summaryrefslogtreecommitdiffstats
path: root/kmahjongg/kmahjongg.cpp
blob: d9f205229e2f68ebe7b2a77ce958d03229eba443 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
/*

    $Id$

    kmahjongg, the classic mahjongg game for KDE project

    Requires the TQt widget libraries, available at no cost at
    http://www.troll.no

    Copyright (C) 1997 Mathias Mueller   <in5y158@public.uni-hamburg.de>

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

*/

#include <limits.h>

#include <kaboutdata.h>
#include <kaction.h>
#include <kconfigdialog.h>
#include <kinputdialog.h>
#include <kmenubar.h>
#include <kmessagebox.h>
#include <kstdgameaction.h>

#include <kio/netaccess.h>

#include "prefs.h"
#include "kmahjongg.h"
#include "settings.h"
#include "GameTimer.h"
#include "Editor.h"

static const char *gameMagic = "kmahjongg-game-v1.0";

//----------------------------------------------------------
// Defines
//----------------------------------------------------------
#define ID_STATUS_TILENUMBER 1
#define ID_STATUS_MESSAGE    2
#define ID_STATUS_GAME       3

int is_paused = 0;

/**
    Constructor.
*/
KMahjongg::KMahjongg( TQWidget* tqparent, const char *name)
    : KMainWindow(tqparent, name)
{
    boardEditor = 0;

    // init board widget
    bw = new BoardWidget( this );
    setCentralWidget( bw );

    previewLoad = new Preview(this);

    setupStatusBar();
    setupKAction();

    gameTimer = new GameTimer(toolBar());
    toolBar()->insertWidget(ID_GAME_TIMER, gameTimer->width() , gameTimer);
    toolBar()->alignItemRight( ID_GAME_TIMER, true );

    theHighScores = new HighScore(this);


    bDemoModeActive = false;

    connect( bw, TQT_SIGNAL( statusTextChanged(const TQString&, long) ),
                 TQT_SLOT( showStatusText(const TQString&, long) ) );

    connect( bw, TQT_SIGNAL( tileNumberChanged(int,int,int) ),
                 TQT_SLOT( showTileNumber(int,int,int) ) );

    connect( bw, TQT_SIGNAL( demoModeChanged(bool) ),
                 TQT_SLOT( demoModeChanged(bool) ) );

    connect( bw, TQT_SIGNAL( gameOver(unsigned short , unsigned short)), this,
                TQT_SLOT( gameOver(unsigned short , unsigned short)));


    connect(bw, TQT_SIGNAL(gameCalculated()),
      this, TQT_SLOT(timerReset()));

    // Make connections for the preview load dialog
    connect( previewLoad, TQT_SIGNAL( boardRedraw(bool) ),
              bw,   TQT_SLOT( drawBoard(bool) ) );

    connect( previewLoad, TQT_SIGNAL( tqlayoutChange() ),
              this,   TQT_SLOT( newGame() ) );


    connect( previewLoad, TQT_SIGNAL( loadBackground(const TQString&, bool) ),
              bw,   TQT_SLOT(loadBackground(const TQString&, bool) ) );

    connect( previewLoad, TQT_SIGNAL( loadTileset(const TQString &) ),
               bw,  TQT_SLOT(loadTileset(const TQString&) ) );
    connect( previewLoad, TQT_SIGNAL( loadBoard(const TQString&) ),
                 TQT_SLOT(loadBoardLayout(const TQString&) ) );

    startNewGame(  );

}

// ---------------------------------------------------------
KMahjongg::~KMahjongg()
{
    delete previewLoad;
    delete theHighScores;
    delete bw;
}

