1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
|
/* Yo Emacs, this -*- C++ -*-
Copyright (C) 1999-2001 Jens Hoefkens
jens@hoefkens.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
$Id$
*/
#include "kbg.h"
#include "kbg.moc"
#include <qpainter.h>
#include <qlayout.h>
#include <qgroupbox.h>
#include <qpixmap.h>
#include <qstring.h>
#include <qwhatsthis.h>
#include <qstringlist.h>
#include <qvaluelist.h>
#include <qiconset.h>
#include <qvbox.h>
#include <kmenubar.h>
#include <ktoolbar.h>
#include <kapplication.h>
#include <kiconloader.h>
#include <kedittoolbar.h>
#include <klocale.h>
#include <kaction.h>
#include <kstdaction.h>
#include <kstdgameaction.h>
#include <kaboutdata.h>
#include <kmessagebox.h>
#include <kconfig.h>
#include <kcompletion.h>
#include <kcompletionbox.h>
#include <kpopupmenu.h>
#include <kurllabel.h>
#include <krun.h>
#include <kstatusbar.h>
#include <klineedit.h>
#include <knuminput.h>
#include <kprinter.h>
#include "kbgtextview.h"
#include "offline/kbgoffline.h"
#include "fibs/kbgfibs.h"
#include "gnubg/kbggnubg.h"
#include "nextgen/kbgng.h"
#include "version.h"
// == setup ====================================================================
/*
* Constructor creates user interface, actions and first engine.
*/
KBg::KBg()
{
/*
* Initialize menu strings
*/
engineString[Offline] = i18n("Open Board");
engineString[FIBS ] = i18n("FIBS");
engineString[GNUbg ] = i18n("GNU Backgammon (Experimental)");
engineString[NextGen] = i18n("Next Generation (Experimental)");
helpTopic[FIBSHome][0] = i18n("FIBS Home");
helpTopic[FIBSHome][1] = "http://www.fibs.com/";
helpTopic[RuleHome][0] = i18n("Backgammon Rules");
helpTopic[RuleHome][1] = "http://www.bkgm.com/rules.html";
/*
* The main view is shared between the board and a small text window
*/
panner = new QSplitter(Vertical, this, "panner");
board = new KBgBoardSetup(panner, "board");
status = new KBgTextView(panner, "status");
setCentralWidget(panner);
/*
* Create all actions needed by the application
*/
newAction = KStdGameAction::gameNew(this, SLOT(openNew()), actionCollection());
newAction->setEnabled(false);
KStdGameAction::print(this, SLOT(print()), actionCollection());
KStdGameAction::quit(this, SLOT(close()), actionCollection());
QStringList list;
for (int i = 0; i < MaxEngine; i++)
list.append(engineString[i]);
engineSet = new KSelectAction(i18n("&Engine"), 0, this, SLOT(setupEngine()), actionCollection(),
"move_engine");
engineSet->setItems(list);
// AB: what the heck has this to do with redisplay? perhaps use reload instead?
