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+//C- -*- C++ -*-
+//C- -------------------------------------------------------------------
+//C- DjVuLibre-3.5
+//C- Copyright (c) 2002 Leon Bottou and Yann Le Cun.
+//C- Copyright (c) 2001 AT&T
+//C-
+//C- This software is subject to, and may be distributed under, the
+//C- GNU General Public License, Version 2. The license should have
+//C- accompanied the software or you may obtain a copy of the license
+//C- from the Free Software Foundation at http://www.fsf.org .
+//C-
+//C- This program is distributed in the hope that it will be useful,
+//C- but WITHOUT ANY WARRANTY; without even the implied warranty of
+//C- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//C- GNU General Public License for more details.
+//C-
+//C- DjVuLibre-3.5 is derived from the DjVu(r) Reference Library
+//C- distributed by Lizardtech Software. On July 19th 2002, Lizardtech
+//C- Software authorized us to replace the original DjVu(r) Reference
+//C- Library notice by the following text (see doc/lizard2002.djvu):
+//C-
+//C- ------------------------------------------------------------------
+//C- | DjVu (r) Reference Library (v. 3.5)
+//C- | Copyright (c) 1999-2001 LizardTech, Inc. All Rights Reserved.
+//C- | The DjVu Reference Library is protected by U.S. Pat. No.
+//C- | 6,058,214 and patents pending.
+//C- |
+//C- | This software is subject to, and may be distributed under, the
+//C- | GNU General Public License, Version 2. The license should have
+//C- | accompanied the software or you may obtain a copy of the license
+//C- | from the Free Software Foundation at http://www.fsf.org .
+//C- |
+//C- | The computer code originally released by LizardTech under this
+//C- | license and unmodified by other parties is deemed "the LIZARDTECH
+//C- | ORIGINAL CODE." Subject to any third party intellectual property
+//C- | claims, LizardTech grants recipient a worldwide, royalty-free,
+//C- | non-exclusive license to make, use, sell, or otherwise dispose of
+//C- | the LIZARDTECH ORIGINAL CODE or of programs derived from the
+//C- | LIZARDTECH ORIGINAL CODE in compliance with the terms of the GNU
+//C- | General Public License. This grant only confers the right to
+//C- | infringe patent claims underlying the LIZARDTECH ORIGINAL CODE to
+//C- | the extent such infringement is reasonably necessary to enable
+//C- | recipient to make, have made, practice, sell, or otherwise dispose
+//C- | of the LIZARDTECH ORIGINAL CODE (or portions thereof) and not to
+//C- | any greater extent that may be necessary to utilize further
+//C- | modifications or combinations.
+//C- |
+//C- | The LIZARDTECH ORIGINAL CODE is provided "AS IS" WITHOUT WARRANTY
+//C- | OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
+//C- | TO ANY WARRANTY OF NON-INFRINGEMENT, OR ANY IMPLIED WARRANTY OF
+//C- | MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+//C- +------------------------------------------------------------------
+//
+// $Id: IFFByteStream.h,v 1.10 2003/11/07 22:08:21 leonb Exp $
+// $Name: release_3_5_15 $
+
+#ifndef _IFFBYTESTREAM_H_
+#define _IFFBYTESTREAM_H_
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+#if NEED_GNUG_PRAGMAS
+# pragma interface
+#endif
+
+
+/** @name IFFByteStream.h
+
+ Files #"IFFByteStream.h"# and #"IFFByteStream.cpp"# implement a parser for
+ files structured according the Electronic Arts ``EA IFF 85 Interchange
+ File Format''. IFF files are composed of a sequence of data {\em chunks}.
+ Each chunk is identified by a four character {\em chunk identifier}
+ describing the type of the data stored in the chunk. A few special chunk
+ identifiers, for instance #"FORM"#, are reserved for {\em composite
+ chunks} which themselves contain a sequence of data chunks. This
+ conventions effectively provides IFF files with a convenient hierarchical
+ structure. Composite chunks are further identified by a secondary chunk
+ identifier.
+
+ We found convenient to define a {\em extended chunk identifier}. In the
+ case of a regular chunk, the extended chunk identifier is simply the
+ chunk identifier, as in #"PM44"#. In the case of a composite chunk, the
+ extended chunk identifier is composed by concatenating the main chunk
+ identifier, a colon, and the secondary chunk identifier, as in
+ #"FORM:DJVU"#.
+
+ Class \Ref{IFFByteStream} provides a way to read or write IFF structured
+ files. Member functions provide an easy mean to position the underlying
+ \Ref{ByteStream} at the beginning of each chunk and to read or write the
+ data until reaching the end of the chunk. The utility program
+ \Ref{djvuinfo} demonstrates how to use class #IFFByteStream#.
+
+ {\bf IFF Files and ZP-Coder} ---
+ Class #IFFByteStream# repositions the underlying ByteStream whenever a new
+ chunk is accessed. It is possible to code chunk data with the ZP-Coder
+ without worrying about the final file position. See class \Ref{ZPCodec}
+ for more details.
