1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/*
Copyright (C) 2001-2003 KSVG Team
This file is part of the KDE project
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
// TODO: CLEANUP
#include <dom/dom_doc.h>
#include "SVGDocumentImpl.h"
#include "SVGPathElementImpl.h"
#include "SVGAnimateMotionElementImpl.h"
using namespace KSVG;
SVGAnimateMotionElementImpl::SVGAnimateMotionElementImpl(DOM::ElementImpl *impl) : SVGAnimationElementImpl(impl)
{
}
SVGAnimateMotionElementImpl::~SVGAnimateMotionElementImpl()
{
}
void SVGAnimateMotionElementImpl::setAttributes()
{
SVGAnimationElementImpl::setAttributes();
/*
// TODO: rotate..
DOM::DOMString _path = getAttribute("path");
if(!_path.isNull())
{
if(m_path)
m_path->deref();
m_path = new SVGPathElementImpl(reinterpret_cast<DOM::ElementImpl *>(static_cast<DOM::Document *>(ownerDoc())->createElement("path").handle()));
m_path->setOwnerDoc(ownerDoc());
m_path->setAttribute("d", _path);
m_path->setAttributes();
}
addTimer(int(getStartTime() * 1000));*/
}
//void SVGAnimateMotionElementImpl::prerender(KSVGPainter *p)
//{
// SVGAnimationElementImpl::prerender(p);
/* if(!m_pathArray)
{
bool temp;
m_pathArray = m_path->preparePath(&temp, p->worldMatrix());
}*/
//}
void SVGAnimateMotionElementImpl::handleTimerEvent(bool /*needCombine*/)
{
/* if(m_firstEvent)
{
m_firstEvent = false;
m_steps = (int) (getSimpleDuration() * 1000) / interval();
m_step = 0;
m_motionTimer = addTimer(interval() * 1000, false);
}
else
{
m_step++;
if(m_step <= m_pathArray->count() - 1)
{
TQPoint p = m_pathArray->point(m_step - 50);
applyAttribute("x", TQString::number(p.x()));
applyAttribute("y", TQString::number(p.y()));
kdDebug() << " X " << p.x() << " Y " << p.y() << " (" << m_pathArray->count() << "; " << m_step << ")" <<endl;
}
if(m_step == m_steps)
{
// TODO: repeat
removeTimer(m_motionTimer);
}
}*/
}
// vim:ts=4:noet
|