);
msg << (Q_INT16)pid ;
msg << (Q_INT8)cmd ;
}
-void KGameMessage::extractPropertyCommand(QDataStream &msg,int &pid,int &cmd)
+void KGameMessage::extractPropertyCommand(TQDataStream &msg,int &pid,int &cmd)
{
Q_INT16 d1;
Q_INT8 d2;
@@ -105,7 +105,7 @@ int KGameMessage::version()
return MESSAGE_VERSION;
}
-QString KGameMessage::messageId2Text(int msgid)
+TQString KGameMessage::messageId2Text(int msgid)
{
// this should contain all KGameMessage::GameMessageIds
// feel free to add missing ones, to remove obsolete one and even feel free to
@@ -151,6 +151,6 @@ QString KGameMessage::messageId2Text(int msgid)
return i18n("Player ID");
case KGameMessage::IdUser: // IdUser must be unknown for use, too!
default:
- return QString::null;
+ return TQString::null;
}
}
diff --git a/libkdegames/kgame/kgamemessage.h b/libkdegames/kgame/kgamemessage.h
index 4394b4fa..d671a948 100644
--- a/libkdegames/kgame/kgamemessage.h
+++ b/libkdegames/kgame/kgamemessage.h
@@ -23,7 +23,7 @@
#ifndef __KGAMEMSG_H_
#define __KGAMEMSG_H_
-#include <qdatastream.h>
+#include <tqdatastream.h>
#include <kdemacros.h>
class KDE_EXPORT KGameMessage
@@ -85,34 +85,34 @@ class KDE_EXPORT KGameMessage
* (message length and magic cookie). If you don't need them remove them
* with @ref dropExternalHeader
*/
- static void createHeader(QDataStream &msg, Q_UINT32 sender, Q_UINT32 receiver, int msgid);
+ static void createHeader(TQDataStream &msg, Q_UINT32 sender, Q_UINT32 receiver, int msgid);
/**
* Retrieves the information like cookie,sender,receiver,... from a message header
*
* Note that it could be necessary to call @ref dropExternalHeader first
*/
- static void extractHeader(QDataStream &msg,Q_UINT32 &sender, Q_UINT32 &receiver, int &msgid);
+ static void extractHeader(TQDataStream &msg,Q_UINT32 &sender, Q_UINT32 &receiver, int &msgid);
/**
* Creates a property header given the property id
*/
- static void createPropertyHeader(QDataStream &msg, int id);
+ static void createPropertyHeader(TQDataStream &msg, int id);
/**
* Retrieves the property id from a property message header
*/
- static void extractPropertyHeader(QDataStream &msg, int &id);
+ static void extractPropertyHeader(TQDataStream &msg, int &id);
/**
* Creates a property header given the property id
*/
- static void createPropertyCommand(QDataStream &msg, int cmdid, int pid, int cmd);
+ static void createPropertyCommand(TQDataStream &msg, int cmdid, int pid, int cmd);
/**
* Retrieves the property id from a property message header
*/
- static void extractPropertyCommand(QDataStream &msg, int &pid, int &cmd);
+ static void extractPropertyCommand(TQDataStream &msg, int &pid, int &cmd);
/**
* @return Version of the network library
@@ -124,10 +124,10 @@ class KDE_EXPORT KGameMessage
* suitable string for it. This string can't be used to identify a message
* (as it is i18n'ed) but it can make debugging more easy. See also @ref
* KGameDebugDialog.
- * @return Either a i18n'ed string (the name of the id) or QString::null if
+ * @return Either a i18n'ed string (the name of the id) or TQString::null if
* the msgid is unknown
**/
- static QString messageId2Text(int msgid);
+ static TQString messageId2Text(int msgid);
/**
diff --git a/libkdegames/kgame/kgamenetwork.cpp b/libkdegames/kgame/kgamenetwork.cpp
index 9eccb868..92669834 100644
--- a/libkdegames/kgame/kgamenetwork.cpp
+++ b/libkdegames/kgame/kgamenetwork.cpp
@@ -33,7 +33,7 @@
#include <kdebug.h>
-#include <qbuffer.h>
+#include <tqbuffer.h>
class KGameNetworkPrivate
@@ -52,14 +52,14 @@ public:
KMessageServer* mMessageServer;
Q_UINT32 mDisconnectId; // Stores gameId() over a disconnect process
DNSSD::PublicService* mService;
- QString mType;
- QString mName;
+ TQString mType;
+ TQString mName;
int mCookie;
};
// ------------------- NETWORK GAME ------------------------
-KGameNetwork::KGameNetwork(int c, QObject* parent) : QObject(parent, 0)
+KGameNetwork::KGameNetwork(int c, TQObject* parent) : TQObject(parent, 0)
{
d = new KGameNetworkPrivate;
d->mCookie = (Q_INT16)c;
@@ -120,25 +120,25 @@ void KGameNetwork::setMaster()
}
if (!d->mMessageClient) {
d->mMessageClient = new KMessageClient (this);
- connect (d->mMessageClient, SIGNAL(broadcastReceived(const QByteArray&, Q_UINT32)),
- this, SLOT(receiveNetworkTransmission(const QByteArray&, Q_UINT32)));
- connect (d->mMessageClient, SIGNAL(connectionBroken()),
- this, SIGNAL(signalConnectionBroken()));
- connect (d->mMessageClient, SIGNAL(aboutToDisconnect(Q_UINT32)),
- this, SLOT(aboutToLoseConnection(Q_UINT32)));
- connect (d->mMessageClient, SIGNAL(connectionBroken()),
- this, SLOT(slotResetConnection()));
-
- connect (d->mMessageClient, SIGNAL(adminStatusChanged(bool)),
- this, SLOT(slotAdminStatusChanged(bool)));
- connect (d->mMessageClient, SIGNAL(eventClientConnected(Q_UINT32)),
- this, SIGNAL(signalClientConnected(Q_UINT32)));
- connect (d->mMessageClient, SIGNAL(eventClientDisconnected(Q_UINT32, bool)),
- this, SIGNAL(signalClientDisconnected(Q_UINT32, bool)));
+ connect (d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, Q_UINT32)),
+ this, TQT_SLOT(receiveNetworkTransmission(const TQByteArray&, Q_UINT32)));
+ connect (d->mMessageClient, TQT_SIGNAL(connectionBroken()),
+ this, TQT_SIGNAL(signalConnectionBroken()));
+ connect (d->mMessageClient, TQT_SIGNAL(aboutToDisconnect(Q_UINT32)),
+ this, TQT_SLOT(aboutToLoseConnection(Q_UINT32)));
+ connect (d->mMessageClient, TQT_SIGNAL(connectionBroken()),
+ this, TQT_SLOT(slotResetConnection()));
+
+ connect (d->mMessageClient, TQT_SIGNAL(adminStatusChanged(bool)),
+ this, TQT_SLOT(slotAdminStatusChanged(bool)));
+ connect (d->mMessageClient, TQT_SIGNAL(eventClientConnected(Q_UINT32)),
+ this, TQT_SIGNAL(signalClientConnected(Q_UINT32)));
+ connect (d->mMessageClient, TQT_SIGNAL(eventClientDisconnected(Q_UINT32, bool)),
+ this, TQT_SIGNAL(signalClientDisconnected(Q_UINT32, bool)));
// broacast and direct messages are treated equally on receive.
- connect (d->mMessageClient, SIGNAL(forwardReceived(const QByteArray&, Q_UINT32, const QValueList<Q_UINT32>&)),
- d->mMessageClient, SIGNAL(broadcastReceived(const QByteArray&, Q_UINT32)));
+ connect (d->mMessageClient, TQT_SIGNAL(forwardReceived(const TQByteArray&, Q_UINT32, const TQValueList<Q_UINT32>&)),
+ d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, Q_UINT32)));
} else {
// should be no problem but still has to be tested
@@ -147,7 +147,7 @@ void KGameNetwork::setMaster()
d->mMessageClient->setServer(d->mMessageServer);
}
-void KGameNetwork::setDiscoveryInfo(const QString& type, const QString& name)
+void KGameNetwork::setDiscoveryInfo(const TQString& type, const TQString& name)
{
kdDebug() << k_funcinfo << type << ":" << name << endl;
d->mType = type;
@@ -201,7 +201,7 @@ bool KGameNetwork::offerConnections(Q_UINT16 port)
return true;
}
-bool KGameNetwork::connectToServer (const QString& host, Q_UINT16 port)
+bool KGameNetwork::connectToServer (const TQString& host, Q_UINT16 port)
{
if (host.isEmpty()) {
kdError(11001) << k_funcinfo << "No hostname given" << endl;
@@ -251,7 +251,7 @@ Q_UINT16 KGameNetwork::port() const
return 0;
}
-QString KGameNetwork::hostName() const
+TQString KGameNetwork::hostName() const
{
return d->mMessageClient->peerName();
}
@@ -276,8 +276,8 @@ void KGameNetwork::disconnect()
kdDebug(11001) << k_funcinfo << endl;
stopServerConnection();
if (d->mMessageServer) {
- QValueList <Q_UINT32> list=d->mMessageServer->clientIDs();
- QValueList<Q_UINT32>::Iterator it;
+ TQValueList <Q_UINT32> list=d->mMessageServer->clientIDs();
+ TQValueList<Q_UINT32>::Iterator it;
for( it = list.begin(); it != list.end(); ++it )
{
kdDebug(11001) << "Client id=" << (*it) << endl;
@@ -338,8 +338,8 @@ void KGameNetwork::electAdmin(Q_UINT32 clientID)
kdWarning(11001) << k_funcinfo << "only ADMIN is allowed to call this!" << endl;
return;
}
- QByteArray buffer;
- QDataStream stream(buffer,IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer,IO_WriteOnly);
stream << static_cast<Q_UINT32>( KMessageServer::REQ_ADMIN_CHANGE );
stream << clientID;
d->mMessageClient->sendServerMessage(buffer);
@@ -351,8 +351,8 @@ void KGameNetwork::setMaxClients(int max)
kdWarning(11001) << k_funcinfo << "only ADMIN is allowed to call this!" << endl;
return;
}
- QByteArray buffer;
- QDataStream stream(buffer,IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer,IO_WriteOnly);
stream << static_cast<Q_UINT32>( KMessageServer::REQ_MAX_NUM_CLIENTS );
stream << (Q_INT32)max;
d->mMessageClient->sendServerMessage(buffer);
@@ -376,27 +376,27 @@ void KGameNetwork::unlock()
bool KGameNetwork::sendSystemMessage(int data, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
{
- QByteArray buffer;
- QDataStream stream(buffer,IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer,IO_WriteOnly);
stream << data;
return sendSystemMessage(buffer,msgid,receiver,sender);
}
-bool KGameNetwork::sendSystemMessage(const QString &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
+bool KGameNetwork::sendSystemMessage(const TQString &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
{
- QByteArray buffer;
- QDataStream stream(buffer, IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer, IO_WriteOnly);
stream << msg;
return sendSystemMessage(buffer, msgid, receiver, sender);
}
-bool KGameNetwork::sendSystemMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
-{ return sendSystemMessage(((QBuffer*)msg.device())->buffer(), msgid, receiver, sender); }
+bool KGameNetwork::sendSystemMessage(const TQDataStream &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
+{ return sendSystemMessage(((TQBuffer*)msg.device())->buffer(), msgid, receiver, sender); }
-bool KGameNetwork::sendSystemMessage(const QByteArray& data, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
+bool KGameNetwork::sendSystemMessage(const TQByteArray& data, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
{
- QByteArray buffer;
- QDataStream stream(buffer,IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer,IO_WriteOnly);
if (!sender) {
sender = gameId();
}
@@ -438,19 +438,19 @@ bool KGameNetwork::sendSystemMessage(const QByteArray& data, int msgid, Q_UINT32
bool KGameNetwork::sendMessage(int data, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
{ return sendSystemMessage(data,msgid+KGameMessage::IdUser,receiver,sender); }
-bool KGameNetwork::sendMessage(const QString &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
+bool KGameNetwork::sendMessage(const TQString &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
{ return sendSystemMessage(msg,msgid+KGameMessage::IdUser,receiver,sender); }
-bool KGameNetwork::sendMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
+bool KGameNetwork::sendMessage(const TQDataStream &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
{ return sendSystemMessage(msg, msgid+KGameMessage::IdUser, receiver, sender); }
-bool KGameNetwork::sendMessage(const QByteArray &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
+bool KGameNetwork::sendMessage(const TQByteArray &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender)
{ return sendSystemMessage(msg, msgid+KGameMessage::IdUser, receiver, sender); }
-void KGameNetwork::sendError(int error,const QByteArray& message, Q_UINT32 receiver, Q_UINT32 sender)
+void KGameNetwork::sendError(int error,const TQByteArray& message, Q_UINT32 receiver, Q_UINT32 sender)
{
- QByteArray buffer;
- QDataStream stream(buffer,IO_WriteOnly);
+ TQByteArray buffer;
+ TQDataStream stream(buffer,IO_WriteOnly);
stream << (Q_INT32) error;
stream.writeRawBytes(message.data(), message.size());
sendSystemMessage(stream,KGameMessage::IdError,receiver,sender);
@@ -458,9 +458,9 @@ void KGameNetwork::sendError(int error,const QByteArray& message, Q_UINT32 recei
// ----------------- receive messages from the network
-void KGameNetwork::receiveNetworkTransmission(const QByteArray& receiveBuffer, Q_UINT32 clientID)
+void KGameNetwork::receiveNetworkTransmission(const TQByteArray& receiveBuffer, Q_UINT32 clientID)
{
- QDataStream stream(receiveBuffer, IO_ReadOnly);
+ TQDataStream stream(receiveBuffer, IO_ReadOnly);
int msgid;
Q_UINT32 sender; // the id of the KGame/KPlayer who sent the message
Q_UINT32 receiver; // the id of the KGame/KPlayer the message is for
@@ -480,7 +480,7 @@ void KGameNetwork::receiveNetworkTransmission(const QByteArray& receiveBuffer, Q
}
else if (msgid==KGameMessage::IdError)
{
- QString text;
+ TQString text;
Q_INT32 error;
stream >> error;
kdDebug(11001) << k_funcinfo << "Got IdError " << error << endl;
diff --git a/libkdegames/kgame/kgamenetwork.h b/libkdegames/kgame/kgamenetwork.h
index 6ff5cf94..47276d06 100644
--- a/libkdegames/kgame/kgamenetwork.h
+++ b/libkdegames/kgame/kgamenetwork.h
@@ -23,8 +23,8 @@
#ifndef __KGAMENETWORK_H_
#define __KGAMENETWORK_H_
-#include <qstring.h>
-#include <qobject.h>
+#include <tqstring.h>
+#include <tqobject.h>
#include <kdemacros.h>
class KGameIO;
class KMessageClient;
@@ -51,7 +51,7 @@ public:
/**
* Create a KGameNetwork object
*/
- KGameNetwork(int cookie=42,QObject* parent=0);
+ KGameNetwork(int cookie=42,TQObject* parent=0);
virtual ~KGameNetwork();
/**
@@ -120,7 +120,7 @@ public:
* set hostname will be used. In case of name conflict -2, -3 and so on will be added to name.
* @since 3.4
**/
- void setDiscoveryInfo(const QString& type, const QString& name=QString::null);
+ void setDiscoveryInfo(const TQString& type, const TQString& name=TQString::null);
/**
* Inits a network game as a network CLIENT
@@ -130,7 +130,7 @@ public:
*
* @return true if connected
**/
- bool connectToServer(const QString& host, Q_UINT16 port);
+ bool connectToServer(const TQString& host, Q_UINT16 port);
/**
* @since 3.2
@@ -146,7 +146,7 @@ public:
* isNetwork is TRUE and we are not the MASTER, i.e. if connectToServer
* was called. Otherwise this will return "localhost".
**/
- QString hostName() const;
+ TQString hostName() const;
/**
* Stops offering server connections - only for game MASTER
@@ -189,7 +189,7 @@ public:
* @return true if worked
*/
// AB: TODO: doc on how "receiver" and "sender" should be created!
- bool sendSystemMessage(const QByteArray& buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0);
+ bool sendSystemMessage(const TQByteArray& buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0);
/**
* @overload
@@ -199,12 +199,12 @@ public:
/**
* @overload
**/
- bool sendSystemMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0);
+ bool sendSystemMessage(const TQDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0);
/**
* @overload
**/
- bool sendSystemMessage(const QString& msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0);
+ bool sendSystemMessage(const TQString& msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0);
/**
* Sends a network message
@@ -217,7 +217,7 @@ public:
* the correct value for you. You might want to use this if you send a
* message from a specific player.
