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Diffstat (limited to 'kpovmodeler/pmlight.h')
-rw-r--r-- | kpovmodeler/pmlight.h | 372 |
1 files changed, 372 insertions, 0 deletions
diff --git a/kpovmodeler/pmlight.h b/kpovmodeler/pmlight.h new file mode 100644 index 00000000..df40ec0a --- /dev/null +++ b/kpovmodeler/pmlight.h @@ -0,0 +1,372 @@ +//-*-C++-*- +/* +************************************************************************** + description + -------------------- + copyright : (C) 2000-2002 by Andreas Zehender + email : zehender@kde.org +************************************************************************** + +************************************************************************** +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +**************************************************************************/ + + +#ifndef PMLIGHT_H +#define PMLIGHT_H + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + +#include "pmnamedobject.h" +#include "pmvector.h" +#include "pmcolor.h" + +class PMViewStructure; + +/** + * Class for povray light sources. + */ + +class PMLight : public PMNamedObject +{ + typedef PMNamedObject Base; +public: + enum PMLightType { PointLight=0, SpotLight=1, CylinderLight=2, ShadowlessLight=3 }; + enum PMAreaType { Rectangular=0, Circular=1 }; + /** + * Creates an empty PMLight + */ + PMLight( PMPart* part ); + /** + * Copy constructor + */ + PMLight( const PMLight& l ); + /** + * deletes the PMLight + */ + virtual ~PMLight( ); + + /** */ + virtual PMObject* copy( ) const { return new PMLight( *this ); } + /** */ + virtual QString description( ) const; + + /** */ + virtual PMMetaObject* metaObject( ) const; + + /** */ + virtual void serialize( QDomElement& e, QDomDocument& doc ) const; + /** */ + virtual void readAttributes( const PMXMLHelper& h ); + + /** + * Returns a new @ref PMLightEdit + */ + virtual PMDialogEditBase* editWidget( QWidget* parent ) const; + /** + * Returns the name of the pixmap that is displayed in the tree view + * and dialog view + */ + virtual QString pixmap( ) const { return QString( "pmlight" ); } + + /** + * Returns the type + */ + PMLightType lightType( ) const { return m_type; } + /** + * Sets the type + */ + void setLightType( PMLightType t ); + + /** + * Returns the location + */ + PMVector location( ) const { return m_location; } + /** + * Sets the location + */ + void setLocation( const PMVector& p ); + + /** + * Returns the color + */ + PMColor color( ) const { return m_color; } + /** + * Sets the color + */ + void setColor( const PMColor& c ); + + /** + * Returns the radius for cylinder and spot lights + */ + double radius( ) const { return m_radius; } + /** + * Sets the radius for cylinder and spot lights + */ + void setRadius( double r ); + + /** + * Returns the falloff for cylinder and spot lights + */ + double falloff( ) const { return m_falloff; } + /** + * Sets the falloff for cylinder and spot lights + */ + void setFalloff( double f ); + + /** + * Returns the tightness for cylinder and spot lights + */ + double tightness( ) const { return m_tightness; } + /** + * Sets the tightness for cylinder and spot lights + */ + void setTightness( double r ); + + /** + * Returns the pointAt point for cylinder and spot lights + */ + PMVector pointAt( ) const { return m_pointAt; } + /** + * Sets the pointAt for cylinder and spot lights + */ + void setPointAt( const PMVector& p ); + + /** + * Return true if the light is a parallel light + */ + bool parallel( ) const { return m_parallel; } + /** + * Sets the parallel light flag + */ + void setParallel( bool p ); + + /** + * Returns true if the light is a area light + */ + bool isAreaLight( ) const { return m_bAreaLight; } + /** + * Sets the area light flag + */ + void setAreaLight( bool yes ); + + /** + * Returns the area light type + */ + PMAreaType areaType( ) const { return m_areaType; } + /** + * Sets the area light type + */ + void setAreaType( PMAreaType at ); + + /** + * Returns the axis1 for area lights + */ + PMVector axis1( ) const { return m_areaAxis1; } + /** + * Sets the axis1 for area lights + */ + void setAxis1( const PMVector& v ); + + /** + * Returns the axis2 for area lights + */ + PMVector axis2( ) const { return m_areaAxis2; } + /** + * Sets the axis2 for area