loadAction = KStdAction::redisplay(this, SLOT(load()), actionCollection(), "move_load");
loadAction->setEnabled(false);
undoAction = KStdGameAction::undo(this, SLOT(undo()), actionCollection());
undoAction->setEnabled(false);
redoAction = KStdGameAction::redo(this, SLOT(redo()), actionCollection());
redoAction->setEnabled(false);
rollAction = KStdGameAction::roll(this, SLOT(roll()), actionCollection());
rollAction->setEnabled(false);
endAction = KStdGameAction::endTurn(this, SLOT(done()), actionCollection());
endAction->setEnabled(false);
cubeAction = new KAction(i18n("Double Cube"), QIconSet(kapp->iconLoader()->loadIcon
(PROG_NAME "-double.xpm", KIcon::Toolbar)),
0, this, SLOT(cube()), actionCollection(), "move_cube");
cubeAction->setEnabled(false);
KStdAction::showMenubar(this, SLOT(toggleMenubar()), actionCollection());
KStdAction::preferences(this, SLOT(setupDlg()), actionCollection());
KStdAction::saveOptions(this, SLOT(saveConfig()), actionCollection());
KPopupMenu *p = (new KActionMenu(i18n("&Backgammon on the Web"),
actionCollection(), "help_www"))->popupMenu();
(new KAction(helpTopic[FIBSHome][0], 0, this, SLOT(wwwFIBS()),
actionCollection(), "help_www_fibs"))->plug(p);
(new KAction(helpTopic[RuleHome][0], 0, this, SLOT(wwwRule()),
actionCollection(), "help_www_rule"))->plug(p);
/*
* Set up the command line - using actions, otherwise recreating the GUI will delete them
* (e.g. using KEditToolbar)
*/
cmdLabel = new QLabel(i18n("Command: "), this);
new KWidgetAction( cmdLabel, cmdLabel->text(), 0, 0, 0, actionCollection(), "command_label");
cmdLine = new KLineEdit(this, "commandline");
KWidgetAction* actionCmdLine = new KWidgetAction( cmdLine, QString::null, 0, 0, 0, actionCollection(), "command_lineedit");
actionCmdLine->setAutoSized(true);
cmdLine->completionObject()->setOrder(KCompletion::Weighted);
connect(cmdLine, SIGNAL(returnPressed(const QString &)), this, SLOT(handleCmd(const QString &)));
/*
* Done with the actions, create the XML-defined parts of the
* user interface
*/
statusBar();
setupGUI();
cmdLine->setFocus();
/*
* Initialize the engine to the default (offline). If the user
* prefers a different engine, it will be started later
*/
for (int i = 0; i < MaxEngine; i++)
engine[i] = 0;
currEngine = None;
engineSet->setCurrentItem(Offline);
setupEngine();
/*
* Set up configuration handling.
* FIXME: support session management
*/
connect(this, SIGNAL(readSettings()), board, SLOT(readConfig()));
connect(this, SIGNAL(saveSettings()), board, SLOT(saveConfig()));
/*
* Set up some whatis messages for the online help
*/
QWhatsThis::add(status, i18n("This area contains the status messages for the game. "
"Most of these messages are sent to you from the current "
"engine."));
QWhatsThis::add(toolBar("cmdToolBar"),
i18n("This is the command line. You can type special "
"commands related to the current engine in here. "
"Most relevant commands are also available "
"through the menus."));
QWhatsThis::add(toolBar("mainToolBar"),
i18n("This is the button bar tool bar. It gives "
"you easy access to game related commands. "
"You can drag the bar to a different location "
"within the window."));
QWhatsThis::add(statusBar(),
i18n("This is the status bar. It shows you the currently "
"selected engine in the left corner."));
/*
* Create and initialize the context menu
*/
QPopupMenu* menu = (QPopupMenu*)factory()->container("popup", this);
board->setContextMenu(menu);
}
/*
* Destructor is empty
*/
KBg::~KBg() {}
// == engine handling ==========================================================
/*
* Set the engine according to the currently selected item in the
* engineSet action. Additional engines have to be added to the switch
* statement (and only there).
*/
void KBg::setupEngine()
{
/*
* Get new engine type
*/
int type = engineSet->currentItem();
/*
* Engine doesn't need to be changed?
*/
if (engine[type]) return;
/*
* Check with the engine if it can be terminated
*/
if (currEngine != None && engine[currEngine] && !engine[currEngine]->queryClose()) {
engineSet->setCurrentItem(currEngine);
return;
}
/*
* Remove the old engine, create a new one, and hook up menu and slots/signals
*/
QPopupMenu *commandMenu = (QPopupMenu *)factory()->container("command_menu", this);
QString s = PROG_NAME;
commandMenu->clear();
if (currEngine != None) {
delete engine[currEngine];
engine[currEngine] = 0;
}
switch (currEngine = type) {
case Offline:
engine[currEngine] = new KBgEngineOffline(this, &s, commandMenu);
break;
case FIBS:
engine[currEngine] = new KBgEngineFIBS(this, &s, commandMenu);
break;
case GNUbg:
engine[currEngine] = new KBgEngineGNU(this, &s, commandMenu);
break;
case NextGen:
engine[currEngine] = new KBgEngineNg(this, &s, commandMenu);
break;
default: // FIXME: we need some kind of catch here...