**/
- void sendError(int error, const QByteArray& message, Q_UINT32 receiver=0, Q_UINT32 sender=0);
+ void sendError(int error, const TQByteArray& message, Q_UINT32 receiver=0, Q_UINT32 sender=0);
/**
* Are we still offer offering server connections - only for game MASTER
@@ -265,17 +265,17 @@ public:
* @return true if worked
**/
// AB: TODO: doc on how "receiver" and "sender" should be created!
- bool sendMessage(const QByteArray& buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0);
+ bool sendMessage(const TQByteArray& buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0);
/**
* This is an overloaded member function, provided for convenience.
**/
- bool sendMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0);
+ bool sendMessage(const TQDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0);
/**
* This is an overloaded member function, provided for convenience.
**/
- bool sendMessage(const QString& msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0);
+ bool sendMessage(const TQString& msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0);
/**
* This is an overloaded member function, provided for convenience.
@@ -287,7 +287,7 @@ public:
* Called by ReceiveNetworkTransmission(). Will be overwritten by
* KGame and handle the incoming message.
**/
- virtual void networkTransmission(QDataStream&, int, Q_UINT32, Q_UINT32, Q_UINT32 clientID) = 0;
+ virtual void networkTransmission(TQDataStream&, int, Q_UINT32, Q_UINT32, Q_UINT32 clientID) = 0;
/**
@@ -345,7 +345,7 @@ signals:
* @param error the error code
* @param text the error text
*/
- void signalNetworkErrorMessage(int error, QString text);
+ void signalNetworkErrorMessage(int error, TQString text);
/**
* Our connection to the KMessageServer has broken.
@@ -401,7 +401,7 @@ protected slots:
* If it is valid, the pure virtual method networkTransmission() is called.
* (This one is overwritten in KGame.)
**/
- void receiveNetworkTransmission(const QByteArray& a, Q_UINT32 clientID);
+ void receiveNetworkTransmission(const TQByteArray& a, Q_UINT32 clientID);
/**
* This KGame object receives or loses the admin status.
diff --git a/libkdegames/kgame/kgameprocess.cpp b/libkdegames/kgame/kgameprocess.cpp
index 96efe0ce..ffbf0936 100644
--- a/libkdegames/kgame/kgameprocess.cpp
+++ b/libkdegames/kgame/kgameprocess.cpp
@@ -29,9 +29,9 @@
#include <krandomsequence.h>
-#include <qbuffer.h>
-#include <qdatastream.h>
-#include <qcstring.h>
+#include <tqbuffer.h>
+#include <tqdatastream.h>
+#include <tqcstring.h>
#include <assert.h>
#include <stdio.h>
@@ -43,7 +43,7 @@
// ----------------------- Process Child ---------------------------
-KGameProcess::KGameProcess() : QObject(0,0)
+KGameProcess::KGameProcess() : TQObject(0,0)
{
mTerminate=false;
// Check whether a player is set. If not create one!
@@ -52,10 +52,10 @@ KGameProcess::KGameProcess() : QObject(0,0)
mMessageIO=new KMessageFilePipe(this,&rFile,&wFile);
// mMessageClient=new KMessageClient(this);
// mMessageClient->setServer(mMessageIO);
-// connect (mMessageClient, SIGNAL(broadcastReceived(const QByteArray&, Q_UINT32)),
-// this, SLOT(receivedMessage(const QByteArray&, Q_UINT32)));
- connect (mMessageIO, SIGNAL(received(const QByteArray&)),
- this, SLOT(receivedMessage(const QByteArray&)));
+// connect (mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, Q_UINT32)),
+// this, TQT_SLOT(receivedMessage(const TQByteArray&, Q_UINT32)));
+ connect (mMessageIO, TQT_SIGNAL(received(const TQByteArray&)),
+ this, TQT_SLOT(receivedMessage(const TQByteArray&)));
fprintf(stderr,"KGameProcess::constructor %p %p\n",&rFile,&wFile);
mRandom = new KRandomSequence;
@@ -85,17 +85,17 @@ bool KGameProcess::exec(int argc, char *argv[])
}
// You have to do this to create a message
-// QByteArray buffer;
-// QDataStream wstream(buffer,IO_WriteOnly);
+// TQByteArray buffer;
+// TQDataStream wstream(buffer,IO_WriteOnly);
// then stream data into the stream and call this function
-void KGameProcess::sendSystemMessage(QDataStream &stream,int msgid,Q_UINT32 receiver)
+void KGameProcess::sendSystemMessage(TQDataStream &stream,int msgid,Q_UINT32 receiver)
{
fprintf(stderr,"KGameProcess::sendMessage id=%d recv=%d",msgid,receiver);
- QByteArray a;
- QDataStream outstream(a,IO_WriteOnly);
+ TQByteArray a;
+ TQDataStream outstream(a,IO_WriteOnly);
- QBuffer *device=(QBuffer *)stream.device();
- QByteArray data=device->buffer();;
+ TQBuffer *device=(TQBuffer *)stream.device();
+ TQByteArray data=device->buffer();;
KGameMessage::createHeader(outstream,0,receiver,msgid);
outstream.writeRawBytes(data.data(),data.size());
@@ -107,7 +107,7 @@ void KGameProcess::sendSystemMessage(QDataStream &stream,int msgid,Q_UINT32 rece
if (mMessageIO) mMessageIO->send(a);
}
-void KGameProcess::sendMessage(QDataStream &stream,int msgid,Q_UINT32 receiver)
+void KGameProcess::sendMessage(TQDataStream &stream,int msgid,Q_UINT32 receiver)
{
sendSystemMessage(stream,msgid+KGameMessage::IdUser,receiver);
}
@@ -129,9 +129,9 @@ void KGameProcess::processArgs(int argc, char *argv[])
fflush(stderr);
}
-void KGameProcess::receivedMessage(const QByteArray& receiveBuffer)
+void KGameProcess::receivedMessage(const TQByteArray& receiveBuffer)
{
- QDataStream stream(receiveBuffer, IO_ReadOnly);
+ TQDataStream stream(receiveBuffer, IO_ReadOnly);
int msgid;
Q_UINT32 sender;
Q_UINT32 receiver;
diff --git a/libkdegames/kgame/kgameprocess.h b/libkdegames/kgame/kgameprocess.h
index a8db4fcd..ac6389be 100644
--- a/libkdegames/kgame/kgameprocess.h
+++ b/libkdegames/kgame/kgameprocess.h
@@ -23,9 +23,9 @@
#ifndef __KGAMEPROCESS_H_
#define __KGAMEPROCESS_H_
-#include <qstring.h>
-#include <qobject.h>
-#include <qfile.h>
+#include <tqstring.h>
+#include <tqobject.h>
+#include <tqfile.h>
#include "kgameproperty.h"
#include <krandomsequence.h>
@@ -60,12 +60,12 @@ class KDE_EXPORT KGameProcess: public QObject
* int main(int argc ,char * argv[])
* {
* KGameProcess proc;
- * connect(&proc,SIGNAL(signalCommand(QDataStream &,int ,int ,int )),
- * this,SLOT(slotCommand(QDataStream & ,int ,int ,int )));
- * connect(&proc,SIGNAL(signalInit(QDataStream &,int)),
- * this,SLOT(slotInit(QDataStream & ,int )));
- * connect(&proc,SIGNAL(signalTurn(QDataStream &,bool )),
- * this,SLOT(slotTurn(QDataStream & ,bool )));
+ * connect(&proc,TQT_SIGNAL(signalCommand(TQDataStream &,int ,int ,int )),
+ * this,TQT_SLOT(slotCommand(TQDataStream & ,int ,int ,int )));
+ * connect(&proc,TQT_SIGNAL(signalInit(TQDataStream &,int)),
+ * this,TQT_SLOT(slotInit(TQDataStream & ,int )));
+ * connect(&proc,TQT_SIGNAL(signalTurn(TQDataStream &,bool )),
+ * this,TQT_SLOT(slotTurn(TQDataStream & ,bool )));
* return proc.exec(argc,argv);
* }
* \endcode
@@ -103,11 +103,11 @@ class KDE_EXPORT KGameProcess: public QObject
* device. Works like the sendSystemMessage but
* for user id's
*
- * @param stream the QDataStream containing the message
+ * @param stream the TQDataStream containing the message
* @param msgid the message id for the message
* @param receiver unused
*/
- void sendMessage(QDataStream &stream,int msgid,Q_UINT32 receiver=0);
+ void sendMessage(TQDataStream &stream,int msgid,Q_UINT32 receiver=0);
/**
* Sends a system message to the corresonding KGameIO device.
@@ -117,18 +117,18 @@ class KDE_EXPORT KGameProcess: public QObject
* game relevant data from here.
* Exmaple for a query:
* \code
- * QByteArray buffer;
- * QDataStream out(buffer,IO_WriteOnly);
+ * TQByteArray buffer;
+ * TQDataStream out(buffer,IO_WriteOnly);
* int msgid=KGameMessage::IdProcessQuery;
* out << (int)1;
* proc.sendSystemMessage(out,msgid,0);
* \endcode
*
- * @param stream the QDataStream containing the message
+ * @param stream the TQDataStream containing the message
* @param msgid the message id for the message
* @param receiver unused
*/
- void sendSystemMessage(QDataStream &stream,int msgid,Q_UINT32 receiver=0);
+ void sendSystemMessage(TQDataStream &stream,int msgid,Q_UINT32 receiver=0);
/**
* Returns a pointer to a KRandomSequence. You can generate
@@ -153,7 +153,7 @@ class KDE_EXPORT KGameProcess: public QObject
* A message is received via the interprocess connection. The
* appropriate signals are called.
*/
- void receivedMessage(const QByteArray& receiveBuffer);
+ void receivedMessage(const TQByteArray& receiveBuffer);
signals:
/**
@@ -162,7 +162,7 @@ class KDE_EXPORT KGameProcess: public QObject
* All signals but IdIOAdded and IdTurn end up here!
* Example:
* \code
- * void Computer::slotCommand(int &msgid,QDataStream &in,QDataStream &out)
+ * void Computer::slotCommand(int &msgid,TQDataStream &in,TQDataStream &out)
* {
* Q_INT32 data,move;
* in >> data;
@@ -177,7 +177,7 @@ class KDE_EXPORT KGameProcess: public QObject
* @param receiver the id of the receiver
* @param sender the id of the sender
*/
- void signalCommand(QDataStream &inputStream,int msgid,int receiver,int sender);
+ void signalCommand(TQDataStream &inputStream,int msgid,int receiver,int sender);
/**
* This signal is emmited if the computer player should perform a turn.
@@ -190,12 +190,12 @@ class KDE_EXPORT KGameProcess: public QObject
* stream here.
* Example:
* \code
- * void slotTurn(QDataStream &in,bool turn)
+ * void slotTurn(TQDataStream &in,bool turn)
* {
* int id;
* int recv;
- * QByteArray buffer;
- * QDataStream out(buffer,IO_WriteOnly);
+ * TQByteArray buffer;
+ * TQDataStream out(buffer,IO_WriteOnly);
* if (turn)
* {
* // Create a move - the format is yours to decide
@@ -216,7 +216,7 @@ class KDE_EXPORT KGameProcess: public QObject
* @param turn True or false whether the turn is activated or deactivated
*
*/
- void signalTurn(QDataStream &stream,bool turn);
+ void signalTurn(TQDataStream &stream,bool turn);
/**
* This signal is emmited when the process is initialized, i.e. added
@@ -229,14 +229,14 @@ class KDE_EXPORT KGameProcess: public QObject
* @param stream The datastream which contains user data
* @param userid The userId of the player. (Careful to rely on it yet)
*/
- void signalInit(QDataStream &stream,int userid);
+ void signalInit(TQDataStream &stream,int userid);
protected:
bool mTerminate;
KMessageFilePipe *mMessageIO;
private:
- QFile rFile;
- QFile wFile;
+ TQFile rFile;
+ TQFile wFile;
KRandomSequence* mRandom;
};
#endif
diff --git a/libkdegames/kgame/kgameproperty.cpp b/libkdegames/kgame/kgameproperty.cpp
index 68a33bcb..3b8c3109 100644
--- a/libkdegames/kgame/kgameproperty.cpp
+++ b/libkdegames/kgame/kgameproperty.cpp
@@ -76,19 +76,19 @@ void KGamePropertyBase::init()
setPolicy(PolicyLocal);
}
-int KGamePropertyBase::registerData(int id, KGame* owner, QString name)
+int KGamePropertyBase::registerData(int id, KGame* owner, TQString name)
{ return registerData(id, owner->dataHandler(), name); }
-int KGamePropertyBase::registerData(int id, KPlayer* owner, QString name)
+int KGamePropertyBase::registerData(int id, KPlayer* owner, TQString name)
{ return registerData(id, owner->dataHandler(), name); }
-int KGamePropertyBase::registerData( KGamePropertyHandler* owner,PropertyPolicy p, QString name)
+int KGamePropertyBase::registerData( KGamePropertyHandler* owner,PropertyPolicy p, TQString name)
{ return registerData(-1, owner,p, name); }
-int KGamePropertyBase::registerData(int id, KGamePropertyHandler* owner, QString name)
+int KGamePropertyBase::registerData(int id, KGamePropertyHandler* owner, TQString name)
{ return registerData(id, owner,PolicyUndefined, name); }
-int KGamePropertyBase::registerData(int id, KGamePropertyHandler* owner,PropertyPolicy p, QString name)
+int KGamePropertyBase::registerData(int id, KGamePropertyHandler* owner,PropertyPolicy p, TQString name)
{
// we don't support changing the id
if (!owner) {
@@ -123,8 +123,8 @@ void KGamePropertyBase::unregisterData()
bool KGamePropertyBase::sendProperty()
{
- QByteArray b;
- QDataStream s(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyHeader(s, id());
save(s);
if (mOwner) {
@@ -135,10 +135,10 @@ bool KGamePropertyBase::sendProperty()
}
}
-bool KGamePropertyBase::sendProperty(const QByteArray& data)
+bool KGamePropertyBase::sendProperty(const TQByteArray& data)
{
- QByteArray b;
- QDataStream s(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyHeader(s, id());
s.writeRawBytes(data.data(), data.size());
if (mOwner) {
@@ -169,8 +169,8 @@ bool KGamePropertyBase::unlock(bool force)
void KGamePropertyBase::setLock(bool l)
{
- QByteArray b;
- QDataStream s(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s, IdCommand, id(), CmdLock);
s << (Q_INT8)l;
@@ -192,7 +192,7 @@ void KGamePropertyBase::emitSignal()
}
}
-void KGamePropertyBase::command(QDataStream& s, int cmd, bool isSender)
+void KGamePropertyBase::command(TQDataStream& s, int cmd, bool isSender)
{
switch (cmd) {
case CmdLock:
diff --git a/libkdegames/kgame/kgameproperty.h b/libkdegames/kgame/kgameproperty.h
index c6915606..04474603 100644
--- a/libkdegames/kgame/kgameproperty.h
+++ b/libkdegames/kgame/kgameproperty.h
@@ -21,7 +21,7 @@
#ifndef __KGAMEPROPERTY_H_
#define __KGAMEPROPERTY_H_
-#include <qdatastream.h>
+#include <tqdatastream.h>
#include <kdebug.h>
#include <typeinfo>
@@ -151,7 +151,7 @@ public:
/**
* Sets this property to emit a signal on value changed.
- * As the proerties do not inehrit QObject for optimisation
+ * As the proerties do not inehrit TQObject for optimisation
* this signal is emited via the KPlayer or KGame object
**/
void setEmittingSignal(bool p) { mFlags.bits.emitsignal=p; }
@@ -217,12 +217,12 @@ public:
* overwrite this method in order to use this class
* @param s The stream to read from
**/
- virtual void load(QDataStream& s) = 0;
+ virtual void load(TQDataStream& s) = 0;
/**
* Write the value into a stream. MUST be overwritten
**/
- virtual void save(QDataStream& s) = 0;
+ virtual void save(TQDataStream& s) = 0;
/**
* send a command to advanced properties like arrays
@@ -230,7 +230,7 @@ public:
* @param msgid The ID of the command - see PropertyCommandIds
* @param isSender whether this client is also the sender of the command
**/
- virtual void command(QDataStream &stream, int msgid, bool isSender=false);
+ virtual void command(TQDataStream &stream, int msgid, bool isSender=false);
/**
* @return The id of this property
@@ -261,25 +261,25 @@ public:
* @param name if not 0 you can assign a name to this property
*
**/
- int registerData(int id, KGamePropertyHandler* owner,PropertyPolicy p, QString name=0);
+ int registerData(int id, KGamePropertyHandler* owner,PropertyPolicy p, TQString name=0);
/**
* This is an overloaded member function, provided for convenience.
