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/***************************************************************************
dwmenuaction.cpp - dockwidget visibility switches to actions
-------------------
begin : 16.07.2002
copyright : (C) 1999 by Klaas Freitag
email : freitag@suse.de
$Id$
Based on code from the from Joseph Wenninger (kate project)
***************************************************************************/
/***************************************************************************
* *
* This file may be distributed and/or modified under the terms of the *
* GNU General Public License version 2 as published by the Free Software *
* Foundation and appearing in the file COPYING included in the *
* packaging of this file. *
*
* As a special exception, permission is given to link this program *
* with any version of the KADMOS ocr/icr engine of reRecognition GmbH, *
* Kreuzlingen and distribute the resulting executable without *
* including the source code for KADMOS in the source distribution. *
*
* As a special exception, permission is given to link this program *
* with any edition of TQt, and distribute the resulting executable, *
* without including the source code for TQt in the source distribution. *
* *
***************************************************************************/
#include "dwmenuaction.h"
#include "dwmenuaction.moc"
//-------------------------------------
dwMenuAction::dwMenuAction( const TQString& text, const KShortcut& cut,
KDockWidget *dw,TQObject* tqparent,
KDockMainWindow *mw, const char* name )
:KToggleAction(text,cut,tqparent,name),m_dw(dw),m_mw(mw)
{
connect(this,TQT_SIGNAL(toggled(bool)),this,TQT_SLOT(slotToggled(bool)));
connect(m_dw->dockManager(),TQT_SIGNAL(change()),this,TQT_SLOT(anDWChanged()));
connect(m_dw,TQT_SIGNAL(destroyed()),this,TQT_SLOT(slotWidgetDestroyed()));
setChecked(m_dw->mayBeHide());
}
dwMenuAction::~dwMenuAction(){;}
void dwMenuAction::anDWChanged()
{
if (isChecked() && m_dw->mayBeShow()) setChecked(false);
else if ((!isChecked()) && m_dw->mayBeHide()) setChecked(true);
}
void dwMenuAction::slotToggled(bool t)
{
if ((!t) && m_dw->mayBeHide() ) m_dw->undock();
else
if ( t && m_dw->mayBeShow() ) m_mw->makeDockVisible(m_dw);
}
void dwMenuAction::slotWidgetDestroyed()
{
unplugAll();
deleteLater();
}
/* END */
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