// ---------------------------------------------------------
void KMahjongg::setupKAction()
{
    // game
    KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection());
    KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(loadGame()), actionCollection());
    KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection());
    KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
    KStdGameAction::restart(TQT_TQOBJECT(this), TQT_SLOT(restartGame()), actionCollection());
    new KAction(i18n("New Numbered Game..."), "newnum", 0, TQT_TQOBJECT(this), TQT_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric");
    new KAction(i18n("Open Th&eme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTheme()), actionCollection(), "game_open_theme");
    new KAction(i18n("Open &Tileset..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTileset()), actionCollection(), "game_open_tileset");
    new KAction(i18n("Open &Background..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openBackground()), actionCollection(), "game_open_background");
    new KAction(i18n("Open La&yout..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openLayout()), actionCollection(), "game_open_layout");
    new KAction(i18n("Sa&ve Theme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveTheme()), actionCollection(), "game_save_theme");
    // originally "file" ends here
    KStdGameAction::hint(TQT_TQOBJECT(bw), TQT_SLOT(helpMove()), actionCollection());
    new KAction(i18n("Shu&ffle"), "reload", 0, TQT_TQOBJECT(bw), TQT_SLOT(shuffle()), actionCollection(), "move_shuffle");
    demoAction = KStdGameAction::demo(TQT_TQOBJECT(this), TQT_SLOT(demoMode()), actionCollection());
    showMatchingTilesAction = new KToggleAction(i18n("Show &Matching Tiles"), 0, TQT_TQOBJECT(this), TQT_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles");
    showMatchingTilesAction->setCheckedState(i18n("Hide &Matching Tiles"));
    showMatchingTilesAction->setChecked(Prefs::showMatchingTiles());
    bw->setShowMatch( Prefs::showMatchingTiles() );
    KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscores()), actionCollection());
    pauseAction = KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pause()), actionCollection());

    // TODO: store the background ; open on startup
    // TODO: same about tqlayout
    // TODO: same about theme

    // move
    undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection());
    redoAction = KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection());

    // edit
    new KAction(i18n("&Board Editor"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor");

    // settings
    KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection());
    
    setupGUI();
}

// ---------------------------------------------------------
void KMahjongg::setupStatusBar()
{
    // The following isn't possible with the new KStatusBar anymore.
    // The correct fix is probably to reverse the order of adding the
    // widgets. :/
    // Just commenting it out for now (order is not as important
    // as compilation), in case someone comes up with a better fix.
    // pStatusBar->setInsertOrder( KStatusBar::RightToLeft );

    tilesLeftLabel= new TQLabel("Removed: 0000/0000", statusBar());
    tilesLeftLabel->setFrameStyle( TQFrame::Panel | TQFrame::Sunken );
    statusBar()->addWidget(tilesLeftLabel, tilesLeftLabel->tqsizeHint().width(), ID_STATUS_GAME);


    gameNumLabel = new TQLabel("Game: 000000000000000000000", statusBar());
    gameNumLabel->setFrameStyle( TQFrame::Panel | TQFrame::Sunken );
    statusBar()->addWidget(gameNumLabel, gameNumLabel->tqsizeHint().width(), ID_STATUS_TILENUMBER);


    statusLabel= new TQLabel("Kmahjongg", statusBar());
    statusLabel->setFrameStyle( TQFrame::Panel | TQFrame::Sunken );
    statusBar()->addWidget(statusLabel, statusLabel->tqsizeHint().width(), ID_STATUS_MESSAGE);

  //  pStatusBar->tqsetAlignment( ID_STATUS_TILENUMBER, AlignCenter );
}

void KMahjongg::setDisplayedWidth()
{
  bw->setDisplayedWidth();
/*  setFixedSize( bw->size() +
    TQSize( 2, (!statusBar()->isHidden() ? statusBar()->height() : 0)
         + 2 + menuBar()->height() ) );
  toolBar()->setFixedWidth(bw->width());*/
  toolBar()->alignItemRight( ID_GAME_TIMER, true );
  bw->drawBoard();
}


// ---------------------------------------------------------
void KMahjongg::startNewNumeric()
{
    bool ok;
    int s = KInputDialog::getInteger(i18n("New Game"),i18n("Enter game number:"),0,0,INT_MAX,1,&ok,this);
    if (ok) startNewGame(s);
}

void KMahjongg::undo()
{
    bw->Game.allow_redo += bw->undoMove();
    demoModeChanged(false);
}

void KMahjongg::redo()
{
    if (bw->Game.allow_redo >0) {
            bw->Game.allow_redo--;
            bw->redoMove();
            demoModeChanged(false);
    }
}

/**
 * Show Configure dialog.
 */
void KMahjongg::showSettings(){
  if(KConfigDialog::showDialog("settings"))
    return;

