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//========================================================================
//
// SplashT1FontFile.h
//
//========================================================================
#ifndef SPLASHT1FONTFILE_H
#define SPLASHT1FONTFILE_H
#include <aconf.h>
#if HAVE_T1LIB_H
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "SplashFontFile.h"
class SplashT1FontEngine;
//------------------------------------------------------------------------
// SplashT1FontFile
//------------------------------------------------------------------------
class SplashT1FontFile: public SplashFontFile {
public:
static SplashFontFile *loadType1Font(SplashT1FontEngine *engineA,
SplashFontFileID *idA,
char *fileNameA,
char **encA);
virtual ~SplashT1FontFile();
// Create a new SplashT1Font, i.e., a scaled instance of this font
// file.
virtual SplashFont *makeFont(SplashCoord *mat,
SplashCoord *textMat);
private:
SplashT1FontFile(SplashT1FontEngine *engineA,
SplashFontFileID *idA,
char *fileNameA,
int t1libIDA, char **encA, char *encStrA);
SplashT1FontEngine *engine;
int t1libID; // t1lib font ID
char **enc;
char *encStr;
friend class SplashT1Font;
};
#endif // HAVE_T1LIB_H
#endif
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