currEngine = Offline;
engine[currEngine] = new KBgEngineOffline(this, &s, commandMenu);
break;
}
statusBar()->message(engineString[currEngine]);
KConfig* config = kapp->config();
config->setGroup("global settings");
if (config->readBoolEntry("enable timeout", true))
engine[currEngine]->setCommit(config->readDoubleNumEntry("timeout", 2.5));
newAction->setEnabled(engine[currEngine]->haveNewGame());
// engine -> this
connect(engine[currEngine], SIGNAL(statText(const QString &)), this, SLOT(updateCaption(const QString &)));
connect(engine[currEngine], SIGNAL(infoText(const QString &)), status, SLOT(write(const QString &)));
connect(engine[currEngine], SIGNAL(allowCommand(int, bool)), this, SLOT(allowCommand(int, bool)));
// this -> engine
connect(this, SIGNAL(readSettings()), engine[currEngine], SLOT(readConfig()));
connect(this, SIGNAL(saveSettings()), engine[currEngine], SLOT(saveConfig()));
// board -> engine
connect(board, SIGNAL(rollDice(const int)), engine[currEngine], SLOT(rollDice(const int)));
connect(board, SIGNAL(doubleCube(const int)), engine[currEngine], SLOT(doubleCube(const int)));
connect(board, SIGNAL(currentMove(QString *)), engine[currEngine], SLOT(handleMove(QString *)));
// engine -> board
connect(engine[currEngine], SIGNAL(undoMove()), board, SLOT(undoMove()));
connect(engine[currEngine], SIGNAL(redoMove()), board, SLOT(redoMove()));
connect(engine[currEngine], SIGNAL(setEditMode(const bool)), board, SLOT(setEditMode(const bool)));
connect(engine[currEngine], SIGNAL(allowMoving(const bool)), board, SLOT(allowMoving(const bool)));
connect(engine[currEngine], SIGNAL(getState(KBgStatus *)), board, SLOT(getState(KBgStatus *)));
connect(engine[currEngine], SIGNAL(newState(const KBgStatus &)), board, SLOT(setState(const KBgStatus &)));
// now that all signals are connected, start the engine
engine[currEngine]->start();
}
// == configuration handing ====================================================
/*
* Save all settings that should be saved for the next start.
*/
void KBg::saveConfig()
{
KConfig* config = kapp->config();
config->setGroup("global settings");
/*
* Save the main window options unless the user has asked not
* to do so.
*/
if (config->readBoolEntry("autosave on exit", true)) {
config->setGroup("main window");
config->writeEntry("origin", pos());
config->writeEntry("font", status->font());
config->writeEntry("panner", (double)board->height()/(double)panner->height());
saveMainWindowSettings(config, "main window");
}
/*
* Save the history
*/
config->setGroup("command line");
config->writeEntry("history", cmdLine->completionObject()->items());
/*
* Save current engine
*/
config->setGroup("engine settings");
config->writeEntry("last engine", currEngine);
/*
* Tell other objects to save their settings, too.
*/
emit saveSettings();
config->sync();
}
/*
* Read the stored configuration and apply it
*/
void KBg::readConfig()
{
KConfig* config = kapp->config();
config->setGroup("global settings");
/*
* Restore the main window settings unless the user has asked
* not to do so.
*/
if (config->readBoolEntry("autosave on exit", true)) {
config->setGroup("main window");
QPoint pos, defpos(10, 10);
QFont kappFont = kapp->font();
pos = config->readPointEntry("origin", &defpos);
status->setFont(config->readFontEntry("font", &kappFont));
QValueList<int> l;
l.append(qRound( config->readDoubleNumEntry("panner", 0.75) *panner->height()));
l.append(qRound((1-config->readDoubleNumEntry("panner", 0.75))*panner->height()));
panner->setSizes(l);
applyMainWindowSettings(config, "main window");
}
/*
* Restore the history
*/
config->setGroup("command line");
cmdLine->completionObject()->setItems(config->readListEntry("history"));
/*
* Tell other objects to read their configurations
*/
emit readSettings();
/*
* Restore last engine
*/
config->setGroup("engine settings");
engineSet->setCurrentItem((Engines)config->readNumEntry("last engine", Offline));
setupEngine();
}
// == configuration ============================================================
/*
* Connected to the setup dialog applyButtonPressed signal. Make sure
* that all changes are saved.