* It differs from the above function only in what argument(s) it accepts.
**/
- int registerData(int id, KGamePropertyHandler* owner, QString name=0);
+ int registerData(int id, KGamePropertyHandler* owner, TQString name=0);
/**
* This is an overloaded member function, provided for convenience.
* It differs from the above function only in what argument(s) it accepts.
**/
- int registerData(int id, KGame* owner, QString name=0);
+ int registerData(int id, KGame* owner, TQString name=0);
/**
* This is an overloaded member function, provided for convenience.
* It differs from the above function only in what argument(s) it accepts.
**/
- int registerData(int id, KPlayer* owner, QString name=0);
+ int registerData(int id, KPlayer* owner, TQString name=0);
/**
* This is an overloaded member function, provided for convenience.
@@ -287,7 +287,7 @@ public:
* In particular you can use this function to create properties which
* will have an automatic id assigned. The new id is returned.
**/
- int registerData(KGamePropertyHandler* owner,PropertyPolicy p=PolicyUndefined, QString name=0);
+ int registerData(KGamePropertyHandler* owner,PropertyPolicy p=PolicyUndefined, TQString name=0);
void unregisterData();
@@ -341,7 +341,7 @@ protected:
* @return TRUE if the message could be sent successfully, otherwise
* FALSE
**/
- bool sendProperty(const QByteArray& b);
+ bool sendProperty(const TQByteArray& b);
/**
* Causes the parent object to emit a signal on value change
@@ -420,7 +420,7 @@ private:
* queues the message. As soon as <em>all</em> messages in the message server
* which are before the changed property have been transferred the message
* server delivers the new value of the KGameProperty to all clients. A
- * QTimer::singleShot is used to queue the messages inside the
+ * TQTimer::singleShot is used to queue the messages inside the
* KMessageServer.
*
* This means that if you do the following:
@@ -433,7 +433,7 @@ private:
* then "value" will be "0". initData is used to initialize the property
* (e.g. when the KMessageServer is not yet running or can not yet be
* reached). This is because "myProperty = 10" or "myProperty.send(10)" send a
- * message to the KMessageServer which uses QTimer::singleShot to
+ * message to the KMessageServer which uses TQTimer::singleShot to
* queue the message. The game first has to go back into the event loop where
* the message is received. The KGamePropertyHandler receives the new value
* sets the property. So if you need the new value you need to store it in a
@@ -536,7 +536,7 @@ private:
* @section Custom classes:
*
* If you want to use a custum class with KGameProperty you have to implement the
- * operators << and >> for QDataStream:
+ * operators << and >> for TQDataStream:
* \code
* class Card
* {
@@ -544,7 +544,7 @@ private:
* int type;
* int suite;
* };
- * QDataStream& operator<<(QDataStream& stream, Card& card)
+ * TQDataStream& operator<<(TQDataStream& stream, Card& card)
* {
* Q_INT16 type = card.type;
* Q_INT16 suite = card.suite;
@@ -552,7 +552,7 @@ private:
* s << suite;
* return s;
* }
- * QDataStream& operator>>(QDataStream& stream, Card& card)
+ * TQDataStream& operator>>(TQDataStream& stream, Card& card)
* {
* Q_INT16 type;
* Q_INT16 suite;
@@ -635,7 +635,7 @@ public:
* This function sends a new value over network.
*
* Note that the value DOES NOT change when you call this function. This
- * function saves the value into a QDataStream and calls
+ * function saves the value into a TQDataStream and calls
* sendProperty where it gets forwarded to the owner and finally the
* value is sent over network. The KMessageServer now sends the
* value to ALL clients - even the one who called this function. As soon
@@ -675,8 +675,8 @@ public:
if (isLocked()) {
return false;
}
- QByteArray b;
- QDataStream stream(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream stream(b, IO_WriteOnly);
stream << v;
if (!sendProperty(b)) {
setLocal(v);
@@ -751,7 +751,7 @@ public:
* Saves the object to a stream.
* @param stream The stream to save to
**/
- virtual void save(QDataStream &stream)
+ virtual void save(TQDataStream &stream)
{
stream << mData;
}
@@ -777,7 +777,7 @@ public:
* Also calls emitSignal if isEmittingSignal is TRUE.
* @param s The stream to read from
**/
- virtual void load(QDataStream& s)
+ virtual void load(TQDataStream& s)
{
s >> mData;
setDirty(false);
@@ -842,7 +842,7 @@ private:
typedef KGameProperty<int> KGamePropertyInt;
typedef KGameProperty<unsigned int> KGamePropertyUInt;
-typedef KGameProperty<QString> KGamePropertyQString;
+typedef KGameProperty<TQString> KGamePropertyQString;
typedef KGameProperty<Q_INT8> KGamePropertyBool;
#endif
diff --git a/libkdegames/kgame/kgamepropertyarray.h b/libkdegames/kgame/kgamepropertyarray.h
index f91bd75c..0bb1d1a1 100644
--- a/libkdegames/kgame/kgamepropertyarray.h
+++ b/libkdegames/kgame/kgamepropertyarray.h
@@ -21,7 +21,7 @@
#ifndef __KGAMEPROPERTYARRAY_H_
#define __KGAMEPROPERTYARRAY_H_
-#include <qdatastream.h>
+#include <tqdatastream.h>
#include <kdebug.h>
#include "kgamemessage.h"
@@ -30,10 +30,10 @@
template<class type>
-class KGamePropertyArray : public QMemArray<type>, public KGamePropertyBase
+class KGamePropertyArray : public TQMemArray<type>, public KGamePropertyBase
{
public:
- KGamePropertyArray() :QMemArray<type>(), KGamePropertyBase()
+ KGamePropertyArray() :TQMemArray<type>(), KGamePropertyBase()
{
//kdDebug(11001) << "KGamePropertyArray init" << endl;
}
@@ -43,17 +43,17 @@ public:
resize(size);
}
- KGamePropertyArray( const KGamePropertyArray<type> &a ) : QMemArray<type>(a)
+ KGamePropertyArray( const KGamePropertyArray<type> &a ) : TQMemArray<type>(a)
{
}
bool resize( uint size )
{
- if (size!=QMemArray<type>::size())
+ if (size!=TQMemArray<type>::size())
{
bool a=true;
- QByteArray b;
- QDataStream s(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdResize);
s << size ;
if (policy()==PolicyClean || policy()==PolicyDirty)
@@ -66,7 +66,7 @@ public:
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
extractProperty(b);
-// a=QMemArray<type>::resize(size);// FIXME: return value!
+// a=TQMemArray<type>::resize(size);// FIXME: return value!
}
return a;
}
@@ -75,8 +75,8 @@ public:
void setAt(uint i,type data)
{
- QByteArray b;
- QDataStream s(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdAt);
s << i ;
s << data;
@@ -96,12 +96,12 @@ public:
type at( uint i ) const
{
- return QMemArray<type>::at(i);
+ return TQMemArray<type>::at(i);
}
type operator[]( int i ) const
{
- return QMemArray<type>::at(i);
+ return TQMemArray<type>::at(i);
}
KGamePropertyArray<type> &operator=(const KGamePropertyArray<type> &a)
@@ -117,8 +117,8 @@ public:
bool fill( const type &data, int size = -1 )
{
bool r=true;
- QByteArray b;
- QDataStream s(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdFill);
s << data;
s << size ;
@@ -132,7 +132,7 @@ public:
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
extractProperty(b);
-// r=QMemArray<type>::fill(data,size);//FIXME: return value!
+// r=TQMemArray<type>::fill(data,size);//FIXME: return value!
}
return r;
}
@@ -146,7 +146,7 @@ public:
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
- QMemArray<type>::assign(a);
+ TQMemArray<type>::assign(a);
}
return *this;
}
@@ -158,7 +158,7 @@ public:
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
- QMemArray<type>::assign(a,n);
+ TQMemArray<type>::assign(a,n);
}
return *this;
}
@@ -170,7 +170,7 @@ public:
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
- QMemArray<type>::duplicate(a);
+ TQMemArray<type>::duplicate(a);
}
return *this;
}
@@ -182,7 +182,7 @@ public:
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
- QMemArray<type>::duplicate(a,n);
+ TQMemArray<type>::duplicate(a,n);
}
return *this;
}
@@ -194,14 +194,14 @@ public:
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
- QMemArray<type>::setRawData(a,n);
+ TQMemArray<type>::setRawData(a,n);
}
return *this;
}
void sort()
{
- QByteArray b;
- QDataStream s(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdSort);
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
@@ -216,30 +216,30 @@ public:
}
}
- void load(QDataStream& s)
+ void load(TQDataStream& s)
{
//kdDebug(11001) << "KGamePropertyArray load " << id() << endl;
type data;
- for (unsigned int i=0; i<QMemArray<type>::size(); i++)
+ for (unsigned int i=0; i<TQMemArray<type>::size(); i++)
{
s >> data;
- QMemArray<type>::at(i)=data;
+ TQMemArray<type>::at(i)=data;
}
if (isEmittingSignal())
{
emitSignal();
}
}
- void save(QDataStream &s)
+ void save(TQDataStream &s)
{
//kdDebug(11001) << "KGamePropertyArray save "<<id() << endl;
- for (unsigned int i=0; i<QMemArray<type>::size(); i++)
+ for (unsigned int i=0; i<TQMemArray<type>::size(); i++)
{
s << at(i);
}
}
- void command(QDataStream &s,int cmd,bool)
+ void command(TQDataStream &s,int cmd,bool)
{
KGamePropertyBase::command(s, cmd);
//kdDebug(11001) << "Array id="<<id()<<" got command ("<<cmd<<") !!!" <<endl;
@@ -250,7 +250,7 @@ public:
uint i;
type data;
s >> i >> data;
- QMemArray<type>::at(i)=data;
+ TQMemArray<type>::at(i)=data;
//kdDebug(11001) << "CmdAt:id="<<id()<<" i="<<i<<" data="<<data <<endl;
if (isEmittingSignal())
{
@@ -262,10 +262,10 @@ public:
{
uint size;
s >> size;
- //kdDebug(11001) << "CmdResize:id="<<id()<<" oldsize="<<QMemArray<type>::size()<<" newsize="<<size <<endl;
- if (QMemArray<type>::size() != size)
+ //kdDebug(11001) << "CmdResize:id="<<id()<<" oldsize="<<TQMemArray<type>::size()<<" newsize="<<size <<endl;
+ if (TQMemArray<type>::size() != size)
{
- QMemArray<type>::resize(size);
+ TQMemArray<type>::resize(size);
}
break;
}
@@ -275,7 +275,7 @@ public:
type data;
s >> data >> size;
//kdDebug(11001) << "CmdFill:id="<<id()<<"size="<<size <<endl;
- QMemArray<type>::fill(data,size);
+ TQMemArray<type>::fill(data,size);
if (isEmittingSignal())
{
emitSignal();
@@ -285,7 +285,7 @@ public:
case CmdSort:
{
//kdDebug(11001) << "CmdSort:id="<<id()<<endl;
- QMemArray<type>::sort();
+ TQMemArray<type>::sort();
break;
}
default:
@@ -294,9 +294,9 @@ public:
}
}
protected:
- void extractProperty(const QByteArray& b)
+ void extractProperty(const TQByteArray& b)
{
- QDataStream s(b, IO_ReadOnly);
+ TQDataStream s(b, IO_ReadOnly);
int cmd;
int propId;
KGameMessage::extractPropertyHeader(s, propId);
diff --git a/libkdegames/kgame/kgamepropertyhandler.cpp b/libkdegames/kgame/kgamepropertyhandler.cpp
index 75b3e7e2..f395fc66 100644
--- a/libkdegames/kgame/kgamepropertyhandler.cpp
+++ b/libkdegames/kgame/kgamepropertyhandler.cpp
@@ -25,8 +25,8 @@
#include "kgameproperty.h"
#include "kgamemessage.h"
-#include <qmap.h>
-#include <qptrqueue.h>
+#include <tqmap.h>
+#include <tqptrqueue.h>
#include <klocale.h>
#include <typeinfo>
@@ -41,23 +41,23 @@ public:
{
}
- QMap<int, QString> mNameMap;
- QIntDict<KGamePropertyBase> mIdDict;
+ TQMap<int, TQString> mNameMap;
+ TQIntDict<KGamePropertyBase> mIdDict;
int mUniqueId;
int mId;
KGamePropertyBase::PropertyPolicy mDefaultPolicy;
bool mDefaultUserspace;
int mIndirectEmit;
- QPtrQueue<KGamePropertyBase> mSignalQueue;
+ TQPtrQueue<KGamePropertyBase> mSignalQueue;
};
-KGamePropertyHandler::KGamePropertyHandler(int id, const QObject* receiver, const char * sendf, const char *emitf, QObject* parent) : QObject(parent)
+KGamePropertyHandler::KGamePropertyHandler(int id, const TQObject* receiver, const char * sendf, const char *emitf, TQObject* parent) : TQObject(parent)
{
init();
registerHandler(id,receiver,sendf,emitf);
}
-KGamePropertyHandler::KGamePropertyHandler(QObject* parent) : QObject(parent)
+KGamePropertyHandler::KGamePropertyHandler(TQObject* parent) : TQObject(parent)
{
init();
}
@@ -90,20 +90,20 @@ void KGamePropertyHandler::setId(int id)
d->mId = id;
}
-void KGamePropertyHandler::registerHandler(int id,const QObject * receiver, const char * sendf, const char *emitf)
+void KGamePropertyHandler::registerHandler(int id,const TQObject * receiver, const char * sendf, const char *emitf)
{
setId(id);
if (receiver && sendf) {
- kdDebug(11001) << "Connecting SLOT " << sendf << endl;
- connect(this, SIGNAL(signalSendMessage(int, QDataStream &, bool*)), receiver, sendf);
+ kdDebug(11001) << "Connecting TQT_SLOT " << sendf << endl;
+ connect(this, TQT_SIGNAL(signalSendMessage(int, TQDataStream &, bool*)), receiver, sendf);
}
if (receiver && emitf) {
- kdDebug(11001) << "Connecting SLOT " << emitf << endl;
- connect(this, SIGNAL(signalPropertyChanged(KGamePropertyBase *)), receiver, emitf);
+ kdDebug(11001) << "Connecting TQT_SLOT " << emitf << endl;
+ connect(this, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *)), receiver, emitf);
}
}
-bool KGamePropertyHandler::processMessage(QDataStream &stream, int id, bool isSender)
+bool KGamePropertyHandler::processMessage(TQDataStream &stream, int id, bool isSender)
{
// kdDebug(11001) << k_funcinfo << ": id=" << id << " mId=" << d->mId << endl;
if (id != d->mId) {
