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/*
* Based upon the QT example dclock
*/
#include <stdio.h>
#include "GameTimer.h"
#include "GameTimer.moc"
//
// Constructs a GameTimer widget with a parent and a name.
//
GameTimer::GameTimer( QWidget *parent, const char *name )
: QLCDNumber( parent, name )
{
showingColon = false;
setNumDigits(7);
setFrameStyle(QFrame::Panel | QFrame::Sunken);
setFrameStyle(QFrame::NoFrame);
timerMode = stopped;
showTime(); // display the current time1
startTimer( 500 ); // 1/2 second timer events
}
// QObject timer call back implementation
void GameTimer::timerEvent( QTimerEvent * )
{
if (timerMode == running)
theTimer=theTimer.addMSecs(500);
showTime();
}
//
// Shows the current time in the internal lcd widget.
//
void GameTimer::showTime()
{
QString s;
showingColon = !showingColon; // toggle/blink colon
switch(timerMode) {
case paused:
case running:
s = theTimer.toString();
break;
case stopped:
s = "00:00:00";
break;
}
if ( !showingColon )
s[2] = s[5] = ' ';
display( s ); // set LCD number/text
}
void GameTimer::start() {
theTimer.setHMS(0,0,0);
timerMode = running;
}
void GameTimer::fromString(const char*tim) {
int h,m,s;
sscanf(tim, "%2d:%2d:%2d\n", &h, &m, &s);
theTimer.setHMS(h,m,s);
timerMode = running;
}
void GameTimer::stop() {
timerMode = stopped;
}
void GameTimer::pause() {
if (timerMode == stopped)
return;
if (timerMode == paused) {
timerMode = running;
} else {
timerMode = paused;
}
}
int GameTimer::toInt() {
return (theTimer.second()+
theTimer.minute()*60+
theTimer.hour()*360);
}
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