*/
void KBg::setupOk()
{
// global settings
KConfig* config = kapp->config();
config->setGroup("global settings");
config->writeEntry("enable timeout", cbt->isChecked());
config->writeEntry("timeout", sbt->value());
config->writeEntry("autosave on exit", cbs->isChecked());
// tell engine about commit timer
engine[currEngine]->setCommit(cbt->isChecked() ? sbt->value() : -1);
// one time requests
if (cbm->isChecked())
KMessageBox::enableAllMessages();
// tell children to read their changes
board->setupOk();
// engines
for (int i = 0; i < MaxEngine; i++)
engine[i]->setupOk();
// save it all
saveConfig();
}
/*
* Load default values for the user settings
*/
void KBg::setupDefault()
{
// timeout
cbt->setChecked(true);
sbt->setValue(2.5);
// messages
cbm->setChecked(false);
// auto save
cbs->setChecked(true);
// board
board->setupDefault();
// engines
for (int i = 0; i < MaxEngine; i++)
engine[i]->setupDefault();
}
/*
* Connected to the setup dialog cancelButtonPressed signal. There
* isn't much to do. We tell the board to undo the changes.
*/
void KBg::setupCancel()
{
// board
board->setupCancel();
// engines
for (int i = 0; i < MaxEngine; i++)
engine[i]->setupCancel();
}
/*
* Setup dialog is ready to be deleted. Do it later...
*/
void KBg::setupDone()
{
nb->delayedDestruct();
for (int i = 0; i < MaxEngine; i++)
if (i != currEngine) engine[i] = 0;
}
// FIXME make more general...
void KBg::startKCM(const QString &url)
{
KRun::runCommand(url);
}
/*
* Initialize and display the setup dialog
*/
void KBg::setupDlg()
{
/*
* Get a new notebook in which all other members can put their
* config pages
*/
nb = new KDialogBase(KDialogBase::IconList, i18n("Configuration"),
KDialogBase::Ok|KDialogBase::Cancel|KDialogBase::Default|
KDialogBase::Apply|KDialogBase::Help,
KDialogBase::Ok, this, "setup", true, true);
KConfig* config = kapp->config();
config->setGroup("global settings");
/*
* Main Widget
*/
QVBox *w = nb->addVBoxPage(i18n("General"), i18n("Here you can configure general settings of %1").
arg(kapp->aboutData()->programName()),
kapp->iconLoader()->loadIcon("go", KIcon::Desktop));
/*
* Group boxes
*/
QGroupBox *gbm = new QGroupBox(i18n("Messages"), w);
QGroupBox *gbt = new QGroupBox(i18n("Timer"), w);
QGroupBox *gbs = new QGroupBox(i18n("Autosave"), w);
QGroupBox *gbe = new QGroupBox(i18n("Events"), w);
/*
* Timer box
*/
QWhatsThis::add(gbt, i18n("After you finished your moves, they have to be sent to the engine. "
"You can either do that manually (in which case you should not enable "
"this feature), or you can specify an amount of time that has to pass "
"before the move is committed. If you undo a move during the timeout, the "
"timeout will be reset and restarted once you finish the move. This is "
"very useful if you would like to review the result of your move."));
cbt = new QCheckBox(i18n("Enable timeout"), gbt);
cbt->setChecked(config->readBoolEntry("enable timeout", true));
sbt = new KDoubleNumInput(gbt);
sbt->setRange(0.0, 60.0, 0.5);
sbt->setLabel(i18n("Move timeout in seconds:"));
sbt->setValue(config->readDoubleNumEntry("timeout", 2.5));
connect(cbt, SIGNAL(toggled(bool)), sbt, SLOT(setEnabled(bool)));
sbt->setEnabled(cbt->isChecked());
QGridLayout *gl = new QGridLayout(gbt, 2, 1, 20);
gl->addWidget(cbt, 0, 0);
gl->addWidget(sbt, 1, 0);
/*
* Enable messages
*/
QWhatsThis::add(gbm, i18n("Check the box to enable all the messages that you have previously "
"disabled by choosing the \"Don't show this message again\" option."));
QGridLayout *glm = new QGridLayout(gbm, 1, 1, nb->spacingHint());
cbm = new QCheckBox(i18n("Reenable all messages"), gbm);
glm->addWidget(cbm, 0, 0);
/*
* Save options on exit ?
