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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commit47d455dd55be855e4cc691c32f687f723d9247ee (patch)
tree52e236aaa2576bdb3840ebede26619692fed6d7d /kpdf/xpdf/splash/Splash.cc
downloadtdegraphics-47d455dd55be855e4cc691c32f687f723d9247ee.tar.gz
tdegraphics-47d455dd55be855e4cc691c32f687f723d9247ee.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegraphics@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kpdf/xpdf/splash/Splash.cc')
-rw-r--r--kpdf/xpdf/splash/Splash.cc3335
1 files changed, 3335 insertions, 0 deletions
diff --git a/kpdf/xpdf/splash/Splash.cc b/kpdf/xpdf/splash/Splash.cc
new file mode 100644
index 00000000..30179fda
--- /dev/null
+++ b/kpdf/xpdf/splash/Splash.cc
@@ -0,0 +1,3335 @@
+//========================================================================
+//
+// Splash.cc
+//
+//========================================================================
+
+#include <aconf.h>
+
+#ifdef USE_GCC_PRAGMAS
+#pragma implementation
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#include "gmem.h"
+#include "SplashErrorCodes.h"
+#include "SplashMath.h"
+#include "SplashBitmap.h"
+#include "SplashState.h"
+#include "SplashPath.h"
+#include "SplashXPath.h"
+#include "SplashXPathScanner.h"
+#include "SplashPattern.h"
+#include "SplashScreen.h"
+#include "SplashFont.h"
+#include "SplashGlyphBitmap.h"
+#include "Splash.h"
+
+//------------------------------------------------------------------------
+
+// distance of Bezier control point from center for circle approximation
+// = (4 * (sqrt(2) - 1) / 3) * r
+#define bezierCircle ((SplashCoord)0.55228475)
+#define bezierCircle2 ((SplashCoord)(0.5 * 0.55228475))
+
+// Divide a 16-bit value (in [0, 255*255]) by 255, returning an 8-bit result.
+static inline Guchar div255(int x) {
+ return (Guchar)((x + (x >> 8) + 0x80) >> 8);
+}
+
+//------------------------------------------------------------------------
+// SplashPipe
+//------------------------------------------------------------------------
+
+#define splashPipeMaxStages 9
+
+struct SplashPipe {
+ // pixel coordinates
+ int x, y;
+
+ // source pattern
+ SplashPattern *pattern;
+
+ // source alpha and color
+ SplashCoord aInput;
+ GBool usesShape;
+ Guchar aSrc;
+ SplashColorPtr cSrc;
+ SplashColor cSrcVal;
+
+ // non-isolated group alpha0
+ Guchar *alpha0Ptr;
+
+ // soft mask
+ SplashColorPtr softMaskPtr;
+
+ // destination alpha and color
+ SplashColorPtr destColorPtr;
+ int destColorMask;
+ Guchar *destAlphaPtr;
+
+ // shape
+ SplashCoord shape;
+
+ // result alpha and color
+ GBool noTransparency;
+ SplashPipeResultColorCtrl resultColorCtrl;
+
+ // non-isolated group correction
+ int nonIsolatedGroup;
+};
+
+SplashPipeResultColorCtrl Splash::pipeResultColorNoAlphaBlend[] = {
+ splashPipeResultColorNoAlphaBlendMono,
+ splashPipeResultColorNoAlphaBlendMono,
+ splashPipeResultColorNoAlphaBlendRGB,
+ splashPipeResultColorNoAlphaBlendRGB
+#if SPLASH_CMYK
+ ,
+ splashPipeResultColorNoAlphaBlendCMYK
+#endif
+};
+
+SplashPipeResultColorCtrl Splash::pipeResultColorAlphaNoBlend[] = {
+ splashPipeResultColorAlphaNoBlendMono,
+ splashPipeResultColorAlphaNoBlendMono,
+ splashPipeResultColorAlphaNoBlendRGB,
+ splashPipeResultColorAlphaNoBlendRGB
+#if SPLASH_CMYK
+ ,
+ splashPipeResultColorAlphaNoBlendCMYK
+#endif
+};
+
+SplashPipeResultColorCtrl Splash::pipeResultColorAlphaBlend[] = {
+ splashPipeResultColorAlphaBlendMono,
+ splashPipeResultColorAlphaBlendMono,
+ splashPipeResultColorAlphaBlendRGB,
+ splashPipeResultColorAlphaBlendRGB
+#if SPLASH_CMYK
+ ,
+ splashPipeResultColorAlphaBlendCMYK
+#endif
+};
+
+//------------------------------------------------------------------------
+
+static void blendXor(SplashColorPtr src, SplashColorPtr dest,
+ SplashColorPtr blend, SplashColorMode cm) {
+ int i;
+
+ for (i = 0; i < splashColorModeNComps[cm]; ++i) {
+ blend[i] = src[i] ^ dest[i];
+ }
+}
+
+//------------------------------------------------------------------------
+// modified region
+//------------------------------------------------------------------------
+
+void Splash::clearModRegion() {
+ modXMin = bitmap->getWidth();
+ modYMin = bitmap->getHeight();
+ modXMax = -1;
+ modYMax = -1;
+}
+
+inline void Splash::updateModX(int x) {
+ if (x < modXMin) {
+ modXMin = x;
+ }
+ if (x > modXMax) {
+ modXMax = x;
+ }
+}
+
+inline void Splash::updateModY(int y) {
+ if (y < modYMin) {
+ modYMin = y;
+ }
+ if (y > modYMax) {
+ modYMax = y;
+ }
+}
+
+//------------------------------------------------------------------------
+// pipeline
+//------------------------------------------------------------------------
+
+inline void Splash::pipeInit(SplashPipe *pipe, int x, int y,
+ SplashPattern *pattern, SplashColorPtr cSrc,
+ SplashCoord aInput, GBool usesShape,
+ GBool nonIsolatedGroup) {
+ pipeSetXY(pipe, x, y);
+ pipe->pattern = NULL;
+
+ // source color
+ if (pattern) {
+ if (pattern->isStatic()) {
+ pattern->getColor(x, y, pipe->cSrcVal);
+ } else {
+ pipe->pattern = pattern;
+ }
+ pipe->cSrc = pipe->cSrcVal;
+ } else {
+ pipe->cSrc = cSrc;
+ }
+
+ // source alpha
+ pipe->aInput = aInput;
+ if (!state->softMask) {
+ if (usesShape) {
+ pipe->aInput *= 255;
+ } else {
+ pipe->aSrc = (Guchar)splashRound(pipe->aInput * 255);
+ }
+ }
+ pipe->usesShape = usesShape;
+
+ // result alpha
+ if (aInput == 1 && !state->softMask && !usesShape &&
+ !state->inNonIsolatedGroup) {
+ pipe->noTransparency = gTrue;
+ } else {
+ pipe->noTransparency = gFalse;
+ }
+
+ // result color
+ if (pipe->noTransparency) {
+ // the !state->blendFunc case is handled separately in pipeRun
+ pipe->resultColorCtrl = pipeResultColorNoAlphaBlend[bitmap->mode];
+ } else if (!state->blendFunc) {
+ pipe->resultColorCtrl = pipeResultColorAlphaNoBlend[bitmap->mode];
+ } else {
+ pipe->resultColorCtrl = pipeResultColorAlphaBlend[bitmap->mode];
+ }
+
+ // non-isolated group correction
+ if (nonIsolatedGroup) {
+ pipe->nonIsolatedGroup = splashColorModeNComps[bitmap->mode];
+ } else {
+ pipe->nonIsolatedGroup = 0;
+ }
+}
+
+inline void Splash::pipeRun(SplashPipe *pipe) {
+ Guchar aSrc, aDest, alpha2, alpha0, aResult;
+ SplashColor cDest, cBlend;
+ Guchar cResult0, cResult1, cResult2, cResult3;
+
+ //----- source color
+
+ // static pattern: handled in pipeInit
+ // fixed color: handled in pipeInit
+
+ // dynamic pattern
+ if (pipe->pattern) {
+ pipe->pattern->getColor(pipe->x, pipe->y, pipe->cSrcVal);
+ }
+
+ if (pipe->noTransparency && !state->blendFunc) {
+
+ //----- write destination pixel
+
+ switch (bitmap->mode) {
+ case splashModeMono1:
+ cResult0 = pipe->cSrc[0];
+ if (state->screen->test(pipe->x, pipe->y, cResult0)) {
+ *pipe->destColorPtr |= pipe->destColorMask;
+ } else {
+ *pipe->destColorPtr &= ~pipe->destColorMask;
+ }
+ if (!(pipe->destColorMask >>= 1)) {
+ pipe->destColorMask = 0x80;
+ ++pipe->destColorPtr;
+ }
+ break;
+ case splashModeMono8:
+ *pipe->destColorPtr++ = pipe->cSrc[0];
+ break;
+ case splashModeRGB8:
+ *pipe->destColorPtr++ = pipe->cSrc[0];
+ *pipe->destColorPtr++ = pipe->cSrc[1];
+ *pipe->destColorPtr++ = pipe->cSrc[2];
+ break;
+ case splashModeBGR8:
+ *pipe->destColorPtr++ = pipe->cSrc[2];
+ *pipe->destColorPtr++ = pipe->cSrc[1];
+ *pipe->destColorPtr++ = pipe->cSrc[0];
+ break;
+#if SPLASH_CMYK
+ case splashModeCMYK8:
+ *pipe->destColorPtr++ = pipe->cSrc[0];
+ *pipe->destColorPtr++ = pipe->cSrc[1];
+ *pipe->destColorPtr++ = pipe->cSrc[2];
+ *pipe->destColorPtr++ = pipe->cSrc[3];
+ break;
+#endif
+ }
+ if (pipe->destAlphaPtr) {
+ *pipe->destAlphaPtr++ = 255;
+ }
+
+ } else {
+
+ //----- read destination pixel
+
+ switch (bitmap->mode) {
+ case splashModeMono1:
+ cDest[0] = (*pipe->destColorPtr & pipe->destColorMask) ? 0xff : 0x00;
+ break;
+ case splashModeMono8:
+ cDest[0] = *pipe->destColorPtr;
+ break;
+ case splashModeRGB8:
+ cDest[0] = pipe->destColorPtr[0];
+ cDest[1] = pipe->destColorPtr[1];
+ cDest[2] = pipe->destColorPtr[2];
+ break;
+ case splashModeBGR8:
+ cDest[0] = pipe->destColorPtr[2];
+ cDest[1] = pipe->destColorPtr[1];
+ cDest[2] = pipe->destColorPtr[0];
+ break;
+#if SPLASH_CMYK
+ case splashModeCMYK8:
+ cDest[0] = pipe->destColorPtr[0];
+ cDest[1] = pipe->destColorPtr[1];
+ cDest[2] = pipe->destColorPtr[2];
+ cDest[3] = pipe->destColorPtr[3];
+ break;
+#endif
+ }
+ if (pipe->destAlphaPtr) {
+ aDest = *pipe->destAlphaPtr;
+ } else {
+ aDest = 0xff;
+ }
+
+ //----- blend function
+
+ if (state->blendFunc) {
+ (*state->blendFunc)(pipe->cSrc, cDest, cBlend, bitmap->mode);
+ }
+
+ //----- source alpha
+
+ if (state->softMask) {
+ if (pipe->usesShape) {
+ aSrc = (Guchar)splashRound(pipe->aInput * *pipe->softMaskPtr++
+ * pipe->shape);
+ } else {
+ aSrc = (Guchar)splashRound(pipe->aInput * *pipe->softMaskPtr++);
+ }
+ } else if (pipe->usesShape) {
+ // pipe->aInput is premultiplied by 255 in pipeInit
+ aSrc = (Guchar)splashRound(pipe->aInput * pipe->shape);
+ } else {
+ // precomputed in pipeInit
+ aSrc = pipe->aSrc;
+ }
+
+ //----- result alpha and non-isolated group element correction
+
+ if (pipe->noTransparency) {
+ alpha2 = aResult = 255;
+ } else {
+ aResult = aSrc + aDest - div255(aSrc * aDest);
+
+ if (pipe->alpha0Ptr) {
+ alpha0 = *pipe->alpha0Ptr++;
+ alpha2 = aResult + alpha0 - div255(aResult * alpha0);
+ } else {
+ alpha2 = aResult;
+ }
+ }
+
+ //----- result color
+
+ cResult0 = cResult1 = cResult2 = cResult3 = 0; // make gcc happy
+
+ switch (pipe->resultColorCtrl) {
+
+#if SPLASH_CMYK
+ case splashPipeResultColorNoAlphaBlendCMYK:
+ cResult3 = div255((255 - aDest) * pipe->cSrc[3] + aDest * cBlend[3]);
