diff options
author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-07-31 19:46:43 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-07-31 19:46:43 +0000 |
commit | ffe8a83e053396df448e9413828527613ca3bd46 (patch) | |
tree | a73d4169e02df4a50f9a12cb165fcd0ab5bac7c6 /khtml/rendering/render_block.cpp | |
parent | 682bf3bfdcbcbb1fca85e8a36ed03e062e0555d5 (diff) | |
download | tdelibs-ffe8a83e053396df448e9413828527613ca3bd46.tar.gz tdelibs-ffe8a83e053396df448e9413828527613ca3bd46.zip |
Trinity Qt initial conversion
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdelibs@1157647 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'khtml/rendering/render_block.cpp')
-rw-r--r-- | khtml/rendering/render_block.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/khtml/rendering/render_block.cpp b/khtml/rendering/render_block.cpp index ba9645a62..d036b9d09 100644 --- a/khtml/rendering/render_block.cpp +++ b/khtml/rendering/render_block.cpp @@ -494,7 +494,7 @@ void RenderBlock::makePageBreakAvoidBlocks() // recurse into positioned block children as well. if (m_positionedObjects) { - QPtrListIterator<RenderObject> it(*m_positionedObjects); + TQPtrListIterator<RenderObject> it(*m_positionedObjects); for ( ; it.current(); ++it ) { if (it.current()->isRenderBlock() && !it.current()->childrenInline()) { static_cast<RenderBlock*>(it.current())->makePageBreakAvoidBlocks(); @@ -504,7 +504,7 @@ void RenderBlock::makePageBreakAvoidBlocks() // recurse into floating block children. if (m_floatingObjects) { - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); for ( ; it.current(); ++it ) { if (it.current()->node->isRenderBlock() && !it.current()->node->childrenInline()) { static_cast<RenderBlock*>(it.current()->node)->makePageBreakAvoidBlocks(); @@ -618,7 +618,7 @@ void RenderBlock::layoutBlock(bool relayoutChildren) return; } // kdDebug( 6040 ) << renderName() << " " << this << "::layoutBlock() start" << endl; - // QTime t; + // TQTime t; // t.start(); KHTMLAssert( needsLayout() ); KHTMLAssert( minMaxKnown() ); @@ -1577,7 +1577,7 @@ void RenderBlock::layoutPositionedObjects(bool relayoutChildren) if (m_positionedObjects) { //kdDebug( 6040 ) << renderName() << " " << this << "::layoutPositionedObjects() start" << endl; RenderObject* r; - QPtrListIterator<RenderObject> it(*m_positionedObjects); + TQPtrListIterator<RenderObject> it(*m_positionedObjects); for ( ; (r = it.current()); ++it ) { //kdDebug(6040) << " have a positioned object" << endl; if (r->markedForRepaint()) { @@ -1678,7 +1678,7 @@ void RenderBlock::paintFloats(PaintInfo& pI, int _tx, int _ty, bool paintSelecti return; FloatingObject* r; - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); for ( ; (r = it.current()); ++it) { // Only paint the object if our noPaint flag isn't set. if (r->node->isFloating() && !r->noPaint && !r->node->layer()) { @@ -1719,12 +1719,12 @@ void RenderBlock::insertPositionedObject(RenderObject *o) { // Create the list of special objects if we don't aleady have one if (!m_positionedObjects) { - m_positionedObjects = new QPtrList<RenderObject>; + m_positionedObjects = new TQPtrList<RenderObject>; m_positionedObjects->setAutoDelete(false); } else { // Don't insert the object again if it's already in the list - QPtrListIterator<RenderObject> it(*m_positionedObjects); + TQPtrListIterator<RenderObject> it(*m_positionedObjects); RenderObject* f; while ( (f = it.current()) ) { if (f == o) return; @@ -1740,7 +1740,7 @@ void RenderBlock::insertPositionedObject(RenderObject *o) void RenderBlock::removePositionedObject(RenderObject *o) { if (m_positionedObjects) { - QPtrListIterator<RenderObject> it(*m_positionedObjects); + TQPtrListIterator<RenderObject> it(*m_positionedObjects); while (it.current()) { if (it.current() == o) m_positionedObjects->removeRef(it.current()); @@ -1757,12 +1757,12 @@ void RenderBlock::insertFloatingObject(RenderObject *o) { // Create the list of special objects if we don't aleady have one if (!m_floatingObjects) { - m_floatingObjects = new QPtrList<FloatingObject>; + m_floatingObjects = new TQPtrList<FloatingObject>; m_floatingObjects->setAutoDelete(true); } else { // Don't insert the object again if it's already in the list - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); FloatingObject* f; while ( (f = it.current()) ) { if (f->node == o) return; @@ -1801,7 +1801,7 @@ void