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-rw-r--r--ksvg/dom/SVGPathElement.cpp198
1 files changed, 198 insertions, 0 deletions
diff --git a/ksvg/dom/SVGPathElement.cpp b/ksvg/dom/SVGPathElement.cpp
new file mode 100644
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+++ b/ksvg/dom/SVGPathElement.cpp
@@ -0,0 +1,198 @@
+/*
+ Copyright (C) 2001-2003 KSVG Team
+ This file is part of the KDE project
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "SVGPathElement.h"
+#include "SVGPathElementImpl.h"
+#include "SVGPoint.h"
+#include "SVGPathSegClosePath.h"
+#include "SVGPathSegLineto.h"
+#include "SVGPathSegLinetoHorizontal.h"
+#include "SVGPathSegLinetoVertical.h"
+#include "SVGPathSegMoveto.h"
+#include "SVGPathSegArc.h"
+#include "SVGPathSegCurvetoCubic.h"
+#include "SVGPathSegCurvetoCubicSmooth.h"
+#include "SVGPathSegCurvetoQuadratic.h"
+#include "SVGPathSegCurvetoQuadraticSmooth.h"
+
+using namespace KSVG;
+
+SVGPathElement::SVGPathElement() : SVGElement(), SVGTests(), SVGLangSpace(), SVGExternalResourcesRequired(), SVGStylable(), SVGTransformable(), SVGAnimatedPathData()
+{
+ impl = 0;
+}
+
+SVGPathElement::SVGPathElement(const SVGPathElement &other) : SVGElement(other), SVGTests(other), SVGLangSpace(other), SVGExternalResourcesRequired(other), SVGStylable(other), SVGTransformable(other), SVGAnimatedPathData(other), impl(0)
+{
+ (*this) = other;
+}
+
+SVGPathElement &SVGPathElement::operator=(const SVGPathElement &other)
+{
+ SVGElement::operator=(other);
+ SVGTests::operator=(other);
+ SVGLangSpace::operator=(other);
+ SVGExternalResourcesRequired::operator=(other);
+ SVGStylable::operator=(other);
+ SVGTransformable::operator=(other);
+
+ if(impl == other.impl)
+ return *this;
+
+ if(impl)
+ impl->deref();
+
+ impl = other.impl;
+
+ if(impl)
+ impl->ref();
+
+ return *this;
+}
+
+SVGPathElement::SVGPathElement(SVGPathElementImpl *other) : SVGElement(other), SVGTests(other), SVGLangSpace(other), SVGExternalResourcesRequired(other), SVGStylable(other), SVGTransformable(other), SVGAnimatedPathData(other)
+{
+ impl = other;
+ if(impl)
+ impl->ref();
+}
+
+SVGPathElement::~SVGPathElement()
+{
+ if(impl)
+ impl->deref();
+}
+
+/*
+SVGAnimatedNumber SVGPathElement::pathLength() const
+{
+ return m_pathLength;
+}
+*/
+
+float SVGPathElement::getTotalLength()
+{
+ return impl->getTotalLength();
+}
+
+SVGPoint SVGPathElement::getPointAtLength(float distance)
+{
+ return SVGPoint(impl->getPointAtLength(distance));
+}
+
+unsigned long SVGPathElement::getPathSegAtLength(float distance)
+{
+ return impl->getPathSegAtLength(distance);
+}
+
+SVGPathSegClosePath SVGPathElement::createSVGPathSegClosePath()
+{
+ return impl->createSVGPathSegClosePath();
+}
+
+SVGPathSegMovetoAbs SVGPathElement::createSVGPathSegMovetoAbs(float x,float y)
+{
+ return impl->createSVGPathSegMovetoAbs(x, y);;
+}
+
+SVGPathSegMovetoRel SVGPathElement::createSVGPathSegMovetoRel(float x,float y)
+{
