/* toplevel.cpp Copyright (C) 1998 Andreas W�st (AndreasWuest@gmx.de) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "settings.h" #include "gamewidget.h" #include "feld.h" #include "molek.h" #include #include #include #include #include #include #include #include #include #include #include #include #include Options settings; #define MPOSX 480 #define MPOSY 90 // ########################## // # class GameWidget # // ########################## int level; void GameWidget::moveUp() { feld->startAnimation (Feld::MoveUp); } void GameWidget::moveDown() { feld->startAnimation (Feld::MoveDown); } void GameWidget::moveLeft() { feld->startAnimation (Feld::MoveLeft); } void GameWidget::moveRight() { feld->startAnimation (Feld::MoveRight); } void GameWidget::nextAtom() { feld->nextAtom(); } void GameWidget::previousAtom() { feld->previousAtom(); } void GameWidget::getButton (int button) { feld->startAnimation ((Feld::Direction)button); } void GameWidget::doUndo () { feld->doUndo (); } void GameWidget::doRedo () { feld->doRedo (); } void GameWidget::gameOver(int moves) { KMessageBox::information(this, i18n("You solved level %1 with %2 moves!").arg(level).arg(moves), i18n("Congratulations")); KScoreDialog high(KScoreDialog::Name | KScoreDialog::Score, this); high.setCaption(i18n("Level %1 Highscores").arg(level)); high.setConfigGroup(TQString("Highscores Level %1").arg(level)); KScoreDialog::FieldInfo scoreInfo; if (high.addScore(moves, scoreInfo, true, true)) { high.exec(); } updateLevel(level+1); } void GameWidget::getMoves(int moves) { current.setNum(moves); ys->setText(current); } void GameWidget::mergeHighScores(int l) { KConfigGroup oldConfig(kapp->config(), TQString("High Scores Level %1").arg(l).utf8()); KConfigGroup newConfig(kapp->config(), TQString("Highscores Level %1").arg(l).utf8()); newConfig.writeEntry("LastPlayer", oldConfig.readEntry("LastPlayer")); TQString num; for (int i = 1; i <= 10; ++i) { num.setNum(i); TQString key = "Pos" + num + "Name"; newConfig.writeEntry(key, oldConfig.readEntry(key, "-")); key = "Pos" + num + "Score"; newConfig.writeEntry(key, oldConfig.readEntry(key, "-")); } kapp->config()->sync(); } void GameWidget::updateLevel (int l) { level=l; TQString levelFile = locate("appdata", TQString("levels/level_%1").arg(l)); if (levelFile.isNull()) { return updateLevel(1); } KSimpleConfig cfg(levelFile, true); cfg.setGroup("Level"); feld->load(cfg); if (!kapp->config()->hasGroup(TQString("Highscores Level %1").arg(level)) && kapp->config()->hasGroup(TQString("High Scores Level %1").arg(level))) mergeHighScores(level); highScore->setConfigGroup(TQString("Highscores Level %1").arg(level)); highest.setNum(highScore->highScore()); if (highest != "0" ) hs->setText(highest); else hs->setText("-"); ys->setText("0"); scrl->setValue(level); feld->repaint(); } void GameWidget::restartLevel() { updateLevel(level); } GameWidget::GameWidget ( TQWidget *parent, const char* name ) : TQWidget( parent, name ) { level = 1; nlevels = TDEGlobal::dirs()->findAllResources("appdata", "levels/level_*", false, true).count(); TQHBoxLayout *top = new TQHBoxLayout(this, 10); // spielfeld feld = new Feld (this, "feld"); feld->setFocus(); top->addWidget(feld); TQVBox *vb = new TQVBox(this); vb->setSpacing(20); top->addWidget(vb); // scrollbar scrl = new TQScrollBar(1, nlevels, 1, 5, 1, Qt::Horizontal, vb, "scrl" ); connect (scrl, TQT_SIGNAL (valueChanged (int)), TQT_SLOT (updateLevel (int))); // molek�l molek = new Molek (vb, "molek"); feld->setMolek(molek); connect (feld, TQT_SIGNAL (gameOver(int)), TQT_SLOT(gameOver(int))); connect (feld, TQT_SIGNAL (sendMoves(int)), TQT_SLOT(getMoves(int))); connect (feld, TQT_SIGNAL (enableRedo(bool)), TQT_SIGNAL(enableRedo(bool))); connect (feld, TQT_SIGNAL (enableUndo(bool)), TQT_SIGNAL(enableUndo(bool))); highScore = new KScoreDialog(KScoreDialog::Name | KScoreDialog::Score, this); // the score group TQGroupBox *bg = new TQGroupBox (i18n("Score"), vb, "bg"); TQBoxLayout *slay = new TQVBoxLayout (bg, 10); slay->addSpacing(10); slay->addWidget(new TQLabel(i18n("Highscore:"), bg)); TQFont headerFont = TDEGlobalSettings::generalFont(); headerFont.setBold(true); hs = new TQLabel (highest, bg); hs->setAlignment(TQt::AlignRight); hs->setFont(headerFont); slay->addWidget(hs); slay->addSpacing(10); slay->addWidget(new TQLabel(i18n("Your score so far:"), bg)); ys = new TQLabel (current, bg); ys->setAlignment(TQt::AlignRight); ys->setFont(headerFont); slay->addWidget(ys); updateLevel(1); KConfig *config = TDEGlobal::config(); config->setGroup("Options"); settings.anim_speed = config->readNumEntry("Animation Speed", 1); if (settings.anim_speed < 1 || settings.anim_speed > MAX_SPEED) settings.anim_speed = 1; settings.changed = false; } GameWidget::~GameWidget() { } void GameWidget::showHighscores () { KScoreDialog high(KScoreDialog::Name | KScoreDialog::Score, this); high.setCaption(i18n("Level %1 Highscores").arg(level)); high.setConfigGroup(TQString("Highscores Level %1").arg(level)); high.exec(); } #include "gamewidget.moc"