+#endif
+ case splashPipeResultColorNoAlphaBlendRGB:
+ cResult2 = div255((255 - aDest) * pipe->cSrc[2] + aDest * cBlend[2]);
+ cResult1 = div255((255 - aDest) * pipe->cSrc[1] + aDest * cBlend[1]);
+ case splashPipeResultColorNoAlphaBlendMono:
+ cResult0 = div255((255 - aDest) * pipe->cSrc[0] + aDest * cBlend[0]);
+ break;
+
+ case splashPipeResultColorAlphaNoBlendMono:
+ if (alpha2 == 0) {
+ cResult0 = 0;
+ } else {
+ cResult0 = (Guchar)(((alpha2 - aSrc) * cDest[0] +
+ aSrc * pipe->cSrc[0]) / alpha2);
+ }
+ break;
+ case splashPipeResultColorAlphaNoBlendRGB:
+ if (alpha2 == 0) {
+ cResult0 = 0;
+ cResult1 = 0;
+ cResult2 = 0;
+ } else {
+ cResult0 = (Guchar)(((alpha2 - aSrc) * cDest[0] +
+ aSrc * pipe->cSrc[0]) / alpha2);
+ cResult1 = (Guchar)(((alpha2 - aSrc) * cDest[1] +
+ aSrc * pipe->cSrc[1]) / alpha2);
+ cResult2 = (Guchar)(((alpha2 - aSrc) * cDest[2] +
+ aSrc * pipe->cSrc[2]) / alpha2);
+ }
+ break;
+#if SPLASH_CMYK
+ case splashPipeResultColorAlphaNoBlendCMYK:
+ if (alpha2 == 0) {
+ cResult0 = 0;
+ cResult1 = 0;
+ cResult2 = 0;
+ cResult3 = 0;
+ } else {
+ cResult0 = (Guchar)(((alpha2 - aSrc) * cDest[0] +
+ aSrc * pipe->cSrc[0]) / alpha2);
+ cResult1 = (Guchar)(((alpha2 - aSrc) * cDest[1] +
+ aSrc * pipe->cSrc[1]) / alpha2);
+ cResult2 = (Guchar)(((alpha2 - aSrc) * cDest[2] +
+ aSrc * pipe->cSrc[2]) / alpha2);
+ cResult3 = (Guchar)(((alpha2 - aSrc) * cDest[3] +
+ aSrc * pipe->cSrc[3]) / alpha2);
+ }
+ break;
+#endif
+
+ case splashPipeResultColorAlphaBlendMono:
+ if (alpha2 == 0) {
+ cResult0 = 0;
+ } else {
+ cResult0 = (Guchar)(((alpha2 - aSrc) * cDest[0] +
+ aSrc * ((255 - aDest) * pipe->cSrc[0] +
+ aDest * cBlend[0]) / 255) /
+ alpha2);
+ }
+ break;
+ case splashPipeResultColorAlphaBlendRGB:
+ if (alpha2 == 0) {
+ cResult0 = 0;
+ cResult1 = 0;
+ cResult2 = 0;
+ } else {
+ cResult0 = (Guchar)(((alpha2 - aSrc) * cDest[0] +
+ aSrc * ((255 - aDest) * pipe->cSrc[0] +
+ aDest * cBlend[0]) / 255) /
+ alpha2);
+ cResult1 = (Guchar)(((alpha2 - aSrc) * cDest[1] +
+ aSrc * ((255 - aDest) * pipe->cSrc[1] +
+ aDest * cBlend[1]) / 255) /
+ alpha2);
+ cResult2 = (Guchar)(((alpha2 - aSrc) * cDest[2] +
+ aSrc * ((255 - aDest) * pipe->cSrc[2] +
+ aDest * cBlend[2]) / 255) /
+ alpha2);
+ }
+ break;
+#if SPLASH_CMYK
+ case splashPipeResultColorAlphaBlendCMYK:
+ if (alpha2 == 0) {
+ cResult0 = 0;
+ cResult1 = 0;
+ cResult2 = 0;
+ cResult3 = 0;
+ } else {
+ cResult0 = (Guchar)(((alpha2 - aSrc) * cDest[0] +
+ aSrc * ((255 - aDest) * pipe->cSrc[0] +
+ aDest * cBlend[0]) / 255) /
+ alpha2);
+ cResult1 = (Guchar)(((alpha2 - aSrc) * cDest[1] +
+ aSrc * ((255 - aDest) * pipe->cSrc[1] +
+ aDest * cBlend[1]) / 255) /
+ alpha2);
+ cResult2 = (Guchar)(((alpha2 - aSrc) * cDest[2] +
+ aSrc * ((255 - aDest) * pipe->cSrc[2] +
+ aDest * cBlend[2]) / 255) /
+ alpha2);
+ cResult3 = (Guchar)(((alpha2 - aSrc) * cDest[3] +
+ aSrc * ((255 - aDest) * pipe->cSrc[3] +
+ aDest * cBlend[3]) / 255) /
+ alpha2);
+ }
+ break;
+#endif
+ }
+
+ //----- non-isolated group correction
+
+ if (aResult != 0) {
+ switch (pipe->nonIsolatedGroup) {
+#if SPLASH_CMYK
+ case 4:
+ cResult3 += (cResult3 - cDest[3]) * aDest *
+ (255 - aResult) / (255 * aResult);
+#endif
+ case 3:
+ cResult2 += (cResult2 - cDest[2]) * aDest *
+ (255 - aResult) / (255 * aResult);
+ cResult1 += (cResult1 - cDest[1]) * aDest *
+ (255 - aResult) / (255 * aResult);
+ case 1:
+ cResult0 += (cResult0 - cDest[0]) * aDest *
+ (255 - aResult) / (255 * aResult);
+ case 0:
+ break;
+ }
+ }
+
+ //----- write destination pixel
+
+ switch (bitmap->mode) {
+ case splashModeMono1:
+ if (state->screen->test(pipe->x, pipe->y, cResult0)) {
+ *pipe->destColorPtr |= pipe->destColorMask;
+ } else {
+ *pipe->destColorPtr &= ~pipe->destColorMask;
+ }
+ if (!(pipe->destColorMask >>= 1)) {
+ pipe->destColorMask = 0x80;
+ ++pipe->destColorPtr;
+ }
+ break;
+ case splashModeMono8:
+ *pipe->destColorPtr++ = cResult0;
+ break;
+ case splashModeRGB8:
+ *pipe->destColorPtr++ = cResult0;
+ *pipe->destColorPtr++ = cResult1;
+ *pipe->destColorPtr++ = cResult2;
+ break;
+ case splashModeBGR8:
+ *pipe->destColorPtr++ = cResult2;
+ *pipe->destColorPtr++ = cResult1;
+ *pipe->destColorPtr++ = cResult0;
+ break;
+#if SPLASH_CMYK
+ case splashModeCMYK8:
+ *pipe->destColorPtr++ = cResult0;
+ *pipe->destColorPtr++ = cResult1;
+ *pipe->destColorPtr++ = cResult2;
+ *pipe->destColorPtr++ = cResult3;
+ break;
+#endif
+ }
+ if (pipe->destAlphaPtr) {
+ *pipe->destAlphaPtr++ = aResult;
+ }
+
+ }
+
+ ++pipe->x;
+}
+
+inline void Splash::pipeSetXY(SplashPipe *pipe, int x, int y) {
+ pipe->x = x;
+ pipe->y = y;
+ if (state->softMask) {
+ pipe->softMaskPtr =
+ &state->softMask->data[y * state->softMask->rowSize + x];
+ }
+ switch (bitmap->mode) {
+ case splashModeMono1:
+ pipe->destColorPtr = &bitmap->data[y * bitmap->rowSize + (x >> 3)];
+ pipe->destColorMask = 0x80 >> (x & 7);
+ break;
+ case splashModeMono8:
+ pipe->destColorPtr = &bitmap->data[y * bitmap->rowSize + x];
+ break;
+ case splashModeRGB8:
+ case splashModeBGR8:
+ pipe->destColorPtr = &bitmap->data[y * bitmap->rowSize + 3 * x];
+ break;
+#if SPLASH_CMYK
+ case splashModeCMYK8:
+ pipe->destColorPtr = &bitmap->data[y * bitmap->rowSize + 4 * x];
+ break;
+#endif
+ }
+ if (bitmap->alpha) {
+ pipe->destAlphaPtr = &bitmap->alpha[y * bitmap->width + x];
+ } else {
+ pipe->destAlphaPtr = NULL;
+ }
+ if (state->inNonIsolatedGroup && alpha0Bitmap->alpha) {
+ pipe->alpha0Ptr =
+ &alpha0Bitmap->alpha[(alpha0Y + y) * alpha0Bitmap->width +
+ (alpha0X + x)];
+ } else {
+ pipe->alpha0Ptr = NULL;
+ }
+}
+
+inline void Splash::pipeIncX(SplashPipe *pipe) {
+ ++pipe->x;
+ if (state->softMask) {
+ ++pipe->softMaskPtr;
+ }
+ switch (bitmap->mode) {
+ case splashModeMono1:
+ if (!(pipe->destColorMask >>= 1)) {
+ pipe->destColorMask = 0x80;
+ ++pipe->destColorPtr;
+ }
+ break;
+ case splashModeMono8:
+ ++pipe->destColorPtr;
+ break;
+ case splashModeRGB8:
+ case splashModeBGR8:
+ pipe->destColorPtr += 3;
+ break;
+#if SPLASH_CMYK
+ case splashModeCMYK8:
+ pipe->destColorPtr += 4;
+ break;
+#endif
+ }
+ if (pipe->destAlphaPtr) {
+ ++pipe->destAlphaPtr;
+ }
+ if (pipe->alpha0Ptr) {
+ ++pipe->alpha0Ptr;
+ }
+}
+
+inline void Splash::drawPixel(SplashPipe *pipe, int x, int y, GBool noClip) {
+ if (noClip || state->clip->test(x, y)) {
+ pipeSetXY(pipe, x, y);
+ pipeRun(pipe);
+ updateModX(x);
+ updateModY(y);
+ }
+}
+
+inline void Splash::drawAAPixelInit() {
+ aaBufY = -1;
+}
+
+inline void Splash::drawAAPixel(SplashPipe *pipe, int x, int y) {
+#if splashAASize == 4
+ static int bitCount4[16] = { 0, 1, 1, 2, 1, 2, 2, 3,
+ 1, 2, 2, 3, 2, 3, 3, 4 };
+ int w;
+#else
+ int xx, yy;
+#endif
+ SplashColorPtr p;
+ int x0, x1, t;
+
+ if (x < 0 || x >= bitmap->width ||
+ y < state->clip->getYMinI() || y > state->clip->getYMaxI()) {
+ return;
+ }
+
+ // update aaBuf
+ if (y != aaBufY) {
+ memset(aaBuf->getDataPtr(), 0xff,
+ aaBuf->getRowSize() * aaBuf->getHeight());
+ x0 = 0;
+ x1 = bitmap->width - 1;
+ state->clip->clipAALine(aaBuf, &x0, &x1, y);
+ aaBufY = y;
+ }
+
+ // compute the shape value
+#if splashAASize == 4
+ p = aaBuf->getDataPtr() + (x >> 1);
+ w = aaBuf->getRowSize();
+ if (x & 1) {
+ t = bitCount4[*p & 0x0f] + bitCount4[p[w] & 0x0f] +
+ bitCount4[p[2*w] & 0x0f] + bitCount4[p[3*w] & 0x0f];
+ } else {
+ t = bitCount4[*p >> 4] + bitCount4[p[w] >> 4] +
+ bitCount4[p[2*w] >> 4] + bitCount4[p[3*w] >> 4];
+ }
+#else
+ t = 0;
+ for (yy = 0; yy < splashAASize; ++yy) {
+ for (xx = 0; xx < splashAASize; ++xx) {
+ p = aaBuf->getDataPtr() + yy * aaBuf->getRowSize() +
+ ((x * splashAASize + xx) >> 3);
+ t += (*p >> (7 - ((x * splashAASize + xx) & 7))) & 1;
+ }
+ }
+#endif
+
+ // draw the pixel
+ if (t != 0) {
+ pipeSetXY(pipe, x, y);
+ pipe->shape *= aaGamma[t];
+ pipeRun(pipe);
+ updateModX(x);
+ updateModY(y);
+ }
+}
+
+inline void Splash::drawSpan(SplashPipe *pipe, int x0, int x1, int y,
+ GBool noClip) {
+ int x;
+
+ pipeSetXY(pipe, x0, y);
+ if (noClip) {
+ for (x = x0; x <= x1; ++x) {
+ pipeRun(pipe);
+ }
+ updateModX(x0);
+ updateModX(x1);
+ updateModY(y);
+ } else {
+ for (x = x0; x <= x1; ++x) {
+ if (state->clip->test(x, y)) {
+ pipeRun(pipe);
+ updateModX(x);
+ updateModY(y);
+ } else {
+ pipeIncX(pipe);
+ }
+ }
+ }
+}
+
+inline void Splash::drawAALine(SplashPipe *pipe, int x0, int x1, int y) {
+#if splashAASize == 4
+ static int bitCount4[16] = { 0, 1, 1, 2, 1, 2, 2, 3,
+ 1, 2, 2, 3, 2, 3, 3, 4 };
+ SplashColorPtr p0, p1, p2, p3;
+ int t;
+#else
+ SplashColorPtr p;
+ int xx, yy, t;
+#endif
+ int x;
+
+#if splashAASize == 4
+ p0 = aaBuf->getDataPtr() + (x0 >> 1);
+ p1 = p0 + aaBuf->getRowSize();
+ p2 = p1 + aaBuf->getRowSize();
+ p3 = p2 + aaBuf->getRowSize();
+#endif
+ pipeSetXY(pipe, x0, y);
+ for (x = x0; x <= x1; ++x) {
+
+ // compute the shape value
+#if splashAASize == 4
+ if (x & 1) {
+ t = bitCount4[*p0 & 0x0f] + bitCount4[*p1 & 0x0f] +
+ bitCount4[*p2 & 0x0f] + bitCount4[*p3 & 0x0f];
+ ++p0; ++p1; ++p2; ++p3;
+ } else {
+ t = bitCount4[*p0 >> 4] + bitCount4[*p1 >> 4] +
+ bitCount4[*p2 >> 4] + bitCount4[*p3 >> 4];
+ }
+#else
+ t = 0;
+ for (yy = 0; yy < splashAASize; ++yy) {
+ for (xx = 0; xx < splashAASize; ++xx) {
+ p = aaBuf->getDataPtr() + yy * aaBuf->getRowSize() +
+ ((x * splashAASize + xx) >> 3);
+ t += (*p >> (7 - ((x * splashAASize + xx) & 7))) & 1;
+ }
+ }
+#endif
+
+ if (t != 0) {
+ pipe->shape = aaGamma[t];
+ pipeRun(pipe);
+ updateModX(x);
+ updateModY(y);
+ } else {
+ pipeIncX(pipe);
+ }
+ }
+}
+
+//------------------------------------------------------------------------
+
+// Transform a point from user space to device space.
