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Diffstat (limited to 'libtdegames/kstdgameaction.h')
-rw-r--r-- | libtdegames/kstdgameaction.h | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/libtdegames/kstdgameaction.h b/libtdegames/kstdgameaction.h new file mode 100644 index 00000000..6d302050 --- /dev/null +++ b/libtdegames/kstdgameaction.h @@ -0,0 +1,261 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ +// this class was shamelessy stolen from kdelibs/tdeui/kstdction.[cpp|h] and +// after that just edited for our needs +#ifndef KSTDGAMEACTION_H +#define KSTDGAMEACTION_H + +class KAction; +class KToggleAction; +class TQObject; +class KActionCollection; +class KRecentFilesAction; +class KSelectAction; +#include <kdemacros.h> + +//----------------------------------------------------------------------------- +/** + * Replacement for KStdAction for KDE Games + * + * This class is an extension to the usual KStdAction class which provides + * easy access to often used KDE actions + * + * Games often use different menu entries than other programs, e.g. games use + * the menu "game" instead of "file". This class provides the entries which + * differ from the usual KStdAction entries. + * + * @see KStdAction + * + * @author Andreas Beckermann <b_mann@gmx.de> + */ +// #### KDE4: transform in namespace +class KDE_EXPORT KStdGameAction +{ +public: + /** + * The standard menubar and toolbar actions. + **/ + enum StdGameAction { + // Game menu + New=1, Load, LoadRecent, Save, SaveAs, End, Pause, Highscores, + Print, Quit, + // Move menu + Repeat, Undo, Redo, Roll, EndTurn, + // Settings menu + Carddecks, + ChooseGameType, // @since 3.2 + ConfigureHighscores, // @since 3.2 + + Restart, // @since 3.2 + Hint, // @since 3.2 + Demo, // @since 3.2 + Solve, // @since 3.2 + ActionNone // @since 3.2 + }; + + KStdGameAction(); + ~KStdGameAction(); + + /** + * Creates an action corresponding to the + * KStdAction::StdAction enum. + * @since 3.2 + */ + static KAction* create( StdGameAction id, const char *name, + const TQObject *recvr, const char *slot, + KActionCollection* parent ); + + /** + * @since 3.2 + */ + static KAction* create( StdGameAction id, + const TQObject *recvr, const char *slot, + KActionCollection* parent ) + { return create( id, 0, recvr, slot, parent ); } + + + /** + * Retrieve the action corresponding to the + * KStdGameAction::StdGameAction enum. + * @deprecated + */ + static KAction *action(StdGameAction act_enum, const TQObject *recvr = 0, + const char *slot = 0, KActionCollection *parent = 0, + const char *name = 0L ); + + /** + * This will return the internal name of a given standard action. + * @since 3.2 + */ + static const char* name( StdGameAction id ); + + /** + * This will return the internal name of a given standard action. + * @deprecated + */ + static const char* stdName(StdGameAction act_enum); + + /** + * Start a new game + **/ + static KAction *gameNew(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Load a previousely saved game + */ + static KAction *load(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Load a recently loaded game. + */ + static KRecentFilesAction *loadRecent(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Save the current game. + */ + static KAction *save(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Save the current game under a different filename. + */ + static KAction *saveAs(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Pause the game + **/ + static KToggleAction *pause(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Show the highscores. + */ + static KAction *highscores(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + + /** + * End the current game, but do not quit the program. Think of a "close" + * entry. + */ + static KAction *end(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Print the current screen? Game? Whatever - hardly used in games but there + * is at least one example (ktuberling) + */ + static KAction *print(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Quit the game. + */ + static KAction *quit(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + + + /** + * Repeat the last move. + **/ + static KAction *repeat(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Undo the last move + **/ + static KAction *undo(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Redo the last move (which has been undone) + **/ + static KAction *redo(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Roll die or dice + **/ + static KAction *roll(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * End the current turn (not the game). Usually to let the next player + * start + **/ + static KAction *endTurn(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + + /** + * Display configure carddecks dialog. + */ + static KAction *carddecks(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Display configure highscores dialog. + * @since 3.2 + */ + static KAction *configureHighscores(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Give an advice/hint. + * @since 3.2 + */ + static KAction *hint(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Show a demo. + * @since 3.2 + */ + static KToggleAction *demo(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Solve the game. + * @since 3.2 + */ + static KAction *solve(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Choose game type. + * @since 3.2 + */ + static KSelectAction *chooseGameType(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + + /** + * Restart game. + * @since 3.2 + */ + static KAction *restart(const TQObject *recvr = 0, const char *slot = 0, + KActionCollection *parent = 0, const char *name = 0L ); + +}; + +#endif |