@@ -148,7 +148,7 @@ bool KGamePropertyHandler::removeProperty(KGamePropertyBase* data)
return d->mIdDict.remove(data->id());
}
-bool KGamePropertyHandler::addProperty(KGamePropertyBase* data, QString name)
+bool KGamePropertyHandler::addProperty(KGamePropertyBase* data, TQString name)
{
//kdDebug(11001) << k_funcinfo << ": " << data->id() << endl;
if (d->mIdDict.find(data->id())) {
@@ -169,9 +169,9 @@ bool KGamePropertyHandler::addProperty(KGamePropertyBase* data, QString name)
return true;
}
-QString KGamePropertyHandler::propertyName(int id) const
+TQString KGamePropertyHandler::propertyName(int id) const
{
- QString s;
+ TQString s;
if (d->mIdDict.find(id)) {
if (d->mNameMap.contains(id)) {
s = i18n("%1 (%2)").arg(d->mNameMap[id]).arg(id);
@@ -185,7 +185,7 @@ QString KGamePropertyHandler::propertyName(int id) const
return s;
}
-bool KGamePropertyHandler::load(QDataStream &stream)
+bool KGamePropertyHandler::load(TQDataStream &stream)
{
// Prevent direct emmiting until all is loaded
lockDirectEmit();
@@ -207,11 +207,11 @@ bool KGamePropertyHandler::load(QDataStream &stream)
return true;
}
-bool KGamePropertyHandler::save(QDataStream &stream)
+bool KGamePropertyHandler::save(TQDataStream &stream)
{
kdDebug(11001) << k_funcinfo << ": " << d->mIdDict.count() << " KGameProperty objects " << endl;
stream << (uint)d->mIdDict.count();
- QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
while (it.current()) {
KGamePropertyBase *base=it.current();
if (base) {
@@ -234,7 +234,7 @@ void KGamePropertyHandler::setPolicy(KGamePropertyBase::PropertyPolicy p,bool us
// kdDebug(11001) << k_funcinfo << ": " << p << endl;
d->mDefaultPolicy=p;
d->mDefaultUserspace=userspace;
- QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
while (it.current()) {
if (!userspace || it.current()->id()>=KGamePropertyBase::IdUser) {
it.current()->setPolicy((KGamePropertyBase::PropertyPolicy)p);
@@ -245,7 +245,7 @@ void KGamePropertyHandler::setPolicy(KGamePropertyBase::PropertyPolicy p,bool us
void KGamePropertyHandler::unlockProperties()
{
- QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
while (it.current()) {
it.current()->unlock();
++it;
@@ -254,7 +254,7 @@ void KGamePropertyHandler::unlockProperties()
void KGamePropertyHandler::lockProperties()
{
- QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
while (it.current()) {
it.current()->lock();
++it;
@@ -268,7 +268,7 @@ int KGamePropertyHandler::uniquePropertyId()
void KGamePropertyHandler::flush()
{
- QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
while (it.current()) {
if (it.current()->isDirty()) {
it.current()->sendProperty();
@@ -319,7 +319,7 @@ void KGamePropertyHandler::emitSignal(KGamePropertyBase *prop)
}
}
-bool KGamePropertyHandler::sendProperty(QDataStream &s)
+bool KGamePropertyHandler::sendProperty(TQDataStream &s)
{
bool sent = false;
emit signalSendMessage(id(), s, &sent);
@@ -334,7 +334,7 @@ KGamePropertyBase *KGamePropertyHandler::find(int id)
void KGamePropertyHandler::clear()
{
kdDebug(11001) << k_funcinfo << id() << endl;
- QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
while (it.toFirst()) {
KGamePropertyBase* p = it.toFirst();
p->unregisterData();
@@ -346,31 +346,31 @@ void KGamePropertyHandler::clear()
}
}
-QIntDict<KGamePropertyBase>& KGamePropertyHandler::dict() const
+TQIntDict<KGamePropertyBase>& KGamePropertyHandler::dict() const
{
return d->mIdDict;
}
-QString KGamePropertyHandler::propertyValue(KGamePropertyBase* prop)
+TQString KGamePropertyHandler::propertyValue(KGamePropertyBase* prop)
{
if (!prop) {
return i18n("NULL pointer");
}
int id = prop->id();
- QString name = propertyName(id);
- QString value;
+ TQString name = propertyName(id);
+ TQString value;
const type_info* t = prop->typeinfo();
if (*t == typeid(int)) {
- value = QString::number(((KGamePropertyInt*)prop)->value());
+ value = TQString::number(((KGamePropertyInt*)prop)->value());
} else if (*t == typeid(unsigned int)) {
- value = QString::number(((KGamePropertyUInt *)prop)->value());
+ value = TQString::number(((KGamePropertyUInt *)prop)->value());
} else if (*t == typeid(long int)) {
- value = QString::number(((KGameProperty<long int> *)prop)->value());
+ value = TQString::number(((KGameProperty<long int> *)prop)->value());
} else if (*t == typeid(unsigned long int)) {
- value = QString::number(((KGameProperty<unsigned long int> *)prop)->value());
- } else if (*t == typeid(QString)) {
+ value = TQString::number(((KGameProperty<unsigned long int> *)prop)->value());
+ } else if (*t == typeid(TQString)) {
value = ((KGamePropertyQString*)prop)->value();
} else if (*t == typeid(Q_INT8)) {
value = ((KGamePropertyBool*)prop)->value() ? i18n("True") : i18n("False");
@@ -390,7 +390,7 @@ void KGamePropertyHandler::Debug()
kdDebug(11001) << "KGamePropertyHandler:: Debug this=" << this << endl;
kdDebug(11001) << " Registered properties: (Policy,Lock,Emit,Optimized, Dirty)" << endl;
- QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ TQIntDictIterator<KGamePropertyBase> it(d->mIdDict);
while (it.current()) {
KGamePropertyBase *p=it.current();
kdDebug(11001) << " "<< p->id() << ": p=" << p->policy()
diff --git a/libkdegames/kgame/kgamepropertyhandler.h b/libkdegames/kgame/kgamepropertyhandler.h
index 6147c071..ec7fec06 100644
--- a/libkdegames/kgame/kgamepropertyhandler.h
+++ b/libkdegames/kgame/kgamepropertyhandler.h
@@ -21,8 +21,8 @@
#ifndef __KGAMEPROPERTYHANDLER_H_
#define __KGAMEPROPERTYHANDLER_H_
-#include <qobject.h>
-#include <qintdict.h>
+#include <tqobject.h>
+#include <tqintdict.h>
#include "kgameproperty.h"
#include <kdemacros.h>
@@ -63,7 +63,7 @@ class KGamePropertyHandlerPrivate; // wow - what a name ;-)
*
* A KGamePropertyHandler is also used - indirectly using emitSignal - to
* emit a signal when the value of a property changes. This is done this way
- * because a KGameProperty does not inherit QObject because of memory
+ * because a KGameProperty does not inherit TQObject because of memory
* advantages. Many games can have dozens or even hundreds of KGameProperty
* objects so every additional variable in KGameProperty would be
* multiplied.
@@ -80,14 +80,14 @@ public:
* You have to call registerHandler before you can use this
* handler!
**/
- KGamePropertyHandler(QObject* parent = 0);
+ KGamePropertyHandler(TQObject* parent = 0);
/**
* Construct a registered handler.
*
* @see registerHandler
**/
- KGamePropertyHandler(int id, const QObject* receiver, const char* sendf, const char* emitf, QObject* parent = 0);
+ KGamePropertyHandler(int id, const TQObject* receiver, const char* sendf, const char* emitf, TQObject* parent = 0);
~KGamePropertyHandler();
/**
@@ -101,7 +101,7 @@ public:
* @param send A slot that is being connected to signalSendMessage
* @param emit A slot that is being connected to signalPropertyChanged
**/
- void registerHandler(int id, const QObject *receiver, const char * send, const char *emit);
+ void registerHandler(int id, const TQObject *receiver, const char * send, const char *emit);
/**
* Main message process function. This has to be called by
@@ -118,7 +118,7 @@ public:
* @param isSender Whether the receiver is also the sender
* @return true on message processed otherwise false
**/
- bool processMessage(QDataStream &stream, int id, bool isSender );
+ bool processMessage(TQDataStream &stream, int id, bool isSender );
/**
* @return the id of the handler
@@ -132,7 +132,7 @@ public:
* propertyName. This is used for debugging, e.g. in KGameDebugDialog
* @return true on success
**/
- bool addProperty(KGamePropertyBase *data, QString name=0);
+ bool addProperty(KGamePropertyBase *data, TQString name=0);
/**
* Removes a property from the handler
@@ -156,7 +156,7 @@ public:
* @param stream the datastream to load from
* @return true on success otherwise false
**/
- virtual bool load(QDataStream &stream);
+ virtual bool load(TQDataStream &stream);
/**
* Saves properties into the datastream
@@ -164,14 +164,14 @@ public:
* @param stream the datastream to save to
* @return true on success otherwise false
**/
- virtual bool save(QDataStream &stream);
+ virtual bool save(TQDataStream &stream);
/**
* called by a property to send itself into the
* datastream. This call is simply forwarded to
* the parent object
**/
- bool sendProperty(QDataStream &s);
+ bool sendProperty(TQDataStream &s);
void sendLocked(bool l);
@@ -188,7 +188,7 @@ public:
* depend on this function! It it possible not to provide a name or to
* provide the same name for multiple properties!
**/
- QString propertyName(int id) const;
+ TQString propertyName(int id) const;
/**
* @param id The ID of the property. See KGamePropertyBase::id
@@ -277,13 +277,13 @@ public:
/**
* Reference to the internal dictionary
**/
- QIntDict<KGamePropertyBase> &dict() const;
+ TQIntDict<KGamePropertyBase> &dict() const;
/**
- * In several situations you just want to have a QString of a
+ * In several situations you just want to have a TQString of a
* KGameProperty object. This is the case in the
* KGameDebugDialog where the value of all properties is displayed. This
- * function will provide you with such a QString for all the types
+ * function will provide you with such a TQString for all the types
* used inside of all KGame classes. If you have a non-standard
* property (probably a self defined class or something like this) you
* also need to connect to signalRequestValue to make this function
@@ -291,7 +291,7 @@ public:
* @param property Return the value of this KGameProperty
* @return The value of a KGameProperty
**/
- QString propertyValue(KGamePropertyBase* property);
+ TQString propertyValue(KGamePropertyBase* property);
/**
@@ -320,20 +320,20 @@ signals:
* @param sent set this to true if the property was sent successfully -
* otherwise don't touch
**/
- void signalSendMessage(int msgid, QDataStream &, bool* sent); // AB shall we change bool* into bool& again?
+ void signalSendMessage(int msgid, TQDataStream &, bool* sent); // AB shall we change bool* into bool& again?
/**
* If you call propertyValue with a non-standard KGameProperty
* it is possible that the value cannot automatically be converted into a
- * QString. Then this signal is emitted and asks you to provide the
+ * TQString. Then this signal is emitted and asks you to provide the
* correct value. You probably want to use something like this to achieve
* this:
* \code
* #include <typeinfo>
- * void slotRequestValue(KGamePropertyBase* p, QString& value)
+ * void slotRequestValue(KGamePropertyBase* p, TQString& value)
* {
* if (*(p->typeinfo()) == typeid(MyType) {
- * value = QString(((KGameProperty<MyType>*)p)->value());
+ * value = TQString(((KGameProperty<MyType>*)p)->value());
* }
* }
* \endcode
@@ -341,7 +341,7 @@ signals:
* @param property The KGamePropertyBase the value is requested for
* @param value The value of this property. You have to set this.
**/
- void signalRequestValue(KGamePropertyBase* property, QString& value);
+ void signalRequestValue(KGamePropertyBase* property, TQString& value);
private:
void init();
diff --git a/libkdegames/kgame/kgamepropertylist.h b/libkdegames/kgame/kgamepropertylist.h
index 3a304e70..df8eb604 100644
--- a/libkdegames/kgame/kgamepropertylist.h
+++ b/libkdegames/kgame/kgamepropertylist.h
@@ -21,7 +21,7 @@
#ifndef __KGAMEPROPERTYLIST_H_
#define __KGAMEPROPERTYLIST_H_
-#include <qvaluelist.h>
+#include <tqvaluelist.h>
#include <kdebug.h>
@@ -32,20 +32,20 @@
// AB: also see README.LIB!
template<class type>
-class KGamePropertyList : public QValueList<type>, public KGamePropertyBase
+class KGamePropertyList : public TQValueList<type>, public KGamePropertyBase
{
public:
/**
* Typedefs
*/
- typedef QValueListIterator<type> Iterator;
- typedef QValueListConstIterator<type> ConstIterator;
+ typedef TQValueListIterator<type> Iterator;
+ typedef TQValueListConstIterator<type> ConstIterator;
- KGamePropertyList() :QValueList<type>(), KGamePropertyBase()
+ KGamePropertyList() :TQValueList<type>(), KGamePropertyBase()
{
}
- KGamePropertyList( const KGamePropertyList<type> &a ) : QValueList<type>(a)
+ KGamePropertyList( const KGamePropertyList<type> &a ) : TQValueList<type>(a)
{
}
@@ -66,10 +66,10 @@ public:
Iterator insert( Iterator it, const type& d )
{
- it=QValueList<type>::insert(it,d);
+ it=TQValueList<type>::insert(it,d);
- QByteArray b;
- QDataStream s(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdInsert);
int i=findIterator(it);
s << i;
@@ -92,8 +92,8 @@ public:
void append( const type& d )
{
- QByteArray b;
- QDataStream s(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdAppend);
s << d;
if (policy() == PolicyClean || policy() == PolicyDirty)
@@ -111,8 +111,8 @@ public:
Iterator erase( Iterator it )
{
- QByteArray b;
- QDataStream s(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdRemove);
int i=findIterator(it);
s << i;
@@ -128,7 +128,7 @@ public:
extractProperty(b);
}
//TODO: return value - is it correct for PolicyLocal|PolicyDirty?