  KConfigDialog *dialog = new KConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow);
  dialog->addPage(new Settings(0, "General"), i18n("General"), "package_settings");
  connect(dialog, TQT_SIGNAL(settingsChanged()), bw, TQT_SLOT(loadSettings()));
  connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(setDisplayedWidth()));
  dialog->show();
}

void KMahjongg::demoMode()
{
    if( bDemoModeActive ) {
            bw->stopDemoMode();
    } else {
        // we assume demo mode removes tiles so we can
        // disbale redo here.
        bw->Game.allow_redo=false;
        bw->startDemoMode();
    }

}

void KMahjongg::pause()
{
    is_paused = !is_paused;
    demoModeChanged(false);
    gameTimer->pause();
    bw->pause();
}

void KMahjongg::showMatchingTiles()
{
    Prefs::setShowMatchingTiles(!Prefs::showMatchingTiles());
    bw->setShowMatch( Prefs::showMatchingTiles() );
    showMatchingTilesAction->setChecked(Prefs::showMatchingTiles());
    Prefs::writeConfig();
}

void KMahjongg::showHighscores()
{
    theHighScores->exec(bw->getLayoutName());
}

void KMahjongg::openTheme()
{
    previewLoad->initialise(Preview::theme);
    previewLoad->exec();
}

void KMahjongg::saveTheme()
{
    previewLoad->initialise(Preview::theme);
    previewLoad->saveTheme();
}

void KMahjongg::openLayout()
{
    previewLoad->initialise(Preview::board);
    previewLoad->exec();
}

void KMahjongg::openBackground()
{
    previewLoad->initialise(Preview::background);
    previewLoad->exec();
}

void KMahjongg::openTileset()
{
    previewLoad->initialise(Preview::tileset);
    previewLoad->exec();
}

void KMahjongg::slotBoardEditor()
{
    if (!boardEditor)
            boardEditor = new Editor(this);
    boardEditor->exec();
}

//----------------------------------------------------------
// signalled from the prieview dialog to generate a new game
// we don't make startNewGame a slot because it has a default
// param.

void KMahjongg::newGame()
{
    startNewGame();
}



// ---------------------------------------------------------
void KMahjongg::startNewGame( int item )
{
    if( ! bDemoModeActive ) {
        bw->calculateNewGame(item);

	// initialise button states
	bw->Game.allow_redo = bw->Game.allow_undo = 0;

	timerReset();

    	// update the initial enabled/disabled state for
    	// the menu and the tool bar.
    	demoModeChanged(false);
    }
}

// ---------------------------------------------------------
void KMahjongg::timerReset() {

	// initialise the scoring system
	gameElapsedTime = 0;

	// start the game timer
	gameTimer->start();

}


// ---------------------------------------------------------

void KMahjongg::gameOver(
	unsigned short numRemoved,
	unsigned short cheats)
{
	int time;
	int score;

	gameTimer->pause();
        long gameNum = bw->getGameNum();
	KMessageBox::information(this, i18n("You have won!"));
	bw->animateMoveList();
	int elapsed = gameTimer->toInt();

	time = score = 0;

	// get the time in milli secs
	// subtract from 20 minutes to get bonus. if longer than 20 then ignore
	time = (60*20) - gameTimer->toInt();
	if (time <0)
		time =0;
	// conv back to  secs (max bonus = 60*20 = 1200

	// points per removed tile bonus (for deragon max = 144*10 = 1440
	score += (numRemoved * 20);
	// time bonus one point per second under one hour
	score += time;
	// points per cheat penalty (max penalty = 1440 for dragon)
	score -= (cheats *20);
	if (score < 0)
		score = 0;

	theHighScores->checkHighScore(score, elapsed, gameNum, bw->getBoardName());

	timerReset();
}

// ---------------------------------------------------------
void KMahjongg::showStatusText( const TQString &msg, long board )
{
    statusLabel->setText(msg);
    TQString str = i18n("Game number: %1").tqarg(board);
    gameNumLabel->setText(str);

}

// ---------------------------------------------------------
void KMahjongg::showTileNumber( int iMaximum, int iCurrent, int iLeft )
{
    // Hmm... seems iCurrent is the number of remaining tiles, not removed ...
    //TQString szBuffer = i18n("Removed: %1/%2").tqarg(iCurrent).tqarg(iMaximum);
    TQString szBuffer = i18n("Removed: %1/%2  Combinations left: %3").tqarg(iMaximum-iCurrent).tqarg(iMaximum).tqarg(iLeft);
    tilesLeftLabel->setText(szBuffer);

