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/*---------------------------------------------------------------------------
freecell.cpp implements a patience card game
Copyright (C) 1997 Rodolfo Borges
(C) 2000 Stephan Kulow
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
---------------------------------------------------------------------------*/
#ifndef _FREECELL_H_
#define _FREECELL_H_
#include "dealer.h"
class FreecellPile : public Pile
{
public:
FreecellPile(int _index, Dealer* parent = 0) : Pile(_index, parent) {}
virtual void moveCards(CardList &c, Pile *to);
};
class FreecellBase : public Dealer
{
Q_OBJECT
public:
FreecellBase( int decks, int stores, int freecells, int es_filling, bool unlimited_move,
KMainWindow* parent=0, const char* name=0);
void moveCards(CardList &c, FreecellPile *from, Pile *to);
TQString solverFormat() const;
virtual ~FreecellBase();
public slots:
virtual void deal() = 0;
virtual void restart();
void waitForMoving(Card *c);
void startMoving();
void resumeSolution();
virtual void demo();
protected:
virtual bool checkRemove( int checkIndex, const Pile *c1, const Card *c) const;
virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const;
bool CanPutStore(const Pile *c1, const CardList& c2) const;
bool CanRemove(const Pile *c1, const Card *c) const;
void countFreeCells(int &free_cells, int &free_stores) const;
virtual void getHints();
void movePileToPile(CardList &c, Pile *to, PileList fss, PileList &fcs,
uint start, uint count, int debug_level);
Pile *pileForName(TQString line) const;
void findSolution();
virtual MoveHint *chooseHint();
MoveHint *translateMove(void *m);
void freeSolution();
virtual void stopDemo();
virtual void newDemoMove(Card *m);
virtual bool cardDblClicked(Card *c);
protected:
TQValueList<FreecellPile*> store;
PileList freecell;
PileList target;
Deck *deck;
private:
HintList moves;
HintList oldmoves;
Card *waitfor;
void *solver_instance;
int es_filling;
int solver_ret;
bool unlimited_move;
bool noLongerNeeded(const Card &);
};
#endif
//-------------------------------------------------------------------------//
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