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#include <qlabel.h>
#include <qlayout.h>
#include <qslider.h>
#include <qvbox.h>
#include <kapplication.h>
#include <kconfig.h>
#include <klocale.h>
#include <kstdguiitem.h>
#include "gameenddlg.h"
#include "gameenddlg.moc"
GameEndDlg::GameEndDlg( QWidget *parent )
: KDialogBase( i18n("Out of Turns"),
KDialogBase::Yes|KDialogBase::No, KDialogBase::Yes, KDialogBase::No,
parent, "end_game_dialog", true, true )
{
QVBox *page = makeVBoxMainWidget();
// Create controls
QLabel *label1 = new QLabel( i18n("This is the last turn.\nDo you wish to add extra turns?")+"\n\n", page );
label1->setAlignment( AlignCenter );
turnCountLbl = new QLabel( page );
turnCount = new QSlider( 1, 40, 1, 5, Qt::Horizontal, page );
KGuiItem addTurns(i18n("&Add Turns"), QString::null, QString::null,
i18n("Add the specified number of turns to the game and continue playing."));
KGuiItem gameOver(i18n("&Game Over"), QString::null, QString::null,
i18n("Terminate the current game."));
setButtonGuiItem(KDialogBase::Yes, addTurns);
setButtonGuiItem(KDialogBase::No, gameOver);
init();
connect( turnCount, SIGNAL(valueChanged( int )), this, SLOT(turnCountChange( int )) );
}
GameEndDlg::~GameEndDlg()
{
}
void
GameEndDlg::init()
{
KConfig *config = kapp->config();
config->setGroup("Game");
int turns = config->readNumEntry("ExtraTurns", 10);
turnCount->setValue(turns);
turnCountChange(turns);
}
void
GameEndDlg::slotYes()
{
KConfig *config = kapp->config();
config->setGroup("Game");
config->writeEntry("ExtraTurns", extraTurns());
config->sync();
KDialogBase::slotYes();
}
int
GameEndDlg::extraTurns()
{
return turnCount->value();
}
void
GameEndDlg::turnCountChange( int newTurnCount )
{
QString newLbl = i18n("Extra turns: %1").arg( newTurnCount );
turnCountLbl->setText( newLbl);
}
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