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#ifndef COMMON_FIELD_H
#define COMMON_FIELD_H
#include "lib/mp_simple_board.h"
#include "base/field.h"
#include "types.h"
#include "lib/libksirtet_export.h"
class ShowNextPiece;
class GiftShower;
class Shadow;
class KProgress;
class KGameProgress;
class KGameLCDClock;
class LIBKSIRTET_EXPORT Field : public MPSimpleBoard, public BaseField
{
Q_OBJECT
public:
Field(QWidget *parent);
public slots:
void moveLeft();
void moveRight();
void dropDownStart();
void dropDownStop();
void oneLineDown();
void rotateLeft();
void rotateRight();
void moveLeftTotal();
void moveRightTotal();
virtual void settingsChanged();
protected slots:
void scoreUpdatedSlot() { scoreUpdated(); }
virtual void levelUpdated();
virtual void removedUpdated();
private:
KGameLCDClock *showTime;
ShowNextPiece *showNext;
KProgress *toLevel;
QLabel *labShowNext, *levelLabel;
KGameProgress *prevHeight, *nextHeight;
Shadow *shadow;
KCanvasRootPixmap *_snRootPixmap;
ClientPlayData _cpd;
void _init(bool AI, bool multiplayer, bool server, bool first,
const QString &name);
void showOpponents(bool show);
void initVariableGUI();
void _initFlag(QDataStream &);
void _playFlag(QDataStream &);
void _pauseFlag(bool pause);
void _stopFlag(bool gameover);
void _dataOut(QDataStream &);
void _gameOverDataOut(QDataStream &);
void _initDataOut(QDataStream &) {}
KExtHighscore::Score currentScore() const;
};
#endif
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