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#ifndef __MAIN_H_
#define __MAIN_H_
#include <tdemainwindow.h>
class TDEAction;
class MainWindow : public TDEMainWindow
{
TQ_OBJECT
public:
static MainWindow* the();
public slots:
void toggleMenubar();
void toggleStatusbar();
void newGame();
void endGame();
protected slots:
// Called by plugins
void endGame(const TQString &reason);
protected:
MainWindow();
~MainWindow();
private:
bool _in_game;
TDEAction *_new_action;
TDEAction *_end_action;
};
#endif
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