-// return QValueList<type>::remove(it);
+// return TQValueList<type>::remove(it);
return it;
}
@@ -145,8 +145,8 @@ public:
void clear()
{
- QByteArray b;
- QDataStream s(b, IO_WriteOnly);
+ TQByteArray b;
+ TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdClear);
if (policy() == PolicyClean || policy() == PolicyDirty)
{
@@ -161,10 +161,10 @@ public:
}
}
- void load(QDataStream& s)
+ void load(TQDataStream& s)
{
kdDebug(11001) << "KGamePropertyList load " << id() << endl;
- QValueList<type>::clear();
+ TQValueList<type>::clear();
uint size;
type data;
s >> size;
@@ -172,12 +172,12 @@ public:
for (unsigned int i=0;i<size;i++)
{
s >> data;
- QValueList<type>::append(data);
+ TQValueList<type>::append(data);
}
if (isEmittingSignal()) emitSignal();
}
- void save(QDataStream &s)
+ void save(TQDataStream &s)
{
kdDebug(11001) << "KGamePropertyList save "<<id() << endl;
type data;
@@ -191,7 +191,7 @@ public:
}
}
- void command(QDataStream &s,int cmd,bool)
+ void command(TQDataStream &s,int cmd,bool)
{
KGamePropertyBase::command(s, cmd);
kdDebug(11001) << "---> LIST id="<<id()<<" got command ("<<cmd<<") !!!" <<endl;
@@ -204,7 +204,7 @@ public:
type data;
s >> i >> data;
it=this->at(i);
- QValueList<type>::insert(it,data);
+ TQValueList<type>::insert(it,data);
// kdDebug(11001) << "CmdInsert:id="<<id()<<" i="<<i<<" data="<<data <<endl;
if (isEmittingSignal()) emitSignal();
break;
@@ -213,7 +213,7 @@ public:
{
type data;
s >> data;
- QValueList<type>::append(data);
+ TQValueList<type>::append(data);
// kdDebug(11001) << "CmdAppend:id=" << id() << " data=" << data << endl;
if (isEmittingSignal()) emitSignal();
break;
@@ -223,14 +223,14 @@ public:
uint i;
s >> i;
it=this->at(i);
- QValueList<type>::remove(it);
+ TQValueList<type>::remove(it);
kdDebug(11001) << "CmdRemove:id="<<id()<<" i="<<i <<endl;
if (isEmittingSignal()) emitSignal();
break;
}
case CmdClear:
{
- QValueList<type>::clear();
+ TQValueList<type>::clear();
kdDebug(11001) << "CmdClear:id="<<id()<<endl;
if (isEmittingSignal()) emitSignal();
break;
@@ -241,11 +241,11 @@ public:
}
protected:
- void extractProperty(const QByteArray& b)
+ void extractProperty(const TQByteArray& b)
// this is called for Policy[Dirty|Local] after putting the stuff into the
// stream
{
- QDataStream s(b, IO_ReadOnly);
+ TQDataStream s(b, IO_ReadOnly);
int cmd;
int propId;
KGameMessage::extractPropertyHeader(s, propId);
diff --git a/libkdegames/kgame/kgamesequence.cpp b/libkdegames/kgame/kgamesequence.cpp
index 984a9315..9391ee04 100644
--- a/libkdegames/kgame/kgamesequence.cpp
+++ b/libkdegames/kgame/kgamesequence.cpp
@@ -27,7 +27,7 @@
#include "kplayer.h"
#include "kgame.h"
-KGameSequence::KGameSequence() : QObject()
+KGameSequence::KGameSequence() : TQObject()
{
mGame = 0;
mCurrentPlayer = 0;
diff --git a/libkdegames/kgame/kgamesequence.h b/libkdegames/kgame/kgamesequence.h
index 4d26ceee..19699d6b 100644
--- a/libkdegames/kgame/kgamesequence.h
+++ b/libkdegames/kgame/kgamesequence.h
@@ -23,7 +23,7 @@
#ifndef __KGAMESEQUENCE_H_
#define __KGAMESEQUENCE_H_
-#include <qobject.h>
+#include <tqobject.h>
class KPlayer;
class KGame;
diff --git a/libkdegames/kgame/kmessageclient.cpp b/libkdegames/kgame/kmessageclient.cpp
index ed9cc966..e490a084 100644
--- a/libkdegames/kgame/kmessageclient.cpp
+++ b/libkdegames/kgame/kmessageclient.cpp
@@ -20,8 +20,8 @@
#include <kdebug.h>
#include <stdio.h>
-#include <qbuffer.h>
-#include <qtimer.h>
+#include <tqbuffer.h>
+#include <tqtimer.h>
#include "kmessageio.h"
#include "kmessageserver.h"
@@ -41,15 +41,15 @@ public:
}
Q_UINT32 adminID;
- QValueList <Q_UINT32> clientList;
+ TQValueList <Q_UINT32> clientList;
KMessageIO *connection;
bool isLocked;
- QValueList <QByteArray> delayedMessages;
+ TQValueList <TQByteArray> delayedMessages;
};
-KMessageClient::KMessageClient (QObject *parent, const char *name)
- : QObject (parent, name)
+KMessageClient::KMessageClient (TQObject *parent, const char *name)
+ : TQObject (parent, name)
{
d = new KMessageClientPrivate ();
d->isLocked = false;
@@ -63,7 +63,7 @@ KMessageClient::~KMessageClient ()
// -- setServer stuff
-void KMessageClient::setServer (const QString &host, Q_UINT16 port)
+void KMessageClient::setServer (const TQString &host, Q_UINT16 port)
{
setServer (new KMessageSocket (host, port));
}
@@ -86,10 +86,10 @@ void KMessageClient::setServer (KMessageIO *connection)
d->connection = connection;
if (connection )
{
- connect (connection, SIGNAL (received(const QByteArray &)),
- this, SLOT (processIncomingMessage(const QByteArray &)));
- connect (connection, SIGNAL (connectionBroken()),
- this, SLOT (removeBrokenConnection ()));
+ connect (connection, TQT_SIGNAL (received(const TQByteArray &)),
+ this, TQT_SLOT (processIncomingMessage(const TQByteArray &)));
+ connect (connection, TQT_SIGNAL (connectionBroken()),
+ this, TQT_SLOT (removeBrokenConnection ()));
}
}
@@ -110,7 +110,7 @@ Q_UINT32 KMessageClient::adminId () const
return d->adminID;
}
-const QValueList <Q_UINT32> &KMessageClient::clientList() const
+const TQValueList <Q_UINT32> &KMessageClient::clientList() const
{
return d->clientList;
}
@@ -130,14 +130,14 @@ Q_UINT16 KMessageClient::peerPort () const
return d->connection ? d->connection->peerPort() : 0;
}
-QString KMessageClient::peerName () const
+TQString KMessageClient::peerName () const
{
- return d->connection ? d->connection->peerName() : QString::fromLatin1("localhost");
+ return d->connection ? d->connection->peerName() : TQString::fromLatin1("localhost");
}
// --------------------- Sending messages
-void KMessageClient::sendServerMessage (const QByteArray &msg)
+void KMessageClient::sendServerMessage (const TQByteArray &msg)
{
if (!d->connection)
{
@@ -147,39 +147,39 @@ void KMessageClient::sendServerMessage (const QByteArray &msg)
d->connection->send (msg);
}
-void KMessageClient::sendBroadcast (const QByteArray &msg)
+void KMessageClient::sendBroadcast (const TQByteArray &msg)
{
- QByteArray sendBuffer;
- QBuffer buffer (sendBuffer);
+ TQByteArray sendBuffer;
+ TQBuffer buffer (sendBuffer);
buffer.open (IO_WriteOnly);
- QDataStream stream (&buffer);
+ TQDataStream stream (&buffer);
stream << static_cast<Q_UINT32> ( KMessageServer::REQ_BROADCAST );
- buffer.QIODevice::writeBlock (msg);
+ buffer.TQIODevice::writeBlock (msg);
sendServerMessage (sendBuffer);
}
-void KMessageClient::sendForward (const QByteArray &msg, const QValueList <Q_UINT32> &clients)
+void KMessageClient::sendForward (const TQByteArray &msg, const TQValueList <Q_UINT32> &clients)
{
- QByteArray sendBuffer;
- QBuffer buffer (sendBuffer);
+ TQByteArray sendBuffer;
+ TQBuffer buffer (sendBuffer);
buffer.open (IO_WriteOnly);
- QDataStream stream (&buffer);
+ TQDataStream stream (&buffer);
stream << static_cast<Q_UINT32>( KMessageServer::REQ_FORWARD ) << clients;
- buffer.QIODevice::writeBlock (msg);
+ buffer.TQIODevice::writeBlock (msg);
sendServerMessage (sendBuffer);
}
-void KMessageClient::sendForward (const QByteArray &msg, Q_UINT32 client)
+void KMessageClient::sendForward (const TQByteArray &msg, Q_UINT32 client)
{
- sendForward (msg, QValueList <Q_UINT32> () << client);
+ sendForward (msg, TQValueList <Q_UINT32> () << client);
}
// --------------------- Receiving and processing messages
-void KMessageClient::processIncomingMessage (const QByteArray &msg)
+void KMessageClient::processIncomingMessage (const TQByteArray &msg)
{
if (d->isLocked)
{
@@ -189,7 +189,7 @@ void KMessageClient::processIncomingMessage (const QByteArray &msg)
if (d->delayedMessages.count() > 0)
{
d->delayedMessages.append (msg);
- QByteArray first = d->delayedMessages.front();
+ TQByteArray first = d->delayedMessages.front();
d->delayedMessages.pop_front();
processMessage (first);
}
@@ -199,16 +199,16 @@ void KMessageClient::processIncomingMessage (const QByteArray &msg)
}
}
-void KMessageClient::processMessage (const QByteArray &msg)
+void KMessageClient::processMessage (const TQByteArray &msg)
{
if (d->isLocked)
{ // must NOT happen, since we check in processIncomingMessage as well as in processFirstMessage
d->delayedMessages.append(msg);
return;
}
- QBuffer in_buffer (msg);
+ TQBuffer in_buffer (msg);
in_buffer.open (IO_ReadOnly);
- QDataStream in_stream (&in_buffer);
+ TQDataStream in_stream (&in_buffer);
bool unknown = false;
@@ -228,7 +228,7 @@ void KMessageClient::processMessage (const QByteArray &msg)
case KMessageServer::MSG_FORWARD:
{
Q_UINT32 clientID;
- QValueList <Q_UINT32> receivers;
+ TQValueList <Q_UINT32> receivers;
in_stream >> clientID >> receivers;
emit forwardReceived (in_buffer.readAll(), clientID, receivers);
}
@@ -313,7 +313,7 @@ void KMessageClient::processFirstMessage()
kdDebug(11001) << k_funcinfo << ": no messages delayed" << endl;
return;
}
- QByteArray first = d->delayedMessages.front();
+ TQByteArray first = d->delayedMessages.front();
d->delayedMessages.pop_front();
processMessage (first);
}
@@ -321,8 +321,8 @@ void KMessageClient::processFirstMessage()
void KMessageClient::removeBrokenConnection ()
{
kdDebug (11001) << k_funcinfo << ": timer single shot for removeBrokenConnection"<<this << endl;
- // MH We cannot directly delete the socket. otherwise QSocket crashes
- QTimer::singleShot( 0, this, SLOT(removeBrokenConnection2()) );
+ // MH We cannot directly delete the socket. otherwise TQSocket crashes
+ TQTimer::singleShot( 0, this, TQT_SLOT(removeBrokenConnection2()) );
return;
}
@@ -361,7 +361,7 @@ void KMessageClient::unlock ()
d->isLocked = false;
for (unsigned int i = 0; i < d->delayedMessages.count(); i++)
{
- QTimer::singleShot(0, this, SLOT(processFirstMessage()));
+ TQTimer::singleShot(0, this, TQT_SLOT(processFirstMessage()));
}
}
diff --git a/libkdegames/kgame/kmessageclient.h b/libkdegames/kgame/kmessageclient.h
index 90364c8d..71ab7a1e 100644
--- a/libkdegames/kgame/kmessageclient.h
+++ b/libkdegames/kgame/kmessageclient.h
@@ -20,9 +20,9 @@
#ifndef __KMESSAGECLIENT_H__
#define __KMESSAGECLIENT_H__
-#include <qobject.h>
-#include <qstring.h>
-#include <qvaluelist.h>
+#include <tqobject.h>
+#include <tqstring.h>
+#include <tqvaluelist.h>
class KMessageIO;
class KMessageServer;
@@ -58,7 +58,7 @@ public:
Creates an unconnected KMessageClient object. Use setServer() later to connect to a
KMessageServer object.
*/
- KMessageClient (QObject *parent = 0, const char *name = 0);
+ KMessageClient (TQObject *parent = 0, const char *name = 0);
/**
Destructor.
@@ -95,7 +95,7 @@ public:
/**
@return The list of the IDs of all the message clients connected to the message server.
*/
- const QValueList <Q_UINT32> &clientList() const;
+ const TQValueList <Q_UINT32> &clientList() const;
/**
Connects the client to (another) server.
@@ -108,7 +108,7 @@ public:
be resolved to an IP or just an IP
@param port The port to connect to
*/
- void setServer (const QString &host, Q_UINT16 port);
+ void setServer (const TQString &host, Q_UINT16 port);
/**
Connects the client to (another) server.
@@ -165,7 +165,7 @@ public:
/**
@return 0 if isConnected() is FALSE, otherwise the port number this client is
- connected to. See also KMessageIO::peerPort and QSocket::peerPort.
+ connected to. See also KMessageIO::peerPort and TQSocket::peerPort.
@since 3.2
*/
Q_UINT16 peerPort () const;
@@ -173,9 +173,9 @@ public:
/**
@since 3.2
@return "localhost" if isConnected() is FALSE, otherwise the hostname this client is
- connected to. See also KMessageIO::peerName() and QSocket::peerName().
+ connected to. See also KMessageIO::peerName() and TQSocket::peerName().
*/
- QString peerName() const;
+ TQString peerName() const;
/**
Sends a message to the KMessageServer. If we are not yet connected to one, nothing
@@ -188,7 +188,7 @@ public:
and sendForward().
@param msg The message to be sent to the server. Must be in the format specified in KMessageServer.
*/
- void sendServerMessage (const QByteArray &msg);
+ void sendServerMessage (const TQByteArray &msg);
/**
Sends a message to all the clients connected to the server, including ourself.
@@ -199,7 +199,7 @@ public:
@param msg The message to be sent to the clients
*/
//AB: processBroadcast doesn't exist!! is processIncomingMessage meant?
- void sendBroadcast (const QByteArray &msg);
+ void sendBroadcast (const TQByteArray &msg);
/**
Sends a message to all the clients in a list.
@@ -218,11 +218,11 @@ public:
@param clients A list of clients the message should be sent to
*/
//AB: processForward doesn't exist!! is processIncomingMessage meant?
- void sendForward (const QByteArray &msg, const QValueList <Q_UINT32> &clients);
+ void sendForward (const TQByteArray &msg, const TQValueList <Q_UINT32> &clients);
/**
Sends a message to a single client. This is a convenieance method. It calls
- sendForward (const QByteArray &msg, const QValueList &ltQ_UINT32> &clients)
+ sendForward (const TQByteArray &msg, const TQValueList &ltQ_UINT32> &clients)
with a list containing only one client ID.
To send a message to the admin of the KMessageServer, you can use 0 as clientID,
@@ -230,7 +230,7 @@ public:
@param msg The message to be sent to the client
@param client The id of the client the message shall be sent to
*/
- void sendForward (const QByteArray &msg, Q_UINT32 client);
+ void sendForward (const TQByteArray &msg, Q_UINT32 client);
/**
Once this function is called no message will be received anymore.
@@ -263,7 +263,7 @@ signals:
to ignore broadcast messages that were sent by yourself:
\code
- void myObject::myBroadcastSlot (const QByteArray &msg, Q_UINT32 senderID)
+ void myObject::myBroadcastSlot (const TQByteArray &msg, Q_UINT32 senderID)
{
if (senderID == ((KMessageClient *)sender())->id())
return;
@@ -273,7 +273,7 @@ signals:
@param msg The message that has been sent to us
@param senderID The ID of the client which sent the message
*/
- void broadcastReceived (const QByteArray &msg, Q_UINT32 senderID);
+ void broadcastReceived (const TQByteArray &msg, Q_UINT32 senderID);
/**
This signal is emitted when the client receives a forward message from the
@@ -294,8 +294,8 @@ signals:
\code
KMessageClient *client = new KMessageClient ();
- connect (client, SIGNAL (forwardReceived (const QByteArray &, Q_UINT32, const QValueList <Q_UINT32>&)),
- client, SIGNAL (broadcastReceived (const QByteArray &, Q_UINT32)));
+ connect (client, TQT_SIGNAL (forwardReceived (const TQByteArray &, Q_UINT32, const TQValueList <Q_UINT32>&)),
+ client, TQT_SIGNAL (broadcastReceived (const TQByteArray &, Q_UINT32)));
\endcode
Then connect the broadcast signal to your slot that analyzes the message.
@@ -303,7 +303,7 @@ signals:
@param senderID The ID of the client which sent the message
@param receivers All clients which receive this message
*/
- void forwardReceived (const QByteArray &msg, Q_UINT32 senderID, const QValueList <Q_UINT32> &receivers);
+ void forwardReceived (const TQByteArray &msg, Q_UINT32 senderID, const TQValueList <Q_UINT32> &receivers);
/**
This signal is emitted when the connection to the KMessageServer is broken.
@@ -360,7 +360,7 @@ signals:
//AB: maybe add a setNoEmit() so that the other signals can be deactivated?
//Could be a performance benefit (note: KMessageClient is a time critical
//class!!!)
- void serverMessageReceived (const QByteArray &msg, bool &unknown);
+ void serverMessageReceived (const TQByteArray &msg, bool &unknown);
protected:
/**
@@ -380,7 +380,7 @@ protected:
@param msg The incoming message
*/
- virtual void processMessage (const QByteArray& msg);
+ virtual void processMessage (const TQByteArray& msg);
protected slots:
/**
@@ -398,10 +398,10 @@ protected slots:
MSG_BROADCAST, MSG_FORWARD, ANS_CLIENT_ID, ANS_ADMIN_ID, ANS_CLIENT_LIST
@param msg The incoming message
*/
- virtual void processIncomingMessage (const QByteArray &msg);
+ virtual void processIncomingMessage (const TQByteArray &msg);
/**
- Called from unlock() (using QTimer::singleShot) until all delayed
+ Called from unlock() (using TQTimer::singleShot) until all delayed
messages are delivered.