lights + */ + void setAxis2( const PMVector& v ); + + /** + * Returns the size1 for area lights + */ + int size1( ) const { return m_areaSize1; } + /** + * Sets the size1 for area lights + */ + void setSize1( int s ); + + /** + * Returns the size2 for area lights + */ + int size2( ) const { return m_areaSize2; } + /** + * Sets the size2 for area lights + */ + void setSize2( int s ); + + /** + * Returns the adaptive parameter for area lights + */ + int adaptive( ) const { return m_adaptive; } + /** + * Sets the adaptive parameter for area lights + */ + void setAdaptive( int s ); + + /** + * Returns if the area light is orientated + */ + bool orient( ) const { return m_orient; } + /** + * Sets the orient flag + */ + void setOrient( bool o ); + + /** + * Returns the jitter parameter for area lights + */ + bool jitter( ) const { return m_jitter; } + /** + * Sets the jitter parameter for area lights + */ + void setJitter( bool j ); + + /** + * Returns true if light fading is enabled + */ + bool fading( ) const { return m_bFading; } + /** + * Enables/Disables light fading + */ + void setFading( bool yes ); + + /** + * Returns the fading distance + */ + double fadeDistance( ) const { return m_fadeDistance; } + /** + * Sets the fading distance + */ + void setFadeDistance( double d ); + + /** + * Returns the fading power + */ + int fadePower( ) const { return m_fadePower; } + /** + * Sets the fading power + */ + void setFadePower( int p ); + + /** + * Returns the media interaction flag + */ + bool mediaInteraction( ) const { return m_bMediaInteraction; } + /** + * Sets the media interaction flag + */ + void setMediaInteraction( bool yes ); + + /** + * Returns the media attenuation flag + */ + bool mediaAttenuation( ) const { return m_bMediaAttenuation; } + /** + * Sets the media attenuation flag + */ + void setMediaAttenuation( bool yes ); + + /** */ + virtual void restoreMemento( PMMemento* s ); + /** */ + virtual void controlPoints( PMControlPointList& list ); + /** */ + virtual void controlPointsChanged( PMControlPointList& list ); + /** */ + virtual void cleanUp( ) const; + +protected: + /** */ + virtual bool isDefault( ) { return false; } + /** */ + virtual void createViewStructure( ); + /** */ + virtual PMViewStructure* defaultViewStructure( ) const { return 0; } + +private: + /** + * Creates and returns the default view structure for point lights + */ + PMViewStructure* defaultPointStructure( ) const; + /** + * Creates and returns the default view structure for spot lights + */ + PMViewStructure* defaultSpotStructure( ) const; + /** + * Creates and returns the default view structure for cylindrical lights + */ + PMViewStructure* defaultCylindricalStructure( ) const; + + /** + * IDs for @ref PMMementoData + */ + enum PMLightMementoID + { PMLocationID, PMColorID, PMRadiusID, PMFalloffID, PMTightnessID, + PMPointAtID, PMParallelID, PMAreaLightID, PMAreaTypeID, PMAreaAxis1ID, + PMAreaAxis2ID, PMAreaSize1ID, PMAreaSize2ID, PMAdaptiveID, PMOrientID, + PMJitterID, PMTypeID, PMFadingID, PMFadeDistanceID, PMFadePowerID, + PMInteractionID, PMAttenuationID }; + + PMLightType m_type; + PMVector m_location; + PMColor m_color; + double m_radius; + double m_falloff; + double m_tightness; + PMVector m_pointAt; + bool m_parallel; + bool m_bAreaLight; + PMAreaType m_areaType; + PMVector m_areaAxis1, m_areaAxis2; + int m_areaSize1, m_areaSize2; + int m_adaptive; + bool m_orient; + bool m_jitter; + bool m_bFading; + double m_fadeDistance; + int m_fadePower; + bool m_bMediaInteraction; + bool m_bMediaAttenuation; + + /** + * The default view structure for point lights + */ + static PMViewStructure* s_pDefaultPointStructure; + /** + * The default view structure for spot lights + */ + static PMViewStructure* s_pDefaultSpotStructure; + /** + * The default view structure for cylindrical lights + */ + static PMViewStructure* s_pDefaultCylindricalStructure; + + /** + * The size of the point light for 3d views + */ + static double s_pointLightSize; + /** + * Number of lines around the cylinder + */ + static int s_nCylinderLines; + /** + * Number of lines around the spot + */ + static int s_nSpotLines; + /** + * Length of the spot and cylinder + */ + static double s_length; + + static PMMetaObject* s_pMetaObject; +}; + +#endif |