+inline void Splash::transform(SplashCoord *matrix,
+ SplashCoord xi, SplashCoord yi,
+ SplashCoord *xo, SplashCoord *yo) {
+ // [ m[0] m[1] 0 ]
+ // [xo yo 1] = [xi yi 1] * [ m[2] m[3] 0 ]
+ // [ m[4] m[5] 1 ]
+ *xo = xi * matrix[0] + yi * matrix[2] + matrix[4];
+ *yo = xi * matrix[1] + yi * matrix[3] + matrix[5];
+}
+
+//------------------------------------------------------------------------
+// Splash
+//------------------------------------------------------------------------
+
+Splash::Splash(SplashBitmap *bitmapA, GBool vectorAntialiasA,
+ SplashScreenParams *screenParams) {
+ int i;
+
+ bitmap = bitmapA;
+ vectorAntialias = vectorAntialiasA;
+ state = new SplashState(bitmap->width, bitmap->height, vectorAntialias,
+ screenParams);
+ if (vectorAntialias) {
+ aaBuf = new SplashBitmap(splashAASize * bitmap->width, splashAASize,
+ 1, splashModeMono1, gFalse);
+ for (i = 0; i <= splashAASize * splashAASize; ++i) {
+ aaGamma[i] = splashPow((SplashCoord)i /
+ (SplashCoord)(splashAASize * splashAASize),
+ 1.5);
+ }
+ } else {
+ aaBuf = NULL;
+ }
+ clearModRegion();
+ debugMode = gFalse;
+}
+
+Splash::Splash(SplashBitmap *bitmapA, GBool vectorAntialiasA,
+ SplashScreen *screenA) {
+ int i;
+
+ bitmap = bitmapA;
+ vectorAntialias = vectorAntialiasA;
+ state = new SplashState(bitmap->width, bitmap->height, vectorAntialias,
+ screenA);
+ if (vectorAntialias) {
+ aaBuf = new SplashBitmap(splashAASize * bitmap->width, splashAASize,
+ 1, splashModeMono1, gFalse);
+ for (i = 0; i <= splashAASize * splashAASize; ++i) {
+ aaGamma[i] = splashPow((SplashCoord)i /
+ (SplashCoord)(splashAASize * splashAASize),
+ 1.5);
+ }
+ } else {
+ aaBuf = NULL;
+ }
+ clearModRegion();
+ debugMode = gFalse;
+}
+
+Splash::~Splash() {
+ while (state->next) {
+ restoreState();
+ }
+ delete state;
+ if (vectorAntialias) {
+ delete aaBuf;
+ }
+}
+
+//------------------------------------------------------------------------
+// state read
+//------------------------------------------------------------------------
+
+SplashCoord *Splash::getMatrix() {
+ return state->matrix;
+}
+
+SplashPattern *Splash::getStrokePattern() {
+ return state->strokePattern;
+}
+
+SplashPattern *Splash::getFillPattern() {
+ return state->fillPattern;
+}
+
+SplashScreen *Splash::getScreen() {
+ return state->screen;
+}
+
+SplashBlendFunc Splash::getBlendFunc() {
+ return state->blendFunc;
+}
+
+SplashCoord Splash::getStrokeAlpha() {
+ return state->strokeAlpha;
+}
+
+SplashCoord Splash::getFillAlpha() {
+ return state->fillAlpha;
+}
+
+SplashCoord Splash::getLineWidth() {
+ return state->lineWidth;
+}
+
+int Splash::getLineCap() {
+ return state->lineCap;
+}
+
+int Splash::getLineJoin() {
+ return state->lineJoin;
+}
+
+SplashCoord Splash::getMiterLimit() {
+ return state->miterLimit;
+}
+
+SplashCoord Splash::getFlatness() {
+ return state->flatness;
+}
+
+SplashCoord *Splash::getLineDash() {
+ return state->lineDash;
+}
+
+int Splash::getLineDashLength() {
+ return state->lineDashLength;
+}
+
+SplashCoord Splash::getLineDashPhase() {
+ return state->lineDashPhase;
+}
+
+SplashClip *Splash::getClip() {
+ return state->clip;
+}
+
+SplashBitmap *Splash::getSoftMask() {
+ return state->softMask;
+}
+
+GBool Splash::getInNonIsolatedGroup() {
+ return state->inNonIsolatedGroup;
+}
+
+//------------------------------------------------------------------------
+// state write
+//------------------------------------------------------------------------
+
+void Splash::setMatrix(SplashCoord *matrix) {
+ memcpy(state->matrix, matrix, 6 * sizeof(SplashCoord));
+}
+
+void Splash::setStrokePattern(SplashPattern *strokePattern) {
+ state->setStrokePattern(strokePattern);
+}
+
+void Splash::setFillPattern(SplashPattern *fillPattern) {
+ state->setFillPattern(fillPattern);
+}
+
+void Splash::setScreen(SplashScreen *screen) {
+ state->setScreen(screen);
+}
+
+void Splash::setBlendFunc(SplashBlendFunc func) {
+ state->blendFunc = func;
+}
+
+void Splash::setStrokeAlpha(SplashCoord alpha) {
+ state->strokeAlpha = alpha;
+}
+
+void Splash::setFillAlpha(SplashCoord alpha) {
+ state->fillAlpha = alpha;
+}
+
+void Splash::setLineWidth(SplashCoord lineWidth) {
+ state->lineWidth = lineWidth;
+}
+
+void Splash::setLineCap(int lineCap) {
+ state->lineCap = lineCap;
+}
+
+void Splash::setLineJoin(int lineJoin) {
+ state->lineJoin = lineJoin;
+}
+
+void Splash::setMiterLimit(SplashCoord miterLimit) {
+ state->miterLimit = miterLimit;
+}
+
+void Splash::setFlatness(SplashCoord flatness) {
+ if (flatness < 1) {
+ state->flatness = 1;
+ } else {
+ state->flatness = flatness;
+ }
+}
+
+void Splash::setLineDash(SplashCoord *lineDash, int lineDashLength,
+ SplashCoord lineDashPhase) {
+ state->setLineDash(lineDash, lineDashLength, lineDashPhase);
+}
+
+void Splash::setStrokeAdjust(GBool strokeAdjust) {
+ state->strokeAdjust = strokeAdjust;
+}
+
+void Splash::clipResetToRect(SplashCoord x0, SplashCoord y0,
+ SplashCoord x1, SplashCoord y1) {
+ state->clip->resetToRect(x0, y0, x1, y1);
+}
+
+SplashError Splash::clipToRect(SplashCoord x0, SplashCoord y0,
+ SplashCoord x1, SplashCoord y1) {
+ return state->clip->clipToRect(x0, y0, x1, y1);
+}
+
+SplashError Splash::clipToPath(SplashPath *path, GBool eo) {
+ return state->clip->clipToPath(path, state->matrix, state->flatness, eo);
+}
+
+void Splash::setSoftMask(SplashBitmap *softMask) {
+ state->setSoftMask(softMask);
+}
+
+void Splash::setInNonIsolatedGroup(SplashBitmap *alpha0BitmapA,
+ int alpha0XA, int alpha0YA) {
+ alpha0Bitmap = alpha0BitmapA;
+ alpha0X = alpha0XA;
+ alpha0Y = alpha0YA;
+ state->inNonIsolatedGroup = gTrue;
+}
+
+//------------------------------------------------------------------------
+// state save/restore
+//------------------------------------------------------------------------
+
+void Splash::saveState() {
+ SplashState *newState;
+
+ newState = state->copy();
+ newState->next = state;
+ state = newState;
+}
+
+SplashError Splash::restoreState() {
+ SplashState *oldState;
+
+ if (!state->next) {
+ return splashErrNoSave;
+ }
+ oldState = state;
+ state = state->next;
+ delete oldState;
+ return splashOk;
+}
+
+//------------------------------------------------------------------------
+// drawing operations
+//------------------------------------------------------------------------
+
+void Splash::clear(SplashColorPtr color, Guchar alpha) {
+ SplashColorPtr row, p;
+ Guchar mono;
+ int x, y;
+
+ switch (bitmap->mode) {
+ case splashModeMono1:
+ mono = (color[0] & 0x80) ? 0xff : 0x00;
+ if (bitmap->rowSize < 0) {
+ memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
+ mono, -bitmap->rowSize * bitmap->height);
+ } else {
+ memset(bitmap->data, mono, bitmap->rowSize * bitmap->height);
+ }
+ break;
+ case splashModeMono8:
+ if (bitmap->rowSize < 0) {
+ memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
+ color[0], -bitmap->rowSize * bitmap->height);
+ } else {
+ memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height);
+ }
+ break;
+ case splashModeRGB8:
+ if (color[0] == color[1] && color[1] == color[2]) {
+ if (bitmap->rowSize < 0) {
+ memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
+ color[0], -bitmap->rowSize * bitmap->height);
+ } else {
+ memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height);
+ }
+ } else {
+ row = bitmap->data;
+ for (y = 0; y < bitmap->height; ++y) {
+ p = row;
+ for (x = 0; x < bitmap->width; ++x) {
+ *p++ = color[2];
+ *p++ = color[1];
+ *p++ = color[0];
+ }
+ row += bitmap->rowSize;
+ }
+ }
+ break;
+ case splashModeBGR8:
+ if (color[0] == color[1] && color[1] == color[2]) {
+ if (bitmap->rowSize < 0) {
+ memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
+ color[0], -bitmap->rowSize * bitmap->height);
+ } else {
+ memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height);
+ }
+ } else {
+ row = bitmap->data;
+ for (y = 0; y < bitmap->height; ++y) {
+ p = row;
+ for (x = 0; x < bitmap->width; ++x) {
+ *p++ = color[0];
+ *p++ = color[1];
+ *p++ = color[2];
+ }
+ row += bitmap->rowSize;
+ }
+ }
+ break;
+#if SPLASH_CMYK
+ case splashModeCMYK8:
+ if (color[0] == color[1] && color[1] == color[2] && color[2] == color[3]) {
+ if (bitmap->rowSize < 0) {
+ memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
+ color[0], -bitmap->rowSize * bitmap->height);
+ } else {
+ memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height);
+ }
+ } else {
+ row = bitmap->data;
+ for (y = 0; y < bitmap->height; ++y) {
+ p = row;
+ for (x = 0; x < bitmap->width; ++x) {
+ *p++ = color[0];
+ *p++ = color[1];
+ *p++ = color[2];
+ *p++ = color[3];
+ }
+ row += bitmap->rowSize;
+ }
+ }
+ break;
+#endif
+ }
+
+ if (bitmap->alpha) {
+ memset(bitmap->alpha, alpha, bitmap->width * bitmap->height);
+ }
+
+ updateModX(0);
+ updateModY(0);
+ updateModX(bitmap->width - 1);
+ updateModY(bitmap->height - 1);
+}
+
+SplashError Splash::stroke(SplashPath *path) {
+ SplashPath *path2, *dPath;
+
+ if (debugMode) {
+ printf("stroke [dash:%d] [width:%.2f]:\n",
+ state->lineDashLength, (double)state->lineWidth);
+ dumpPath(path);
+ }
+ opClipRes = splashClipAllOutside;
+ if (path->length == 0) {
+ return splashErrEmptyPath;
+ }
+ path2 = flattenPath(path, state->matrix, state->flatness);
+ if (state->lineDashLength > 0) {
+ dPath = makeDashedPath(path2);
+ delete path2;
+ path2 = dPath;
+ }
+ if (state->lineWidth == 0) {
+ strokeNarrow(path2);
+ } else {
+ strokeWide(path2);
+ }
+ delete path2;
+ return splashOk;
+}
+
+void Splash::strokeNarrow(SplashPath *path) {
+ SplashPipe pipe;
+ SplashXPath *xPath;
+ SplashXPathSeg *seg;
+ int x0, x1, x2, x3, y0, y1, x, y, t;
+ SplashCoord dx, dy, dxdy;
+ SplashClipResult clipRes;
+ int nClipRes[3];
+ int i;
+
+ nClipRes[0] = nClipRes[1] = nClipRes[2] = 0;
+
+ xPath = new SplashXPath(path, state->matrix, state->flatness, gFalse);
+
+ pipeInit(&pipe, 0, 0, state->strokePattern, NULL, state->strokeAlpha,
+ gFalse, gFalse);
+
+ for (i = 0, seg = xPath->segs; i < xPath->length; ++i, ++seg) {
+
+ x0 = splashFloor(seg->x0);
+ x1 = splashFloor(seg->x1);
+ y0 = splashFloor(seg->y0);
+ y1 = splashFloor(seg->y1);
+
+ // horizontal segment
+ if (y0 == y1) {
+ if (x0 > x1) {
+ t = x0; x0 = x1; x1 = t;
+ }
+ if ((clipRes = state->clip->testSpan(x0, x1, y0))
+ != splashClipAllOutside) {
+ drawSpan(&pipe, x0, x1, y0, clipRes == splashClipAllInside);
+ }
+
+ // segment with |dx| > |dy|
+ } else if (splashAbs(seg->dxdy) > 1) {
+ dx = seg->x1 - seg->x0;
+ dy = seg->y1 - seg->y0;
+ dxdy = seg->dxdy;
+ if (y0 > y1) {
+ t = y0; y0 = y1; y1 = t;
+ t = x0; x0 = x1; x1 = t;
+ dx = -dx;
+ dy = -dy;
+ }
+ if ((clipRes = state->clip->testRect(x0 <= x1 ? x0 : x1, y0,
+ x0 <= x1 ? x1 : x0, y1))
+ != splashClipAllOutside) {
+ if (dx > 0) {
+ x2 = x0;
+ x3 = splashFloor(seg->x0 + ((SplashCoord)y0 + 1 - seg->y0) * dxdy);
+ drawSpan(&pipe, x2, (x2 <= x3 - 1) ? x3 - 1 : x2, y0,
+ clipRes == splashClipAllInside);
+ x2 = x3;
+ for (y = y0 + 1; y <= y1 - 1; ++y) {
+ x3 = splashFloor(seg->x0 + ((SplashCoord)y + 1 - seg->y0) * dxdy);
+ drawSpan(&pipe, x2, x3 - 1, y, clipRes == splashClipAllInside);
+ x2 = x3;
+ }
+ drawSpan(&pipe, x2, x2 <= x1 ? x1 : x2, y1,
+ clipRes == splashClipAllInside);
+ } else {
+ x2 = x0;
+ x3 = splashFloor(seg->x0 + ((SplashCoord)y0 + 1 - seg->y0) * dxdy);
+ drawSpan(&pipe, (x3 + 1 <= x2) ? x3 + 1 : x2, x2, y0,
+ clipRes == splashClipAllInside);
+ x2 = x3;
+ for (y = y0 + 1; y <= y1 - 1; ++y) {
+ x3 = splashFloor(seg->x0 + ((SplashCoord)y + 1 - seg->y0) * dxdy);
+ drawSpan(&pipe, x3 + 1, x2, y, clipRes == splashClipAllInside);
+ x2 = x3;
+ }
+ drawSpan(&pipe, x1, (x1 <= x2) ? x2 : x1, y1,
+ clipRes == splashClipAllInside);
+ }
+ }
+
+ // segment with |dy| > |dx|
+ } else {
+ dxdy = seg->dxdy;
+ if (y0 > y1) {
+ t = x0; x0 = x1; x1 = t;
+ t = y0; y0 = y1; y1 = t;
+ }
+ if ((clipRes = state->clip->testRect(x0 <= x1 ? x0 : x1, y0,
+ x0 <= x1 ? x1 : x0, y1))
+ != splashClipAllOutside) {
+ drawPixel(&pipe, x0, y0, clipRes == splashClipAllInside);
+ for (y = y0 + 1; y <= y1 - 1; ++y) {