*/
void processFirstMessage();
diff --git a/libkdegames/kgame/kmessageio.cpp b/libkdegames/kgame/kmessageio.cpp
index f3353277..7057a621 100644
--- a/libkdegames/kgame/kmessageio.cpp
+++ b/libkdegames/kgame/kmessageio.cpp
@@ -22,15 +22,15 @@
*/
#include "kmessageio.h"
-#include <qsocket.h>
+#include <tqsocket.h>
#include <kdebug.h>
#include <kprocess.h>
-#include <qfile.h>
+#include <tqfile.h>
// ----------------------- KMessageIO -------------------------
-KMessageIO::KMessageIO (QObject *parent, const char *name)
- : QObject (parent, name), m_id (0)
+KMessageIO::KMessageIO (TQObject *parent, const char *name)
+ : TQObject (parent, name), m_id (0)
{}
KMessageIO::~KMessageIO ()
@@ -48,25 +48,25 @@ Q_UINT32 KMessageIO::id ()
// ----------------------KMessageSocket -----------------------
-KMessageSocket::KMessageSocket (QString host, Q_UINT16 port, QObject *parent,
+KMessageSocket::KMessageSocket (TQString host, Q_UINT16 port, TQObject *parent,
const char *name)
: KMessageIO (parent, name)
{
- mSocket = new QSocket ();
+ mSocket = new TQSocket ();
mSocket->connectToHost (host, port);
initSocket ();
}
-KMessageSocket::KMessageSocket (QHostAddress host, Q_UINT16 port, QObject
+KMessageSocket::KMessageSocket (TQHostAddress host, Q_UINT16 port, TQObject
*parent, const char *name)
: KMessageIO (parent, name)
{
- mSocket = new QSocket ();
+ mSocket = new TQSocket ();
mSocket->connectToHost (host.toString(), port);
initSocket ();
}
-KMessageSocket::KMessageSocket (QSocket *socket, QObject *parent, const char
+KMessageSocket::KMessageSocket (TQSocket *socket, TQObject *parent, const char
*name)
: KMessageIO (parent, name)
{
@@ -74,11 +74,11 @@ KMessageSocket::KMessageSocket (QSocket *socket, QObject *parent, const char
initSocket ();
}
-KMessageSocket::KMessageSocket (int socketFD, QObject *parent, const char
+KMessageSocket::KMessageSocket (int socketFD, TQObject *parent, const char
*name)
: KMessageIO (parent, name)
{
- mSocket = new QSocket ();
+ mSocket = new TQSocket ();
mSocket->setSocket (socketFD);
initSocket ();
}
@@ -90,12 +90,12 @@ KMessageSocket::~KMessageSocket ()
bool KMessageSocket::isConnected () const
{
- return mSocket->state() == QSocket::Connection;
+ return mSocket->state() == TQSocket::Connection;
}
-void KMessageSocket::send (const QByteArray &msg)
+void KMessageSocket::send (const TQByteArray &msg)
{
- QDataStream str (mSocket);
+ TQDataStream str (mSocket);
str << Q_UINT8 ('M'); // magic number for begin of message
str.writeBytes (msg.data(), msg.size()); // writes the length (as Q_UINT32) and the data
}
@@ -106,7 +106,7 @@ void KMessageSocket::processNewData ()
return;
isRecursive = true;
- QDataStream str (mSocket);
+ TQDataStream str (mSocket);
while (mSocket->bytesAvailable() > 0)
{
if (mAwaitingHeader)
@@ -141,7 +141,7 @@ void KMessageSocket::processNewData ()
return;
}
- QByteArray msg (mNextBlockLength);
+ TQByteArray msg (mNextBlockLength);
str.readRawBytes (msg.data(), mNextBlockLength);
// send the received message
@@ -157,9 +157,9 @@ void KMessageSocket::processNewData ()
void KMessageSocket::initSocket ()
{
- connect (mSocket, SIGNAL (error(int)), SIGNAL (connectionBroken()));
- connect (mSocket, SIGNAL (connectionClosed()), SIGNAL (connectionBroken()));
- connect (mSocket, SIGNAL (readyRead()), SLOT (processNewData()));
+ connect (mSocket, TQT_SIGNAL (error(int)), TQT_SIGNAL (connectionBroken()));
+ connect (mSocket, TQT_SIGNAL (connectionClosed()), TQT_SIGNAL (connectionBroken()));
+ connect (mSocket, TQT_SIGNAL (readyRead()), TQT_SLOT (processNewData()));
mAwaitingHeader = true;
mNextBlockLength = 0;
isRecursive = false;
@@ -170,14 +170,14 @@ Q_UINT16 KMessageSocket::peerPort () const
return mSocket->peerPort();
}
-QString KMessageSocket::peerName () const
+TQString KMessageSocket::peerName () const
{
return mSocket->peerName();
}
// ----------------------KMessageDirect -----------------------
-KMessageDirect::KMessageDirect (KMessageDirect *partner, QObject *parent,
+KMessageDirect::KMessageDirect (KMessageDirect *partner, TQObject *parent,
const char *name)
: KMessageIO (parent, name), mPartner (0)
{
@@ -213,7 +213,7 @@ bool KMessageDirect::isConnected () const
return mPartner != 0;
}
-void KMessageDirect::send (const QByteArray &msg)
+void KMessageDirect::send (const TQByteArray &msg)
{
if (mPartner)
emit mPartner->received (msg);
@@ -238,24 +238,24 @@ KMessageProcess::~KMessageProcess()
// Maybe todo: delete mSendBuffer
}
}
-KMessageProcess::KMessageProcess(QObject *parent, QString file) : KMessageIO(parent,0)
+KMessageProcess::KMessageProcess(TQObject *parent, TQString file) : KMessageIO(parent,0)
{
// Start process
kdDebug(11001) << "@@@KMessageProcess::Start process" << endl;
mProcessName=file;
mProcess=new KProcess;
int id=0;
- *mProcess << mProcessName << QString("%1").arg(id);
+ *mProcess << mProcessName << TQString("%1").arg(id);
kdDebug(11001) << "@@@KMessageProcess::Init:Id= " << id << endl;
kdDebug(11001) << "@@@KMessgeProcess::Init:Processname: " << mProcessName << endl;
- connect(mProcess, SIGNAL(receivedStdout(KProcess *, char *, int )),
- this, SLOT(slotReceivedStdout(KProcess *, char * , int )));
- connect(mProcess, SIGNAL(receivedStderr(KProcess *, char *, int )),
- this, SLOT(slotReceivedStderr(KProcess *, char * , int )));
- connect(mProcess, SIGNAL(processExited(KProcess *)),
- this, SLOT(slotProcessExited(KProcess *)));
- connect(mProcess, SIGNAL(wroteStdin(KProcess *)),
- this, SLOT(slotWroteStdin(KProcess *)));
+ connect(mProcess, TQT_SIGNAL(receivedStdout(KProcess *, char *, int )),
+ this, TQT_SLOT(slotReceivedStdout(KProcess *, char * , int )));
+ connect(mProcess, TQT_SIGNAL(receivedStderr(KProcess *, char *, int )),
+ this, TQT_SLOT(slotReceivedStderr(KProcess *, char * , int )));
+ connect(mProcess, TQT_SIGNAL(processExited(KProcess *)),
+ this, TQT_SLOT(slotProcessExited(KProcess *)));
+ connect(mProcess, TQT_SIGNAL(wroteStdin(KProcess *)),
+ this, TQT_SLOT(slotWroteStdin(KProcess *)));
mProcess->start(KProcess::NotifyOnExit,KProcess::All);
mSendBuffer=0;
mReceiveCount=0;
@@ -267,7 +267,7 @@ bool KMessageProcess::isConnected() const
if (!mProcess) return false;
return mProcess->isRunning();
}
-void KMessageProcess::send(const QByteArray &msg)
+void KMessageProcess::send(const TQByteArray &msg)
{
kdDebug(11001) << "@@@KMessageProcess:: SEND("<<msg.size()<<") to process" << endl;
unsigned int size=msg.size()+2*sizeof(long);
@@ -280,7 +280,7 @@ void KMessageProcess::send(const QByteArray &msg)
*p1=0x4242aeae;
*p2=size;
- QByteArray *buffer=new QByteArray();
+ TQByteArray *buffer=new TQByteArray();
buffer->assign(tmpbuffer,size);
// buffer->duplicate(msg);
mQueue.enqueue(buffer);
@@ -330,9 +330,9 @@ void KMessageProcess::slotReceivedStderr(KProcess * proc, char *buffer, int bufl
if (!p) len=buflen;
else len=p-pos;
- QByteArray a;
+ TQByteArray a;
a.setRawData(pos,len);
- QString s(a);
+ TQString s(a);
kdDebug(11001) << "PID" <<pid<< ":" << s << endl;
a.resetRawData(pos,len);
if (p) pos=p+1;
@@ -371,7 +371,7 @@ void KMessageProcess::slotReceivedStdout(KProcess * , char *buffer, int buflen)
{
kdDebug(11001) << k_funcinfo << ": Got message with len " << len << endl;
- QByteArray msg;
+ TQByteArray msg;
// msg.setRawData(mReceiveBuffer.data()+2*sizeof(long),len-2*sizeof(long));
msg.duplicate(mReceiveBuffer.data()+2*sizeof(long),len-2*sizeof(long));
emit received(msg);
@@ -397,7 +397,7 @@ void KMessageProcess::slotProcessExited(KProcess * /*p*/)
// ----------------------- KMessageFilePipe ---------------------------
-KMessageFilePipe::KMessageFilePipe(QObject *parent,QFile *readfile,QFile *writefile) : KMessageIO(parent,0)
+KMessageFilePipe::KMessageFilePipe(TQObject *parent,TQFile *readfile,TQFile *writefile) : KMessageIO(parent,0)
{
mReadFile=readfile;
mWriteFile=writefile;
@@ -414,7 +414,7 @@ bool KMessageFilePipe::isConnected () const
return (mReadFile!=0)&&(mWriteFile!=0);
}
-void KMessageFilePipe::send(const QByteArray &msg)
+void KMessageFilePipe::send(const TQByteArray &msg)
{
unsigned int size=msg.size()+2*sizeof(long);
@@ -425,7 +425,7 @@ void KMessageFilePipe::send(const QByteArray &msg)
*p1=0x4242aeae;
*p2=size;
- QByteArray buffer;
+ TQByteArray buffer;
buffer.assign(tmpbuffer,size);
mWriteFile->writeBlock(buffer);
mWriteFile->flush();
@@ -464,7 +464,7 @@ void KMessageFilePipe::exec()
{
//fprintf(stderr,"KMessageFilePipe::exec:: Got Message with len %d\n",len);
- QByteArray msg;
+ TQByteArray msg;
//msg.setRawData(mReceiveBuffer.data()+2*sizeof(long),len-2*sizeof(long));
msg.duplicate(mReceiveBuffer.data()+2*sizeof(long),len-2*sizeof(long));
emit received(msg);
diff --git a/libkdegames/kgame/kmessageio.h b/libkdegames/kgame/kmessageio.h
index 37cf35cd..8ffa4377 100644
--- a/libkdegames/kgame/kmessageio.h
+++ b/libkdegames/kgame/kmessageio.h
@@ -24,12 +24,12 @@
#ifndef _KMESSAGEIO_H_
#define _KMESSAGEIO_H_
-#include <qcstring.h>
-#include <qhostaddress.h>
-#include <qobject.h>
-#include <qstring.h>
-#include <qptrqueue.h>
-#include <qfile.h>
+#include <tqcstring.h>
+#include <tqhostaddress.h>
+#include <tqobject.h>
+#include <tqstring.h>
+#include <tqptrqueue.h>
+#include <tqfile.h>
#include <kdebug.h>
class QSocket;
@@ -59,9 +59,9 @@ class KMessageIO : public QObject
public:
/**
- * The usual QObject constructor, does nothing else.
+ * The usual TQObject constructor, does nothing else.
**/
- KMessageIO (QObject *parent = 0, const char *name = 0);
+ KMessageIO (TQObject *parent = 0, const char *name = 0);
/**
* The usual destructor, does nothing special.
@@ -122,7 +122,7 @@ public:
@since 3.2
@return "localhost" in the default implementation. Reimplemented in @ref KMessageSocket
*/
- virtual QString peerName () const { return QString::fromLatin1("localhost"); }
+ virtual TQString peerName () const { return TQString::fromLatin1("localhost"); }
signals:
@@ -131,7 +131,7 @@ signals:
object is called. The parameter contains the same data array in /e msg
as was used in /e send().
*/
- void received (const QByteArray &msg);
+ void received (const TQByteArray &msg);
/**
This signal is emitted when the connection is closed. This can be caused
@@ -154,7 +154,7 @@ public slots:
as a slot! (Otherwise another slot would be defined. It would work, but uses
more memory and time.) See /e KMessageSocket for an example implementation.
*/
- virtual void send (const QByteArray &msg) = 0;
+ virtual void send (const TQByteArray &msg) = 0;
protected:
Q_UINT32 m_id;
@@ -181,7 +181,7 @@ public:
If the connection could not be established (e.g. unknown host or no server
socket at this port), the signal /e connectionBroken is emitted.
*/
- KMessageSocket (QString host, Q_UINT16 port, QObject *parent = 0,
+ KMessageSocket (TQString host, Q_UINT16 port, TQObject *parent = 0,
const char *name = 0);
/**
@@ -192,7 +192,7 @@ public:
If the connection could not be established (e.g. unknown host or no server
socket at this port), the signal /e connectionBroken is emitted.
*/
- KMessageSocket (QHostAddress host, Q_UINT16 port, QObject *parent = 0,
+ KMessageSocket (TQHostAddress host, Q_UINT16 port, TQObject *parent = 0,
const char *name = 0);
/**
@@ -206,20 +206,20 @@ public:
together with this KMessageSocket object. (Use 0 as parent for the QSocket
object t ensure it is not deleted.)
*/
- KMessageSocket (QSocket *socket, QObject *parent = 0, const char *name = 0);
+ KMessageSocket (TQSocket *socket, TQObject *parent = 0, const char *name = 0);
/**
Uses the socket specified by the socket descriptor socketFD to do the
communication. The socket must already be connected.
- This constructor can be used with a QServerSocket within the (pure
+ This constructor can be used with a TQServerSocket within the (pure
virtual) method /e newConnection.
Note: The socket is then owned by the /e KMessageSocket object. So don't
manipulate the socket afterwards, especially don't close it. The socket is
automatically closed when KMessageSocket is deleted.
*/
- KMessageSocket (int socketFD, QObject *parent = 0, const char *name = 0);
+ KMessageSocket (int socketFD, TQObject *parent = 0, const char *name = 0);
/**
Destructor, closes the socket.
@@ -233,15 +233,15 @@ public:
/**
@since 3.2
- @return The port that this object is connected to. See QSocket::peerPort
+ @return The port that this object is connected to. See TQSocket::peerPort
*/
virtual Q_UINT16 peerPort () const;
/**
@since 3.2
- @return The hostname this object is connected to. See QSocket::peerName.
+ @return The hostname this object is connected to. See TQSocket::peerName.
*/
- virtual QString peerName () const;
+ virtual TQString peerName () const;
/**
@return TRUE as this is a network IO.
@@ -259,18 +259,18 @@ public:
Note: It is not declared as a slot method, since the slot is already
defined in KMessageIO as a virtual method.
*/
- void send (const QByteArray &msg);
+ void send (const TQByteArray &msg);
protected slots:
virtual void processNewData ();
protected:
void initSocket ();
- QSocket *mSocket;
+ TQSocket *mSocket;
bool mAwaitingHeader;
Q_UINT32 mNextBlockLength;
- bool isRecursive; // workaround for "bug" in QSocket, Qt 2.2.3 or older
+ bool isRecursive; // workaround for "bug" in TQSocket, Qt 2.2.3 or older
};
@@ -304,7 +304,7 @@ public:
If that object is already connected, the object remains unconnected.
*/
- KMessageDirect (KMessageDirect *partner = 0, QObject *parent = 0, const char
+ KMessageDirect (KMessageDirect *partner = 0, TQObject *parent = 0, const char
*name = 0);
/**
@@ -339,7 +339,7 @@ public:
Note: It is not declared as a slot method, since the slot is already
defined in KMessageIO as a virtual method.
*/
- void send (const QByteArray &msg);
+ void send (const TQByteArray &msg);
protected:
KMessageDirect *mPartner;
@@ -350,10 +350,10 @@ class KMessageProcess : public KMessageIO
Q_OBJECT
public:
- KMessageProcess(QObject *parent, QString file);
+ KMessageProcess(TQObject *parent, TQString file);
~KMessageProcess();
bool isConnected() const;
- void send (const QByteArray &msg);
+ void send (const TQByteArray &msg);
void writeToProcess();
/**
@@ -375,11 +375,11 @@ class KMessageProcess : public KMessageIO
void slotWroteStdin(KProcess *p);
private:
- QString mProcessName;
+ TQString mProcessName;
KProcess *mProcess;
- QPtrQueue <QByteArray> mQueue;
- QByteArray *mSendBuffer;
- QByteArray mReceiveBuffer;
+ TQPtrQueue <TQByteArray> mQueue;
+ TQByteArray *mSendBuffer;
+ TQByteArray mReceiveBuffer;
unsigned int mReceiveCount;
};
@@ -388,10 +388,10 @@ class KMessageFilePipe : public KMessageIO
Q_OBJECT
public:
- KMessageFilePipe(QObject *parent,QFile *readFile,QFile *writeFile);
+ KMessageFilePipe(TQObject *parent,TQFile *readFile,TQFile *writeFile);
~KMessageFilePipe();
bool isConnected() const;
- void send (const QByteArray &msg);
+ void send (const TQByteArray &msg);
void exec();
/**
@@ -407,9 +407,9 @@ class KMessageFilePipe : public KMessageIO
private:
- QFile *mReadFile;
- QFile *mWriteFile;
- QByteArray mReceiveBuffer;
+ TQFile *mReadFile;
+ TQFile *mWriteFile;
+ TQByteArray mReceiveBuffer;
unsigned int mReceiveCount;
};
diff --git a/libkdegames/kgame/kmessageserver.cpp b/libkdegames/kgame/kmessageserver.cpp
index e857ea31..105f35da 100644
--- a/libkdegames/kgame/kmessageserver.cpp
+++ b/libkdegames/kgame/kmessageserver.cpp
@@ -17,12 +17,12 @@
Boston, MA 02110-1301, USA.
