]> The &kjumpingcube; Handbook Matthias Kiefer
&Matthias.Kiefer.mail;
1999 2000 &Matthias.Kiefer; &FDLNotice; 2005-12-10 1.1 &kjumpingcube; is a simple tactical game you can play against a friend or the computer. KDE KJumpingCube tdegames game strategy
Introduction &kjumpingcube; is a simple tactical game. You can play it against the computer or against a friend. The playing field consists of squares that contains points. By clicking on the squares you can increase the points, and if the points reach a maximum the points will jump to the squares neighbors and take them over. The winner is the one who owns all squares. Playing &kjumpingcube; Rules A move consists of increasing the points of a square by clicking on it. You can only increase a square that doesn't belong to your opponent. By clicking a square that has no owner, you become the owner. If a square has more points than it has neighbors, the points jump to its neighbors and take them over. Neighbor-Fields are only direct neighbors, not the diagonal neighbors. The winner is the one who owns all squares. Command Reference The Menu Bar The <guimenu>Game</guimenu> Menu &Ctrl;N GameNew Start a new game. &Ctrl;O GameLoad... Open a previously saved game. &Ctrl;S GameSave Save the current game. GameSave As... Save the current game with a different name. Escape GameStop Thinking Stop the computer opponent thinking about its next move. The computer opponent will then make the best move it has found up to the moment you told it to stop. &Ctrl;Q GameQuit Quits &kjumpingcube;. The <guimenu>Move</guimenu> Menu &Ctrl;Z MoveUndo Undo the last move you made. H MoveHint Get a hint as to the best next move. The <guimenu>Settings</guimenu> Menu SettingsShow Toolbar Toggle the display of the toolbar. SettingsShow Statusbar Toggle the display of the statusbar. SettingsConfigure Shortcuts... Open a dialog where you can configure the shortcuts for &kjumpingcube; SettingsConfigure Toolbars... Open a dialog where you can configure the toolbars for &kjumpingcube; Settings Configure &kjumpingcube;... Open a dialog where you can configure the following items: Computer Skill Lets you choose your playing skill from a slider. This decides how clever your computer opponent is, if you are playing against the computer. You can choose from: Beginner Average Expert Board Size Lets you choose the playfield sizes. Use the slider to select a value between 5x5 squares and 10x10 squares in size. Computer Plays As Sets the computer opponent to be Player 1, Player 2 or both. Normally you would set the computer to play one player, and you would play the other. Player 1 always starts first. Board Color Choose a color for each player The <guimenu>Help</guimenu> Menu &help.menu.documentation; The &kjumpingcube; Toolbar New Starts a new game Save Save the current game. Stop Thinking Stop the computer opponent thinking about it's next move. The computer opponent will then make the best move it has found up to the moment you told it to stop. Undo Undo the last move you made. Questions, Answers, and Tips Strategy tips Try to avoid increasing a square when your opponent owns a neighbor square, that reaches its maximum earlier than your square. Credits and License &kjumpingcube; is Copyright 1998,1999 &Matthias.Kiefer; &Matthias.Kiefer.mail; &kjumpingcube; was inspired by a game that came out for the Commodore64 and for other home computers, too. Sorry, that I don't know the original author's name. Documentation Copyright 1999 &Matthias.Kiefer; &Matthias.Kiefer.mail; Documentation updated for &kde; 2 and 3 by &Lauri.Watts; &Lauri.Watts.mail; &underFDL; &underGPL; Installation How to obtain &kjumpingcube; &install.intro.documentation; Requirements In order to successfully compile &kjumpingcube;, you need &kde; 2.0. All required libraries as well as &kjumpingcube; itself can be found on &kde-ftp;. Compilation and Installation &install.compile.documentation; That should do it! Should you run into any problems, please report them to the author, at &Matthias.Kiefer.mail;