+
+ {\bf DjVu IFF Files} --- We had initially planned to exactly follow the
+ IFF specifications. Then we realized that certain versions of MSIE
+ recognize any IFF file as a Microsoft AIFF sound file and pop a message
+ box "Cannot play that sound". It appears that the structure of AIFF files
+ is entirely modeled after the IFF standard, with small variations
+ regarding the endianness of numbers and the padding rules. We eliminate
+ this problem by casting the octet protection spell. Our IFF files always
+ start with the four octets #0x41,0x54,0x26,0x54# followed by the fully
+ conformant IFF byte stream. Class #IFFByteStream# silently skips these
+ four octets when it encounters them.
+
+ {\bf References} --- EA IFF 85 Interchange File Format specification:\\
+ \URL{http://www.cica.indiana.edu/graphics/image_specs/ilbm.format.txt} or
+ \URL{http://www.tnt.uni-hannover.de/soft/compgraph/fileformats/docs/iff.pre}
+
+ @memo
+ IFF file parser.
+ @author
+ L\'eon Bottou <leonb@research.att.com>
+
+// From: Leon Bottou, 1/31/2002
+// This has been changed by Lizardtech to fit better
+// with their re-implementation of ByteStreams.
+
+ @version
+ #$Id: IFFByteStream.h,v 1.10 2003/11/07 22:08:21 leonb Exp $# */
+//@{
+
+
+#include "DjVuGlobal.h"
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include "GException.h"
+#include "GString.h"
+#include "ByteStream.h"
+
+
+#ifdef HAVE_NAMESPACES
+namespace DJVU {
+# ifdef NOT_DEFINED // Just to fool emacs c++ mode
+}
+#endif
+#endif
+
+/** ByteStream interface for an IFF file.
+
+ Class #IFFByteStream# augments the #ByteStream# interface with
+ functions for navigating from chunk to chunk. It works in relation
+ with a ByteStream specified at construction time.
+
+ {\bf Reading an IFF file} --- You can read an IFF file by constructing an
+ #IFFByteStream# object attached to the ByteStream containing the IFF file.
+ Calling function \Ref{get_chunk} positions the file pointer at the
+ beginning of the first chunk. You can then use \Ref{ByteStream::read} to
+ access the chunk data. Function #read# will return #0# if you attempt to
+ read past the end of the chunk, just as if you were trying to read past
+ the end of a file. You can at any time call function \Ref{close_chunk} to
+ terminate reading data in this chunk. The following chunks can be
+ accessed by calling #get_chunk# and #close_chunk# repeatedly until you
+ reach the end of the file. Function #read# is not very useful when
+ accessing a composite chunk. You can instead make nested calls to
+ functions #get_chunk# and #close_chunk# in order to access the chunks
+ located inside the composite chunk.
+
+ {\bf Writing an IFF file} --- You can write an IFF file by constructing an
+ #IFFByteStream# object attached to the seekable ByteStream object that
+ will contain the IFF file. Calling function \Ref{put_chunk} creates a
+ first chunk header and positions the file pointer at the beginning of the
+ chunk. You can then use \Ref{ByteStream::write} to store the chunk data.
+ Calling function \Ref{close_chunk} terminates the current chunk. You can
+ append more chunks by calling #put_chunk# and #close_chunk# repeatedly.
+ Function #write# is not very useful for writing a composite chunk. You
+ can instead make nested calls to function #put_chunk# and #close_chunk# in
+ order to create chunks located inside the composite chunk.
+
+ Writing an IFF file requires a seekable ByteStream (see
+ \Ref{ByteStream::is_seekable}). This is not much of a problem because you
+ can always create the IFF file into a \Ref{MemoryByteStream} and then use
+ \Ref{ByteStream::copy} to transfer the IFF file into a non seekable
+ ByteStream. */
+
+class IFFByteStream : protected ByteStream::Wrapper
+{
+protected:
+ IFFByteStream(const GP<ByteStream> &bs, const int pos);
+public:
+ /** Constructs an IFFByteStream object attached to ByteStream #bs#.