*/
-#include <qiodevice.h>
-#include <qbuffer.h>
-#include <qptrlist.h>
-#include <qptrqueue.h>
-#include <qtimer.h>
-#include <qvaluelist.h>
+#include <tqiodevice.h>
+#include <tqbuffer.h>
+#include <tqptrlist.h>
+#include <tqptrqueue.h>
+#include <tqtimer.h>
+#include <tqvaluelist.h>
#include <kdebug.h>
@@ -31,8 +31,8 @@
// --------------- internal class KMessageServerSocket
-KMessageServerSocket::KMessageServerSocket (Q_UINT16 port, QObject *parent)
- : QServerSocket (port, 0, parent)
+KMessageServerSocket::KMessageServerSocket (Q_UINT16 port, TQObject *parent)
+ : TQServerSocket (port, 0, parent)
{
}
@@ -50,11 +50,11 @@ void KMessageServerSocket::newConnection (int socket)
class MessageBuffer
{
public:
- MessageBuffer (Q_UINT32 clientID, const QByteArray &messageData)
+ MessageBuffer (Q_UINT32 clientID, const TQByteArray &messageData)
: id (clientID), data (messageData) { }
~MessageBuffer () {}
Q_UINT32 id;
- QByteArray data;
+ TQByteArray data;
};
// ---------------- KMessageServer's private class
@@ -77,23 +77,23 @@ public:
KMessageServerSocket* mServerSocket;
- QPtrList <KMessageIO> mClientList;
- QPtrQueue <MessageBuffer> mMessageQueue;
- QTimer mTimer;
+ TQPtrList <KMessageIO> mClientList;
+ TQPtrQueue <MessageBuffer> mMessageQueue;
+ TQTimer mTimer;
bool mIsRecursive;
};
// ------------------ KMessageServer
-KMessageServer::KMessageServer (Q_UINT16 cookie,QObject* parent)
- : QObject(parent, 0)
+KMessageServer::KMessageServer (Q_UINT16 cookie,TQObject* parent)
+ : TQObject(parent, 0)
{
d = new KMessageServerPrivate;
d->mIsRecursive=false;
d->mCookie=cookie;
- connect (&(d->mTimer), SIGNAL (timeout()),
- this, SLOT (processOneMessage()));
+ connect (&(d->mTimer), TQT_SIGNAL (timeout()),
+ this, TQT_SLOT (processOneMessage()));
kdDebug(11001) << "CREATE(KMessageServer="
<< this
<< ") cookie="
@@ -138,8 +138,8 @@ bool KMessageServer::initNetwork (Q_UINT16 port)
kdDebug (11001) << k_funcinfo << ": Now listening to port "
<< d->mServerSocket->port() << endl;
- connect (d->mServerSocket, SIGNAL (newClientConnected (KMessageIO*)),
- this, SLOT (addClient (KMessageIO*)));
+ connect (d->mServerSocket, TQT_SIGNAL (newClientConnected (KMessageIO*)),
+ this, TQT_SLOT (addClient (KMessageIO*)));
return true;
}
@@ -169,7 +169,7 @@ bool KMessageServer::isOfferingConnections() const
void KMessageServer::addClient (KMessageIO* client)
{
- QByteArray msg;
+ TQByteArray msg;
// maximum number of clients reached?
if (d->mMaxClients >= 0 && d->mMaxClients <= clientCount())
@@ -183,25 +183,25 @@ void KMessageServer::addClient (KMessageIO* client)
kdDebug (11001) << k_funcinfo << ": " << client->id() << endl;
// connect its signals
- connect (client, SIGNAL (connectionBroken()),
- this, SLOT (removeBrokenClient()));
- connect (client, SIGNAL (received (const QByteArray &)),
- this, SLOT (getReceivedMessage (const QByteArray &)));
+ connect (client, TQT_SIGNAL (connectionBroken()),
+ this, TQT_SLOT (removeBrokenClient()));
+ connect (client, TQT_SIGNAL (received (const TQByteArray &)),
+ this, TQT_SLOT (getReceivedMessage (const TQByteArray &)));
// Tell everyone about the new guest
// Note: The new client doesn't get this message!
- QDataStream (msg, IO_WriteOnly) << Q_UINT32 (EVNT_CLIENT_CONNECTED) << client->id();
+ TQDataStream (msg, IO_WriteOnly) << Q_UINT32 (EVNT_CLIENT_CONNECTED) << client->id();
broadcastMessage (msg);
// add to our list
d->mClientList.append (client);
// tell it its ID
- QDataStream (msg, IO_WriteOnly) << Q_UINT32 (ANS_CLIENT_ID) << client->id();
+ TQDataStream (msg, IO_WriteOnly) << Q_UINT32 (ANS_CLIENT_ID) << client->id();
client->send (msg);
// Give it the complete list of client IDs
- QDataStream (msg, IO_WriteOnly) << Q_UINT32 (ANS_CLIENT_LIST) << clientIDs();
+ TQDataStream (msg, IO_WriteOnly) << Q_UINT32 (ANS_CLIENT_LIST) << clientIDs();
client->send (msg);
@@ -213,7 +213,7 @@ void KMessageServer::addClient (KMessageIO* client)
else
{
// otherwise tell it who is the admin
- QDataStream (msg, IO_WriteOnly) << Q_UINT32 (ANS_ADMIN_ID) << adminID();
+ TQDataStream (msg, IO_WriteOnly) << Q_UINT32 (ANS_ADMIN_ID) << adminID();
client->send (msg);
}
@@ -230,8 +230,8 @@ void KMessageServer::removeClient (KMessageIO* client, bool broken)
}
// tell everyone about the removed client
- QByteArray msg;
- QDataStream (msg, IO_WriteOnly) << Q_UINT32 (EVNT_CLIENT_DISCONNECTED) << client->id() << (Q_INT8)broken;
+ TQByteArray msg;
+ TQDataStream (msg, IO_WriteOnly) << Q_UINT32 (EVNT_CLIENT_DISCONNECTED) << client->id() << (Q_INT8)broken;
broadcastMessage (msg);
// If it was the admin, select a new admin.
@@ -280,10 +280,10 @@ int KMessageServer::clientCount() const
return d->mClientList.count();
}
-QValueList <Q_UINT32> KMessageServer::clientIDs () const
+TQValueList <Q_UINT32> KMessageServer::clientIDs () const
{
- QValueList <Q_UINT32> list;
- for (QPtrListIterator <KMessageIO> iter (d->mClientList); *iter; ++iter)
+ TQValueList <Q_UINT32> list;
+ for (TQPtrListIterator <KMessageIO> iter (d->mClientList); *iter; ++iter)
list.append ((*iter)->id());
return list;
}
@@ -293,7 +293,7 @@ KMessageIO* KMessageServer::findClient (Q_UINT32 no) const
if (no == 0)
no = d->mAdminID;
- QPtrListIterator <KMessageIO> iter (d->mClientList);
+ TQPtrListIterator <KMessageIO> iter (d->mClientList);
while (*iter)
{
if ((*iter)->id() == no)
@@ -322,8 +322,8 @@ void KMessageServer::setAdmin (Q_UINT32 adminID)
d->mAdminID = adminID;
- QByteArray msg;
- QDataStream (msg, IO_WriteOnly) << Q_UINT32 (ANS_ADMIN_ID) << adminID;
+ TQByteArray msg;
+ TQDataStream (msg, IO_WriteOnly) << Q_UINT32 (ANS_ADMIN_ID) << adminID;
// Tell everyone about the new master
broadcastMessage (msg);
@@ -339,26 +339,26 @@ Q_UINT32 KMessageServer::uniqueClientNumber() const
// --------------------- Messages ---------------------------
-void KMessageServer::broadcastMessage (const QByteArray &msg)
+void KMessageServer::broadcastMessage (const TQByteArray &msg)
{
- for (QPtrListIterator <KMessageIO> iter (d->mClientList); *iter; ++iter)
+ for (TQPtrListIterator <KMessageIO> iter (d->mClientList); *iter; ++iter)
(*iter)->send (msg);
}
-void KMessageServer::sendMessage (Q_UINT32 id, const QByteArray &msg)
+void KMessageServer::sendMessage (Q_UINT32 id, const TQByteArray &msg)
{
KMessageIO *client = findClient (id);
if (client)
client->send (msg);
}
-void KMessageServer::sendMessage (const QValueList <Q_UINT32> &ids, const QByteArray &msg)
+void KMessageServer::sendMessage (const TQValueList <Q_UINT32> &ids, const TQByteArray &msg)
{
- for (QValueListConstIterator <Q_UINT32> iter = ids.begin(); iter != ids.end(); ++iter)
+ for (TQValueListConstIterator <Q_UINT32> iter = ids.begin(); iter != ids.end(); ++iter)
sendMessage (*iter, msg);
}
-void KMessageServer::getReceivedMessage (const QByteArray &msg)
+void KMessageServer::getReceivedMessage (const TQByteArray &msg)
{
if (!sender() || !sender()->inherits("KMessageIO"))
{
@@ -369,7 +369,7 @@ void KMessageServer::getReceivedMessage (const QByteArray &msg)
KMessageIO *client = (KMessageIO *) sender();
Q_UINT32 clientID = client->id();
- //QByteArray *ta=new QByteArray;
+ //TQByteArray *ta=new QByteArray;
//ta->duplicate(msg);
//d->mMessageQueue.enqueue (new MessageBuffer (clientID, *ta));
@@ -396,18 +396,18 @@ void KMessageServer::processOneMessage ()
MessageBuffer *msg_buf = d->mMessageQueue.head();
Q_UINT32 clientID = msg_buf->id;
- QBuffer in_buffer (msg_buf->data);
+ TQBuffer in_buffer (msg_buf->data);
in_buffer.open (IO_ReadOnly);
- QDataStream in_stream (&in_buffer);
+ TQDataStream in_stream (&in_buffer);
- QByteArray out_msg;
- QBuffer out_buffer (out_msg);
+ TQByteArray out_msg;
+ TQBuffer out_buffer (out_msg);
out_buffer.open (IO_WriteOnly);
- QDataStream out_stream (&out_buffer);
+ TQDataStream out_stream (&out_buffer);
bool unknown = false;
- QByteArray ttt=in_buffer.buffer();
+ TQByteArray ttt=in_buffer.buffer();
Q_UINT32 messageID;
in_stream >> messageID;
//kdDebug(11001) << k_funcinfo << ": got message with messageID=" << messageID << endl;
@@ -416,19 +416,19 @@ void KMessageServer::processOneMessage ()
case REQ_BROADCAST:
out_stream << Q_UINT32 (MSG_BROADCAST) << clientID;
// FIXME, compiler bug?
- // this should be okay, since QBuffer is subclass of QIODevice! :
+ // this should be okay, since TQBuffer is subclass of QIODevice! :
// out_buffer.writeBlock (in_buffer.readAll());
- out_buffer.QIODevice::writeBlock (in_buffer.readAll());
+ out_buffer.TQIODevice::writeBlock (in_buffer.readAll());
broadcastMessage (out_msg);
break;
case REQ_FORWARD:
{
- QValueList <Q_UINT32> clients;
+ TQValueList <Q_UINT32> clients;
in_stream >> clients;
out_stream << Q_UINT32 (MSG_FORWARD) << clientID << clients;
// see above!
- out_buffer.QIODevice::writeBlock (in_buffer.readAll());
+ out_buffer.TQIODevice::writeBlock (in_buffer.readAll());
sendMessage (clients, out_msg);
}
break;
@@ -455,9 +455,9 @@ void KMessageServer::processOneMessage ()
case REQ_REMOVE_CLIENT:
if (clientID == d->mAdminID)
{
- QValueList <Q_UINT32> client_list;
+ TQValueList <Q_UINT32> client_list;
in_stream >> client_list;
- for (QValueListIterator <Q_UINT32> iter = client_list.begin(); iter != client_list.end(); ++iter)
+ for (TQValueListIterator <Q_UINT32> iter = client_list.begin(); iter != client_list.end(); ++iter)
{
KMessageIO *client = findClient (*iter);
if (client)
diff --git a/libkdegames/kgame/kmessageserver.h b/libkdegames/kgame/kmessageserver.h
index 0049a2e7..3d0b1055 100644
--- a/libkdegames/kgame/kmessageserver.h
+++ b/libkdegames/kgame/kmessageserver.h
@@ -20,10 +20,10 @@
#ifndef __KMESSAGESERVER_H__
#define __KMESSAGESERVER_H__
-#include <qobject.h>
-#include <qserversocket.h>
-#include <qstring.h>
-#include <qvaluelist.h>
+#include <tqobject.h>
+#include <tqserversocket.h>
+#include <tqstring.h>
+#include <tqvaluelist.h>
class KMessageIO;
class KMessageServerPrivate;
@@ -42,7 +42,7 @@ class KMessageServerPrivate;
KMessageDirect.) This object already has to be connected.
The messages are always packages of an arbitrary length. The format of the messages
- is given below. All the data is stored and received with QDataStream, to be
+ is given below. All the data is stored and received with TQDataStream, to be
platform independant.
Setting up a KMessageServer can be done like this:
@@ -72,53 +72,53 @@ class KMessageServerPrivate;
This is always interpreted as the admin client, independant of its real clientID.
Here is a list of the messages the KMessageServer understands:
- &lt;&lt; means, the value is inserted into the QByteArray using QDataStream. The
+ &lt;&lt; means, the value is inserted into the TQByteArray using TQDataStream. The
messageIDs (REQ_BROADCAST, ...) are of type Q_UINT32.
- - QByteArray << static_cast&lt;Q_UINT32>( REQ_BROADCAST ) << raw_data
+ - TQByteArray << static_cast&lt;Q_UINT32>( REQ_BROADCAST ) << raw_data
When the server receives this message, it sends the following message to
ALL connected clients (a broadcast), where the raw_data is left unchanged:
- QByteArray << static_cast &lt;Q_UINT32>( MSG_BROADCAST ) << clientID << raw_data
+ TQByteArray << static_cast &lt;Q_UINT32>( MSG_BROADCAST ) << clientID << raw_data
Q_UINT32 clientID; // the ID of the client that sent the broadcast request
- - QByteArray << static_cast&lt;Q_UINT32>( REQ_FORWARD ) << client_list << raw_data
- QValueList &lt;Q_UINT32> client_list; // list of receivers
+ - TQByteArray << static_cast&lt;Q_UINT32>( REQ_FORWARD ) << client_list << raw_data
+ TQValueList &lt;Q_UINT32> client_list; // list of receivers
When the server receives this message, it sends the following message to
the clients in client_list:
- QByteArray << static_cast&lt;Q_UINT32>( MSG_FORWARD ) << senderID << client_list << raw_data
+ TQByteArray << static_cast&lt;Q_UINT32>( MSG_FORWARD ) << senderID << client_list << raw_data
Q_UINT32 senderID; // the sender of the forward request
- QValueList &lt;Q_UINT32> client_list; // a copy of the receiver list
+ TQValueList &lt;Q_UINT32> client_list; // a copy of the receiver list
Note: Every client receives the message as many times as he is in the client_list.
Note: Since the client_list is sent to all the clients, every client can see who else
got the message. If you want to prevent this, send a single REQ_FORWARD
message for every receiver.
- - QByteArray << static_cast&lt;Q_UINT32>( REQ_CLIENT_ID )
+ - TQByteArray << static_cast&lt;Q_UINT32>( REQ_CLIENT_ID )
When the server receives this message, it sends the following message to
the asking client:
- QByteArray << static_cast&lt;Q_UINT32>( ANS_CLIENT_ID ) << clientID
+ TQByteArray << static_cast&lt;Q_UINT32>( ANS_CLIENT_ID ) << clientID
Q_UINT32 clientID; // The ID of the client who asked for it
Note: This answer is also automatically sent to a new connected client, so that he
can store his ID. The ID of a client doesn't change during his lifetime, and is
unique for this KMessageServer.
