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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-01-03 04:12:51 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-01-03 04:12:51 +0000
commit560378aaca1784ba19806a0414a32b20c744de39 (patch)
treece0dfd7c3febf2a1adc7603d1019a8be2083c415 /khtml/rendering/render_layer.cpp
parentd4d5af1cdbd3cc65d095e0afc5b1f4260091cf5d (diff)
downloadtdelibs-560378aaca1784ba19806a0414a32b20c744de39.tar.gz
tdelibs-560378aaca1784ba19806a0414a32b20c744de39.zip
Automated conversion for enhanced compatibility with TQt for Qt4 3.4.0 TP1
NOTE: This will not compile with Qt4 (yet), however it does compile with Qt3 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdelibs@1211081 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'khtml/rendering/render_layer.cpp')
-rw-r--r--khtml/rendering/render_layer.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/khtml/rendering/render_layer.cpp b/khtml/rendering/render_layer.cpp
index 2b7e93f1f..8fce128da 100644
--- a/khtml/rendering/render_layer.cpp
+++ b/khtml/rendering/render_layer.cpp
@@ -37,7 +37,7 @@
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
- * deletingthe provisions above and replace them with the notice and
+ * deletingthe provisions above and tqreplace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
@@ -123,7 +123,7 @@ RenderLayer::~RenderLayer()
void RenderLayer::updateLayerPosition()
{
- // The canvas is sized to the docWidth/Height over in RenderCanvas::layout, so we
+ // The canvas is sized to the docWidth/Height over in RenderCanvas::tqlayout, so we
// don't need to ever update our layer position here.
if (renderer()->isCanvas())
return;
@@ -195,17 +195,17 @@ TQRegion RenderLayer::paintedRegion(RenderLayer* rootLayer)
return r;
}
-void RenderLayer::repaint( Priority p, bool markForRepaint )
+void RenderLayer::tqrepaint( Priority p, bool markForRepaint )
{
if (markForRepaint && m_markedForRepaint)
return;
for (RenderLayer* child = firstChild(); child; child = child->nextSibling())
- child->repaint( p, markForRepaint );
+ child->tqrepaint( p, markForRepaint );
TQRect layerBounds, damageRect, fgrect;
calculateRects(renderer()->canvas()->layer(), renderer()->viewRect(), layerBounds, damageRect, fgrect);
m_visibleRect = damageRect.intersect( layerBounds );
if (m_visibleRect.isValid())
- renderer()->canvas()->repaintViewRectangle( m_visibleRect.x(), m_visibleRect.y(), m_visibleRect.width(), m_visibleRect.height(), (p > NormalPriority) );
+ renderer()->canvas()->tqrepaintViewRectangle( m_visibleRect.x(), m_visibleRect.y(), m_visibleRect.width(), m_visibleRect.height(), (p > NormalPriority) );
if (markForRepaint)
m_markedForRepaint = true;
}
@@ -213,7 +213,7 @@ void RenderLayer::repaint( Priority p, bool markForRepaint )
void RenderLayer::updateLayerPositions(RenderLayer* rootLayer, bool doFullRepaint, bool checkForRepaint)
{
if (doFullRepaint) {
- m_object->repaint();
+ m_object->tqrepaint();
checkForRepaint = doFullRepaint = false;
}
@@ -233,14 +233,14 @@ void RenderLayer::updateLayerPositions(RenderLayer* rootLayer, bool doFullRepain
#ifdef APPLE_CHANGES
// FIXME: Child object could override visibility.
if (checkForRepaint && (m_object->style()->visibility() == VISIBLE))
- m_object->repaintAfterLayoutIfNeeded(m_repaintRect, m_fullRepaintRect);
+ m_object->tqrepaintAfterLayoutIfNeeded(m_tqrepaintRect, m_fullRepaintRect);
#else
if (checkForRepaint && m_markedForRepaint) {
TQRect layerBounds, damageRect, fgrect;
calculateRects(rootLayer, renderer()->viewRect(), layerBounds, damageRect, fgrect);
TQRect vr = damageRect.intersect( layerBounds );
if (vr != m_visibleRect && vr.isValid()) {
- renderer()->canvas()->repaintViewRectangle( vr.x(), vr.y(), vr.width(), vr.height() );
+ renderer()->canvas()->tqrepaintViewRectangle( vr.x(), vr.y(), vr.width(), vr.height() );
m_visibleRect = vr;
}
}
@@ -340,7 +340,7 @@ void RenderLayer::operator delete(void* ptr, size_t sz)
{
assert(inRenderLayerDetach);
- // Stash size where detach can find it.
+ // Stash size where detach can tqfind it.
*(size_t *)ptr = sz;
}
@@ -450,7 +450,7 @@ void RenderLayer::insertOnlyThisLayer()
RenderLayer* parentLayer = renderer()->parent()->enclosingLayer();
if (parentLayer)
parentLayer->addChild(this,
- renderer()->parent()->findNextLayer(parentLayer, renderer()));
+ renderer()->parent()->tqfindNextLayer(parentLayer, renderer()));
}
// Remove all descendant layers from the hierarchy and add them to the new position.
@@ -528,7 +528,7 @@ void RenderLayer::checkInlineRelOffset(const RenderObject* o, int& x, int& y)
// Despite the positioned child being a block display type inside an inline, we still keep
// its x locked to our left. Arguably the correct behavior would be to go flush left to
- // the block that contains us, but that isn't what other browsers do.