RenderBlock::insertFloatingObject(RenderObject *o) void RenderBlock::removeFloatingObject(RenderObject *o) { if (m_floatingObjects) { - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); while (it.current()) { if (it.current()->node == o) m_floatingObjects->removeRef(it.current()); @@ -1986,7 +1986,7 @@ RenderBlock::leftRelOffset(int y, int fixedOffset, bool applyTextIndent, int *he if (m_floatingObjects) { if ( heightRemaining ) *heightRemaining = 1; FloatingObject* r; - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); for ( ; (r = it.current()); ++it ) { //kdDebug( 6040 ) <<(void *)this << " left: sy, ey, x, w " << r->startY << "," << r->endY << "," << r->left << "," << r->width << " " << endl; @@ -2029,7 +2029,7 @@ RenderBlock::rightRelOffset(int y, int fixedOffset, bool applyTextIndent, int *h if (m_floatingObjects) { if (heightRemaining) *heightRemaining = 1; FloatingObject* r; - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); for ( ; (r = it.current()); ++it ) { //kdDebug( 6040 ) << "right: sy, ey, x, w " << r->startY << "," << r->endY << "," << r->left << "," << r->width << " " << endl; @@ -2075,7 +2075,7 @@ RenderBlock::nearestFloatBottom(int height) const if (!m_floatingObjects) return 0; int bottom = 0; FloatingObject* r; - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); for ( ; (r = it.current()); ++it ) if (r->endY>height && (r->endY<bottom || bottom==0)) bottom=r->endY; @@ -2087,7 +2087,7 @@ int RenderBlock::floatBottom() const if (!m_floatingObjects) return 0; int bottom=0; FloatingObject* r; - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); for ( ; (r = it.current()); ++it ) if (r->endY>bottom) bottom=r->endY; @@ -2104,7 +2104,7 @@ int RenderBlock::lowestPosition(bool includeOverflowInterior, bool includeSelf) if (m_floatingObjects) { FloatingObject* r; - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); for ( ; (r = it.current()); ++it ) { if (!r->noPaint) { int lp = r->startY + r->node->marginTop() + r->node->lowestPosition(false); @@ -2131,7 +2131,7 @@ int RenderBlock::lowestAbsolutePosition() const // part of the lowest position. int bottom = 0; RenderObject* r; - QPtrListIterator<RenderObject> it(*m_positionedObjects); + TQPtrListIterator<RenderObject> it(*m_positionedObjects); for ( ; (r = it.current()); ++it ) { if (r->style()->position() == FIXED) continue; @@ -2151,7 +2151,7 @@ int RenderBlock::rightmostPosition(bool includeOverflowInterior, bool includeSel if (m_floatingObjects) { FloatingObject* r; - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); for ( ; (r = it.current()); ++it ) { if (!r->noPaint) { int rp = r->left + r->node->marginLeft() + r->node->rightmostPosition(false); @@ -2177,7 +2177,7 @@ int RenderBlock::rightmostAbsolutePosition() const return 0; int right = 0; RenderObject* r; - QPtrListIterator<RenderObject> it(*m_positionedObjects); + TQPtrListIterator<RenderObject> it(*m_positionedObjects); for ( ; (r = it.current()); ++it ) { if (r->style()->position() == FIXED) continue; @@ -2198,7 +2198,7 @@ int RenderBlock::leftmostPosition(bool includeOverflowInterior, bool includeSelf if (m_floatingObjects) { FloatingObject* r; - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); for ( ; (r = it.current()); ++it ) { if (!r->noPaint) { int lp = r->left + r->node->marginLeft() + r->node->leftmostPosition(false); @@ -2222,7 +2222,7 @@ int RenderBlock::leftmostAbsolutePosition() const return 0; int left = 0; RenderObject* r; - QPtrListIterator<RenderObject> it(*m_positionedObjects); + TQPtrListIterator<RenderObject> it(*m_positionedObjects); for ( ; (r = it.current()); ++it ) { if (r->style()->position() == FIXED) continue; @@ -2243,7 +2243,7 @@ int RenderBlock::highestPosition(bool includeOverflowInterior, bool includeSelf) if (m_floatingObjects) { FloatingObject* r; - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); for ( ; (r = it.current()); ++it ) { if (!r->noPaint) { int hp = r->startY + r->node->marginTop() + r->node->highestPosition(false); @@ -2266,7 +2266,7 @@ int RenderBlock::highestAbsolutePosition() const return 0; int top = 0; RenderObject* r; - QPtrListIterator<RenderObject> it(*m_positionedObjects); + TQPtrListIterator<RenderObject> it(*m_positionedObjects); for ( ; (r = it.current()); ++it ) { if (r->style()->position() == FIXED) continue; @@ -2282,7 +2282,7 @@ RenderBlock::leftBottom() if (!m_floatingObjects) return 