+ x = splashFloor(seg->x0 + ((SplashCoord)y - seg->y0) * dxdy);
+ drawPixel(&pipe, x, y, clipRes == splashClipAllInside);
+ }
+ drawPixel(&pipe, x1, y1, clipRes == splashClipAllInside);
+ }
+ }
+ ++nClipRes[clipRes];
+ }
+ if (nClipRes[splashClipPartial] ||
+ (nClipRes[splashClipAllInside] && nClipRes[splashClipAllOutside])) {
+ opClipRes = splashClipPartial;
+ } else if (nClipRes[splashClipAllInside]) {
+ opClipRes = splashClipAllInside;
+ } else {
+ opClipRes = splashClipAllOutside;
+ }
+
+ delete xPath;
+}
+
+void Splash::strokeWide(SplashPath *path) {
+ SplashPath *path2;
+
+ path2 = makeStrokePath(path, gFalse);
+ fillWithPattern(path2, gFalse, state->strokePattern, state->strokeAlpha);
+ delete path2;
+}
+
+SplashPath *Splash::flattenPath(SplashPath *path, SplashCoord *matrix,
+ SplashCoord flatness) {
+ SplashPath *fPath;
+ SplashCoord flatness2;
+ Guchar flag;
+ int i;
+
+ fPath = new SplashPath();
+ flatness2 = flatness * flatness;
+ i = 0;
+ while (i < path->length) {
+ flag = path->flags[i];
+ if (flag & splashPathFirst) {
+ fPath->moveTo(path->pts[i].x, path->pts[i].y);
+ ++i;
+ } else {
+ if (flag & splashPathCurve) {
+ flattenCurve(path->pts[i-1].x, path->pts[i-1].y,
+ path->pts[i ].x, path->pts[i ].y,
+ path->pts[i+1].x, path->pts[i+1].y,
+ path->pts[i+2].x, path->pts[i+2].y,
+ matrix, flatness2, fPath);
+ i += 3;
+ } else {
+ fPath->lineTo(path->pts[i].x, path->pts[i].y);
+ ++i;
+ }
+ if (path->flags[i-1] & splashPathClosed) {
+ fPath->close();
+ }
+ }
+ }
+ return fPath;
+}
+
+void Splash::flattenCurve(SplashCoord x0, SplashCoord y0,
+ SplashCoord x1, SplashCoord y1,
+ SplashCoord x2, SplashCoord y2,
+ SplashCoord x3, SplashCoord y3,
+ SplashCoord *matrix, SplashCoord flatness2,
+ SplashPath *fPath) {
+ SplashCoord cx[splashMaxCurveSplits + 1][3];
+ SplashCoord cy[splashMaxCurveSplits + 1][3];
+ int cNext[splashMaxCurveSplits + 1];
+ SplashCoord xl0, xl1, xl2, xr0, xr1, xr2, xr3, xx1, xx2, xh;
+ SplashCoord yl0, yl1, yl2, yr0, yr1, yr2, yr3, yy1, yy2, yh;
+ SplashCoord dx, dy, mx, my, tx, ty, d1, d2;
+ int p1, p2, p3;
+
+ // initial segment
+ p1 = 0;
+ p2 = splashMaxCurveSplits;
+ cx[p1][0] = x0; cy[p1][0] = y0;
+ cx[p1][1] = x1; cy[p1][1] = y1;
+ cx[p1][2] = x2; cy[p1][2] = y2;
+ cx[p2][0] = x3; cy[p2][0] = y3;
+ cNext[p1] = p2;
+
+ while (p1 < splashMaxCurveSplits) {
+
+ // get the next segment
+ xl0 = cx[p1][0]; yl0 = cy[p1][0];
+ xx1 = cx[p1][1]; yy1 = cy[p1][1];
+ xx2 = cx[p1][2]; yy2 = cy[p1][2];
+ p2 = cNext[p1];
+ xr3 = cx[p2][0]; yr3 = cy[p2][0];
+
+ // compute the distances (in device space) from the control points
+ // to the midpoint of the straight line (this is a bit of a hack,
+ // but it's much faster than computing the actual distances to the
+ // line)
+ transform(matrix, (xl0 + xr3) * 0.5, (yl0 + yr3) * 0.5, &mx, &my);
+ transform(matrix, xx1, yy1, &tx, &ty);
+ dx = tx - mx;
+ dy = ty - my;
+ d1 = dx*dx + dy*dy;
+ transform(matrix, xx2, yy2, &tx, &ty);
+ dx = tx - mx;
+ dy = ty - my;
+ d2 = dx*dx + dy*dy;
+
+ // if the curve is flat enough, or no more subdivisions are
+ // allowed, add the straight line segment
+ if (p2 - p1 == 1 || (d1 <= flatness2 && d2 <= flatness2)) {
+ fPath->lineTo(xr3, yr3);
+ p1 = p2;
+
+ // otherwise, subdivide the curve
+ } else {
+ xl1 = (xl0 + xx1) * 0.5;
+ yl1 = (yl0 + yy1) * 0.5;
+ xh = (xx1 + xx2) * 0.5;
+ yh = (yy1 + yy2) * 0.5;
+ xl2 = (xl1 + xh) * 0.5;
+ yl2 = (yl1 + yh) * 0.5;
+ xr2 = (xx2 + xr3) * 0.5;
+ yr2 = (yy2 + yr3) * 0.5;
+ xr1 = (xh + xr2) * 0.5;
+ yr1 = (yh + yr2) * 0.5;
+ xr0 = (xl2 + xr1) * 0.5;
+ yr0 = (yl2 + yr1) * 0.5;
+ // add the new subdivision points
+ p3 = (p1 + p2) / 2;
+ cx[p1][1] = xl1; cy[p1][1] = yl1;
+ cx[p1][2] = xl2; cy[p1][2] = yl2;
+ cNext[p1] = p3;
+ cx[p3][0] = xr0; cy[p3][0] = yr0;
+ cx[p3][1] = xr1; cy[p3][1] = yr1;
+ cx[p3][2] = xr2; cy[p3][2] = yr2;
+ cNext[p3] = p2;
+ }
+ }
+}
+
+SplashPath *Splash::makeDashedPath(SplashPath *path) {
+ SplashPath *dPath;
+ SplashCoord lineDashTotal;
+ SplashCoord lineDashStartPhase, lineDashDist, segLen;
+ SplashCoord x0, y0, x1, y1, xa, ya;
+ GBool lineDashStartOn, lineDashOn, newPath;
+ int lineDashStartIdx, lineDashIdx;
+ int i, j, k;
+
+ lineDashTotal = 0;
+ for (i = 0; i < state->lineDashLength; ++i) {
+ lineDashTotal += state->lineDash[i];
+ }
+ lineDashStartPhase = state->lineDashPhase;
+ i = splashFloor(lineDashStartPhase / lineDashTotal);
+ lineDashStartPhase -= (SplashCoord)i * lineDashTotal;
+ lineDashStartOn = gTrue;
+ lineDashStartIdx = 0;
+ while (lineDashStartPhase >= state->lineDash[lineDashStartIdx]) {
+ lineDashStartOn = !lineDashStartOn;
+ lineDashStartPhase -= state->lineDash[lineDashStartIdx];
+ ++lineDashStartIdx;
+ }
+
+ dPath = new SplashPath();
+
+ // process each subpath
+ i = 0;
+ while (i < path->length) {
+
+ // find the end of the subpath
+ for (j = i;
+ j < path->length - 1 && !(path->flags[j] & splashPathLast);
+ ++j) ;
+
+ // initialize the dash parameters
+ lineDashOn = lineDashStartOn;
+ lineDashIdx = lineDashStartIdx;
+ lineDashDist = state->lineDash[lineDashIdx] - lineDashStartPhase;
+
+ // process each segment of the subpath
+ newPath = gTrue;
+ for (k = i; k < j; ++k) {
+
+ // grab the segment
+ x0 = path->pts[k].x;
+ y0 = path->pts[k].y;
+ x1 = path->pts[k+1].x;
+ y1 = path->pts[k+1].y;
+ segLen = splashDist(x0, y0, x1, y1);
+
+ // process the segment
+ while (segLen > 0) {
+
+ if (lineDashDist >= segLen) {
+ if (lineDashOn) {
+ if (newPath) {
+ dPath->moveTo(x0, y0);
+ newPath = gFalse;
+ }
+ dPath->lineTo(x1, y1);
+ }
+ lineDashDist -= segLen;
+ segLen = 0;
+
+ } else {
+ xa = x0 + (lineDashDist / segLen) * (x1 - x0);
+ ya = y0 + (lineDashDist / segLen) * (y1 - y0);
+ if (lineDashOn) {
+ if (newPath) {
+ dPath->moveTo(x0, y0);
+ newPath = gFalse;
+ }
+ dPath->lineTo(xa, ya);
+ }
+ x0 = xa;
+ y0 = ya;
+ segLen -= lineDashDist;
+ lineDashDist = 0;
+ }
+
+ // get the next entry in the dash array
+ if (lineDashDist <= 0) {
+ lineDashOn = !lineDashOn;
+ if (++lineDashIdx == state->lineDashLength) {
+ lineDashIdx = 0;
+ }
+ lineDashDist = state->lineDash[lineDashIdx];
+ newPath = gTrue;
+ }
+ }
+ }
+ i = j + 1;
+ }
+
+ return dPath;
+}
+
+SplashError Splash::fill(SplashPath *path, GBool eo) {
+ if (debugMode) {
+ printf("fill [eo:%d]:\n", eo);
+ dumpPath(path);
+ }
+ return fillWithPattern(path, eo, state->fillPattern, state->fillAlpha);
+}
+
+SplashError Splash::fillWithPattern(SplashPath *path, GBool eo,
+ SplashPattern *pattern,
+ SplashCoord alpha) {
+ SplashPipe pipe;
+ SplashXPath *xPath;
+ SplashXPathScanner *scanner;
+ int xMinI, yMinI, xMaxI, yMaxI, x0, x1, y;
+ SplashClipResult clipRes, clipRes2;
+
+ if (path->length == 0) {
+ return splashErrEmptyPath;
+ }
+ xPath = new SplashXPath(path, state->matrix, state->flatness, gTrue);
+ if (vectorAntialias) {
+ xPath->aaScale();
+ }
+ xPath->sort();
+ scanner = new SplashXPathScanner(xPath, eo);
+
+ // get the min and max x and y values
+ if (vectorAntialias) {
+ scanner->getBBoxAA(&xMinI, &yMinI, &xMaxI, &yMaxI);
+ } else {
+ scanner->getBBox(&xMinI, &yMinI, &xMaxI, &yMaxI);
+ }
+
+ // check clipping
+ if ((clipRes = state->clip->testRect(xMinI, yMinI, xMaxI, yMaxI))
+ != splashClipAllOutside) {
+
+ // limit the y range
+ if (yMinI < state->clip->getYMinI()) {
+ yMinI = state->clip->getYMinI();
+ }
+ if (yMaxI > state->clip->getYMaxI()) {
+ yMaxI = state->clip->getYMaxI();
+ }
+
+ pipeInit(&pipe, 0, yMinI, pattern, NULL, alpha, vectorAntialias, gFalse);
+
+ // draw the spans
+ if (vectorAntialias) {
+ for (y = yMinI; y <= yMaxI; ++y) {
+ scanner->renderAALine(aaBuf, &x0, &x1, y);
+ if (clipRes != splashClipAllInside) {
+ state->clip->clipAALine(aaBuf, &x0, &x1, y);
+ }
+ drawAALine(&pipe, x0, x1, y);
+ }
+ } else {
+ for (y = yMinI; y <= yMaxI; ++y) {
+ while (scanner->getNextSpan(y, &x0, &x1)) {
+ if (clipRes == splashClipAllInside) {
+ drawSpan(&pipe, x0, x1, y, gTrue);
+ } else {
+ // limit the x range
+ if (x0 < state->clip->getXMinI()) {
+ x0 = state->clip->getXMinI();
+ }
+ if (x1 > state->clip->getXMaxI()) {
+ x1 = state->clip->getXMaxI();
+ }
+ clipRes2 = state->clip->testSpan(x0, x1, y);
+ drawSpan(&pipe, x0, x1, y, clipRes2 == splashClipAllInside);
+ }
+ }
+ }
+ }
+ }
+ opClipRes = clipRes;
+
+ delete scanner;
+ delete xPath;
+ return splashOk;
+}
+
+SplashError Splash::xorFill(SplashPath *path, GBool eo) {
+ SplashPipe pipe;
+ SplashXPath *xPath;
+ SplashXPathScanner *scanner;
+ int xMinI, yMinI, xMaxI, yMaxI, x0, x1, y;
+ SplashClipResult clipRes, clipRes2;
+ SplashBlendFunc origBlendFunc;
+
+ if (path->length == 0) {
+ return splashErrEmptyPath;
+ }
+ xPath = new SplashXPath(path, state->matrix, state->flatness, gTrue);
+ xPath->sort();
+ scanner = new SplashXPathScanner(xPath, eo);
+
+ // get the min and max x and y values
+ scanner->getBBox(&xMinI, &yMinI, &xMaxI, &yMaxI);
+
+ // check clipping
+ if ((clipRes = state->clip->testRect(xMinI, yMinI, xMaxI, yMaxI))
+ != splashClipAllOutside) {
+
+ // limit the y range
+ if (yMinI < state->clip->getYMinI()) {
+ yMinI = state->clip->getYMinI();
+ }
+ if (yMaxI > state->clip->getYMaxI()) {
+ yMaxI = state->clip->getYMaxI();
+ }
+
+ origBlendFunc = state->blendFunc;
+ state->blendFunc = &blendXor;
+ pipeInit(&pipe, 0, yMinI, state->fillPattern, NULL, 1, gFalse, gFalse);
+
+ // draw the spans
+ for (y = yMinI; y <= yMaxI; ++y) {
+ while (scanner->getNextSpan(y, &x0, &x1)) {
+ if (clipRes == splashClipAllInside) {
+ drawSpan(&pipe, x0, x1, y, gTrue);
+ } else {
+ // limit the x range
+ if (x0 < state->clip->getXMinI()) {
+ x0 = state->clip->getXMinI();
+ }
+ if (x1 > state->clip->getXMaxI()) {
+ x1 = state->clip->getXMaxI();
+ }
+ clipRes2 = state->clip->testSpan(x0, x1, y);
+ drawSpan(&pipe, x0, x1, y, clipRes2 == splashClipAllInside);
+ }
+ }
+ }
+ state->blendFunc = origBlendFunc;
+ }
+ opClipRes = clipRes;
+
+ delete scanner;
+ delete xPath;
+ return splashOk;
+}
+
+SplashError Splash::fillChar(SplashCoord x, SplashCoord y,
+ int c, SplashFont *font) {
+ SplashGlyphBitmap glyph;
+ SplashCoord xt, yt;
+ int x0, y0, xFrac, yFrac;
+ SplashClipResult clipRes;
+
+ if (debugMode) {
+ printf("fillChar: x=%.2f y=%.2f c=%3d=0x%02x='%c'\n",
+ (double)x, (double)y, c, c, c);
+ }
+ transform(state->matrix, x, y, &xt, &yt);
+ x0 = splashFloor(xt);
+ xFrac = splashFloor((xt - x0) * splashFontFraction);
+ y0 = splashFloor(yt);
+ yFrac = splashFloor((yt - y0) * splashFontFraction);
+ if (!font->getGlyph(c, xFrac, yFrac, &glyph, x0, y0, state->clip, &clipRes)) {
+ return splashErrNoGlyph;
+ }
+ if (clipRes != splashClipAllOutside) {
+ fillGlyph2(x0, y0, &glyph, clipRes == splashClipAllInside);
+ }
+ opClipRes = clipRes;
+ if (glyph.freeData) {
+ gfree(glyph.data);
+ }
+ return splashOk;
+}
+
+void Splash::fillGlyph(SplashCoord x, SplashCoord y,
+ SplashGlyphBitmap *glyph) {
+ SplashCoord xt, yt;
+ int x0, y0;
+
+ transform(state->matrix, x, y, &xt, &yt);
+ x0 = splashFloor(xt);
+ y0 = splashFloor(yt);
+ SplashClipResult clipRes = state->clip->testRect(x0 - glyph->x,
+ y0 - glyph->y,
+ x0 - glyph->x + glyph->w - 1,
+ y0 - glyph->y + glyph->h - 1);
+ if (clipRes != splashClipAllOutside) {
+ fillGlyph2(x0, y0, glyph, clipRes == splashClipAllInside);
+ }
+ opClipRes = clipRes;
+}
+
+void Splash::fillGlyph2(int x0, int y0, SplashGlyphBitmap *glyph, GBool noClip) {
+ SplashPipe pipe;
+ int alpha0, alpha;
+ Guchar *p;
+ int x1, y1, xx, xx1, yy;
+
+ p = glyph->data;
+ int xStart = x0 - glyph->x;
+ int yStart = y0 - glyph->y;
+ int xxLimit = glyph->w;
+ int yyLimit = glyph->h;
+
+ if (yStart < 0)
+ {
+ p += glyph->w * -yStart; // move p to the beginning of the first painted row
+ yyLimit += yStart;
+ yStart = 0;
+ }
+
+ if (xStart < 0)
+ {
+ p += -xStart; // move p to the first painted pixel
+ xxLimit += xStart;
+ xStart = 0;
+ }
+
+ if (xxLimit + xStart >= bitmap->width) xxLimit = bitmap->width - xStart;
+ if (yyLimit + yStart >= bitmap->height) yyLimit = bitmap->height - yStart;
+
+ if (noClip) {
+ if (glyph->aa) {
+ pipeInit(&pipe, xStart, yStart,
