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+//-*-C++-*-
+/*
+**************************************************************************
+ description
+ --------------------
+ copyright : (C) 2001-2002 by Luis Carvalho
+ email : lpassos@mail.telepac.pt
+**************************************************************************
+
+**************************************************************************
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+**************************************************************************/
+
+
+#ifndef PMRAINBOW_H
+#define PMRAINBOW_H
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "pmtexturebase.h"
+
+/**
+ * Class for povray rainbows
+ */
+class PMRainbow : public PMTextureBase
+{
+ typedef PMTextureBase Base;
+public:
+ /**
+ * Creates an PMRainbow
+ */
+ PMRainbow( PMPart* part );
+ /**
+ * Copy constructor
+ */
+ PMRainbow( const PMRainbow& r );
+ /**
+ * Deletes the object
+ */
+ virtual ~PMRainbow( );
+
+ /** */
+ virtual PMObject* copy( ) const { return new PMRainbow( *this ); }
+ /** */
+ virtual QString description( ) const;
+
+ /** */
+ virtual PMMetaObject* metaObject( ) const;
+ /** */
+ virtual void cleanUp( ) const;
+
+ /** */
+ virtual void serialize( QDomElement& e, QDomDocument& doc ) const;
+ /** */
+ virtual void readAttributes( const PMXMLHelper& h );
+
+ /**
+ * Returns a new @ref PMRainbowEdit
+ */
+ virtual PMDialogEditBase* editWidget( QWidget* parent ) const;
+ /** */
+ virtual QString pixmap( ) const { return QString( "pmrainbow" ); }
+
+ /** */
+ virtual void restoreMemento( PMMemento* s );
+
+ PMVector direction( ) const { return m_direction; }
+ double angle( ) const { return m_angle; }
+ double width( ) const { return m_width; }
+ double distance( ) const { return m_distance; }
+ double jitter( ) const { return m_jitter; }
+ PMVector up( ) const { return m_up; }
+ double arcAngle( ) const { return m_arcAngle; }
+ double falloffAngle( ) const { return m_falloffAngle; }
+ bool isDirectionEnabled( ) const { return m_enableDirection; }
+ bool isAngleEnabled( ) const { return m_enableAngle; }
+ bool isWidthEnabled( ) const { return m_enableWidth; }
+ bool isDistanceEnabled( ) const { return m_enableDistance; }
+ bool isJitterEnabled( ) const { return m_enableJitter; }
+ bool isUpEnabled( ) const { return m_enableUp; }
+ bool isArcAngleEnabled( ) const { return m_enableArcAngle; }
+ bool isFalloffAngleEnabled( ) const { return m_enableFalloffAngle; }
+
+ void setDirection( const PMVector& c );
+ void setAngle( double c );
+ void setWidth( double c );
+ void setDistance( double c );
+ void setJitter( double c );
+ void setUp( const PMVector& c );
+ void setArcAngle( double c );
+ void setFalloffAngle( double c );
+ void enableDirection( bool c );
+ void enableAngle( bool c );
+ void enableWidth( bool c );
+ void enableDistance( bool c );
+ void enableJitter( bool c );
+ void enableUp( bool c );
+ void enableArcAngle( bool c );
+ void enableFalloffAngle( bool c );
+private:
+ /**
+ * IDs for @ref PMMementoData
+ */
+ enum PMRainbowMementoID { PMDirectionID, PMAngleID, PMWidthID,
+ PMDistanceID, PMJitterID, PMUpID, PMArcAngleID,
+ PMFalloffAngleID, PMEnableDirectionID,
+ PMEnableAngleID, PMEnableWidthID,
+ PMEnableDistanceID, PMEnableJitterID, PMEnableUpID,
+ PMEnableArcAngleID, PMEnableFalloffAngleID };
+ PMVector m_direction;
+ double m_angle;
+ double m_width;
+ double m_distance;
+ double m_jitter;
+ PMVector m_up;
+ double m_arcAngle;
+ double m_falloffAngle;
+
+ bool m_enableDirection;
+ bool m_enableAngle;
+ bool m_enableWidth;
+ bool m_enableDistance;
+ bool m_enableJitter;
+ bool m_enableUp;
+ bool m_enableArcAngle;
+ bool m_enableFalloffAngle;
+
+ static PMMetaObject* s_pMetaObject;
+};
+
+
+#endif