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/**
* Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
* Robert Williams
* Andrew Chant <andrew.chant@utoronto.ca>
* André Luiz dos Santo <andre@netvision.com.br>
* Benjamin Meyer <ben+ksnake@meyerhome.net>
*
* This file is part of the ksnake package
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef GAME_H
#define GAME_H
#include <tdemainwindow.h>
class TDEAction;
class Rattler;
class Levels;
class View;
class Game : public TDEMainWindow {
TQ_OBJECT
public:
Game(TQWidget *parent=0, const char *name=0);
~Game();
private slots:
void gameEnd(int score);
void showHighScores();
void showSettings();
void togglePaused();
void scoreChanged(int newScore);
void setTrys(int);
private:
View *view;
Rattler *rattler;
Levels *levels;
TDEAction *pause;
void createMenu();
};
#endif // GAME_H
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