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// Copyright (c) 2003 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB.  If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.

#include <tqstring.h>

#include "game.h"

Game::Game(int gameId) : TQObject()
{
	m_id = gameId;
	m_description = TQString::null;
	m_type = TQString::null;
	m_players = 0;
	m_master = 0;

	m_changed = false;
}

int Game::id() const
{
	return m_id;
}

void Game::setCanBeJoined(const bool &canBeJoined)
{
	if (m_canBeJoined != canBeJoined)
	{
		m_canBeJoined = canBeJoined;
		m_changed = true;
	}
}

bool Game::canBeJoined() const
{
	return m_canBeJoined;
}

void Game::setDescription(const TQString &description)
{
	if (m_description != description)
	{
		m_description = description;
		m_changed = true;
	}
}

TQString Game::description() const
{
	return m_description;
}

void Game::setName(const TQString &name)
{
	if (m_name != name)
	{
		m_name = name;
		m_changed = true;
	}
}

TQString Game::name() const
{
	return m_name;
}

void Game::setType(const TQString &type)
{
	if (m_type != type)
	{
		m_type = type;
		m_changed = true;
	}
}

TQString Game::type() const
{
	return m_type;
}

void Game::update(bool force)
{
	if (m_changed || force)
	{
		emit changed(this);
		m_changed = false;
	}
}

int Game::players()
{
	return m_players;
}

void Game::setPlayers(int players)
{
	if (m_players != players)
	{
		m_players = players;
		m_changed = true;
	}
}

Player *Game::master()
{
	return m_master;
}

void Game::setMaster(Player *master)
{
	if (m_master != master)
	{
		m_master = master;
		m_changed = true;
	}
}

#include "game.moc"