+ state->fillPattern, NULL, state->fillAlpha, gTrue, gFalse);
+ for (yy = 0, y1 = yStart; yy < yyLimit; ++yy, ++y1) {
+ pipeSetXY(&pipe, xStart, y1);
+ for (xx = 0, x1 = xStart; xx < xxLimit; ++xx, ++x1) {
+ alpha = p[xx];
+ if (alpha != 0) {
+ pipe.shape = (SplashCoord)(alpha / 255.0);
+ pipeRun(&pipe);
+ updateModX(x1);
+ updateModY(y1);
+ } else {
+ pipeIncX(&pipe);
+ }
+ }
+ p += glyph->w;
+ }
+ } else {
+ const int widthEight = (int)ceil(glyph->w / 8.0);
+
+ pipeInit(&pipe, xStart, yStart,
+ state->fillPattern, NULL, state->fillAlpha, gFalse, gFalse);
+ for (yy = 0, y1 = yStart; yy < yyLimit; ++yy, ++y1) {
+ pipeSetXY(&pipe, xStart, y1);
+ for (xx = 0, x1 = xStart; xx < xxLimit; xx += 8) {
+ alpha0 = p[xx / 8];
+ for (xx1 = 0; xx1 < 8 && xx + xx1 < xxLimit; ++xx1, ++x1) {
+ if (alpha0 & 0x80) {
+ pipeRun(&pipe);
+ updateModX(x1);
+ updateModY(y1);
+ } else {
+ pipeIncX(&pipe);
+ }
+ alpha0 <<= 1;
+ }
+ }
+ p += widthEight;
+ }
+ }
+ } else {
+ if (glyph->aa) {
+ pipeInit(&pipe, xStart, yStart,
+ state->fillPattern, NULL, state->fillAlpha, gTrue, gFalse);
+ for (yy = 0, y1 = yStart; yy < yyLimit; ++yy, ++y1) {
+ pipeSetXY(&pipe, xStart, y1);
+ for (xx = 0, x1 = xStart; xx < xxLimit; ++xx, ++x1) {
+ if (state->clip->test(x1, y1)) {
+ alpha = p[xx];
+ if (alpha != 0) {
+ pipe.shape = (SplashCoord)(alpha / 255.0);
+ pipeRun(&pipe);
+ updateModX(x1);
+ updateModY(y1);
+ } else {
+ pipeIncX(&pipe);
+ }
+ } else {
+ pipeIncX(&pipe);
+ }
+ }
+ p += glyph->w;
+ }
+ } else {
+ const int widthEight = (int)ceil(glyph->w / 8.0);
+
+ pipeInit(&pipe, xStart, yStart,
+ state->fillPattern, NULL, state->fillAlpha, gFalse, gFalse);
+ for (yy = 0, y1 = yStart; yy < yyLimit; ++yy, ++y1) {
+ pipeSetXY(&pipe, xStart, y1);
+ for (xx = 0, x1 = xStart; xx < xxLimit; xx += 8) {
+ alpha0 = p[xx / 8];
+ for (xx1 = 0; xx1 < 8 && xx + xx1 < xxLimit; ++xx1, ++x1) {
+ if (state->clip->test(x1, y1)) {
+ if (alpha0 & 0x80) {
+ pipeRun(&pipe);
+ updateModX(x1);
+ updateModY(y1);
+ } else {
+ pipeIncX(&pipe);
+ }
+ } else {
+ pipeIncX(&pipe);
+ }
+ alpha0 <<= 1;
+ }
+ }
+ p += widthEight;
+ }
+ }
+ }
+}
+
+SplashError Splash::fillImageMask(SplashImageMaskSource src, void *srcData,
+ int w, int h, SplashCoord *mat,
+ GBool glyphMode) {
+ SplashPipe pipe;
+ GBool rot;
+ SplashCoord xScale, yScale, xShear, yShear, yShear1;
+ int tx, tx2, ty, ty2, scaledWidth, scaledHeight, xSign, ySign;
+ int ulx, uly, llx, lly, urx, ury, lrx, lry;
+ int ulx1, uly1, llx1, lly1, urx1, ury1, lrx1, lry1;
+ int xMin, xMax, yMin, yMax;
+ SplashClipResult clipRes, clipRes2;
+ int yp, yq, yt, yStep, lastYStep;
+ int xp, xq, xt, xStep, xSrc;
+ int k1, spanXMin, spanXMax, spanY;
+ SplashColorPtr pixBuf, p;
+ int pixAcc;
+ int x, y, x1, x2, y2;
+ SplashCoord y1;
+ int n, m, i, j;
+
+ if (debugMode) {
+ printf("fillImageMask: w=%d h=%d mat=[%.2f %.2f %.2f %.2f %.2f %.2f]\n",
+ w, h, (double)mat[0], (double)mat[1], (double)mat[2],
+ (double)mat[3], (double)mat[4], (double)mat[5]);
+ }
+
+ if (w == 0 && h == 0) return splashErrZeroImage;
+
+ // check for singular matrix
+ if (splashAbs(mat[0] * mat[3] - mat[1] * mat[2]) < 0.000001) {
+ return splashErrSingularMatrix;
+ }
+
+ // compute scale, shear, rotation, translation parameters
+ rot = splashAbs(mat[1]) > splashAbs(mat[0]);
+ if (rot) {
+ xScale = -mat[1];
+ yScale = mat[2] - (mat[0] * mat[3]) / mat[1];
+ xShear = -mat[3] / yScale;
+ yShear = -mat[0] / mat[1];
+ } else {
+ xScale = mat[0];
+ yScale = mat[3] - (mat[1] * mat[2]) / mat[0];
+ xShear = mat[2] / yScale;
+ yShear = mat[1] / mat[0];
+ }
+ // Note 1: The PDF spec says that all pixels whose *centers* lie
+ // within the region get painted -- but that doesn't seem to match
+ // up with what Acrobat actually does: it ends up leaving gaps
+ // between image stripes. So we use the same rule here as for
+ // fills: any pixel that overlaps the region gets painted.
+ // Note 2: The "glyphMode" flag is a kludge: it switches back to
+ // "correct" behavior (matching the spec), for use in rendering Type
+ // 3 fonts.
+ // Note 3: The +/-0.01 in these computations is to avoid floating
+ // point precision problems which can lead to gaps between image
+ // stripes (it can cause image stripes to overlap, but that's a much
+ // less visible problem).
+ if (glyphMode) {
+ if (xScale >= 0) {
+ tx = splashRound(mat[4]);
+ tx2 = splashRound(mat[4] + xScale) - 1;
+ } else {
+ tx = splashRound(mat[4]) - 1;
+ tx2 = splashRound(mat[4] + xScale);
+ }
+ } else {
+ if (xScale >= 0) {
+ tx = splashFloor(mat[4] - 0.01);
+ tx2 = splashFloor(mat[4] + xScale + 0.01);
+ } else {
+ tx = splashFloor(mat[4] + 0.01);
+ tx2 = splashFloor(mat[4] + xScale - 0.01);
+ }
+ }
+ scaledWidth = abs(tx2 - tx) + 1;
+ if (glyphMode) {
+ if (yScale >= 0) {
+ ty = splashRound(mat[5]);
+ ty2 = splashRound(mat[5] + yScale) - 1;
+ } else {
+ ty = splashRound(mat[5]) - 1;
+ ty2 = splashRound(mat[5] + yScale);
+ }
+ } else {
+ if (yScale >= 0) {
+ ty = splashFloor(mat[5] - 0.01);
+ ty2 = splashFloor(mat[5] + yScale + 0.01);
+ } else {
+ ty = splashFloor(mat[5] + 0.01);
+ ty2 = splashFloor(mat[5] + yScale - 0.01);
+ }
+ }
+ scaledHeight = abs(ty2 - ty) + 1;
+ xSign = (xScale < 0) ? -1 : 1;
+ ySign = (yScale < 0) ? -1 : 1;
+ yShear1 = (SplashCoord)xSign * yShear;
+
+ // clipping
+ ulx1 = 0;
+ uly1 = 0;
+ urx1 = xSign * (scaledWidth - 1);
+ ury1 = (int)(yShear * urx1);
+ llx1 = splashRound(xShear * ySign * (scaledHeight - 1));
+ lly1 = ySign * (scaledHeight - 1) + (int)(yShear * llx1);
+ lrx1 = xSign * (scaledWidth - 1) +
+ splashRound(xShear * ySign * (scaledHeight - 1));
+ lry1 = ySign * (scaledHeight - 1) + (int)(yShear * lrx1);
+ if (rot) {
+ ulx = tx + uly1; uly = ty - ulx1;
+ urx = tx + ury1; ury = ty - urx1;
+ llx = tx + lly1; lly = ty - llx1;
+ lrx = tx + lry1; lry = ty - lrx1;
+ } else {
+ ulx = tx + ulx1; uly = ty + uly1;
+ urx = tx + urx1; ury = ty + ury1;
+ llx = tx + llx1; lly = ty + lly1;
+ lrx = tx + lrx1; lry = ty + lry1;
+ }
+ xMin = (ulx < urx) ? (ulx < llx) ? (ulx < lrx) ? ulx : lrx
+ : (llx < lrx) ? llx : lrx
+ : (urx < llx) ? (urx < lrx) ? urx : lrx
+ : (llx < lrx) ? llx : lrx;
+ xMax = (ulx > urx) ? (ulx > llx) ? (ulx > lrx) ? ulx : lrx
+ : (llx > lrx) ? llx : lrx
+ : (urx > llx) ? (urx > lrx) ? urx : lrx
+ : (llx > lrx) ? llx : lrx;
+ yMin = (uly < ury) ? (uly < lly) ? (uly < lry) ? uly : lry
+ : (lly < lry) ? lly : lry
+ : (ury < lly) ? (ury < lry) ? ury : lry
+ : (lly < lry) ? lly : lry;
+ yMax = (uly > ury) ? (uly > lly) ? (uly > lry) ? uly : lry
+ : (lly > lry) ? lly : lry
+ : (ury > lly) ? (ury > lry) ? ury : lry
+ : (lly > lry) ? lly : lry;
+ clipRes = state->clip->testRect(xMin, yMin, xMax, yMax);
+ opClipRes = clipRes;
+
+ // compute Bresenham parameters for x and y scaling
+ yp = h / scaledHeight;
+ yq = h % scaledHeight;
+ xp = w / scaledWidth;
+ xq = w % scaledWidth;
+
+ // allocate pixel buffer
+ pixBuf = (SplashColorPtr)gmalloc((yp + 1) * w);
+
+ // initialize the pixel pipe
+ pipeInit(&pipe, 0, 0, state->fillPattern, NULL, state->fillAlpha,
+ gTrue, gFalse);
+ if (vectorAntialias) {
+ drawAAPixelInit();
+ }
+
+ // init y scale Bresenham
+ yt = 0;
+ lastYStep = 1;
+
+ for (y = 0; y < scaledHeight; ++y) {
+
+ // y scale Bresenham
+ yStep = yp;
+ yt += yq;
+ if (yt >= scaledHeight) {
+ yt -= scaledHeight;
+ ++yStep;
+ }
+
+ // read row(s) from image
+ n = (yp > 0) ? yStep : lastYStep;
+ if (n > 0) {
+ p = pixBuf;
+ for (i = 0; i < n; ++i) {
+ (*src)(srcData, p);
+ p += w;
+ }
+ }
+ lastYStep = yStep;
+
+ // loop-invariant constants
+ k1 = splashRound(xShear * ySign * y);
+
+ // clipping test
+ if (clipRes != splashClipAllInside &&
+ !rot &&
+ (int)(yShear * k1) ==
+ (int)(yShear * (xSign * (scaledWidth - 1) + k1))) {
+ if (xSign > 0) {
+ spanXMin = tx + k1;
+ spanXMax = spanXMin + (scaledWidth - 1);
+ } else {
+ spanXMax = tx + k1;
+ spanXMin = spanXMax - (scaledWidth - 1);
+ }
+ spanY = ty + ySign * y + (int)(yShear * k1);
+ clipRes2 = state->clip->testSpan(spanXMin, spanXMax, spanY);
+ if (clipRes2 == splashClipAllOutside) {
+ continue;
+ }
+ } else {
+ clipRes2 = clipRes;
+ }
+
+ // init x scale Bresenham
+ xt = 0;
+ xSrc = 0;
+
+ // x shear
+ x1 = k1;
+
+ // y shear
+ y1 = (SplashCoord)ySign * y + yShear * x1;
+ // this is a kludge: if yShear1 is negative, then (int)y1 would
+ // change immediately after the first pixel, which is not what we
+ // want
+ if (yShear1 < 0) {
+ y1 += 0.999;
+ }
+
+ // loop-invariant constants
+ n = yStep > 0 ? yStep : 1;
+
+ for (x = 0; x < scaledWidth; ++x) {
+
+ // x scale Bresenham
+ xStep = xp;
+ xt += xq;
+ if (xt >= scaledWidth) {
+ xt -= scaledWidth;
+ ++xStep;
+ }
+
+ // rotation
+ if (rot) {
+ x2 = (int)y1;
+ y2 = -x1;
+ } else {
+ x2 = x1;
+ y2 = (int)y1;
+ }
+
+ // compute the alpha value for (x,y) after the x and y scaling
+ // operations
+ m = xStep > 0 ? xStep : 1;
+ p = pixBuf + xSrc;
+ pixAcc = 0;
+ for (i = 0; i < n; ++i) {
+ for (j = 0; j < m; ++j) {
+ pixAcc += *p++;
+ }
+ p += w - m;
+ }
+
+ // blend fill color with background
+ if (pixAcc != 0) {
+ pipe.shape = (pixAcc == n * m)
+ ? (SplashCoord)1
+ : (SplashCoord)pixAcc / (SplashCoord)(n * m);
+ if (vectorAntialias && clipRes2 != splashClipAllInside) {
+ drawAAPixel(&pipe, tx + x2, ty + y2);
+ } else {
+ drawPixel(&pipe, tx + x2, ty + y2, clipRes2 == splashClipAllInside);
+ }
+ }
+
+ // x scale Bresenham
+ xSrc += xStep;
+
+ // x shear
+ x1 += xSign;
+
+ // y shear
+ y1 += yShear1;
+ }
+ }
+
+ // free memory
+ gfree(pixBuf);
+
+ return splashOk;
+}
+
+SplashError Splash::drawImage(SplashImageSource src, void *srcData,
+ SplashColorMode srcMode, GBool srcAlpha,
+ int w, int h, SplashCoord *mat) {
+ SplashPipe pipe;
+ GBool ok, rot;
+ SplashCoord xScale, yScale, xShear, yShear, yShear1;
+ int tx, tx2, ty, ty2, scaledWidth, scaledHeight, xSign, ySign;
+ int ulx, uly, llx, lly, urx, ury, lrx, lry;
+ int ulx1, uly1, llx1, lly1, urx1, ury1, lrx1, lry1;
+ int xMin, xMax, yMin, yMax;
+ SplashClipResult clipRes, clipRes2;
+ int yp, yq, yt, yStep, lastYStep;
+ int xp, xq, xt, xStep, xSrc;
+ int k1, spanXMin, spanXMax, spanY;
+ SplashColorPtr colorBuf, p;
+ SplashColor pix;
+ Guchar *alphaBuf, *q;
+#if SPLASH_CMYK
+ int pixAcc0, pixAcc1, pixAcc2, pixAcc3;
+#else
+ int pixAcc0, pixAcc1, pixAcc2;
+#endif
+ int alphaAcc;
+ SplashCoord pixMul, alphaMul, alpha;
+ int x, y, x1, x2, y2;
+ SplashCoord y1;
+ int nComps, n, m, i, j;
+
+ if (debugMode) {
+ printf("drawImage: srcMode=%d srcAlpha=%d w=%d h=%d mat=[%.2f %.2f %.2f %.2f %.2f %.2f]\n",
+ srcMode, srcAlpha, w, h, (double)mat[0], (double)mat[1], (double)mat[2],
+ (double)mat[3], (double)mat[4], (double)mat[5]);
+ }
+
+ // check color modes
+ ok = gFalse; // make gcc happy
+ nComps = 0; // make gcc happy
+ switch (bitmap->mode) {
+ case splashModeMono1:
+ case splashModeMono8:
+ ok = srcMode == splashModeMono8;
+ nComps = 1;
+ break;
+ case splashModeRGB8:
+ ok = srcMode == splashModeRGB8;
+ nComps = 3;
+ break;
+ case splashModeBGR8:
+ ok = srcMode == splashModeBGR8;
+ nComps = 3;
+ break;
+#if SPLASH_CMYK
+ case splashModeCMYK8:
+ ok = srcMode == splashModeCMYK8;
+ nComps = 4;
+ break;
+#endif
+ }
+ if (!ok) {
+ return splashErrModeMismatch;
+ }
+
+ // check for singular matrix
+ if (splashAbs(mat[0] * mat[3] - mat[1] * mat[2]) < 0.000001) {
+ return splashErrSingularMatrix;
+ }
+
+ // compute scale, shear, rotation, translation parameters
+ rot = splashAbs(mat[1]) > splashAbs(mat[0]);
+ if (rot) {
+ xScale = -mat[1];
+ yScale = mat[2] - (mat[0] * mat[3]) / mat[1];
+ xShear = -mat[3] / yScale;
+ yShear = -mat[0] / mat[1];
+ } else {
+ xScale = mat[0];
+ yScale = mat[3] - (mat[1] * mat[2]) / mat[0];
+ xShear = mat[2] / yScale;
+ yShear = mat[1] / mat[0];
+ }
+ // Note 1: The PDF spec says that all pixels whose *centers* lie
+ // within the region get painted -- but that doesn't seem to match
+ // up with what Acrobat actually does: it ends up leaving gaps
+ // between image stripes. So we use the same rule here as for
+ // fills: any pixel that overlaps the region gets painted.
