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#ifndef KOLF_H
#define KOLF_H
#include <kmainwindow.h>
#include <kurl.h>
#include <qmap.h>
#include <qptrlist.h>
#include <qstring.h>
#include <qwidget.h>
#include <qvaluelist.h>
#include <kdemacros.h>
#include "game.h"
class KolfGame;
class KToggleAction;
class KListAction;
class KAction;
class QGridLayout;
class ScoreBoard;
class QCloseEvent;
class QEvent;
class Player;
class QWidget;
class Editor;
class KDE_EXPORT Kolf : public KMainWindow
{
Q_OBJECT
public:
Kolf();
~Kolf();
void openURL(KURL url);
public slots:
void closeGame();
void updateModified(bool);
protected:
virtual bool queryClose();
protected slots:
void startNewGame();
void loadGame();
void tutorial();
void newGame();
void save();
void saveAs();
void saveGame();
void saveGameAs();
void print();
void newPlayersTurn(Player *);
void gameOver();
void editingStarted();
void editingEnded();
void checkEditing();
void setHoleFocus() { game->setFocus(); }
void inPlayStart();
void inPlayEnd();
void maxStrokesReached(const QString &);
void updateHoleMenu(int);
void titleChanged(const QString &);
void newStatusText(const QString &);
void showInfoChanged(bool);
void useMouseChanged(bool);
void useAdvancedPuttingChanged(bool);
void showGuideLineChanged(bool);
void soundChanged(bool);
void initPlugins();
void showPlugins();
void showHighScores();
void enableAllMessages();
void createSpacer();
void emptySlot() {};
void setCurrentHole(int);
private:
QWidget *dummy;
KolfGame *game;
Editor *editor;
KolfGame *spacer;
void initGUI();
QString filename;
PlayerList players;
PlayerList spacerPlayers;
QGridLayout *layout;
ScoreBoard *scoreboard;
KToggleAction *editingAction;
KAction *newHoleAction;
KAction *resetHoleAction;
KAction *undoShotAction;
//KAction *replayShotAction;
KAction *clearHoleAction;
KAction *tutorialAction;
KAction *newAction;
KAction *endAction;
KAction *printAction;
KAction *saveAction;
KAction *saveAsAction;
KAction *saveGameAction;
KAction *saveGameAsAction;
KAction *loadGameAction;
KAction *aboutAction;
KListAction *holeAction;
KAction *highScoreAction;
KAction *nextAction;
KAction *prevAction;
KAction *firstAction;
KAction *lastAction;
KAction *randAction;
KToggleAction *showInfoAction;
KToggleAction *useMouseAction;
KToggleAction *useAdvancedPuttingAction;
KToggleAction *showGuideLineAction;
KToggleAction *soundAction;
void setHoleMovementEnabled(bool);
void setHoleOtherEnabled(bool);
inline void setEditingEnabled(bool);
bool competition;
// contains everything
ObjectList *obj;
// contains subset of obj
ObjectList plugins;
QString loadedGame;
bool isTutorial;
bool courseModified;
QString title;
QString tempStatusBarText;
};
struct HighScore
{
HighScore() {}
HighScore(const QString &name, int score) { this->name = name; this->score = score; }
QString name;
int score;
};
typedef QValueList<HighScore> HighScoreList;
#endif
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