1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
|
/*
Copyright (C) 2001 Jens Hoefkens
jens@hoefkens.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
$Id$
*/
#ifndef KBGSTATUS_H
#define KBGSTATUS_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <tqobject.h>
/**
* This is a the fundamental class of the KBg* hierarchy. It represents
* the state of backgammon games.
*
* The game states can be initialized in a variety of information and
* are meant to be passed to the board. In addition to that, the class
* has several utility functions that are helpful for engines that
* maintain a local state.
*
* @short The backgammon status object
* @author Jens Hoefkens <jens@hoefkens.com>
* @version $Id$
*/
class KBgStatus : public TQObject
{
Q_OBJECT
TQ_OBJECT
public:
/**
* These numbers are used to distinguish the two players. The
* notion of US and THEM is a leftover from ancient times.
*/
enum {NONE = -1, US = 0, THEM = 1, BOTH = 2};
/**
* The names are just to distinguish the two different colors.
*/
enum {Black = -1, White = +1};
/**
* The default constructor initializes the status to an "empty"
* state. The board and dice are empty and the cube shows 1.
*/
KBgStatus();
/**
* Constructor from a FIBS rawboard string
*/
KBgStatus(const TQString &rawboard);
/**
* Copy constructor
*/
KBgStatus(const KBgStatus &rhs);
/**
* Assignment operator
*/
KBgStatus& operator=(const KBgStatus &rhs);
/**
* Destructor
*/
virtual ~KBgStatus();
/*
* The absolute value of the return value is the number of
* checkers on the i-th field (or zero if i is out of
* bounds). If the return value has the same sign as the
* current color of US, it belongs to US, otherwise it belongs
* to THEM.
*/
int board(const int &i) const;
/*
* The absolute value of the return value is the number of
* checkers on the home of player w (or zero if i is out of
* bounds). If the return value has the same sign as the
* current color of US, it belongs to US, otherwise it belongs
* to THEM.
*
* The encoding of the color is slighly redundant. See also board(...).
*/
int home(const int &w = US) const;
/*
* The absolute value of the return value is the number of
* checkers on the bar of player w (or zero if i is out of
* bounds). If the return value has the same sign as the
* current color of US, it belongs to US, otherwise it belongs
* to THEM.
*
* The encoding of the color is slighly redundant. See also board(...).
*/
int bar(const int &w = US) const;
/*
* Return the current color of player w. If w is invalid, the
* color of US is returned. The return value will be either
* Black or White.
*/
int color(const int& w = US) const;
/*
* Returns the current direction of the game. It is -1 if US
* plays from 24 to 1 and +1 if US plays from 1 to 24.
*/
int direction() const;
/*
* Returns the n-th dice of player w. If w is invalid or if n
* is out of bounds, return zero. Also, if the dice haven't
* been set, zero is returned.
*/
int dice(const int &w, const int &n) const;
/*
* Returns the value of the cube. If w can double, the return
* value is positive, if w may not double, the negative value
* of the cube is returned. If w is not legal, zero is
* returned.
*/
int cube(const int &w = US) const;
/*
* Return the points of w in th ecurrent game. Negative values
* indicate that either w was not a legal player ID or that
* the engine doesn't have any information on points.
*/
int points(const int &w) const;
/*
* Return the name of player w. If w is out of bounds or if
* the player names have not been set, TQString() is
* returned.
*/
TQString player(const int &w = US) const;
/*
* Return the length of the game. Negative values should be used to
* indicate that the game is over. Zero indicates that the game is
* unlimited.
*/
int length() const;
/*
* Return whose turn it is. The possible return values are US,
* THEM, and NONE.
*/
int turn() const;
/*
* Return true if the cube has just been offered. If this
* information is not available or if this is not the case,
* return false.
*/
bool doubled() const;
/*
* Set the number of checkers of player w on the i-th field to
* the absolute value of v. If either i or w are out of bound,
* nothing is done.
*
* Internally, positive numbers are stored for US and negative
* ones for THEM. While this coding is redundant, it is
* consistent with the storing of board positions.
*/
void setBoard(const int &i, const int &w, const int &v);
/*
* Set the number of checkers on the home of player w to the
* absolute value of v. If w is out of bound, nothing is done.
*
* Internally, positive numbers are stored for US and negative
* ones for THEM. While this coding is redundant, it is
* consistent with the storing of board positions. See also
* setBoard(...).
*/
void setHome(const int &w = US, const int &v = 0);
/*
* Set the number of checkers on the bar of player w to the
* absolute value of v. If w is out of bound, nothing is done.
*
* Internally, positive numbers are stored for US and negative
* ones for THEM. While this coding is redundant, it is
* consistent with the storing of board positions. See also
* setBoard(...).
*/
void setBar(const int &w = US, const int &v = 0);
/*
* This function sets the color of player w to c. Negative
* values of c translate to Black for US (and White for
* THEM). Non-negative values for c translate to White for US
* and Black for THEM.
*/
void setColor(const int& col, const int& w = US);
/*
* Set the direction of the game. If dir is negative, US plays
* from 24 to 1. If dir is positive, US plays from 1 to 24.
*/
void setDirection(const int &dir);
/*
* Set the n-th dice of player w to v. Nothing is done if w is
* invalid or if n is out of bounds. If v is invalid, the
* value zero is assigned (i.e., the dice is invalidated).
*/
void setDice(const int &w, const int &n, const int &v);
/*
* Set the cube to c us indicates if US can double, them
* indicates if THEM can double.
*
* This function is depreciated.
*/
void setCube(const int &c, const bool &us, const bool &them);
/*
* Set the cube to c, which must be a legal value (i.e., a
* power of 2). w indicates who can double. Legal values are
* NONE, US, THEM, and BOTH.
*/
void setCube(const int &c, const int &w);
/*
* Set the points of w in the current game to p. Nothing is
* done if w is illegal.
*/
void setPoints(const int &w, const int &p);
/*
* Set the name of player w to name. If w is out of bound,
* nothing is done.
*/
void setPlayer(const int &w, const TQString &name);
/*
* Set the length of the game. Negative values should be used to
* indicate that the game is over. Zero indicates that the game
* is unlimited.
*/
void setLength(const int &l);
/*
* Set the turn to w. Legal values for w are US, THEM, and
* NONE (which should indicate that the game is over).
*/
void setTurn(const int &w);
/*
* Return the number of possible moves basesd on the current
* dice, checkers, etc.
*/
int moves() const;
private:
/*
* Determine if there is any possibility to move a steps
* anywhere starting from start or later into direction
* dir in the game given by sc.
*/
bool movePossible(KBgStatus &sc, int a, int start, int dir) const;
/*
* Copy constr. and assignment share a lot of code.
*/
void copy(const KBgStatus &rhs);
/*
* Private variables with self-expalanatory names.
*/
TQString player_[2];
int board_[26], home_[2], bar_[2], dice_[2][2], points_[2];
int color_, direction_, cube_, length_, turn_;
int doubled_;
bool maydouble_[2];
};
#endif // KBGSTATUS_H
|