    // Update here since undo allow is effected by demo mode
    // removal. However we only change the enabled state of the
    // items when not in demo mode
    bw->Game.allow_undo = iMaximum != iCurrent;

    // update undo menu item, if demomode is inactive
    if( ! bDemoModeActive && !is_paused)
    {

//        pMenuBar->setItemEnabled( ID_EDIT_UNDO, bw->Game.allow_undo);
//        toolBar->setItemEnabled( ID_EDIT_UNDO, bw->Game.allow_undo);
        undoAction->setEnabled(bw->Game.allow_undo);
    }
}


// ---------------------------------------------------------
void KMahjongg::demoModeChanged( bool bActive)
{
    bDemoModeActive = bActive;

    pauseAction->setChecked(is_paused);
    demoAction->setChecked(bActive || is_paused);

    if (is_paused)
        stateChanged("paused");
    else if (bActive)
        stateChanged("active");
    else {
        stateChanged("inactive");
        undoAction->setEnabled(bw->Game.allow_undo);
	    redoAction->setEnabled(bw->Game.allow_redo);
    }
}

void KMahjongg::loadBoardLayout(const TQString &file) {
	bw->loadBoardLayout(file);
}

void KMahjongg::tileSizeChanged() {
	bw->tileSizeChanged();
	setDisplayedWidth();
}


void KMahjongg::loadGame() {
	GAMEDATA in;
	char buffer[1024];
    TQString fname;

    // Get the name of the file to load
    KURL url = KFileDialog::getOpenURL( NULL, "*.kmgame", this, i18n("Load Game" ) );

    if ( url.isEmpty() )
	return;

    KIO::NetAccess::download( url, fname, this );

    // open the file for reading
    FILE *outFile = fopen( TQFile::encodeName(fname), "r");
    if (outFile == NULL) {
	KMessageBox::sorry(this,
		i18n("Could not read from file. Aborting."));
	return;
    }

    // verify the magic
    fscanf(outFile, "%1023s\n", buffer);
    if (strcmp(buffer, gameMagic) != 0) {
	KMessageBox::sorry(this,
		i18n("File format not recognized."));
	fclose(outFile);
	return;
    }

    //ed the elapsed time
    fscanf(outFile, "%1023s\n", buffer);
    gameTimer->fromString(buffer);

    // suck out all the game data
    fread(&in, sizeof(GAMEDATA), 1, outFile);
    memcpy(&bw->Game, &in, sizeof(GAMEDATA));

    // close the file before exit
    fclose(outFile);

    KIO::NetAccess::removeTempFile( fname );

    // refresh the board
    bw->gameLoaded();
}

void KMahjongg::restartGame() {
    if( ! bDemoModeActive ) {
        bw->calculateNewGame(bw->getGameNum());

        // initialise button states
        bw->Game.allow_redo = bw->Game.allow_undo = 0;

        timerReset();

        // update the initial enabled/disabled state for
        // the menu and the tool bar.
        demoModeChanged(false);
        if (is_paused)
        {
            pauseAction->setChecked(false);
            is_paused = false;
            bw->pause();
        }
    }
}

void KMahjongg::saveGame() {

    // Get the name of the file to save
    KURL url = KFileDialog::getSaveURL( NULL, "*.kmgame", this, i18n("Save Game" ) );

    if ( url.isEmpty() )
	return;

   if( !url.isLocalFile() )
   {
      KMessageBox::sorry( this, i18n( "Only saving to local files currently supported." ) );
      return;
   }

    FILE *outFile = fopen( TQFile::encodeName(url.path()), "w");
    if (outFile == NULL) {
	KMessageBox::sorry(this,
		i18n("Could not write to file. Aborting."));
	return;
    }

    // stick in the magic id string
    fprintf(outFile, "%s\n", gameMagic);

    // Now stick in the elapsed time for the game
    fprintf(outFile, "%s\n", gameTimer->toString().utf8().data());


    // chuck in all the game data
    fwrite(&bw->Game, sizeof(GAMEDATA), 1, outFile);

    // close the file before exit
    fclose(outFile);
}


#include "kmahjongg.moc"