+ // Note 2: The +/-0.01 in these computations is to avoid floating
+ // point precision problems which can lead to gaps between image
+ // stripes (it can cause image stripes to overlap, but that's a much
+ // less visible problem).
+ if (xScale >= 0) {
+ tx = splashFloor(mat[4] - 0.01);
+ tx2 = splashFloor(mat[4] + xScale + 0.01);
+ } else {
+ tx = splashFloor(mat[4] + 0.01);
+ tx2 = splashFloor(mat[4] + xScale - 0.01);
+ }
+ scaledWidth = abs(tx2 - tx) + 1;
+ if (yScale >= 0) {
+ ty = splashFloor(mat[5] - 0.01);
+ ty2 = splashFloor(mat[5] + yScale + 0.01);
+ } else {
+ ty = splashFloor(mat[5] + 0.01);
+ ty2 = splashFloor(mat[5] + yScale - 0.01);
+ }
+ scaledHeight = abs(ty2 - ty) + 1;
+ xSign = (xScale < 0) ? -1 : 1;
+ ySign = (yScale < 0) ? -1 : 1;
+ yShear1 = (SplashCoord)xSign * yShear;
+
+ // clipping
+ ulx1 = 0;
+ uly1 = 0;
+ urx1 = xSign * (scaledWidth - 1);
+ ury1 = (int)(yShear * urx1);
+ llx1 = splashRound(xShear * ySign * (scaledHeight - 1));
+ lly1 = ySign * (scaledHeight - 1) + (int)(yShear * llx1);
+ lrx1 = xSign * (scaledWidth - 1) +
+ splashRound(xShear * ySign * (scaledHeight - 1));
+ lry1 = ySign * (scaledHeight - 1) + (int)(yShear * lrx1);
+ if (rot) {
+ ulx = tx + uly1; uly = ty - ulx1;
+ urx = tx + ury1; ury = ty - urx1;
+ llx = tx + lly1; lly = ty - llx1;
+ lrx = tx + lry1; lry = ty - lrx1;
+ } else {
+ ulx = tx + ulx1; uly = ty + uly1;
+ urx = tx + urx1; ury = ty + ury1;
+ llx = tx + llx1; lly = ty + lly1;
+ lrx = tx + lrx1; lry = ty + lry1;
+ }
+ xMin = (ulx < urx) ? (ulx < llx) ? (ulx < lrx) ? ulx : lrx
+ : (llx < lrx) ? llx : lrx
+ : (urx < llx) ? (urx < lrx) ? urx : lrx
+ : (llx < lrx) ? llx : lrx;
+ xMax = (ulx > urx) ? (ulx > llx) ? (ulx > lrx) ? ulx : lrx
+ : (llx > lrx) ? llx : lrx
+ : (urx > llx) ? (urx > lrx) ? urx : lrx
+ : (llx > lrx) ? llx : lrx;
+ yMin = (uly < ury) ? (uly < lly) ? (uly < lry) ? uly : lry
+ : (lly < lry) ? lly : lry
+ : (ury < lly) ? (ury < lry) ? ury : lry
+ : (lly < lry) ? lly : lry;
+ yMax = (uly > ury) ? (uly > lly) ? (uly > lry) ? uly : lry
+ : (lly > lry) ? lly : lry
+ : (ury > lly) ? (ury > lry) ? ury : lry
+ : (lly > lry) ? lly : lry;
+ clipRes = state->clip->testRect(xMin, yMin, xMax, yMax);
+ opClipRes = clipRes;
+ if (clipRes == splashClipAllOutside) {
+ return splashOk;
+ }
+
+ // compute Bresenham parameters for x and y scaling
+ yp = h / scaledHeight;
+ yq = h % scaledHeight;
+ xp = w / scaledWidth;
+ xq = w % scaledWidth;
+
+ // allocate pixel buffers
+ colorBuf = (SplashColorPtr)gmalloc((yp + 1) * w * nComps);
+ if (srcAlpha) {
+ alphaBuf = (Guchar *)gmalloc((yp + 1) * w);
+ } else {
+ alphaBuf = NULL;
+ }
+
+ pixAcc0 = pixAcc1 = pixAcc2 = 0; // make gcc happy
+#if SPLASH_CMYK
+ pixAcc3 = 0; // make gcc happy
+#endif
+
+ // initialize the pixel pipe
+ pipeInit(&pipe, 0, 0, NULL, pix, state->fillAlpha,
+ srcAlpha || (vectorAntialias && clipRes != splashClipAllInside),
+ gFalse);
+ if (vectorAntialias) {
+ drawAAPixelInit();
+ }
+
+ if (srcAlpha) {
+
+ // init y scale Bresenham
+ yt = 0;
+ lastYStep = 1;
+
+ for (y = 0; y < scaledHeight; ++y) {
+
+ // y scale Bresenham
+ yStep = yp;
+ yt += yq;
+ if (yt >= scaledHeight) {
+ yt -= scaledHeight;
+ ++yStep;
+ }
+
+ // read row(s) from image
+ n = (yp > 0) ? yStep : lastYStep;
+ if (n > 0) {
+ p = colorBuf;
+ q = alphaBuf;
+ for (i = 0; i < n; ++i) {
+ (*src)(srcData, p, q);
+ p += w * nComps;
+ q += w;
+ }
+ }
+ lastYStep = yStep;
+
+ // loop-invariant constants
+ k1 = splashRound(xShear * ySign * y);
+
+ // clipping test
+ if (clipRes != splashClipAllInside &&
+ !rot &&
+ (int)(yShear * k1) ==
+ (int)(yShear * (xSign * (scaledWidth - 1) + k1))) {
+ if (xSign > 0) {
+ spanXMin = tx + k1;
+ spanXMax = spanXMin + (scaledWidth - 1);
+ } else {
+ spanXMax = tx + k1;
+ spanXMin = spanXMax - (scaledWidth - 1);
+ }
+ spanY = ty + ySign * y + (int)(yShear * k1);
+ clipRes2 = state->clip->testSpan(spanXMin, spanXMax, spanY);
+ if (clipRes2 == splashClipAllOutside) {
+ continue;
+ }
+ } else {
+ clipRes2 = clipRes;
+ }
+
+ // init x scale Bresenham
+ xt = 0;
+ xSrc = 0;
+
+ // x shear
+ x1 = k1;
+
+ // y shear
+ y1 = (SplashCoord)ySign * y + yShear * x1;
+ // this is a kludge: if yShear1 is negative, then (int)y1 would
+ // change immediately after the first pixel, which is not what
+ // we want
+ if (yShear1 < 0) {
+ y1 += 0.999;
+ }
+
+ // loop-invariant constants
+ n = yStep > 0 ? yStep : 1;
+
+ switch (srcMode) {
+
+ case splashModeMono1:
+ case splashModeMono8:
+ for (x = 0; x < scaledWidth; ++x) {
+
+ // x scale Bresenham
+ xStep = xp;
+ xt += xq;
+ if (xt >= scaledWidth) {
+ xt -= scaledWidth;
+ ++xStep;
+ }
+
+ // rotation
+ if (rot) {
+ x2 = (int)y1;
+ y2 = -x1;
+ } else {
+ x2 = x1;
+ y2 = (int)y1;
+ }
+
+ // compute the filtered pixel at (x,y) after the x and y scaling
+ // operations
+ m = xStep > 0 ? xStep : 1;
+ alphaAcc = 0;
+ p = colorBuf + xSrc;
+ q = alphaBuf + xSrc;
+ pixAcc0 = 0;
+ for (i = 0; i < n; ++i) {
+ for (j = 0; j < m; ++j) {
+ pixAcc0 += *p++;
+ alphaAcc += *q++;
+ }
+ p += w - m;
+ q += w - m;
+ }
+ pixMul = (SplashCoord)1 / (SplashCoord)(n * m);
+ alphaMul = pixMul * (1.0 / 255.0);
+ alpha = (SplashCoord)alphaAcc * alphaMul;
+
+ if (alpha > 0) {
+ pix[0] = (int)((SplashCoord)pixAcc0 * pixMul);
+
+ // set pixel
+ pipe.shape = alpha;
+ if (vectorAntialias && clipRes != splashClipAllInside) {
+ drawAAPixel(&pipe, tx + x2, ty + y2);
+ } else {
+ drawPixel(&pipe, tx + x2, ty + y2,
+ clipRes2 == splashClipAllInside);
+ }
+ }
+
+ // x scale Bresenham
+ xSrc += xStep;
+
+ // x shear
+ x1 += xSign;
+
+ // y shear
+ y1 += yShear1;
+ }
+ break;
+
+ case splashModeRGB8:
+ case splashModeBGR8:
+ for (x = 0; x < scaledWidth; ++x) {
+
+ // x scale Bresenham
+ xStep = xp;
+ xt += xq;
+ if (xt >= scaledWidth) {
+ xt -= scaledWidth;
+ ++xStep;
+ }
+
+ // rotation
+ if (rot) {
+ x2 = (int)y1;
+ y2 = -x1;
+ } else {
+ x2 = x1;
+ y2 = (int)y1;
+ }
+
+ // compute the filtered pixel at (x,y) after the x and y scaling
+ // operations
+ m = xStep > 0 ? xStep : 1;
+ alphaAcc = 0;
+ p = colorBuf + xSrc * 3;
+ q = alphaBuf + xSrc;
+ pixAcc0 = pixAcc1 = pixAcc2 = 0;
+ for (i = 0; i < n; ++i) {
+ for (j = 0; j < m; ++j) {
+ pixAcc0 += *p++;
+ pixAcc1 += *p++;
+ pixAcc2 += *p++;
+ alphaAcc += *q++;
+ }
+ p += 3 * (w - m);
+ q += w - m;
+ }
+ pixMul = (SplashCoord)1 / (SplashCoord)(n * m);
+ alphaMul = pixMul * (1.0 / 255.0);
+ alpha = (SplashCoord)alphaAcc * alphaMul;
+
+ if (alpha > 0) {
+ pix[0] = (int)((SplashCoord)pixAcc0 * pixMul);
+ pix[1] = (int)((SplashCoord)pixAcc1 * pixMul);
+ pix[2] = (int)((SplashCoord)pixAcc2 * pixMul);
+
+ // set pixel
+ pipe.shape = alpha;
+ if (vectorAntialias && clipRes != splashClipAllInside) {
+ drawAAPixel(&pipe, tx + x2, ty + y2);
+ } else {
+ drawPixel(&pipe, tx + x2, ty + y2,
+ clipRes2 == splashClipAllInside);
+ }
+ }
+
+ // x scale Bresenham
+ xSrc += xStep;
+
+ // x shear
+ x1 += xSign;
+
+ // y shear
+ y1 += yShear1;
+ }
+ break;
+
+#if SPLASH_CMYK
+ case splashModeCMYK8:
+ for (x = 0; x < scaledWidth; ++x) {
+
+ // x scale Bresenham
+ xStep = xp;
+ xt += xq;
+ if (xt >= scaledWidth) {
+ xt -= scaledWidth;
+ ++xStep;
+ }
+
+ // rotation
+ if (rot) {
+ x2 = (int)y1;
+ y2 = -x1;
+ } else {
+ x2 = x1;
+ y2 = (int)y1;
+ }
+
+ // compute the filtered pixel at (x,y) after the x and y scaling
+ // operations
+ m = xStep > 0 ? xStep : 1;
+ alphaAcc = 0;
+ p = colorBuf + xSrc * 4;
+ q = alphaBuf + xSrc;
+ pixAcc0 = pixAcc1 = pixAcc2 = pixAcc3 = 0;
+ for (i = 0; i < n; ++i) {
+ for (j = 0; j < m; ++j) {
+ pixAcc0 += *p++;
+ pixAcc1 += *p++;
+ pixAcc2 += *p++;
+ pixAcc3 += *p++;
+ alphaAcc += *q++;
+ }
+ p += 4 * (w - m);
+ q += w - m;
+ }
+ pixMul = (SplashCoord)1 / (SplashCoord)(n * m);
+ alphaMul = pixMul * (1.0 / 255.0);
+ alpha = (SplashCoord)alphaAcc * alphaMul;
+
+ if (alpha > 0) {
+ pix[0] = (int)((SplashCoord)pixAcc0 * pixMul);
+ pix[1] = (int)((SplashCoord)pixAcc1 * pixMul);
+ pix[2] = (int)((SplashCoord)pixAcc2 * pixMul);
+ pix[3] = (int)((SplashCoord)pixAcc3 * pixMul);
+
+ // set pixel
+ pipe.shape = alpha;
+ if (vectorAntialias && clipRes != splashClipAllInside) {
+ drawAAPixel(&pipe, tx + x2, ty + y2);
+ } else {
+ drawPixel(&pipe, tx + x2, ty + y2,
+ clipRes2 == splashClipAllInside);
+ }
+ }
+
+ // x scale Bresenham
+ xSrc += xStep;
+
+ // x shear
+ x1 += xSign;
+
+ // y shear
+ y1 += yShear1;
+ }
+ break;
+#endif // SPLASH_CMYK
+ }
+ }
+
+ } else {
+
+ // init y scale Bresenham
+ yt = 0;
+ lastYStep = 1;
+
+ for (y = 0; y < scaledHeight; ++y) {
+
+ // y scale Bresenham
+ yStep = yp;
+ yt += yq;
+ if (yt >= scaledHeight) {
+ yt -= scaledHeight;
+ ++yStep;
+ }
+
+ // read row(s) from image
+ n = (yp > 0) ? yStep : lastYStep;
+ if (n > 0) {
+ p = colorBuf;
+ for (i = 0; i < n; ++i) {
+ (*src)(srcData, p, NULL);
+ p += w * nComps;
+ }
+ }
+ lastYStep = yStep;
+
+ // loop-invariant constants
+ k1 = splashRound(xShear * ySign * y);
+
+ // clipping test
+ if (clipRes != splashClipAllInside &&
+ !rot &&
+ (int)(yShear * k1) ==
+ (int)(yShear * (xSign * (scaledWidth - 1) + k1))) {
+ if (xSign > 0) {
+ spanXMin = tx + k1;
+ spanXMax = spanXMin + (scaledWidth - 1);
+ } else {
+ spanXMax = tx + k1;
+ spanXMin = spanXMax - (scaledWidth - 1);
+ }
+ spanY = ty + ySign * y + (int)(yShear * k1);
+ clipRes2 = state->clip->testSpan(spanXMin, spanXMax, spanY);
+ if (clipRes2 == splashClipAllOutside) {
+ continue;
+ }
+ } else {
+ clipRes2 = clipRes;
+ }
+
+ // init x scale Bresenham
+ xt = 0;
+ xSrc = 0;
+
+ // x shear
+ x1 = k1;
+
+ // y shear
+ y1 = (SplashCoord)ySign * y + yShear * x1;
+ // this is a kludge: if yShear1 is negative, then (int)y1 would