*/
QWhatsThis::add(gbm, i18n("Check the box to automatically save all window positions on program "
"exit. They will be restored at next start."));
QGridLayout *gls = new QGridLayout(gbs, 1, 1, nb->spacingHint());
cbs = new QCheckBox(i18n("Save settings on exit"), gbs);
cbs->setChecked(config->readBoolEntry("autosave on exit", true));
gls->addWidget(cbs, 0, 0);
/*
* Event vonfiguration
*/
QWhatsThis::add(gbe, i18n("Event notification of %1 is configured as part of the "
"system-wide notification process. Click here, and you "
"will be able to configure system sounds, etc.").
arg(kapp->aboutData()->programName()));
QGridLayout *gle = new QGridLayout(gbe, 1, 1, nb->spacingHint());
KURLLabel *lab = new KURLLabel("kcmshell kcmnotify",
i18n("Klick here to configure the event notification"), gbe);
lab->setMaximumSize(lab->sizeHint());
gle->addWidget(lab, 0, 0);
connect(lab, SIGNAL(leftClickedURL(const QString &)), SLOT(startKCM(const QString &)));
/*
* Board settings
*/
board->getSetupPages(nb);
/*
* Hack alert: this little trick makes sure that ALL engines
* have their settings available in the dialog.
*/
QPopupMenu *dummyPopup = new QPopupMenu(nb);
QString s = PROG_NAME;
for (int i = 0; i < MaxEngine; i++) {
if (currEngine != i) {
switch (i) {
case Offline:
engine[i] = new KBgEngineOffline(nb, &s, dummyPopup);
break;
case FIBS:
engine[i] = new KBgEngineFIBS(nb, &s, dummyPopup);
break;
case GNUbg:
engine[i] = new KBgEngineGNU(nb, &s, dummyPopup);
break;
case NextGen:
engine[i] = new KBgEngineNg(nb, &s, dummyPopup);
break;
}
connect(this, SIGNAL(saveSettings()), engine[i], SLOT(saveConfig()));
}
engine[i]->getSetupPages(nb);
}
/*
* Connect the signals of nb
*/
connect(nb, SIGNAL(okClicked()), this, SLOT(setupOk()));
connect(nb, SIGNAL(applyClicked()), this, SLOT(setupOk()));
connect(nb, SIGNAL(cancelClicked()), this, SLOT(setupCancel()));
connect(nb, SIGNAL(defaultClicked()),this, SLOT(setupDefault()));
connect(nb, SIGNAL(finished()), this, SLOT(setupDone()));
nb->resize(nb->minimumSize());
nb->show();
}
// == action slots =============================================================
/*
* Tell the board to print itself - restore and save user settings for
* the print dialog.