0; int bottom=0; FloatingObject* r; - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); for ( ; (r = it.current()); ++it ) if (r->endY>bottom && r->type == FloatingObject::FloatLeft) bottom=r->endY; @@ -2296,7 +2296,7 @@ RenderBlock::rightBottom() if (!m_floatingObjects) return 0; int bottom=0; FloatingObject* r; - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); for ( ; (r = it.current()); ++it ) if (r->endY>bottom && r->type == FloatingObject::FloatRight) bottom=r->endY; @@ -2373,7 +2373,7 @@ void RenderBlock::addOverHangingFloats( RenderBlock *flow, int xoff, int offset, return; } - QPtrListIterator<FloatingObject> it(*flow->m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*flow->m_floatingObjects); FloatingObject *r; for ( ; (r = it.current()); ++it ) { @@ -2396,7 +2396,7 @@ void RenderBlock::addOverHangingFloats( RenderBlock *flow, int xoff, int offset, FloatingObject* f = 0; // don't insert it twice! if (m_floatingObjects) { - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); while ( (f = it.current()) ) { if (f->node == r->node) break; ++it; @@ -2426,7 +2426,7 @@ void RenderBlock::addOverHangingFloats( RenderBlock *flow, int xoff, int offset, floatingObj->width = r->width; floatingObj->node = r->node; if (!m_floatingObjects) { - m_floatingObjects = new QPtrList<FloatingObject>; + m_floatingObjects = new TQPtrList<FloatingObject>; m_floatingObjects->setAutoDelete(true); } m_floatingObjects->append(floatingObj); @@ -2441,7 +2441,7 @@ void RenderBlock::addOverHangingFloats( RenderBlock *flow, int xoff, int offset, bool RenderBlock::containsFloat(RenderObject* o) const { if (m_floatingObjects) { - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); while (it.current()) { if (it.current()->node == o) return true; @@ -2514,7 +2514,7 @@ bool RenderBlock::isPointInScrollbar(int _x, int _y, int _tx, int _ty) return false; if (m_layer->verticalScrollbarWidth()) { - QRect vertRect(_tx + width() - borderRight() - m_layer->verticalScrollbarWidth(), + TQRect vertRect(_tx + width() - borderRight() - m_layer->verticalScrollbarWidth(), _ty + borderTop() - borderTopExtra(), m_layer->verticalScrollbarWidth(), height() + borderTopExtra() + borderBottomExtra()-borderTop()-borderBottom()); @@ -2527,7 +2527,7 @@ bool RenderBlock::isPointInScrollbar(int _x, int _y, int _tx, int _ty) } if (m_layer->horizontalScrollbarHeight()) { - QRect horizRect(_tx + borderLeft(), + TQRect horizRect(_tx + borderLeft(), _ty + height() + borderTop() + borderBottomExtra() - borderBottom() - m_layer->horizontalScrollbarHeight(), width()-borderLeft()-borderRight(), m_layer->horizontalScrollbarHeight()); @@ -2554,7 +2554,7 @@ bool RenderBlock::nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty, if (hasOverflowClip() && m_layer) m_layer->subtractScrollOffset(stx, sty); FloatingObject* o; - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); for (it.toLast(); (o = it.current()); --it) if (!o->noPaint && !o->node->layer()) inBox |= o->node->nodeAtPoint(info, _x, _y, @@ -2727,7 +2727,7 @@ static void stripTrailingSpace(bool preserveWS, // Collapse away the trailing space at the end of a block. RenderText* t = static_cast<RenderText *>(trailingSpaceChild); const Font *f = t->htmlFont( false ); - QChar space[1]; space[0] = ' '; + TQChar space[1]; space[0] = ' '; int spaceWidth = f->width(space, 1, 0); inlineMax -= spaceWidth; if (inlineMin > inlineMax) @@ -3172,11 +3172,11 @@ void RenderBlock::printTree(int indent) const if (m_floatingObjects) { - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); FloatingObject *r; for ( ; (r = it.current()); ++it ) { - QString s; + TQString s; s.fill(' ', indent); kdDebug() << s << renderName() << ": " << (r->type == FloatingObject::FloatLeft ? "FloatLeft" : "FloatRight" ) << @@ -3186,7 +3186,7 @@ void RenderBlock::printTree(int indent) const } } -void RenderBlock::dump(QTextStream &stream, const QString &ind) const +void RenderBlock::dump(TQTextStream &stream, const TQString &ind) const { RenderFlow::dump(stream,ind); @@ -3198,7 +3198,7 @@ void RenderBlock::dump(QTextStream &stream, const QString &ind) const if (m_floatingObjects && !m_floatingObjects->isEmpty()) { stream << " special("; - QPtrListIterator<FloatingObject> it(*m_floatingObjects); + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); FloatingObject *r; bool first = true; for ( ; (r = it.current()); ++it ) |