From b7eeece6d125e218217ea12a2a6ac71cdbe053e2 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Wed, 7 Dec 2011 19:08:59 -0600 Subject: Rename KDEHOME and KDEDIR --- doc/kpat/man-kpat.6.docbook | 2 +- doc/ksnake/index.docbook | 2 +- doc/ktuberling/technical-reference.docbook | 10 +++++----- 3 files changed, 7 insertions(+), 7 deletions(-) (limited to 'doc') diff --git a/doc/kpat/man-kpat.6.docbook b/doc/kpat/man-kpat.6.docbook index 7ea3ce27..1dc4913c 100644 --- a/doc/kpat/man-kpat.6.docbook +++ b/doc/kpat/man-kpat.6.docbook @@ -314,7 +314,7 @@ sets the client geometry of the main widget. &kpat; is documented in detail in The &kpat; Handbook -($KDEDIRshare/doc/HTML/en/kpat/index.html +($TDEDIRshare/doc/HTML/en/kpat/index.html or enter help://kpat/index.html in &konqueror;). diff --git a/doc/ksnake/index.docbook b/doc/ksnake/index.docbook index 003b371d..fb46c64e 100644 --- a/doc/ksnake/index.docbook +++ b/doc/ksnake/index.docbook @@ -197,7 +197,7 @@ You score 20 points for killing a computer snake. To create your own level, copy one of the levels from $KDEDIR/share/apps/ksnake/levels to +class="directory">$TDEDIR/share/apps/ksnake/levels to $HOME/.kde/share/apps/ksnake and edit it with a bitmap editor. You can then select it in diff --git a/doc/ktuberling/technical-reference.docbook b/doc/ktuberling/technical-reference.docbook index 94abf945..43fed3f5 100644 --- a/doc/ktuberling/technical-reference.docbook +++ b/doc/ktuberling/technical-reference.docbook @@ -51,7 +51,7 @@ Six images are used in &ktuberling;: potato-game.png, penguin-mask.png, aquarium-game.png and aquarium-mask.png. The standard location for these files is the folder $KDEDIR/share/apps/ktuberling/pics/. +class="directory">$TDEDIR/share/apps/ktuberling/pics/. @@ -70,7 +70,7 @@ the gameboard file as in the mask file. In the same folder, a file named layout.xml. -($KDEDIR/share/apps/ktuberling/pics/layout.xml) tells +($TDEDIR/share/apps/ktuberling/pics/layout.xml) tells which images to use and links them to menu entries. It also contains the position parameters of the playground and the objects in the gameboard and in the masks. It assigns the sounds to objects and places the @@ -81,7 +81,7 @@ It follows standard &XML; syntax (see details Still in the same folder, a file named layout.i18n -($KDEDIR/share/apps/ktuberling/pics/layout.xml) +($TDEDIR/share/apps/ktuberling/pics/layout.xml) recapitulates the strings in layout.xml that can be translated: @@ -92,7 +92,7 @@ translated: One folder above, a file named ktuberlingui.rc -($KDEDIR/share/apps/ktuberling/ktuberlingui.rc) is a +($TDEDIR/share/apps/ktuberling/ktuberlingui.rc) is a second &XML; file describing the menus of &ktuberling;. It should contain one <action> tag per playground and language. The symbolic name of the action in this file should be identical to @@ -117,7 +117,7 @@ sounds folder. The name of the sound is then assigned to a file in the layout.xml file. For example, if destination language is Italian, translators can record their voice in .wav files located in -$KDEDIR/share/apps/ktuberling/sounds/it. Then they can +$TDEDIR/share/apps/ktuberling/sounds/it. Then they can assign the sound named hat to the filename it/cappello.wav. -- cgit v1.2.1