+ // change immediately after the first pixel, which is not what
+ // we want
+ if (yShear1 < 0) {
+ y1 += 0.999;
+ }
+
+ // loop-invariant constants
+ n = yStep > 0 ? yStep : 1;
+
+ switch (srcMode) {
+
+ case splashModeMono1:
+ case splashModeMono8:
+ for (x = 0; x < scaledWidth; ++x) {
+
+ // x scale Bresenham
+ xStep = xp;
+ xt += xq;
+ if (xt >= scaledWidth) {
+ xt -= scaledWidth;
+ ++xStep;
+ }
+
+ // rotation
+ if (rot) {
+ x2 = (int)y1;
+ y2 = -x1;
+ } else {
+ x2 = x1;
+ y2 = (int)y1;
+ }
+
+ // compute the filtered pixel at (x,y) after the x and y scaling
+ // operations
+ m = xStep > 0 ? xStep : 1;
+ p = colorBuf + xSrc;
+ pixAcc0 = 0;
+ for (i = 0; i < n; ++i) {
+ for (j = 0; j < m; ++j) {
+ pixAcc0 += *p++;
+ }
+ p += w - m;
+ }
+ pixMul = (SplashCoord)1 / (SplashCoord)(n * m);
+
+ pix[0] = (int)((SplashCoord)pixAcc0 * pixMul);
+
+ // set pixel
+ if (vectorAntialias && clipRes != splashClipAllInside) {
+ pipe.shape = (SplashCoord)1;
+ drawAAPixel(&pipe, tx + x2, ty + y2);
+ } else {
+ drawPixel(&pipe, tx + x2, ty + y2,
+ clipRes2 == splashClipAllInside);
+ }
+
+ // x scale Bresenham
+ xSrc += xStep;
+
+ // x shear
+ x1 += xSign;
+
+ // y shear
+ y1 += yShear1;
+ }
+ break;
+
+ case splashModeRGB8:
+ case splashModeBGR8:
+ for (x = 0; x < scaledWidth; ++x) {
+
+ // x scale Bresenham
+ xStep = xp;
+ xt += xq;
+ if (xt >= scaledWidth) {
+ xt -= scaledWidth;
+ ++xStep;
+ }
+
+ // rotation
+ if (rot) {
+ x2 = (int)y1;
+ y2 = -x1;
+ } else {
+ x2 = x1;
+ y2 = (int)y1;
+ }
+
+ // compute the filtered pixel at (x,y) after the x and y scaling
+ // operations
+ m = xStep > 0 ? xStep : 1;
+ p = colorBuf + xSrc * 3;
+ pixAcc0 = pixAcc1 = pixAcc2 = 0;
+ for (i = 0; i < n; ++i) {
+ for (j = 0; j < m; ++j) {
+ pixAcc0 += *p++;
+ pixAcc1 += *p++;
+ pixAcc2 += *p++;
+ }
+ p += 3 * (w - m);
+ }
+ pixMul = (SplashCoord)1 / (SplashCoord)(n * m);
+
+ pix[0] = (int)((SplashCoord)pixAcc0 * pixMul);
+ pix[1] = (int)((SplashCoord)pixAcc1 * pixMul);
+ pix[2] = (int)((SplashCoord)pixAcc2 * pixMul);
+
+ // set pixel
+ if (vectorAntialias && clipRes != splashClipAllInside) {
+ pipe.shape = (SplashCoord)1;
+ drawAAPixel(&pipe, tx + x2, ty + y2);
+ } else {
+ drawPixel(&pipe, tx + x2, ty + y2,
+ clipRes2 == splashClipAllInside);
+ }
+
+ // x scale Bresenham
+ xSrc += xStep;
+
+ // x shear
+ x1 += xSign;
+
+ // y shear
+ y1 += yShear1;
+ }
+ break;
+
+#if SPLASH_CMYK
+ case splashModeCMYK8:
+ for (x = 0; x < scaledWidth; ++x) {
+
+ // x scale Bresenham
+ xStep = xp;
+ xt += xq;
+ if (xt >= scaledWidth) {
+ xt -= scaledWidth;
+ ++xStep;
+ }
+
+ // rotation
+ if (rot) {
+ x2 = (int)y1;
+ y2 = -x1;
+ } else {
+ x2 = x1;
+ y2 = (int)y1;
+ }
+
+ // compute the filtered pixel at (x,y) after the x and y scaling
+ // operations
+ m = xStep > 0 ? xStep : 1;
+ p = colorBuf + xSrc * 4;
+ pixAcc0 = pixAcc1 = pixAcc2 = pixAcc3 = 0;
+ for (i = 0; i < n; ++i) {
+ for (j = 0; j < m; ++j) {
+ pixAcc0 += *p++;
+ pixAcc1 += *p++;
+ pixAcc2 += *p++;
+ pixAcc3 += *p++;
+ }
+ p += 4 * (w - m);
+ }
+ pixMul = (SplashCoord)1 / (SplashCoord)(n * m);
+
+ pix[0] = (int)((SplashCoord)pixAcc0 * pixMul);
+ pix[1] = (int)((SplashCoord)pixAcc1 * pixMul);
+ pix[2] = (int)((SplashCoord)pixAcc2 * pixMul);
+ pix[3] = (int)((SplashCoord)pixAcc3 * pixMul);
+
+ // set pixel
+ if (vectorAntialias && clipRes != splashClipAllInside) {
+ pipe.shape = (SplashCoord)1;
+ drawAAPixel(&pipe, tx + x2, ty + y2);
+ } else {
+ drawPixel(&pipe, tx + x2, ty + y2,
+ clipRes2 == splashClipAllInside);
+ }
+
+ // x scale Bresenham
+ xSrc += xStep;
+
+ // x shear
+ x1 += xSign;
+
+ // y shear
+ y1 += yShear1;
+ }
+ break;
+#endif // SPLASH_CMYK
+ }
+ }
+
+ }
+
+ gfree(colorBuf);
+ gfree(alphaBuf);
+
+ return splashOk;
+}
+
+SplashError Splash::composite(SplashBitmap *src, int xSrc, int ySrc,
+ int xDest, int yDest, int w, int h,
+ GBool noClip, GBool nonIsolated) {
+ SplashPipe pipe;
+ SplashColor pixel;
+ Guchar alpha;
+ Guchar *ap;
+ int x, y;
+
+ if (src->mode != bitmap->mode) {
+ return splashErrModeMismatch;
+ }
+
+ if (src->alpha) {
+ pipeInit(&pipe, xDest, yDest, NULL, pixel, state->fillAlpha,
+ gTrue, nonIsolated);
+ for (y = 0; y < h; ++y) {
+ pipeSetXY(&pipe, xDest, yDest + y);
+ ap = src->getAlphaPtr() + (ySrc + y) * src->getWidth() + xSrc;
+ for (x = 0; x < w; ++x) {
+ src->getPixel(xSrc + x, ySrc + y, pixel);
+ alpha = *ap++;
+ if (noClip || state->clip->test(xDest + x, yDest + y)) {
+ // this uses shape instead of alpha, which isn't technically
+ // correct, but works out the same
+ pipe.shape = (SplashCoord)(alpha / 255.0);
+ pipeRun(&pipe);
+ updateModX(xDest + x);
+ updateModY(yDest + y);
+ } else {
+ pipeIncX(&pipe);
+ }
+ }
+ }
+ } else {
+ pipeInit(&pipe, xDest, yDest, NULL, pixel, state->fillAlpha,
+ gFalse, nonIsolated);
+ for (y = 0; y < h; ++y) {
+ pipeSetXY(&pipe, xDest, yDest + y);
+ for (x = 0; x < w; ++x) {
+ src->getPixel(xSrc + x, ySrc + y, pixel);
+ if (noClip || state->clip->test(xDest + x, yDest + y)) {
+ pipeRun(&pipe);
+ updateModX(xDest + x);
+ updateModY(yDest + y);
+ } else {
+ pipeIncX(&pipe);
+ }
+ }
+ }
+ }
+
+ return splashOk;
+}
+
+void Splash::compositeBackground(SplashColorPtr color) {
+ SplashColorPtr p;
+ Guchar *q;
+ Guchar alpha, alpha1, c, color0, color1, color2, color3;
+ int x, y, mask;
+
+ switch (bitmap->mode) {
+ case splashModeMono1:
+ color0 = color[0];
+ for (y = 0; y < bitmap->height; ++y) {
+ p = &bitmap->data[y * bitmap->rowSize];
+ q = &bitmap->alpha[y * bitmap->width];
+ mask = 0x80;
+ for (x = 0; x < bitmap->width; ++x) {
+ alpha = *q++;
+ alpha1 = 255 - alpha;
+ c = (*p & mask) ? 0xff : 0x00;
+ c = div255(alpha1 * color0 + alpha * c);
+ if (c & 0x80) {
+ *p |= mask;
+ } else {
+ *p &= ~mask;
+ }
+ if (!(mask >>= 1)) {
+ mask = 0x80;
+ ++p;
+ }
+ }
+ }
+ break;
+ case splashModeMono8:
+ color0 = color[0];
+ for (y = 0; y < bitmap->height; ++y) {
+ p = &bitmap->data[y * bitmap->rowSize];
+ q = &bitmap->alpha[y * bitmap->width];
+ for (x = 0; x < bitmap->width; ++x) {
+ alpha = *q++;
+ alpha1 = 255 - alpha;
+ p[0] = div255(alpha1 * color0 + alpha * p[0]);
+ ++p;
+ }
+ }
+ break;
+ case splashModeRGB8:
+ case splashModeBGR8:
+ color0 = color[0];
+ color1 = color[1];
+ color2 = color[2];
+ for (y = 0; y < bitmap->height; ++y) {
+ p = &bitmap->data[y * bitmap->rowSize];
+ q = &bitmap->alpha[y * bitmap->width];
+ for (x = 0; x < bitmap->width; ++x) {
+ alpha = *q++;
+ alpha1 = 255 - alpha;
+ p[0] = div255(alpha1 * color0 + alpha * p[0]);
+ p[1] = div255(alpha1 * color1 + alpha * p[1]);
+ p[2] = div255(alpha1 * color2 + alpha * p[2]);
+ p += 3;
+ }
+ }
+ break;
+#if SPLASH_CMYK
+ case splashModeCMYK8:
+ color0 = color[0];
+ color1 = color[1];
+ color2 = color[2];
+ color3 = color[3];
+ for (y = 0; y < bitmap->height; ++y) {
+ p = &bitmap->data[y * bitmap->rowSize];
+ q = &bitmap->alpha[y * bitmap->width];
+ for (x = 0; x < bitmap->width; ++x) {
+ alpha = *q++;
+ alpha1 = 255 - alpha;
+ p[0] = div255(alpha1 * color0 + alpha * p[0]);
+ p[1] = div255(alpha1 * color1 + alpha * p[1]);
+ p[2] = div255(alpha1 * color2 + alpha * p[2]);
+ p[3] = div255(alpha1 * color3 + alpha * p[3]);
+ p += 4;
+ }
+ }
+ break;
+#endif
+ }
+ memset(bitmap->alpha, 255, bitmap->width * bitmap->height);
+}
+
+SplashError Splash::blitTransparent(SplashBitmap *src, int xSrc, int ySrc,
+ int xDest, int yDest, int w, int h) {
+ SplashColor pixel;
+ SplashColorPtr p;
+ Guchar *q;
+ int x, y, mask;
+
+ if (src->mode != bitmap->mode) {
+ return splashErrModeMismatch;
+ }
+
+ switch (bitmap->mode) {
+ case splashModeMono1:
+ for (y = 0; y < h; ++y) {
+ p = &bitmap->data[(yDest + y) * bitmap->rowSize + (xDest >> 3)];
+ mask = 0x80 >> (xDest & 7);
+ for (x = 0; x < w; ++x) {
+ src->getPixel(xSrc + x, ySrc + y, pixel);
+ if (pixel[0]) {
+ *p |= mask;
+ } else {
+ *p &= ~mask;
+ }
+ if (!(mask >>= 1)) {
+ mask = 0x80;
+ ++p;
+ }
+ }
+ }
+ break;
+ case splashModeMono8:
+ for (y = 0; y < h; ++y) {
+ p = &bitmap->data[(yDest + y) * bitmap->rowSize + xDest];
+ for (x = 0; x < w; ++x) {
+ src->getPixel(xSrc + x, ySrc + y, pixel);
+ *p++ = pixel[0];
+ }
+ }
+ break;
+ case splashModeRGB8:
+ case splashModeBGR8:
+ for (y = 0; y < h; ++y) {
+ p = &bitmap->data[(yDest + y) * bitmap->rowSize + 3 * xDest];
+ for (x = 0; x < w; ++x) {
+ src->getPixel(xSrc + x, ySrc + y, pixel);
+ *p++ = pixel[0];
+ *p++ = pixel[1];
+ *p++ = pixel[2];
+ }
+ }
+ break;
+#if SPLASH_CMYK
+ case splashModeCMYK8:
+ for (y = 0; y < h; ++y) {
+ p = &bitmap->data[(yDest + y) * bitmap->rowSize + 4 * xDest];
+ for (x = 0; x < w; ++x) {
+ src->getPixel(xSrc + x, ySrc + y, pixel);
+ *p++ = pixel[0];
+ *p++ = pixel[1];
+ *p++ = pixel[2];
+ *p++ = pixel[3];
+ }
+ }
+ break;
+#endif
+ }
+
+ if (bitmap->alpha) {
+ for (y = 0; y < h; ++y) {
+ q = &bitmap->alpha[(yDest + y) * bitmap->width + xDest];
+ for (x = 0; x < w; ++x) {
+ *q++ = 0x00;
+ }
+ }
+ }
+
+ return splashOk;
+}
+
+SplashPath *Splash::makeStrokePath(SplashPath *path, GBool flatten) {
+ SplashPath *pathIn, *pathOut;
+ SplashCoord w, d, dx, dy, wdx, wdy, dxNext, dyNext, wdxNext, wdyNext;
+ SplashCoord crossprod, dotprod, miter, m;
+ GBool first, last, closed;
+ int subpathStart, next, i;
+ int left0, left1, left2, right0, right1, right2, join0, join1, join2;
+ int leftFirst, rightFirst, firstPt;
+
+ if (flatten) {
+ pathIn = flattenPath(path, state->matrix, state->flatness);
+ if (state->lineDashLength > 0) {
+ pathOut = makeDashedPath(pathIn);
+ delete pathIn;
+ pathIn = pathOut;
+ }
+ } else {
+ pathIn = path;
+ }
+
+ subpathStart = 0; // make gcc happy
+ closed = gFalse; // make gcc happy