- - QByteArray << static_cast&lt;Q_UINT32>( REQ_ADMIN_ID )
+ - TQByteArray << static_cast&lt;Q_UINT32>( REQ_ADMIN_ID )
When the server receives this message, it sends the following message to
the asking client:
- QByteArray << ANS_ADMIN_ID << adminID
+ TQByteArray << ANS_ADMIN_ID << adminID
Q_UINT32 adminID; // The ID of the admin
Note: This answer is also automatically sent to a new connected client, so that he
can see if he is the admin or not. It will also be sent to all connected clients
when a new admin is set (see REQ_ADMIN_CHANGE).
- - QByteArray << static_cast&lt;Q_UINT32>( REQ_ADMIN_CHANGE ) << new_admin
+ - TQByteArray << static_cast&lt;Q_UINT32>( REQ_ADMIN_CHANGE ) << new_admin
Q_UINT32 new_admin; // the ID of the new admin, or 0 for no admin
When the server receives this message, it sets the admin to the new ID. If no client
@@ -127,8 +127,8 @@ class KMessageServerPrivate;
Note: The server sends a ANS_ADMIN_ID message to every connected client.
- - QByteArray << static_cast&lt;Q_UINT32>( REQ_REMOVE_CLIENT ) << client_list
- QValueList &lt;Q_UINT32> client_list; // The list of clients to be removed
+ - TQByteArray << static_cast&lt;Q_UINT32>( REQ_REMOVE_CLIENT ) << client_list
+ TQValueList &lt;Q_UINT32> client_list; // The list of clients to be removed
When the server receives this message, it removes the clients with the ids stored in
client_list, disconnecting the connection to them.
@@ -137,7 +137,7 @@ class KMessageServerPrivate;
Note: If one of the clients is the admin himself, he will also be deleted.
Another client (if any left) will become the new admin.
- - QByteArray << static_cast&lt;Q_UINT32>( REQ_MAX_NUM_CLIENTS ) << maximum_clients
+ - TQByteArray << static_cast&lt;Q_UINT32>( REQ_MAX_NUM_CLIENTS ) << maximum_clients
Q_INT32 maximum_clients; // The maximum of clients connected, or infinite if -1
When the server receives this message, it limits the number of clients to the number given,
@@ -147,12 +147,12 @@ class KMessageServerPrivate;
Note: If there are already more clients, they are not affected. It only prevents new Clients
to be added. To assure this limit, remove clients afterwards (REQ_REMOVE_CLIENT)
- - QByteArray << static_cast&lt;Q_UINT32>( REQ_CLIENT_LIST )
+ - TQByteArray << static_cast&lt;Q_UINT32>( REQ_CLIENT_LIST )
When the server receives this message, it answers by sending a list of IDs of all the clients
that are connected at the moment. So it sends the following message to the asking client:
- QByteArray << static_cast&lt;Q_UINT32>( ANS_CLIENT_LIST ) << clientList
- QValueList &lt;Q_UINT32> clientList; // The IDs of the connected clients
+ TQByteArray << static_cast&lt;Q_UINT32>( ANS_CLIENT_LIST ) << clientList
+ TQValueList &lt;Q_UINT32> clientList; // The IDs of the connected clients
Note: This message is also sent to every new connected client, so that he knows the other
clients.
@@ -160,10 +160,10 @@ class KMessageServerPrivate;
There are two more messages that are sent from the server to the every client automatically
when a new client connects or a connection to a client is lost:
- QByteArray << static_cast&lt;Q_UINT32>( EVNT_CLIENT_CONNECTED ) << clientID;
+ TQByteArray << static_cast&lt;Q_UINT32>( EVNT_CLIENT_CONNECTED ) << clientID;
Q_UINT32 clientID; // the ID of the new connected client
- QByteArray << static_cast&lt;Q_UINT32>( EVNT_CLIENT_DISCONNECTED ) << clientID;
+ TQByteArray << static_cast&lt;Q_UINT32>( EVNT_CLIENT_DISCONNECTED ) << clientID;
Q_UINT32 clientID; // the ID of the client that lost the connection
Q_UINT8 broken; // 1 if the network connection was closed, 0 if it was disconnected
// on purpose
@@ -208,7 +208,7 @@ public:
/**
* Create a KGameNetwork object
**/
- KMessageServer(Q_UINT16 cookie = 42, QObject* parent = 0);
+ KMessageServer(Q_UINT16 cookie = 42, TQObject* parent = 0);
~KMessageServer();
@@ -325,7 +325,7 @@ public:
/**
* returns a list of the unique IDs of all clients.
**/
- QValueList <Q_UINT32> clientIDs() const;
+ TQValueList <Q_UINT32> clientIDs() const;
/**
* Find the @ref KMessageIO object to the given client number.
@@ -375,7 +375,7 @@ public:
* The message is NOT translated in any way. This method calls
* @ref KMessageIO::send for every client added.
**/
- virtual void broadcastMessage (const QByteArray &msg);
+ virtual void broadcastMessage (const TQByteArray &msg);
/**
* Sends a message to a single client with the given ID.
@@ -385,7 +385,7 @@ public:
* @ref findClient (id)->send(msg) manually, but this method checks for
* errors.
**/
- virtual void sendMessage (Q_UINT32 id, const QByteArray &msg);
+ virtual void sendMessage (Q_UINT32 id, const TQByteArray &msg);
/**
* Sends a message to a list of clients. Their ID is given in ids. If
@@ -394,7 +394,7 @@ public:
* This is just a convenience method. You could also iterate over the
* list of IDs.
**/
- virtual void sendMessage (const QValueList <Q_UINT32> &ids, const QByteArray &msg);
+ virtual void sendMessage (const TQValueList <Q_UINT32> &ids, const TQByteArray &msg);
protected slots:
/**
@@ -406,7 +406,7 @@ protected slots:
* @ref KMessageIO::received, since the sender() object is used to find out
* the client that sent the message!
**/
- virtual void getReceivedMessage (const QByteArray &msg);
+ virtual void getReceivedMessage (const TQByteArray &msg);
/**
* This slot is called whenever there are elements in the message queue. This queue
@@ -448,7 +448,7 @@ signals:
* @param clientID the ID of the KMessageIO object that received the message
* @param unknown true, if the message type is not known by the KMessageServer
**/
- void messageReceived (const QByteArray &data, Q_UINT32 clientID, bool &unknown);
+ void messageReceived (const TQByteArray &data, Q_UINT32 clientID, bool &unknown);
protected:
/**
@@ -468,7 +468,7 @@ private:
connections.
NOTE: This has to be here in the header file, because it is a subclass from
- QObject and has to go through the moc.
+ TQObject and has to go through the moc.
@short An internal class for KServerSocket
@author Burkhard Lehner <Burkhard.Lehner@gmx.de>
@@ -478,7 +478,7 @@ class KMessageServerSocket : public QServerSocket
Q_OBJECT
public:
- KMessageServerSocket (Q_UINT16 port, QObject *parent = 0);
+ KMessageServerSocket (Q_UINT16 port, TQObject *parent = 0);
~KMessageServerSocket ();
void newConnection (int socket);
diff --git a/libkdegames/kgame/kplayer.cpp b/libkdegames/kgame/kplayer.cpp
index 0f8ea184..fdde20d9 100644
--- a/libkdegames/kgame/kplayer.cpp
+++ b/libkdegames/kgame/kplayer.cpp
@@ -31,7 +31,7 @@
#include <kdebug.h>
#include <klocale.h>
-#include <qbuffer.h>
+#include <tqbuffer.h>
#include <stdio.h>
#include <assert.h>
@@ -59,12 +59,12 @@ public:
KGamePropertyQString mGroup;
};
-KPlayer::KPlayer() : QObject(0,0)
+KPlayer::KPlayer() : TQObject(0,0)
{
init();
}
-KPlayer::KPlayer(KGame* game) : QObject(0, 0)
+KPlayer::KPlayer(KGame* game) : TQObject(0, 0)
{
init();
game->addPlayer(this);
@@ -78,8 +78,8 @@ void KPlayer::init()
d = new KPlayerPrivate;
d->mProperties.registerHandler(KGameMessage::IdPlayerProperty,
- this,SLOT(sendProperty(int, QDataStream&, bool*)),
- SLOT(emitSignal(KGamePropertyBase *)));
+ this,TQT_SLOT(sendProperty(int, TQDataStream&, bool*)),
+ TQT_SLOT(emitSignal(KGamePropertyBase *)));
d->mVirtual=false;
mActive=true;
mGame=0;
@@ -125,7 +125,7 @@ KPlayer::~KPlayer()
// kdDebug(11001) << k_funcinfo << " done" << endl;
}
-bool KPlayer::forwardMessage(QDataStream &msg,int msgid,Q_UINT32 receiver,Q_UINT32 sender)
+bool KPlayer::forwardMessage(TQDataStream &msg,int msgid,Q_UINT32 receiver,Q_UINT32 sender)
{
if (!isActive())
{
@@ -139,7 +139,7 @@ bool KPlayer::forwardMessage(QDataStream &msg,int msgid,Q_UINT32 receiver,Q_UINT
return game()->sendSystemMessage(msg,msgid,receiver,sender);
}
-bool KPlayer::forwardInput(QDataStream &msg,bool transmit,Q_UINT32 sender)
+bool KPlayer::forwardInput(TQDataStream &msg,bool transmit,Q_UINT32 sender)
{
if (!isActive())
{
@@ -180,16 +180,16 @@ void KPlayer::setId(Q_UINT32 newid)
}
-void KPlayer::setGroup(const QString& group)
+void KPlayer::setGroup(const TQString& group)
{ d->mGroup = group; }
-const QString& KPlayer::group() const
+const TQString& KPlayer::group() const
{ return d->mGroup.value(); }
-void KPlayer::setName(const QString& name)
+void KPlayer::setName(const TQString& name)
{ d->mName = name; }
-const QString& KPlayer::name() const
+const TQString& KPlayer::name() const
{ return d->mName.value(); }
Q_UINT32 KPlayer::id() const
@@ -258,7 +258,7 @@ bool KPlayer::removeGameIO(KGameIO *targetinput,bool deleteit)
KGameIO * KPlayer::findRttiIO(int rtti) const
{
- QPtrListIterator<KGameIO> it(mInputList);
+ TQPtrListIterator<KGameIO> it(mInputList);
while (it.current())
{
if (it.current()->rtti() == rtti)
@@ -273,7 +273,7 @@ KGameIO * KPlayer::findRttiIO(int rtti) const
int KPlayer::calcIOValue()
{
int value=0;
- QPtrListIterator<KGameIO> it(mInputList);
+ TQPtrListIterator<KGameIO> it(mInputList);
while (it.current())
{
value|=it.current()->rtti();
@@ -311,7 +311,7 @@ bool KPlayer::setTurn(bool b, bool exclusive)
return true;
}
-bool KPlayer::load(QDataStream &stream)
+bool KPlayer::load(TQDataStream &stream)
{
Q_INT32 id,priority;
stream >> id >> priority;
@@ -337,7 +337,7 @@ bool KPlayer::load(QDataStream &stream)
return true;
}
-bool KPlayer::save(QDataStream &stream)
+bool KPlayer::save(TQDataStream &stream)
{
stream << (Q_INT32)id() << (Q_INT32)networkPriority();
@@ -350,7 +350,7 @@ bool KPlayer::save(QDataStream &stream)
}
-void KPlayer::networkTransmission(QDataStream &stream,int msgid,Q_UINT32 sender)
+void KPlayer::networkTransmission(TQDataStream &stream,int msgid,Q_UINT32 sender)
{
//kdDebug(11001) << k_funcinfo ": msgid=" << msgid << " sender=" << sender << " we are=" << id() << endl;
// PlayerProperties processed
@@ -378,7 +378,7 @@ void KPlayer::networkTransmission(QDataStream &stream,int msgid,Q_UINT32 sender)
break;
default:
emit signalNetworkData(msgid - KGameMessage::IdUser,
- ((QBuffer*)stream.device())->readAll(),sender,this);
+ ((TQBuffer*)stream.device())->readAll(),sender,this);
kdDebug(11001) << k_funcinfo << ": "
<< "User data msgid " << msgid << endl;
break;
@@ -396,7 +396,7 @@ bool KPlayer::addProperty(KGamePropertyBase* data)
return d->mProperties.addProperty(data);
}
-void KPlayer::sendProperty(int msgid, QDataStream& stream, bool* sent)
+void KPlayer::sendProperty(int msgid, TQDataStream& stream, bool* sent)
{
if (game())
{
@@ -414,7 +414,7 @@ void KPlayer::emitSignal(KGamePropertyBase *me)
if (me->id()==KGamePropertyBase::IdTurn)
{
//kdDebug(11001) << k_funcinfo << ": for KGamePropertyBase::IdTurn " << endl;
- QPtrListIterator<KGameIO> it(mInputList);
+ TQPtrListIterator<KGameIO> it(mInputList);
while (it.current())
{
it.current()->notifyTurn(mMyTurn.value());
diff --git a/libkdegames/kgame/kplayer.h b/libkdegames/kgame/kplayer.h
index 0e511ac3..a2d78929 100644
--- a/libkdegames/kgame/kplayer.h
+++ b/libkdegames/kgame/kplayer.h
@@ -21,9 +21,9 @@
#ifndef __KPLAYER_H_
#define __KPLAYER_H_
-#include <qstring.h>
-#include <qobject.h>
-#include <qptrlist.h>
+#include <tqstring.h>
+#include <tqobject.h>
+#include <tqptrlist.h>
#include "kgameproperty.h"
#include <kdemacros.h>
@@ -71,7 +71,7 @@ class KDE_EXPORT KPlayer : public QObject
Q_OBJECT
public:
- typedef QPtrList<KGameIO> KGameIOList;
+ typedef TQPtrList<KGameIO> KGameIOList;
// KPlayer(KGame *,KGameIO * input=0);
/**
@@ -259,24 +259,24 @@ public:
* A group the player belongs to. This
* Can be set arbitrary by you.
*/
- void setGroup(const QString& group);
+ void setGroup(const TQString& group);
/**
* Query the group the player belongs to.
*/
- virtual const QString& group() const;
+ virtual const TQString& group() const;
/**
* Sets the name of the player.
* This can be chosen arbitrary.
* @param name The player's name
*/
- void setName(const QString& name);
+ void setName(const TQString& name);
/**
* @return The name of the player.
*/
- virtual const QString& name() const;
+ virtual const TQString& name() const;
// set devices
@@ -333,12 +333,12 @@ public:
* KGame::playerInput() (if player=false, ie the message *was* sent through
* KGame::sendPlayerInput).
*/
- virtual bool forwardInput(QDataStream &msg,bool transmit=true, Q_UINT32 sender=0);
+ virtual bool forwardInput(TQDataStream &msg,bool transmit=true, Q_UINT32 sender=0);
/**
* Forwards Message to the game object..internal use only
*/
- virtual bool forwardMessage(QDataStream &msg,int msgid,Q_UINT32 receiver=0,Q_UINT32 sender=0);
+ virtual bool forwardMessage(TQDataStream &msg,int msgid,Q_UINT32 receiver=0,Q_UINT32 sender=0);
// Game logic
/**
@@ -372,7 +372,7 @@ public:
*
* @return true?
*/
- virtual bool load(QDataStream &stream);
+ virtual bool load(TQDataStream &stream);
/**
* Save a player to a file OR to network. See also load
@@ -381,7 +381,7 @@ public:
*
* @return true?
*/
- virtual bool save(QDataStream &stream);
+ virtual bool save(TQDataStream &stream);
/**
* Receives a message
@@ -390,7 +390,7 @@ public:
* @param stream The message itself
* @param sender
**/
- void networkTransmission(QDataStream &stream,int msgid,Q_UINT32 sender);
+ void networkTransmission(TQDataStream &stream,int msgid,Q_UINT32 sender);
/**
* Searches for a property of the player given its id.
@@ -430,7 +430,7 @@ signals:
* means probably a user message. Connecting to this signal
* allowed to process it.
*/
- void signalNetworkData(int msgid, const QByteArray& buffer, Q_UINT32 sender, KPlayer *me);
+ void signalNetworkData(int msgid, const TQByteArray& buffer, Q_UINT32 sender, KPlayer *me);
/**
* This signal is emmited if a player property changes its value and
@@ -444,7 +444,7 @@ protected slots:
/**
* Called by KGameProperty only! Internal function!
**/
- void sendProperty(int msgid, QDataStream& stream, bool* sent);
+ void sendProperty(int msgid, TQDataStream& stream, bool* sent);
/**
* Called by KGameProperty only! Internal function!
**/