+ Any ByteStream can be used when reading an IFF file. Writing
+ an IFF file however requires a seekable ByteStream. */
+ static GP<IFFByteStream> create(const GP<ByteStream> &bs);
+ // --- BYTESTREAM INTERFACE
+ ~IFFByteStream();
+ virtual size_t read(void *buffer, size_t size);
+ virtual size_t write(const void *buffer, size_t size);
+ virtual long tell(void) const;
+ // -- NAVIGATING CHUNKS
+ /** Enters a chunk for reading. Function #get_chunk# returns zero when the
+ last chunk has already been accessed. Otherwise it parses a chunk
+ header, positions the IFFByteStream at the beginning of the chunk data,
+ stores the extended chunk identifier into string #chkid#, and returns
+ the non zero chunk size. The file offset of the chunk data may be
+ retrieved using function #tell#. The chunk data can then be read using
+ function #read# until reaching the end of the chunk. Advanced users may
+ supply two pointers to integer variables using arguments #rawoffsetptr#
+ and #rawsizeptr#. These variables will be overwritten with the offset
+ and the length of the file segment containing both the chunk header and
+ the chunk data. */
+ int get_chunk(GUTF8String &chkid, int *rawoffsetptr=0, int *rawsizeptr=0);
+ /** Enters a chunk for writing. Function #put_chunk# prepares a chunk
+ header and positions the IFFByteStream at the beginning of the chunk
+ data. Argument #chkid# defines a extended chunk identifier for this
+ chunk. The chunk data can then be written using function #write#. The
+ chunk is terminated by a matching call to function #close_chunk#. When
+ #insertmagic# is non zero, function #put_chunk# inserts the bytes:
+ 0x41, 0x54, 0x26, 0x54 before the chunk header, as discussed in
+ \Ref{IFFByteStream.h}. */
+ void put_chunk(const char *chkid, int insertmagic=0);
+ /** Leaves the current chunk. This function leaves the chunk previously
+ entered by a matching call to #get_chunk# and #put_chunk#. The
+ IFFByteStream is then ready to process the next chunk at the same
+ hierarchical level. */
+ void close_chunk();
+ /** This is identical to the above, plus it adds a seek to the start of
+ the next chunk. This way we catch EOF errors with the current chunk.*/
+ void seek_close_chunk();
+ /** Returns true when it is legal to call #read# or #write#. */
+ int ready();
+ /** Returns true when the current chunk is a composite chunk. */
+ int composite();
+ /** Returns the current chunk identifier of the current chunk. String
+ #chkid# is overwritten with the {\em extended chunk identifier} of the
+ current chunk. The extended chunk identifier of a regular chunk is
+ simply the chunk identifier, as in #"PM44"#. The extended chunk
+ identifier of a composite chunk is the concatenation of the chunk
+ identifier, of a semicolon #":"#, and of the secondary chunk identifier,
+ as in #"FORM:DJVU"#. */
+ void short_id(GUTF8String &chkid);
+ /** Returns the qualified chunk identifier of the current chunk. String
+ #chkid# is overwritten with the {\em qualified chunk identifier} of the
+ current chunk. The qualified chunk identifier of a composite chunk is
+ equal to the extended chunk identifier. The qualified chunk identifier
+ of a regular chunk is composed by concatenating the secondary chunk
+ identifier of the closest #"FORM"# or #"PROP"# composite chunk
+ containing the current chunk, a dot #"."#, and the current chunk
+ identifier, as in #"DJVU.INFO"#. According to the EA IFF 85 identifier
+ scoping rules, the qualified chunk identifier uniquely defines how the
+ chunk data should be interpreted. */
+ void full_id(GUTF8String &chkid);
+ /** Checks a potential chunk identifier. This function categorizes the
+ chunk identifier formed by the first four characters of string #chkid#.
+ It returns #0# if this is a legal identifier for a regular chunk. It
+ returns #+1# if this is a reserved composite chunk identifier. It
+ returns #-1# if this is an illegal or otherwise reserved identifier
+ which should not be used. */
+ static int check_id(const char *id);
+ GP<ByteStream> get_bytestream(void) {return this;}
+ /** Copy data from another ByteStream. A maximum of #size# bytes are read
+ from the ByteStream #bsfrom# and are written to the ByteStream #*this#
+ at the current position. Less than #size# bytes may be written if an
+ end-of-file mark is reached on #bsfrom#. This function returns the
+ total number of bytes copied. Setting argument #size# to zero (the
+ default value) has a special meaning: the copying process will continue
+ until reaching the end-of-file mark on ByteStream #bsfrom#, regardless
+ of the number of bytes transferred. */
+ size_t copy(ByteStream &bsfrom, size_t size=0)
+ { return get_bytestream()->copy(bsfrom,size); }
+ /** Flushes all buffers in the ByteStream. Calling this function
+ guarantees that pending data have been actually written (i.e. passed to
+ the operating system). Class #ByteStream# provides a default
+ implementation which does nothing. */
+ virtual void flush(void)
+ { ByteStream::Wrapper::flush(); }
+ /** This is a simple compare method. The IFFByteStream may be read for
+ the sake of the comparison. Since IFFByteStreams are non-seekable,
+ the stream is not valid for use after comparing, regardless of the
+ result. */
+ bool compare(IFFByteStream &iff);
+ /** #has_magic# is true if the stream has the DjVu file magic.
+ */
+ bool has_magic;
+private:
+ // private datatype
+ struct IFFContext
+ {
+ IFFContext *next;
+ long offStart;
+ long offEnd;
+ char idOne[4];
+ char idTwo[4];
+ char bComposite;
+ };
+ // Implementation
+ IFFContext *ctx;
+ long offset;
+ long seekto;
+ int dir;
+ // Cancel C++ default stuff
+ IFFByteStream(const IFFByteStream &);
+ IFFByteStream & operator=(const IFFByteStream &);
+ static GP<IFFByteStream> create(ByteStream *bs);
+};
+
+//@}
+
+
+
+#ifdef HAVE_NAMESPACES
+}
+# ifndef NOT_USING_DJVU_NAMESPACE
+using namespace DJVU;
+# endif
+#endif
+#endif