+ left0 = left1 = right0 = right1 = join0 = join1 = 0; // make gcc happy
+ leftFirst = rightFirst = firstPt = 0; // make gcc happy
+
+ pathOut = new SplashPath();
+ w = state->lineWidth;
+
+ for (i = 0; i < pathIn->length - 1; ++i) {
+ if (pathIn->flags[i] & splashPathLast) {
+ continue;
+ }
+ if ((first = pathIn->flags[i] & splashPathFirst)) {
+ subpathStart = i;
+ closed = pathIn->flags[i] & splashPathClosed;
+ }
+ last = pathIn->flags[i+1] & splashPathLast;
+
+ // compute the deltas for segment (i, i+1)
+ d = splashDist(pathIn->pts[i].x, pathIn->pts[i].y,
+ pathIn->pts[i+1].x, pathIn->pts[i+1].y);
+ if (d == 0) {
+ // we need to draw end caps on zero-length lines
+ //~ not clear what the behavior should be for splashLineCapButt
+ //~ with d==0
+ dx = 0;
+ dy = 1;
+ } else {
+ d = (SplashCoord)1 / d;
+ dx = d * (pathIn->pts[i+1].x - pathIn->pts[i].x);
+ dy = d * (pathIn->pts[i+1].y - pathIn->pts[i].y);
+ }
+ wdx = (SplashCoord)0.5 * w * dx;
+ wdy = (SplashCoord)0.5 * w * dy;
+
+ // compute the deltas for segment (i+1, next)
+ next = last ? subpathStart + 1 : i + 2;
+ d = splashDist(pathIn->pts[i+1].x, pathIn->pts[i+1].y,
+ pathIn->pts[next].x, pathIn->pts[next].y);
+ if (d == 0) {
+ // we need to draw end caps on zero-length lines
+ //~ not clear what the behavior should be for splashLineCapButt
+ //~ with d==0
+ dxNext = 0;
+ dyNext = 1;
+ } else {
+ d = (SplashCoord)1 / d;
+ dxNext = d * (pathIn->pts[next].x - pathIn->pts[i+1].x);
+ dyNext = d * (pathIn->pts[next].y - pathIn->pts[i+1].y);
+ }
+ wdxNext = (SplashCoord)0.5 * w * dxNext;
+ wdyNext = (SplashCoord)0.5 * w * dyNext;
+
+ // draw the start cap
+ pathOut->moveTo(pathIn->pts[i].x - wdy, pathIn->pts[i].y + wdx);
+ if (i == subpathStart) {
+ firstPt = pathOut->length - 1;
+ }
+ if (first && !closed) {
+ switch (state->lineCap) {
+ case splashLineCapButt:
+ pathOut->lineTo(pathIn->pts[i].x + wdy, pathIn->pts[i].y - wdx);
+ break;
+ case splashLineCapRound:
+ pathOut->curveTo(pathIn->pts[i].x - wdy - bezierCircle * wdx,
+ pathIn->pts[i].y + wdx - bezierCircle * wdy,
+ pathIn->pts[i].x - wdx - bezierCircle * wdy,
+ pathIn->pts[i].y - wdy + bezierCircle * wdx,
+ pathIn->pts[i].x - wdx,
+ pathIn->pts[i].y - wdy);
+ pathOut->curveTo(pathIn->pts[i].x - wdx + bezierCircle * wdy,
+ pathIn->pts[i].y - wdy - bezierCircle * wdx,
+ pathIn->pts[i].x + wdy - bezierCircle * wdx,
+ pathIn->pts[i].y - wdx - bezierCircle * wdy,
+ pathIn->pts[i].x + wdy,
+ pathIn->pts[i].y - wdx);
+ break;
+ case splashLineCapProjecting:
+ pathOut->lineTo(pathIn->pts[i].x - wdx - wdy,
+ pathIn->pts[i].y + wdx - wdy);
+ pathOut->lineTo(pathIn->pts[i].x - wdx + wdy,
+ pathIn->pts[i].y - wdx - wdy);
+ pathOut->lineTo(pathIn->pts[i].x + wdy,
+ pathIn->pts[i].y - wdx);
+ break;
+ }
+ } else {
+ pathOut->lineTo(pathIn->pts[i].x + wdy, pathIn->pts[i].y - wdx);
+ }
+
+ // draw the left side of the segment rectangle
+ left2 = pathOut->length - 1;
+ pathOut->lineTo(pathIn->pts[i+1].x + wdy, pathIn->pts[i+1].y - wdx);
+
+ // draw the end cap
+ if (last && !closed) {
+ switch (state->lineCap) {
+ case splashLineCapButt:
+ pathOut->lineTo(pathIn->pts[i+1].x - wdy, pathIn->pts[i+1].y + wdx);
+ break;
+ case splashLineCapRound:
+ pathOut->curveTo(pathIn->pts[i+1].x + wdy + bezierCircle * wdx,
+ pathIn->pts[i+1].y - wdx + bezierCircle * wdy,
+ pathIn->pts[i+1].x + wdx + bezierCircle * wdy,
+ pathIn->pts[i+1].y + wdy - bezierCircle * wdx,
+ pathIn->pts[i+1].x + wdx,
+ pathIn->pts[i+1].y + wdy);
+ pathOut->curveTo(pathIn->pts[i+1].x + wdx - bezierCircle * wdy,
+ pathIn->pts[i+1].y + wdy + bezierCircle * wdx,
+ pathIn->pts[i+1].x - wdy + bezierCircle * wdx,
+ pathIn->pts[i+1].y + wdx + bezierCircle * wdy,
+ pathIn->pts[i+1].x - wdy,
+ pathIn->pts[i+1].y + wdx);
+ break;
+ case splashLineCapProjecting:
+ pathOut->lineTo(pathIn->pts[i+1].x + wdy + wdx,
+ pathIn->pts[i+1].y - wdx + wdy);
+ pathOut->lineTo(pathIn->pts[i+1].x - wdy + wdx,
+ pathIn->pts[i+1].y + wdx + wdy);
+ pathOut->lineTo(pathIn->pts[i+1].x - wdy,
+ pathIn->pts[i+1].y + wdx);
+ break;
+ }
+ } else {
+ pathOut->lineTo(pathIn->pts[i+1].x - wdy, pathIn->pts[i+1].y + wdx);
+ }
+
+ // draw the right side of the segment rectangle
+ right2 = pathOut->length - 1;
+ pathOut->close();
+
+ // draw the join
+ join2 = pathOut->length;
+ if (!last || closed) {
+ crossprod = dx * dyNext - dy * dxNext;
+ dotprod = -(dx * dxNext + dy * dyNext);
+ if (dotprod > 0.99999) {
+ // avoid a divide-by-zero -- set miter to something arbitrary
+ // such that sqrt(miter) will exceed miterLimit (and m is never
+ // used in that situation)
+ miter = (state->miterLimit + 1) * (state->miterLimit + 1);
+ m = 0;
+ } else {
+ miter = (SplashCoord)2 / ((SplashCoord)1 - dotprod);
+ if (miter < 1) {
+ // this can happen because of floating point inaccuracies
+ miter = 1;
+ }
+ m = splashSqrt(miter - 1);
+ }
+
+ // round join
+ if (state->lineJoin == splashLineJoinRound) {
+ pathOut->moveTo(pathIn->pts[i+1].x + (SplashCoord)0.5 * w,
+ pathIn->pts[i+1].y);
+ pathOut->curveTo(pathIn->pts[i+1].x + (SplashCoord)0.5 * w,
+ pathIn->pts[i+1].y + bezierCircle2 * w,
+ pathIn->pts[i+1].x + bezierCircle2 * w,
+ pathIn->pts[i+1].y + (SplashCoord)0.5 * w,
+ pathIn->pts[i+1].x,
+ pathIn->pts[i+1].y + (SplashCoord)0.5 * w);
+ pathOut->curveTo(pathIn->pts[i+1].x - bezierCircle2 * w,
+ pathIn->pts[i+1].y + (SplashCoord)0.5 * w,
+ pathIn->pts[i+1].x - (SplashCoord)0.5 * w,
+ pathIn->pts[i+1].y + bezierCircle2 * w,
+ pathIn->pts[i+1].x - (SplashCoord)0.5 * w,
+ pathIn->pts[i+1].y);
+ pathOut->curveTo(pathIn->pts[i+1].x - (SplashCoord)0.5 * w,
+ pathIn->pts[i+1].y - bezierCircle2 * w,
+ pathIn->pts[i+1].x - bezierCircle2 * w,
+ pathIn->pts[i+1].y - (SplashCoord)0.5 * w,
+ pathIn->pts[i+1].x,
+ pathIn->pts[i+1].y - (SplashCoord)0.5 * w);
+ pathOut->curveTo(pathIn->pts[i+1].x + bezierCircle2 * w,
+ pathIn->pts[i+1].y - (SplashCoord)0.5 * w,
+ pathIn->pts[i+1].x + (SplashCoord)0.5 * w,
+ pathIn->pts[i+1].y - bezierCircle2 * w,
+ pathIn->pts[i+1].x + (SplashCoord)0.5 * w,
+ pathIn->pts[i+1].y);
+
+ } else {
+ pathOut->moveTo(pathIn->pts[i+1].x, pathIn->pts[i+1].y);
+
+ // angle < 180
+ if (crossprod < 0) {
+ pathOut->lineTo(pathIn->pts[i+1].x - wdyNext,
+ pathIn->pts[i+1].y + wdxNext);
+ // miter join inside limit
+ if (state->lineJoin == splashLineJoinMiter &&
+ splashSqrt(miter) <= state->miterLimit) {
+ pathOut->lineTo(pathIn->pts[i+1].x - wdy + wdx * m,
+ pathIn->pts[i+1].y + wdx + wdy * m);
+ pathOut->lineTo(pathIn->pts[i+1].x - wdy,
+ pathIn->pts[i+1].y + wdx);
+ // bevel join or miter join outside limit
+ } else {
+ pathOut->lineTo(pathIn->pts[i+1].x - wdy, pathIn->pts[i+1].y + wdx);
+ }
+
+ // angle >= 180
+ } else {
+ pathOut->lineTo(pathIn->pts[i+1].x + wdy,
+ pathIn->pts[i+1].y - wdx);
+ // miter join inside limit
+ if (state->lineJoin == splashLineJoinMiter &&
+ splashSqrt(miter) <= state->miterLimit) {
+ pathOut->lineTo(pathIn->pts[i+1].x + wdy + wdx * m,
+ pathIn->pts[i+1].y - wdx + wdy * m);
+ pathOut->lineTo(pathIn->pts[i+1].x + wdyNext,
+ pathIn->pts[i+1].y - wdxNext);
+ // bevel join or miter join outside limit
+ } else {
+ pathOut->lineTo(pathIn->pts[i+1].x + wdyNext,
+ pathIn->pts[i+1].y - wdxNext);
+ }
+ }
+ }
+
+ pathOut->close();
+ }
+
+ // add stroke adjustment hints
+ if (state->strokeAdjust) {
+ if (i >= subpathStart + 1) {
+ if (i >= subpathStart + 2) {
+ pathOut->addStrokeAdjustHint(left1, right1, left0 + 1, right0);
+ pathOut->addStrokeAdjustHint(left1, right1, join0, left2);
+ } else {
+ pathOut->addStrokeAdjustHint(left1, right1, firstPt, left2);
+ }
+ pathOut->addStrokeAdjustHint(left1, right1, right2 + 1, right2 + 1);
+ }
+ left0 = left1;
+ left1 = left2;
+ right0 = right1;
+ right1 = right2;
+ join0 = join1;
+ join1 = join2;
+ if (i == subpathStart) {
+ leftFirst = left2;
+ rightFirst = right2;
+ }
+ if (last) {
+ if (i >= subpathStart + 2) {
+ pathOut->addStrokeAdjustHint(left1, right1, left0 + 1, right0);
+ pathOut->addStrokeAdjustHint(left1, right1,
+ join0, pathOut->length - 1);
+ } else {
+ pathOut->addStrokeAdjustHint(left1, right1,
+ firstPt, pathOut->length - 1);
+ }
+ if (closed) {
+ pathOut->addStrokeAdjustHint(left1, right1, firstPt, leftFirst);
+ pathOut->addStrokeAdjustHint(left1, right1,
+ rightFirst + 1, rightFirst + 1);
+ pathOut->addStrokeAdjustHint(leftFirst, rightFirst,
+ left1 + 1, right1);
+ pathOut->addStrokeAdjustHint(leftFirst, rightFirst,
+ join1, pathOut->length - 1);
+ }
+ }
+ }
+ }
+
+ if (pathIn != path) {
+ delete pathIn;
+ }
+
+ return pathOut;
+}
+
+void Splash::dumpPath(SplashPath *path) {
+ int i;
+
+ for (i = 0; i < path->length; ++i) {
+ printf(" %3d: x=%8.2f y=%8.2f%s%s%s%s\n",
+ i, (double)path->pts[i].x, (double)path->pts[i].y,
+ (path->flags[i] & splashPathFirst) ? " first" : "",
+ (path->flags[i] & splashPathLast) ? " last" : "",
+ (path->flags[i] & splashPathClosed) ? " closed" : "",
+ (path->flags[i] & splashPathCurve) ? " curve" : "");
+ }
+}
+
+void Splash::dumpXPath(SplashXPath *path) {
+ int i;
+
+ for (i = 0; i < path->length; ++i) {
+ printf(" %4d: x0=%8.2f y0=%8.2f x1=%8.2f y1=%8.2f %s%s%s%s%s%s%s\n",
+ i, (double)path->segs[i].x0, (double)path->segs[i].y0,
+ (double)path->segs[i].x1, (double)path->segs[i].y1,
+ (path->segs[i].flags & splashXPathFirst) ? "F" : " ",
+ (path->segs[i].flags & splashXPathLast) ? "L" : " ",
+ (path->segs[i].flags & splashXPathEnd0) ? "0" : " ",
+ (path->segs[i].flags & splashXPathEnd1) ? "1" : " ",
+ (path->segs[i].flags & splashXPathHoriz) ? "H" : " ",
+ (path->segs[i].flags & splashXPathVert) ? "V" : " ",
+ (path->segs[i].flags & splashXPathFlip) ? "P" : " ");
+ }
+}