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#ifndef _BILLIARD_H
#define _BILLIARD_H
#include <tqstring.h>
#include "texture.h"
#include "vector.h"
#include "circle.h"
class KueBilliard : public circle
{
public:
KueBilliard(double x, double y, double r, const KueTexture &texure = KueTexture::null());
~KueBilliard();
void step(double seconds);
bool isStopped();
void reflect(double normal);
void collide(KueBilliard &other_billiard);
vector& velocity();
void setVelocity(const vector &velocity);
KueTexture& texture();
void setTexture(const KueTexture &);
protected:
KueTexture _texture;
vector _velocity;
};
#endif
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