+ // the block that tqcontains us, but that isn't what other browsers do.
if (o->hasStaticX() && !isInlineType)
// Avoid adding in the left border/padding of the containing block twice. Subtract it out.
x += sx - (o->containingBlock()->borderLeft() + o->containingBlock()->paddingLeft());
@@ -537,7 +537,7 @@ void RenderLayer::checkInlineRelOffset(const RenderObject* o, int& x, int& y)
y += sy;
}
-void RenderLayer::scrollToOffset(int x, int y, bool updateScrollbars, bool repaint)
+void RenderLayer::scrollToOffset(int x, int y, bool updateScrollbars, bool tqrepaint)
{
if (renderer()->style()->overflowX() != OMARQUEE || !renderer()->hasOverflowClip()) {
if (x < 0) x = 0;
@@ -557,7 +557,7 @@ void RenderLayer::scrollToOffset(int x, int y, bool updateScrollbars, bool repai
// blit, since the check for blitting is going to be very
// complicated (since it will involve testing whether our layer
// is either occluded by another layer or clipped by an enclosing
- // layer or contains fixed backgrounds, etc.).
+ // layer or tqcontains fixed backgrounds, etc.).
m_scrollX = x;
m_scrollY = y;
@@ -569,9 +569,9 @@ void RenderLayer::scrollToOffset(int x, int y, bool updateScrollbars, bool repai
// Fire the scroll DOM event.
m_object->element()->dispatchHTMLEvent(EventImpl::SCROLL_EVENT, true, false);
- // Just schedule a full repaint of our object.
- if (repaint)
- m_object->repaint(RealtimePriority);
+ // Just schedule a full tqrepaint of our object.
+ if (tqrepaint)
+ m_object->tqrepaint(RealtimePriority);
if (updateScrollbars) {
if (m_hBar)
@@ -637,7 +637,7 @@ int RenderLayer::verticalScrollbarWidth()
#ifdef APPLE_CHANGES
return m_vBar->width();
#else
- return m_vBar->style().pixelMetric(TQStyle::PM_ScrollBarExtent);
+ return m_vBar->style().tqpixelMetric(TQStyle::PM_ScrollBarExtent);
#endif
}
@@ -650,7 +650,7 @@ int RenderLayer::horizontalScrollbarHeight()
#ifdef APPLE_CHANGES
return m_hBar->height();
#else
- return m_hBar->style().pixelMetric(TQStyle::PM_ScrollBarExtent);
+ return m_hBar->style().tqpixelMetric(TQStyle::PM_ScrollBarExtent);
#endif
}
@@ -691,7 +691,7 @@ void RenderLayer::positionScrollbars(const TQRect& absBounds)
TQScrollBar *b = m_hBar;
if (!m_hBar)
b = m_vBar;
- int sw = b->style().pixelMetric(TQStyle::PM_ScrollBarExtent);
+ int sw = b->style().tqpixelMetric(TQStyle::PM_ScrollBarExtent);
if (m_vBar) {
TQRect vBarRect = TQRect(tx + w - sw + 1, ty, sw, h - (m_hBar ? sw : 0) + 1);
@@ -761,9 +761,9 @@ void RenderLayer::checkScrollbarsAfterLayout()
m_object->setNeedsLayout(true);
if (m_object->isRenderBlock())
- static_cast<RenderBlock*>(m_object)->layoutBlock(true);
+ static_cast<RenderBlock*>(m_object)->tqlayoutBlock(true);
else
- m_object->layout();
+ m_object->tqlayout();
return;
}
@@ -1017,7 +1017,7 @@ RenderLayer* RenderLayer::nodeAtPointForLayer(RenderLayer* rootLayer, RenderObje
updateZOrderLists();
updateOverflowList();
- // This variable tracks which layer the mouse ends up being inside. The minute we find an insideLayer,
+ // This variable tracks which layer the mouse ends up being inside. The minute we tqfind an insideLayer,
// we are done and can return it.
RenderLayer* insideLayer = 0;
@@ -1044,7 +1044,7 @@ RenderLayer* RenderLayer::nodeAtPointForLayer(RenderLayer* rootLayer, RenderObje
}
// Next we want to see if the mouse pos is inside the child RenderObjects of the layer.
- if (containsPoint(xMousePos, yMousePos, fgRect) &&
+ if (tqcontainsPoint(xMousePos, yMousePos, fgRect) &&
renderer()->nodeAtPoint(info, xMousePos, yMousePos,
layerBounds.x() - renderer()->xPos(),
layerBounds.y() - renderer()->yPos() + m_object->borderTopExtra(),
@@ -1065,7 +1065,7 @@ RenderLayer* RenderLayer::nodeAtPointForLayer(RenderLayer* rootLayer, RenderObje
}
// Next we want to see if the mouse pos is inside this layer but not any of its children.
- if (containsPoint(xMousePos, yMousePos, bgRect) &&
+ if (tqcontainsPoint(xMousePos, yMousePos, bgRect) &&
renderer()->nodeAtPoint(info, xMousePos, yMousePos,
layerBounds.x() - renderer()->xPos(),
layerBounds.y() - renderer()->yPos() + m_object->borderTopExtra(),
@@ -1166,12 +1166,12 @@ bool RenderLayer::intersectsDamageRect(const TQRect& layerBounds, const TQRect&
layerBounds.intersects(damageRect));
}
-bool RenderLayer::containsPoint(int x, int y, const TQRect& damageRect) const
+bool RenderLayer::tqcontainsPoint(int x, int y, const TQRect& damageRect) const
{
return (renderer()->isCanvas() || renderer()->isRoot() || renderer()->isBody() ||
renderer()->hasOverhangingFloats() ||
(renderer()->isInline() && !renderer()->isReplaced()) ||
- damageRect.contains(x, y));
+ damageRect.tqcontains(x, y));
}
// This code has been written to anticipate the addition of CSS3-::outside and ::inside generated