*/
void KBg::print()
{
KPrinter *prt = new KPrinter();
KConfig* config = kapp->config();
config->setGroup("printing");
prt->setNumCopies(config->readNumEntry("numcopies", 1));
prt->setOutputFileName(config->readPathEntry("outputfile"));
prt->setOutputToFile(config->readBoolEntry("tofile", false));
prt->setPageSize((KPrinter::PageSize) config->readNumEntry("pagesize", KPrinter::A4));
prt->setOrientation((KPrinter::Orientation)config->readNumEntry("orientation", KPrinter::Landscape));
if (prt->setup(this, i18n("Print %1").arg(baseCaption))) {
QPainter p;
p.begin(prt);
board->print(&p);
p.end();
config->writeEntry("tofile", prt->outputToFile());
config->writePathEntry("outputfile", prt->outputFileName());
config->writeEntry("pagesize", (int)prt->pageSize());
config->writeEntry("orientation", (int)prt->orientation());
config->writeEntry("numcopies", prt->numCopies());
}
delete prt;
}
/*
* Toggle visibility of the menubar - be careful that the menu doesn't
* get lost
*/
void KBg::toggleMenubar()
{
if (menuBar()->isVisible()) {
KMessageBox::information(this, i18n("You can enable the menubar again with the "
"right mouse button menu of the board."),
i18n("Information"), "conf_menubar_information");
menuBar()->hide();
} else {
menuBar()->show();
}
}
/*
* Display a standard dialog for the toolbar content
*/
void KBg::configureToolbars()
{
saveMainWindowSettings(KGlobal::config(), "kedittoolbar settings"); // temp group
KEditToolbar dlg(actionCollection(), xmlFile(), true, this);
connect(&dlg,SIGNAL(newToolbarConfig()),this,SLOT(newToolbarConfig()));
dlg.exec();
KGlobal::config()->deleteGroup( "kedittoolbar settings" ); // delete temp group
}
/*
* Called when clicking OK or Apply in the toolbar editor
*/
void KBg::newToolbarConfig()
{
createGUI();
applyMainWindowSettings(KGlobal::config(), "kedittoolbar settings");
}
/*
* Help slots
*/
void KBg::wwwFIBS() {showWWW(FIBSHome);}
void KBg::wwwRule() {showWWW(RuleHome);}
void KBg::showWWW(int t)
{
kapp->invokeBrowser(helpTopic[t][1]);
}
/*
* Edit slots
*/
void KBg::undo() {engine[currEngine]->undo();}
void KBg::redo() {engine[currEngine]->redo();}
void KBg::roll() {engine[currEngine]->roll();}
void KBg::cube() {engine[currEngine]->cube();}
void KBg::done() {engine[currEngine]->done();}
void KBg::load() {engine[currEngine]->load();}
/*
* Start a new game with the current engine
*/
void KBg::openNew()
{
engine[currEngine]->newGame();
}
// == various slots - not for actions ==========================================
/*
* Check with the engine if it is okay to close the window.
* If so, save settings.
*/
bool KBg::queryClose()
{
bool ret = engine[currEngine]->queryClose();
if ( ret )
saveConfig();
return ret;
}
/*
* Set the caption of the main window. If the user has requested pip
* counts, they are appended, too.
*/
void KBg::updateCaption(const QString &s)
{
baseCaption = s;
QString msg;
if (!s.isEmpty()) {
msg = s;
if (board->getPipCount(US) >= 0) {
QString tmp;
tmp.setNum(board->getPipCount(US ));
msg += " - " + tmp;
tmp.setNum(board->getPipCount(THEM));
msg += "-" + tmp;
}
}
setCaption(msg, false);
}
/*
* Take the string from the commandline, give it to the engine, append
* to the history and clear the buffer.
*/
void KBg::handleCmd(const QString &s)
{
if (!s.stripWhiteSpace().isEmpty()) {
engine[currEngine]->handleCommand(s);
cmdLine->completionObject()->addItem(s);
}
cmdLine->clear();
cmdLine->completionBox()->close();
}
/*
* Reflect the availability of commands in the button bar.
*/
void KBg::allowCommand(int cmd, bool f)
{
switch (cmd) {
case KBgEngine::Undo:
undoAction->setEnabled(f);
break;
case KBgEngine::Redo:
redoAction->setEnabled(f);
break;
case KBgEngine::Roll:
rollAction->setEnabled(f);
break;
case KBgEngine::Cube:
cubeAction->setEnabled(f);
break;
case KBgEngine::Done:
endAction->setEnabled(f);
break;
case KBgEngine::Load:
loadAction->setEnabled(f);
break;
}
}
/*
* Catch the hide envents. That way, the current engine can close its
* child windows.
*/
void KBg::hideEvent(QHideEvent *e)
{
KMainWindow::hideEvent(e);
engine[currEngine]->hideEvent();
}
/*
* Catch the show envents. That way, the current engine can open any
* previously hidden windows.
*/
void KBg::showEvent(QShowEvent *e)
{
KMainWindow::showEvent(e);
engine[currEngine]->showEvent();
}
// EOF
|