+ return impl->createSVGPathSegMovetoRel(x, y);
+}
+
+SVGPathSegLinetoAbs SVGPathElement::createSVGPathSegLinetoAbs(float x,float y)
+{
+ return impl->createSVGPathSegLinetoAbs(x, y);
+}
+
+SVGPathSegLinetoRel SVGPathElement::createSVGPathSegLinetoRel(float x,float y)
+{
+ return impl->createSVGPathSegLinetoRel(x, y);
+}
+
+SVGPathSegCurvetoCubicAbs SVGPathElement::createSVGPathSegCurvetoCubicAbs(float x,float y,float x1,float y1,float x2,float y2)
+{
+ return impl->createSVGPathSegCurvetoCubicAbs(x, y, x1, y1, x2, y2);
+}
+
+SVGPathSegCurvetoCubicRel SVGPathElement::createSVGPathSegCurvetoCubicRel(float x,float y,float x1,float y1,float x2,float y2)
+{
+ return impl->createSVGPathSegCurvetoCubicRel(x, y, x1, y1, x2, y2);
+}
+
+SVGPathSegCurvetoQuadraticAbs SVGPathElement::createSVGPathSegCurvetoQuadraticAbs(float x,float y,float x1,float y1)
+{
+ return impl->createSVGPathSegCurvetoQuadraticAbs(x, y, x1, y1);
+}
+
+SVGPathSegCurvetoQuadraticRel SVGPathElement::createSVGPathSegCurvetoQuadraticRel(float x,float y,float x1,float y1)
+{
+ return impl->createSVGPathSegCurvetoQuadraticRel(x, y, x1, y1);
+}
+
+SVGPathSegArcAbs SVGPathElement::createSVGPathSegArcAbs(float x,float y,float r1,float r2,float angle,bool largeArcFlag,bool sweepFlag)
+{
+ return impl->createSVGPathSegArcAbs(x, y, r1, r2, angle, largeArcFlag, sweepFlag);
+}
+
+SVGPathSegArcRel SVGPathElement::createSVGPathSegArcRel(float x,float y,float r1,float r2,float angle,bool largeArcFlag,bool sweepFlag)
+{
+ return impl->createSVGPathSegArcRel(x, y, r1, r2, angle, largeArcFlag, sweepFlag);
+}
+
+SVGPathSegLinetoHorizontalAbs SVGPathElement::createSVGPathSegLinetoHorizontalAbs(float x)
+{
+ return impl->createSVGPathSegLinetoHorizontalAbs(x);
+}
+
+SVGPathSegLinetoHorizontalRel SVGPathElement::createSVGPathSegLinetoHorizontalRel(float x)
+{
+ return impl->createSVGPathSegLinetoHorizontalRel(x);
+}
+
+SVGPathSegLinetoVerticalAbs SVGPathElement::createSVGPathSegLinetoVerticalAbs(float y)
+{
+ return impl->createSVGPathSegLinetoVerticalAbs(y);
+}
+
+SVGPathSegLinetoVerticalRel SVGPathElement::createSVGPathSegLinetoVerticalRel(float y)
+{
+ return impl->createSVGPathSegLinetoVerticalRel(y);
+}
+
+SVGPathSegCurvetoCubicSmoothAbs SVGPathElement::createSVGPathSegCurvetoCubicSmoothAbs(float x,float y,float x2,float y2)
+{
+ return impl->createSVGPathSegCurvetoCubicSmoothAbs(x, y, x2, y2);;
+}
+
+SVGPathSegCurvetoCubicSmoothRel SVGPathElement::createSVGPathSegCurvetoCubicSmoothRel(float x,float y,float x2,float y2)
+{
+ return impl->createSVGPathSegCurvetoCubicSmoothRel(x, y, x2, y2);
+}
+
+SVGPathSegCurvetoQuadraticSmoothAbs SVGPathElement::createSVGPathSegCurvetoQuadraticSmoothAbs(float x,float y)
+{
+ return impl->createSVGPathSegCurvetoQuadraticSmoothAbs(x, y);
+}
+
+SVGPathSegCurvetoQuadraticSmoothRel SVGPathElement::createSVGPathSegCurvetoQuadraticSmoothRel(float x,float y)
+{
+ return impl->createSVGPathSegCurvetoQuadraticSmoothRel(x, y);
+}