1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
//-*-C++-*-
/*
**************************************************************************
description
--------------------
copyright : (C) 2000-2001 by Andreas Zehender
email : zehender@kde.org
**************************************************************************
**************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
**************************************************************************/
#ifndef PMPOINT_H
#define PMPOINT_H
#include "GL/gl.h"
#include <qmemarray.h>
class PMVector;
class PMMatrix;
/**
* Class for 3d points.
*
* Used in @ref PMViewStructure.
*
* Optimized for rendering with opengl
*/
class PMPoint
{
public:
/**
* Creates a point with coordinates [0,0,0]
*/
PMPoint( );
/**
* Creates a point with coordinates [x,y,z]
*/
PMPoint( GLdouble x, GLdouble y, GLdouble z );
/**
* Creates a point from a vector. The size of the vector has to be 3
*/
PMPoint( const PMVector& v );
/**
* Copy constructor
*/
PMPoint( const PMPoint& p );
/**
* Returns a reference to a coordinate, 0:x, 1:y, 2:z
*/
GLdouble& operator[] ( int index ) { return m_coord[index];}
/**
* Returns a reference to a coordinate, 0:x, 1:y, 2:z
*/
const GLdouble& operator[] ( int index ) const { return m_coord[index];}
/**
* Returns the x coordinate
*/
GLdouble x( ) const { return m_coord[0]; }
/**
* Returns the y coordinate
*/
GLdouble y( ) const { return m_coord[1]; }
/**
* Returns the z coordinate
*/
GLdouble z( ) const { return m_coord[2]; }
/**
* Sets the x coordinate
*/
void setX( const GLdouble newx ) { m_coord[0] = newx; }
/**
* Sets the y coordinate
*/
void setY( const GLdouble newy ) { m_coord[1] = newy; }
/**
* Sets the z coordinate
*/
void setZ( const GLdouble newz ) { m_coord[2] = newz; }
/**
* Transforms the point p with the matrix m
* @see transform
*/
friend PMPoint operator* ( const PMMatrix& m, const PMPoint& p );
/**
* Assigns c to the point
*/
PMPoint& operator= ( const PMPoint& c );
/**
* Transforms the point with the matrix m. Same as p = m * p
*
* size must be 3!
*/
void transform( const PMMatrix& m );
private:
/**
* The coords. THIS MEMBER HAS TO BE THE FIRST AND ONLY ONE
* (for rendering with OpenGL)!
*/
GLdouble m_coord[3];
};
/**
* @ref QMemArray of PMPoints
*/
typedef QMemArray<PMPoint> PMPointArray;
#endif
|